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- (--≡--] Documentations [--≡--) ▀ ▀ ▀▀▀▀▀
-
- ╔═─-─-- -· · · ·─ ─-──══╗
- | DiGGERS from MiLLENiUM |
- : :
- └──-- - · · - -───┘
-
- iNTRODUCTiON...
-
- DiGGERS from Millenium will remind you of games like Lemmings or Humans when
- you run it the first time. The gameplay also reminds of these games so what
- else can you expect than yet another great addictive game ???
-
- As there's no real way in explaining you the meaning of the icons you'll have
- to use during the game we don't even bother. We recommend you to find this
- out by try & seek. Nevertheless this documentation includes all necessary
- information about the different clans, the enemies and all other things you
- might meet on planet "ZARG"...
-
-
-
- PLAYiNG DiGGERS...
-
- Every time you start a new game, start a new level or end your game you'll
- be brought to the administrators office. He will ask you for chosing a Level
- you want to start digging or continue on digging. When you start a new game
- you'll only be able to dig in "DHOBBS" or "AZERG". These are located on top
- left of the map. When you start digging there you can enlarge the area you're
- digging. In this way you can access all the zones on the map, too. After
- successfully finishing a zone either financial or by killing all enemies a
- flag will show your success...
-
- After chosing a zone to start you'll be brought back to the administrator who
- will then let you chose the clan you want to invest your money into. Each of
- these clans has it's own targets, abilities and disabilities. Make sure you
- carefully choose your clan as you'll have to play the whole game with the
- same clan...
-
- Between the levels you can load/save your game in the administrators office
- aswell...
-
-
-
- THE DiFFERENT CLANS ON PLANET "ZARG"...
-
- The "HABBiSH" clan is a very weird one whose tribe is very intelligent. They
- invented a special Teleport tranportation. Though they are weak they can dig
- for a very long time. But they are impatient. They are getting bored from
- digging pretty fast. So they prefer stealing items from other people. They
- are a cult that believes truly in their god. This god advised them to build
- a huge temple. They starting doing that but unfortunately they're running
- out of money so they have to dig for treasures in order to complete the
- temple. The "HABBiSH" live in a strange time structure. Suddenly they stop
- doing whatever they were working on, stand in a circle and pray to their
- god. They get angry when they won't find treasures and they pray again when
- there search in unsuccessful...
-
- The "GRABLiNS" are mostly favoured for digging. They dig very fast and can
- continue for hours without any break. As they're very small they're very
- mobil in the mines. They can crawl into every hole and can work in small
- passages. Although they're strong they're not successful in battles. The
- "QUARRiORS" for example have no problem in defeating them. The weakness of
- the "GRABLiNS" is a drink called "GROK". They simply cannot get enough of it.
- Sadly they always need money in order to brew "GROK". The ingredients are
- very expensive. Their main target is getting enough money to be able to build
- an own brewery. But they have to buy a few planets first to locate this
- brewery there...
-
- The "QUARRiORS" is a fighting clan. They're the most powerful clan and they're
- also good in sabotage and explosives. They're not really used to dig so they
- don't dig fast and they get tired. But they're very reliable. The "QUARRiORS"
- are totally out of money as they got ripped over by a weapons saler recently.
- They are dreaming of building there own fort were they can train using there
- weapons without being disturbed by anyone...
-
- The "F'TARGS" are very curious and they like to collect scrap. Their aim is
- building someting using collected scrap. As a result of this all their
- equipment looks like it was built together of different things. They're the
- second fastest diggers. They like to dig but the y get easily disturbed by
- things they like. Collecting all these things leads them into trouble very
- often but they are neither good warriors nor are they very strong. Though,
- if the get wounded they heal twice as fast as all other clans. Their biggest
- wish is getting enough money to build a museum were they can show all the
- things they build of scrap...
-
- Supposedly there's a fifth clan. This peaceful tribe are the best diggers.
- They got tired of digging and totally disappeared. Nobody knows where they
- are nowadays. But still it is said that they live in some caves deep in the
- planet...
