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- F U T U R E W A R S : T I M E T R A V E L L E R S
- (Palace/Delphine)
-
- (Information compiled by John R. Barnsley - Atari ST)
-
- 1. Examine every named object on the screen WHILST STANDING CLOSE -
- otherwise some things can easily be missed!
-
- 2. There are many objects 'hidden' in just ONE PIXEL - examine objects with
- microscopic precision!
-
- 3. Pick up EVERYTHING - you won't end up with a cluttered inventory.
-
- 4. SAVE the game regularly - you can't go back at all so the saved games
- help even more than usual.
-
-
- THE PRESENT
-
- Your quest starts on a window cleaner's cradle outside an office block. At
- this point you don't have an inkling as to what's going on. After getting a
- blasting from your boss, you wring out your chamois leather and start
- exploring. EXAMINE the scaffolding to reveal the lift control and OPERATE
- the UP button to bring the cradle up to the correct level. TAKE the bucket
- and OPEN the window that your boss appeared from and enter the building.
-
- Inside the building, your boss prevents you from exiting via the right-hand
- door. USE your empty bucket with the sink to fill it, and then OPEN the
- toilet door. TAKE the little FLAG and OPEN the cupboard to your right. TAKE
- the INSECTICIDE and then TAKE the empty PLASTIC BAG from the waste paper
- basket. Walk over to the exit door and TAKE the KEY (under the carpet!) you
- find there. USE the BUCKET with the door your boss appears from to balance
- it on top of the doorway. When your boss appears, the bucket falls on top
- of him, leaving you free to exit.
-
- In the Map Room, USE the KEY you just found with the cupboard to reveal a
- typewriter. EXAMINE the TYPEWRITER and write down the number you find -
- 40315 in this particular case. Then, OPEN the desk drawer and TAKE the
- SHEAF of blank paper. Walk over to the map and USE the red FLAG with it to
- open a secret passage. SAVE the game at this point and then enter.
-
- You have to work FAST to shut down the mechanical ceiling before it crushes
- you! OPERATE the numbered keypad and punch in the number you found on the
- typewriter. You can only put in one number at a time, so being quick on the
- draw with the mouse is the key. When the fifth digit is entered, the
- ceiling raises and a hidden door appears. You don't have to be told what to
- do next.
-
- You realise something is amiss when you enter this next room - this room is
- hardly a normal office environment! All that seems to be normal is that
- photocopier in the centre. USE your SHEAF of blank paper with the opening
- on the machine and OPERATE the GREEN button followed by the RED button.
- When the documents appear, TAKE them and an alarm will sound. QUICKLY leap
- onto the teleport pad to the right before the Crughon guard appears. After
- a blinding flash of light, you find yourself in the middle of a swamp in
- the year 1304!
-
- 1304
-
- Before you can do anything else, you have to get yourself out of this
- treacherous mud hole. Make your way across to the left, walking on the
- GREEN AREAS ONLY - any other part of the screen is lethal! Get as close as
- possible to the swarm of mosquitoes and USE the INSECTICIDE to see them
- off. Walk further across to the left and EXAMINE the GLINT OF LIGHT to find
- a PENDANT. TAKE it and exit to the left.
-
- Walk to the tree near the lake. EXAMINE the foot of the tree. USE ROPE ON
- TREE BRANCH. TAKE SLACKS - TAKE TUNIC. Walk to the left.
-
- Walk towards the hens and turn LEFT between the tree and the moat. Continue
- on out of sight behind the castle wall.
-
- In the Clearing, walk to the tree. OPERATE TREE - EXAMINE GROUND. Return to
- the Village.
-
- Walk to the Inn and OPERATE DOOR and go inside.
-
- USE COIN ON INNKEEPER - (you will have the coin from the tree in the
- Clearing) - using the coins gets you seated by the Innkeeper, which in turn
- enables you to overhear the conversation of the villagers. You have to do
- this before the Guard will let you into the Castle. Go outside now.
-
- Outside, walk to the Guard. USE PENDANT ON GUARD. There is now an automatic
- sequence where you are taken into the Castle and converse with Torin, The
- Master, then being put back outside in the village again. The Guard will
- now be asleep, so....TAKE LANCE, then walk to the Clearing again.
-
- At the Clearing, walk up to that tree with something hanging from it - it
- is a Monk's habit which is currently out of your reach. USE LANCE ON MONK'S
- HABIT. Return to the village.
