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-
- Here is the cracks and the solution for Maniac Mansion:
- I got this from a local BBS.
-
- Unprotect for Maniac Mansion
-
-
- BE SURE TO BACKUP YOUR PROGRAM DISK BEFORE STARTING AND USE THE
- BACK UP FOR THE UNPROTECT.
- Modify only the backup copy!!!
-
- First you should rename the file or files
- MANIAC.EXE TO MANIAC.XXX
-
-
- Ex. C>rename maniac.exe maniac.xxx
-
- Next Load program into debug...
-
- Ex. C>debug maniac.xxx
-
- Then Follow the sample debug session:
-
- -e 8ede e8 5f cf 90 90
- -e 5e40 c6 06 3c 1e ff
- c6 06 52 eb 00 c6 06 54 eb 00
- c6 06 56 eb 00 c6 06 58 eb 00
- c3 90 90 90 90 90 90
-
- Now write the new maniac game back to the disk:
-
- -w <Enter>
-
- Writing XXXX bytes
-
- Then Quit Debug:
-
- -q <Enter>
-
- Now it is time to rename maniac.xxx back to maniac.exe
-
- C>ren maniac.xxx maniac.exe
-
- Now try to run the new (Hopefully) unprotected version of Maniac Mansion
-
- C>maniac
-
- When you are asked for your entry code enter the first block 4 times.
-
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- --------------------------------------------------------------------------
-
-
- *> Title: Maniac Mansion Solution
- *> Date : 11/14/88
- *> Time : 11:14 pm
-
-
- Here it is: The solution to Maniac Mansion
- Typed by ==> Shadow Dragon <==
-
- -------------------------------------------------------------------------------
- First of all choose the kids: Bernard and Razor to go with Dave. I
- choose these kids even though you can win with any combination. After
- choosing them, take Dave to the front of the mansion and have him open
- the bushes on the left of the stairs to the porch. Then go up to the mat
- and pull it to get the key that unlocks the front door. After getting
- inside, go right and open the door leading to the room with chandelier.
- Go into the room and change kids to Bernard. Have Bernard go to the room
- where Dave is, and open the radio there. Take the radio tube. Change to
- Razor and go to where Bernard is. Keep going right and open the door at
- the far end of the room and walk in. Use "what is" and find a lamp and
- turn it on. Go to the right end of the room near the chair and find the
- loosà paneï oì thà wall▐ Opeì iÆ anä geÆ thà cassettà tape▐
-
- Now change to Bernard and have him go left out of the room and up the
- stairs. Take another left and enter the painting room. Get everything
- there and change to Razor. Have Razor go left to the stairs in the
- entry room with the clock. Go upstairs and left to the music room. Turn
- on the television and afterwards change to Bernard. Go back downstairs
- and push the right gargoyle. Change to Dave and go through the door
- Bernard is holding open. Use "what is" to find the lightswitch and turn
- it on. Get the silver key at the left of the room and go back up. Have
- Bernard go into the kitchen which is through the door to the left of the
- stairs on the forward wall. Get the flashlight and go back to the room
- with the chandelier. Save the game before having Dave go into the
- kitchen.
-
- Go to the refrigerator in the kitchen and if Nurse Edna is not there
- get everything in it. If she is there, restore the game and wait awhile
- for her to leave. You can also pick up the chainsaw if you want. Then go
- through the door to the right and pick up the rotting chicken and week
- old roast. Go right and through the door. Pick up everything on the
- shelves. Unlock the screen door with the silver key and open it. Go
- through the door and pick up some pool water.Go back the way you came and
- wait in the dining room until Weird Ed leaves the kitchen. Now go upstairs
- to the steel security door and use the codes that come with the game. Go
- through the first door to the right. Turn on the desk lamp after finding
- it with "where is." Open the desk and get the manuscript. Read it and then
- read the chalkboard. There really isn't anything else much of interest
- there. Leave and go right and up the stairs. Give all your food to the
- tentacle and then fruit drinks. You can leave Dave in the photography room
- to the left for a while.
-
- Now have Razor go through the security door past the room where Dave
- is and up the stairs. Go through the first door you find which is Fred's
- bedroom. Go left and up the stairs to the Green Tentacle's room and get
- the record. Have Razor go back down to the music room. Now get Bernard
- through the security door to Doctor Fred's bedroom. Pick up the dime by
- his bed and put the radio tube in the tube compartment. Read the wanted
- sign. Whenever you hear the doorbell, have Razor who is closest go outside
- and get the package. Open the package to get stamps. Stay away from the
- front door so Weird Ed wont see you when answering the door. When the
- ║coast is clear, have Bernard go to the fourth room where the weight
- machine is. Use it and read the calendar. See the sarcophagus is for the
- dead cousin. Have Bernard wait there while Razor, who is outside, rings
- the doorbell. Be sure to get Razor away from the door again. After Weird
- Ed is out of his room, go in the door to the left of the room you were
- just in, get the hamster, get the keycard, and get the piggy bank. The
- piggy bank will break and you can get the dimes. Leave quickly to the
- weights room. This time let Weird Ed see Razor at the front door after
- you have her ring the doorbell. Give the package to Weird Ed and he will
- take you to his room. Leave his room after he talks to you and go back to
- the music room. Record the record from the Green Tentacle's Room and play
- it in the chandelier room. Get the rusty key. It unlocks the basement
- door to the dungeon. Go back to the music room and record you playing the
- piano. Play the tape over again in the Green Tentacle's room. While there
- get the yellow key hanging on the right wall. Be sure to give Bernard the
- rusty and yellow key while he is upstairs near you.