-
-
-
- THE MiNiNG SHOP
-
- There are some items you might find useful for your task in this shop...
- But don't trust the prices all the time. Suddenly they might just raise or
- fall. You never as the company can do whatever it wants to...
-
- Flood Gate (cost: 80 / weight: 10)
-
- The flood gate can only be opened/closed by the one that installed it. But
- they can also beopened using explosives...
-
- Telepol (cost: 260 / weight: 12)
-
- Possibly the most important item. Using the Telepol you can directly travel
- to a Telepol installed somewhere else. Except of the "HABBiSH", Telepols can
- only be used by the clan that installed it...
-
- Rail (cost: 10 / weight: 3)
-
- Buying Rail means you by five pieces at once. When they're used once they
- cannot be moved nor drilled through anymore...
-
- Automatic Wagon (cost: 100 / weight: 9)
-
- This wagon is moving and steering on it's own. It can carry large amounts
- of goods. It's made for a fast transportation of your tribe or goods...
-
- Small Drill (cost: 150 / weight: 8)
-
- This small drill is not too heavyand can be carried. It's drilling much
- faster than your clan...
-
- Bridge (cost: 25 / weight: 3)
-
- You need bridges to get over lakes. It is extremely strong and you can carry
- your goods over it. Bridges are easy targets so be careful when crossing
- them. Before suing them they must be anchored in the ground...
-
- Boat (cost: 60 / weight: 5)
-
- It can only be used by one person at a time. It's not made for longer
- journeys nor for bad weather travels...
-
- Vertical Dredge (cost: 170 / weight: 10)
-
- This dredge can only be used vertical into the ground. Once turned on it'll
- work for a specific time or until it runs into some obstacle. In wet
- sceneries it should be used carefully...
-
- Big Drill (cost: 230 / weight: 11)
-
- It can drill through rocks extremely fast. Be careful using this drill. It
- can only drill in forward direction and you better don't get into it's way.
- When you're done drilling you have to leave this drill behind...
-
- Explosives (cost: 20 / weight: 4)
-
- Be careful using explosives as it might be a deadly mistake. You need it
- to blow rocks or if you want to enter some other clan's mine...
-
- Elevator (cost: 220 / weight: 12)
-
- Very important to transport goods, utilities or men. After installing the
- elevator it cannot be moved away anymore. It has to be installed correctly
- otherwise it won't work...
-
- TNT Card (cost: 300 / weight:3)
-
- Probably the most important item. This paper shows you the entire zone
- including all details you need to know. It's being updated all the time you
- move around...
-
- First Aid Kit (cost: 60 / weight: 5)
-
- After buying this kit it'll restore the health of the owner. It can also be
- given away to another man in order to be used by him.
-
-
-
- WHAT ELSE iS THERE ON PLANET "ZARG" ???
-
- The Bank of Zarg
-
- If you open an account at this bank you can sell what you found digging in
- your area. Entering the bank it'll show you what is being bought and how
- much you're getting. You can also sell items you bought in the shop. This
- might give you up to 75% of the money back you invested in your mine after
- you're done...
-
- The Purse of Zarg
-
- This is yet another plave where you can sell what you found. All prices
- are raising and falling as it's usual for this place. There's only one
- price that stays constant. It's for the "JENNiT" which is a crystal...
-
-
-
- HiNTS & TiPS FOR PLAYiNG DiGGERS
-
- If you are impatiently looking for treasures you shouldn't continuesly
- drilling into the deep...
-
- Be careful using bridges. Next to crossing rivers you can also jump higher
- using them...
-
- Don't waste your breath trying to drill through rocks. You better remove
- them by using some heavy explosives. But be careful as water might get into
- your passage...
-
- Killing your enemies might remove them but it won't help you getting far
- as the bank calculates in money not in dead bodies. Therefore you should
- prefer digging for treasures instead...
-
- Make sure you save the game every time after finishing a zone...
-
- Sell your treasures immediately to avoid it getting stolen...
-
-
-
- This was a RAZOR-DOX! service in 1994 !!!
-