-
- Walk down towards the bottom of the screen to a forest path near the
- gateway to a Monastry.
-
- EXAMINE WOLF - (don't get too close!!) - EXAMINE GLINT at the back of the
- Wolf. Yes, it's an electrical wolf!! Return to the lake screen via the
- village.
-
- [SAVE YOUR GAME FOR SURE HERE!!]
-
- USE PLASTIC BAG ON LAKE - you now have a rapidly leaking plastic bag full
- of water and your first really nasty timing problem! You have to get from
- the lake, through the village, along the path and onto the bridge as far as
- the exact spot which causes the Wolf's head to lower in readiness. From
- this position only can you effectively USE THE FULL BAG ON THE WOLF. There
- is only EXACTLY enough time allowed to get this right before the plastic
- bag is empty again. It may seem impossible at first but it's the only way
- to kill the wolf and means finding out about the most economical ways to
- move your character. There are several places where things depend upon
- EXACT positioning and timing!
-
- Once you have disposed of the wolf, walk across the bridge to the Monastery
- door and OPERATE DOOR to enter.
-
- (If you follow ALL the foregoing steps you will be wearing the monk's habit
- by now and may enter the Monastery safely. If you kill the wolf and try to
- enter wearing other clothes then the monks will kill you - you MUST get and
- wear the monk's habit!).
-
- Once inside the Monastery, there is a strict rule to abide by! You may only
- walk in a CLOCKWISE direction around the outer path (as the other monks are
- doing) and NEVER try to get to the white circle in the centre of the room -
- you don't need to! Stick to this rule and you can go in and out of all the
- necessary doors quite safely.
-
- Walk around the path to the RIGHT-HAND door and OPERATE DOOR to enter.
-
- The Father Superior will ask for a drink. Leave the room then walk
- CLOCKWISE around the path to the LEFT-HAND door and OPERATE DOOR to enter.
-
- Walk across this room and take the cup then leave the room and walk around
- the path CLOCKWISE to the door OPPOSITE where you entered the Monastery.
- OPERATE DOOR to enter.
-
- You will now be in the Wine Cellar. Walk up to the ladder by the barrels
- and stand on it. USE CUP ON BARREL (the one on the TOP SHELF - FARTHEST TO
- THE RIGHT). Return to Father Superior around the clockwise path again.
-
- Father Superior will take the cup of wine from you and become drunk -
- serves the miserable begger right!! EXAMINE FATHER SUPERIOR and you will
- get a Control Device. USE CONTROL DEVICE ON PIECE OF FURNITURE and you will
- get a Magnetic Card. Return to the Wine Cellar, again by the clockwise
- route.
-
- Stand on the ladder again and USE CONTROL DEVICE ON BARREL - (TOP SHELF,
- DIRECTLY ABOVE THE LADDER). A passage will now open and you enter the
- Hi-Tech Room.
-
- In the Hi-Tech Room walk close to the glass case. EXAMINE GLASS CASE. You
- will get a Gas Canister if you are standing close enough.....if not close
- enough then you get only a description but NOT the canister, and you can't
- get past a certain point without it! USE MAGNETIC CARD ON CONSOLE.
-
- The program now automatically takes over so just sit back and
- watch.....Lana is freed and takes over, points the pendant at you and you
- re-materialize in the Castle to rejoin her father.....revelations are made
- to you which culminate in the discovery that these two are from the year
- 4315 and that's where you are now off too!
-
-
- 4315
-
- In the ruins walk to the BOTTOM RIGHT of the screen and EXAMINE RUBBLE. You
- will get a Blowtorch. Walk up the screen a little to the right and onto the
- next screen.
-
- Walk to the WHITE DOT (named as rubble) and EXAMINE RUBBLE (The white dot,
- that is) whilst standing very close. You will get a Box of Fuses. Move
- slightly to the RIGHT and down to an orange-coloured, discus shape (also
- named as just rubble). OPERATE RUBBLE and you will uncover a manhole.
- OPERATE MANHOLE COVER.
-
- You will now enter a Sewer. Walk to the RIGHT. As you go into the 2nd sewer
- screen, your character begins to walk automatically, and where you click
- with the LEFT mouse button is where he stops. Up to this particular point
- in the game your character is usually still and where you click is where he
- walks to. Here it is reversed so that in a few more screens you walk
- straight into a creature which kills you! After one or two screens you walk
- past some pipework that has a tap on it - graphically it is not obvious! It
- is merely an extra LIGHT BLUE DOT OR TWO STICKING OUT OF THE PIPEWORK.
