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- KRONOLOG: The Nazi Paradox
- 100% walk-thru
- Written by StREAM using very bad english language
- =============================================================================
-
- General notes: if you want to check everything in this game, I recommend
- you following steps:
- a) Look on object from far distance;
- b) Move close to the object and take another look;
- c) Try to take the object.
- Your inventory size is limited. You shall drom some unused (and already
- used) objects. I think you can drop (or even do not take) gloves, spray, bed,
- flashlight. I didn't checked this. Best way is to take these items and drop
- them only when you will have not enough space in inventory.
-
- Well, lets the walkthru begin.
-
- Part 1. Nazi office.
-
- You are starting in the garage. Talk to the man - he takes the car and
- left you on the screen alone. Take the WRENCH and the RUG from the wall near
- the fire exhauster. Use the elevator (Push call button, walk into elevator).
- Insert your card into the slot and press "lobby" button. Remove card.
- Move on to the middle chair and take a closer look. Take a DIME. Walk to
- the computer and take a look. Insert your card, pass the password protection,
- remove card back. Use left evelator to move down into level "F".
- Your are on the boss level. Never try to walk into rooms with red sign
- above the door - you'll be arrested immediatly. Walk to corridor down the
- screen. Enter man's restroom. Take the GLOVES from water basin. Look at the
- condom machine. Use dime into coin slot and take a CONDOM. You can talk to
- men in cabins, but only for another portion of digitized speech.
- Get out of the restroom and walk back into hall in the upper right
- corner of the elevator room. You are in the hall of your big boss. Well,
- there is nobody here. Walk behind the desk (near the chair). Camera will be
- changed and your now looking on the room from another point. Take a closer
- look on the desk. Wow, you won the 75TH UNNIVERSARY CD! Take it. Look at and
- write down color sequence.
- Leave scene (not room). Incoming Fax! Look on desk again and read the
- fax. Oh my god! They gonna kill your son! Try to take the fax - a secretary
- will enter into room and your have to stop spy actions. Now your can leave
- the room and return back into lobby thru elevator.
- Oh! A scientist in the room! (It look like real mad scientist). Talk
- to him. He need another barrel of your cool waste-eating bacteria. Go back
- into garage and take a car (walk directly to the left side of screen).
-
- Part 2. Your office.
-
- Press button on the intercom. A man will enter. Talk to him. Walk down
- the screen. Next camera change. There is a box on the desk. Look on box and
- take FAKE CRYSTAR, SON'S CD and STRANGE DEVICE from the box. Walk to the
- viewing console and look on it. Use both CD's into slot and enjoy the scene.
- (In can be a real multimedia, if these scenes was a litte more animated).
- When both movies will be finished, look at the flashing light near the door -
- your have a message on hold! Open the door and enter your laboratory.
- All laboratory equipment is useless, except small device with flashing
- lights near the door. Look on it. Play the message. Wow! You are really boss
- of the underground ("Unknowns"). Leave the builidng thru elevator.
- The elevator moves you into garage. Take a LABEL from the barrel. Walk
- into room next the right and push a button on the trasporter control box. A
- empty barrel will be delievered into room to the left. Return to the left
- room. Put the label onto new barrel. Push green button in the left size of
- room. Transporter will move barrel to the outer door. Look and barrel and
- remove lid. Now your are inside barrel and will be transported into...
-
- Part 3. Nazi dungeons.
-
- You are somewhere in the Nazi office, but where? Take a box on top of
- stack. A button! Look on box. Take HELMET. Untie eagle-headed pole to destroy
- all clues - now your have a CORD. Exit via right door. Middle door in useless
- without id card, left door leads back to restroom area.
- Open right door and enter new room. Ah! A crystal behind the laser
- field. Do not try to pass thru field, or you'll be cutted onto pieces. Return
- back to the left.
- Your see an electronic cabinet in the middle of the wall - very strange
- architecture solution! Look an cabinet and press the point under exclamation
- sign. A secret door! Enter it.
- This is a cabinet of your boss. Nice room, yeah? Walk to the three
- pictures on the wall. There is a lot of drawers nearby. Click (look?) on the
- drawers. (I forgot where to click exactly, may be above or under the
- drawers). On the zoomed view open one of drawers and take a CROSS. Walk to
- the left.
- See something round on the left wall? Click on it. Another secret door
- will be opened. Go there. Press button to deactivate very big lock. Look on
- handle. Click on it three times. Open the door enter into next room - behind
- the laser beams.
- Look on device. Take CRYPTAL and replace it with false one. Well done!
- Now return back into boss office.
- Powerful desk, isn't it? Sit on chair. Look into file. Read all notes
- and take PHOTO of your son and his girlfriend (?). Look on communication
- panel. Turn on videophone and watch a message. Next press "map" button. Your
- see a world map with flashing lights on it. Look on lights, then click on
- them. Enjoy another multimedia scenes. When you've played enough, press red
- button on the lamp. First secret door will be opened again. Leave room.
- What a strange canister in the middle of the room? But you even haven't
- can opener. No need - there is a control panel on the right. Look on it.
- Remove bolts with wrench. Push buttons in sequence you wrote early in the
- secretary room. Canister is open. Looks like coffin on wheels, really? Enter
- coffin and wait 8 hours (not realtime :-)
-
- Part 4. Laboratory.