-
- Have muscle man Bernard lift the grate outside in the front yard and
- then the garage door near the pool. Use the yellow key to unlock the
- trunk and get the tools. Also get the water faucet handle in the garage.
- Go to the pool ladder and change to Razor. Have her go downstairs to the
- gratà anä enteÉ it▐╨GÄ tÄ thà wateÉ valvà anä turì iÆ on▐ Changà to
- Bernard and climb the ladder. Get the radio and glowing key. Go up to the
- surface and change to Razor to turn off water valve. Then have Razor go
- tÄ thà librar¢ anä havà Bernarä follow▐╨Bernard should fi£ thà phonà witò
- thà tools▐ Theì gÄ bacè tÄ thà weighÆ machinà rooî anä gÄ througò thà dooÉ
- tÄ thà right. Open the curtains, fix the water faucet for the shower with
- the water faucet handle, turn on the shower, and turn it off. Remember the
- number shown. Get Bernard in front of Nurse Edna's room which is to the
- left of Weird Ed's room. Have Razor call the number from the bathroom. Get
- Bernard in Nurse Edna's room, get the small key, and climb the ladder.
- Find the light and turn it on. Open the picture. Have Razor call Edna
- again so Bernard can go back down and leave Edna's room. Get Bernard to go
- through the door to the far right with the man-eating plant. Use the paint
- remover on the paint blotch and change to Dave. Have Dave go to the man-
- eating plant room and give pool water to it. Then give it Pepsi. Have
- Bernard go up the man-eating plant and put 2 dimes in the coin slot. Each
- time you put in a dime press the right button. Then use the telescope.
- Now you can see the number to the safe.
-
- Go through Edna's room the same way you did before with the phone.
- Climb the ladder and open the safe. Take the envelope and leave. Remember
- to call Edna again so Bernard can escape. Take the glass from Dave. Go to
- Razor and give the glass and envelope to her. Have Razor heat the envelope
- and glass of water from faucet in the microwave. (Razor can also use the
- hamster in the microwave. Hee.. Hee..) Open the envelope and get the
- quarter and give it to Bernard. Put the demo tape from the Green Tentacle
- in the envelope and put the stamp on the envelope. Use the typewriter
- in the man-eating plant room to type the adress on the envelope. Place
- it in the mail. Have Bernard go to the man-eating plant room and Razor
- and Dave downstairs to the gargoyle. Have Razor push the gargoyle and
- have Dave go to the circutbreakers in the basement. Go back to Bernard
- and have him go through the door where the paint bloch was. Open the radio
- and put the batteries in the flashlight. Turn on the light there and walk
- to the broken wires. Have Dave turn off the power. Turn on the flashlight
- ║and fix the wires with tools. Have Dave turn the power back on. You
- should then direct Bernard to the arcade which is the door to the right
- of the room where the manuscript was found. Go to Meteor Mash game or
- whatever it's called. Use the quarter and write down the highscore.
- Unlocè thà coinbo£ witò smalï ke¢ anä geÆ thà quarter▐ WheneveÉ thà
- contract arrives for the Green Tentacle's music, give it to the Green
- Tentacle and he will help you later. Now it's time for the final
- confrontation!
-
- There's two ways to end the game from here. Have Dave go to the
- basement with the glowing key, cardkey, yellow key, and rusty key. Use
- the rusty key to open the door on the left. Unlock the padlocks with the
- glowing key. Use the highscore for the code to the inner door.
- Now you can either:
-
- Have someone call the Meteor Police with the radio in Dr. Fred's
- room. The number is on the wanted poster also in that room. After the
- police take away the meteor, have Dave go in the lab and to the right
- through the door. Go to the closet and get the radiation suit. Use the
- cardkey to open the door on the right. Pull the switch in the next
- room and you solve the game.
-
- Have Razor go into the lab first and the Green Tentacle will protect
- her from the Purple Tentacle. Leave the lab and have Dave enter. Go
- right and through the door. If you have a quarter, you can get an
- ice cold pepsi from the machine. I'm not sure what you use it for
- though. Anyway, get the radiation suit and go through the door just
- like above. Turn off the power as I described above and grab the
- meteor. Take it to the right and you will be in the garage. Put the
- meteor in the trunk and use the yellow key to turn on the car. You
- will win the game.
-
- -------------------------------------------------------------------------------
- That's it. If you find another way to solve the game, just add the
- solution below my solution. Hope this helped. Later..
-
-
- --
- B sounds of the day:
- Blip, Barf, Boink, Bash, Bing, Burp, Bang, Borg, Blam, Boom, Bark, Bop..
- --------------------------------------------------------------------------
- Freenet: aa820@Freenet.carleton.ca
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