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- ZOOL 2 DOCS TYPED IN BY JAVAHEAD!
-
- GREETINGS TO MY FRIENDS... RYGAR, MAJOR THEFT, BIG BOSS, RAW LIQUID, ETC
-
- * LOADING INSTRUCTIONS
-
- (unzip -d madzool2.zip x:\sucker
- zool2crk.exe
- zool2.exe
- hit a key)
-
- * THE STORY SO FAR
-
- Once again we find the Nth dimension under attack from
- the forces of Krool. But this time it's worse than ever.
-
- Unhappy with Zool's wreaking mission on his last
- escapade, the evil Krool has sent Mental Block, his
- morphing henchman, in person(?) and he's going to
- morph himself stupid to make sure this adventure is one the ninjas
- are never going to forget.
-
- In Zool 2, you can choose to play the part of either Zool or his
- female companion Zooz, who have been entrusted with the restoration
- of the equilibrium and expulsion of Mental Block and his cronies.
- Zoon the intergalactic wonderdog is on hand to assist you.
- You're going to need him too! Mental Block's got quite a head start
- on you and there's been some real double dealing going on around
- here.
-
- There's some fowl play going down at Swan Lake, some forked
- tongue double-dealing at Snaking Pass and what he's been up to on
- Bulberry Hill is just shocking! All this along with Mount Ices
- frozen food horrors, the Curse of the Paraoh at Tooting Common,
- plus Mental Block's own Crazy House, means you'd better keep
- tight hold of your senses and set the controls for maximum weirdness.
- Things round here definitely ain't what they used to be!
-
- * OPTIONS SCREEN
-
- PRESS ESCAPE AT ANY TIME
-
-
- Difficulty: Easy, Medium or Hard. This will affect the amount of
- time you have to complete each world and the number
- of lives you have.
-
- Sound: Allows you to select music or sound FX.
-
- One/Two Player: Alone or with a friend? Play alternately: one Zool,
- the other Zooz, or both Zool or both Zooz. The
- choice is yours.
-
- * ZOOL/ZOOZ CHOOSE SCREEN
-
- Just before the game begins, you will see a screen asking you
- which character you want to play. To pick either Zool or Zooz,
- move the joystick left or right and press the fire button to start
- the game.
-
- * PLAYING THE GAME
-
- Once you have set up the options the way you want them, go to Exit
- at the bottom of the screen and press the Fire button and you will
- go back to the Main Screen. From here you press Fire button once
- more to commence the game.
-
- All of your ninja's actions are controlled by using the joystick.
- As well as all of the old Zool favourites there's a couple of new
- moves he's learned whilst he's been away. Zooz has some moves of
- her own too, so she can get round in a different manner to her
- ninja companion.
-
- * CONTROLS
-
- Controls for Zool/Zooz
-
-
- 1 1. Climb up walls / Jump Vertically
- 8 | 2 2. Jump Diagonally Right
- \ | / 3. Run Right
- \ | / 4. Slide Right
- 7<-----o----->3 5. Climb down walls / Crouch
- / | \ 6. Slide Left
- / | \ 7. Run Left
- 6 | 4 8. Jump Diagonally Left
- 5
-
- Fire Button : Press this to allow Zool or Zooz to fire bullets.
-
- Back Flip : Hold down the Fire button and run into a wall,
- for a back flip that will let you scale those
- heights when a simple jump just isn't enough.
-
- Direction : When hanging on a column, holding down the fire
- button and then moving left or right will allow
- you to crawl across it. Makes getting around so
- much easier!
-
- Press Fire whilst your ninja is in the air for a devastating
- spinning power jump. This will also allow you to break through
- the false ceilings and floors that abound in this world. Zool
- can only go through ceilings' Zooz can only go through floors.
-
- * RESTART POINTS
-
- In each location there are a number of restart points to find. Run
- past these and the next time you lose a life you'll restart from
- this point. So keep a look for a red beacon that will wake up when
- you pass it and flash green.
-
- * BONUS HEARTS
-
- Floating upwards, after some enemies have been despatched, are little
- hearts with wings. If your ninja can grab one before it floats out
- of reach, his health will be restored by one point.
-
- * ZOOL BONUSES
-
- Of course Zool and Zooz are going to need a little help if they're to
- overcome the forces of non-imagination. Luckily some caches of smart
- weapons have been hidden throughout these occupied worlds by Nth
- Dimension agents. These are just the ticket when ninjaring alone is
- not enough. These are concealed in strong boxes marked with a Chuppa
- Chups symbol, except the Zoon bonus, which looks like Zoon. Break
- them open, with a ninja head-butt, to reveal one of the following
- inside.
-
- Bomb : Collect this and a smart bomb will follow you around
- until you decide to use it. Press the Space Bar and
- you can wave bye-bye to all the nasties on the screen
- as bomb explodes. You can store three of these and
- activate them one at a time.
-
- Twozool : Ying and Yang are back again, splitting your ninja into
- two for double the action. It may be easier to get
- around as well.
-
- Shield : Makes our heroes invincible for a short period of time.
-
- Time Bonus : Adds valuable seconds to your total. Could make a
- difference in that race to the finish.
-
- 1UP : An extra life.
-
- Super Shot : Hold down the fire button after picking up this beauty
- and you'll shoot a swirling super spinning missile which
- will take care of even the most ferocious opponent.
-
- ChuppaChups : This life saver will restore your ninja to full health.
-
- Zoon : Pick up three of these and at the end of the level, you'll find
- a special bonus level which Zoon will help you play. If you
- don't manage to get three, don't worry any you have collected
- will be carried over to the next level.
-
- * FINAL DEBRIEFING
-
- It's time to start your next mission. Mental Block is expecting you.
- Intelligence sources have supplied us with some limited information
- about the worlds you are about enter, that will help you complete
- your mission.
-
- You need to collect 99% of the tokens found on each level before you
- will be allowed to leave it (You'll still have to overcome Mental
- Block, though)!
-
- There are false walls to break down, objects to jump on that will
- give you extra spring in your step and light tubes to whizz through.
-
- When you're seemingly on a path to nowhere flashes may provide you
- with inspiration, or at least a target to shoot at (Mental Block
- may be able to make some objects invisible, but he is not 100%
- perfect at it).
-
- Finally snowflakes that spin may make an icy pathway. But
- remember, ice melts!
-
- Good luck Ninja, the Nth Dimension is counting on you!
-
-