-
- Take BATTERY from the desk. Use battery on helmet - you have a LIGHTEN
- HELMET. Go to the left. Looks like a time machine! Anyway, you have no deal
- with it yet. Left. Take a PIPETTE from desk. Return to the first room. Turn
- on grinder (this is not a Corpse Grinder, anyway :) clicking on small red
- level above it. Look on grinder. Use pipette on grinder - now you have a
- SHARP PIPETTE. Back to the most left room. Look on strange device in the left
- upper corner - this is a cockroach heaven. Lot of cockroaches are running
- around, guarded by laser field. Use sharpen pipette on card. Remebmer text
- on card.
- Walk to chair. You can look on desk, but there is nothing important on
- it yet. Click on chair. Click on vent. You are now in the maze (shiiiit....
- I hate this). Use electronic device on outlet. Use helmet (just move it from
- inventory to your control panel). Now is good time to save your game.
- Now you shall walk along the vent according to lights on your device.
- I'm not sure but this may help: Back-Right-Forward-Left-F-R-F-F-L-L-F until
- you are near wall - R - now just go forward (turning when you need it) until
- both lights on are on device are turned on. Take device. Go to vent.
- Hmm... This girl look familal. Select photo from inventory. Give device
- to girl. Watch the message. Talk to girl (?). Now you have a POEM and a SHARD.
- Open closet. Well, time to...
-
- Part 5. Jungle.
-
- Take second SHARD. Take coil of ROPE. Walk down the ladder. Take
- third SHARD in the niche to the right. Merge all shard together - now you
- have a POT. Put pot into empty niche. Waah! A trapdoor.
- Now you shall make a counterweight system. Take a bucket on the well.
- Use rope on bucket. Use bucket on well. Now full bucket stand on the well.
- Don't touch the bucket anymore! Get rope from the bucket. Use rope on left
- ring. Use rope on right ring. Use cord on rope end. Get cord end and use it
- on trapdoor hook. Click on bucket. Open trapdoor.
- Here is a shaman. Talk to him. Watch movie. Give photo to shaman. Watch
- movie again. After all you must have a ROSETTE(?) and a SPIRIT STICK. Shaman
- will teleport you to...
-
- Part 6. Desert.
-
- Walk to the house. Open door and walk into house. Take three MATCHES
- in the niche on the right. Look at shelves. Get TOMAHAWK. There is a closet
- on the left. One rosette is missing. Put your rossette instead of missing.
- The SECOND CRYSTAL!
- Get out of the house. Wall to the right. You see how some killer bees
- are flying around. Get CANTEEN with water, hanging on the left. Use matches
- on spyrit stick. Use stick on heevies. Open lid. Remove honey cans until you
- find a half of the card. Get CARD.
- Close lid and go up, then right. A cave entrance. Enter cave. Look into
- hole on the right. Get BED, FLASHLIGHT, POLE and SPRAY. Use rug on pole - now
- you have a TORCH. Use matches on torch. Walk into the left cave. Walk thru
- cave. Stones will close the way behing you.
- You see a dead man. Take a KEYCARD from his hand. Go right. Use keycard
- on slot. Enter building. Drop torch. Walk to the right. Enter elevator. Press
- button. You find yourself... back in the laboratory.
- Sharpen tomahawk on grinder (turn on grinder, etc.) Your SHARPEN TOMAHAWK
- to ready to cut some heads! Go left. Go left again. You see a professor. After
- a short speech he will try to make a cockroach chew from you. Now you must act
- quickly. Use sharpen tomahawk on him. What a death! Look at the professor's
- desk. Take a KEY. Quickly go right to the time machine. Put both crystals into
- machine. Unlock switch with key. Now set dials according to "1942, New-Mexico"
- combination and push the switch.
- Oh, almost forgot! The combination! Well...
- a) for clever guys: read the poem carefully. There are some words about
- queen. Got it?
- b) for not so stupid guys: parts of the combinations are written on
- halves of the Queen of Hearts. You shall look at card upside down.
- c) for completely stupid guys: the combination is 2738-2734.
- Here we go to...
-
- Part 6. The Past.
-
- You are standing outsize house. Left. Use canteen on plie of rocks under
- flag pole. Get MONEY. Walk to the house door. You can't enter the house. Look
- onto fish. Get KEY from fish mouth. Look on chest. Use key on lock. Get CLOTH
- from chest. Walk to flagpole screen. Use cloth on flagpole. An airplane will
- land. Pilot wants $15. Move closer to pilot and give him money. Fasten
- seatbelts :)
- You arrived your destination. Pilot leaves, and you have full control
- on his plane. Open compartment on the plane and take FLARE GUN with FLARES.
- Don't take a dynamite! Load gun with flare. Go right to the church. Enter
- church. Go to the right door. Go down. Hide in the upper left corner of scene.
- Bad guys shall come in (I didn't remebmer, was it two the same guy from
- different time? It must be a real time paradox!) and discuss some bad things.
- They will leave thru secret door under shelf. Look on shelf. Insert cross into
- keyhole. Click on cross to turn it once. Click somewhere outsize the window
- (leaving cross in keyhole). You locked them inside! Look on gas pipe in the
- right corner. Use condom on pipe. Open gas. Run like hell from the building.
- Crash! Boom! Bang! You are heretic! You blow up the church! But coffin
- with one of bad guys flyed away. Go to plane. Another suprise - bad guy is
- sitting in the plane. Use loaded flare gun and shoot near dynamite box.
- They try to fly away, but suddenly... Kabooommm!!
-
- ========================
- KRONOLOG Exit Code = 99
- Normal Exit. Game Over.
- ========================
- c:\kronolog> del *.* /y
-