- Click near the tap to stop your character at this point.
-
- USE BLOWTORCH ON TAP. Guide your character around the sewer to walk out the
- BOTTOM LEFT of the screen. He begins to walk automatically again - let
- him.
-
- Just before leaving a certain screen you will get a windowed message about
- hearing a woman crying for help. When you click to clear the window, he
- will go into the next screen. You will get TWO MORE windowed messages as
- you begin to walk towards the Creature. Once the windows have cleared the
- character will carry on automatically towards the Creature. NOW is when you
- must use a click to stop him at a spot BEFORE THE POINT WHERE THE BACK OF
- THE CREATURE'S BODY STARTS. Although it looks as though you can walk around
- behind him to get to the woman and child, in fact you can't!
-
- USE BLOWTORCH ON CREATURE. There is now an automatic sequence where the
- woman helps you out of the sewer and gives you directions to the Supreme
- Council. You will shortly be outside the Metro.
-
- Walk directly in front of the doors under the Videocamera. USE LANCE ON
- VIDEOCAMERA. Now walk through the door.
-
- Do not attempt to leave the Station via the door you came in. Walk close to
- the Newspaper Machine. EXAMINE NEWSPAPER MACHINE very carefully. There is a
- Coin Collector and a Money Slot on it. EXAMINE COIN COLLECTOR - USE COIN IN
- MONEY SLOT - EXAMINE COIN COLLECTOR (Again) - USE COIN IN MONEY SLOT
- (Again). You will now get a newspaper. Walk to the train doors and go in.
-
- At the Shuttle Port walk down the stairs at the bottom of the screen. USE
- FUSES ON FUSES - they are on a fusebox on the wall. Now go upstairs. The
- Inspector is now watching T.V. and there is just enough room for you to
- guide your character BEHIND him and into the arrowed channel onto the
- escalator. It's a kind of 'Don't let your pixels bump into his pixels while
- you're trying to sneak on board the Shuttle without a ticket' type of
- problem!
-
- There is a long automatic sequence now involving the capture of your
- Shuttle in mid-flight and you end up in a Crughon Prison Cell.
-
- Even KNOWING what to do next doesn't make it any easier, I'm afraid!! You
- have to enter THREE commands, but after the 2nd one you must enter the 3rd
- one SO INSTANTLY that you have to make sure that your mouse arrow is
- physically very close to the air-duct named on screen. This is because
- after building the commands from the menus you still have to move your
- pointer to the place on the screen to operate them on........You MUST use
- this fraction of saved time by opening the menus near the air-duct and thus
- lessening the distance that the pointer has to travel to it to be able to
- implement the 3rd command - in short: YOU'VE GOT TO BE VERY, VERY QUICK!!.
-
- The three commands are: USE KEY ON AIR-DUCT - USE GAS CANISTER ON AIR-DUCT
- - USE NEWSPAPER ON AIR-DUCT........if you haven't been gassed to death then
- the door will open. Walk out.
-
- There is now another automatic sequence here involving the capture of the
- Crughon ship you are in by an Earthship and you being hauled up before the
- Supreme Council as a Crughon spy! (Death sentence??!! Firing Squad??!!
- Saved by Lo'Ann!! Back to the Council for further explanations!! Go with
- Lo'Ann to another Hi-Tech Room).
-
- She and you now time travel to the Prehistoric era!!!!
-
- 65 MILLION B.C.
-
- In the caves, walk to Lo'Ann then walk to the left.
-
- There is now a mini shoot-em-up game.
-
- You have to shoot all the Crughons by clicking on them with your mouse. The
- ones that get near the centre of the screen will exhibit a red danger box
- around them - these Crughons are dangerous to you because they can actually
- shoot and kill you. All the other scan be shot but deal instantly with
- those that show a red danger box as they are your only real threat at this
- point.
-
- At a certain point in this sequence, the Crughon Leader will emerge on a
- hover platform from the right of the screen - shoot him.
-
- Now clear the arena of all remaining Crughons, still paying attention
- immediately to any that exhibit a danger box. Once you have killed the
- Leader there won't be any fresh Crughons feeding into the screen any
- longer, so you can now clear the arena completely.
-
- Lo'Ann now gets shot by a sniper. EXAMINE LO'ANN three times (you will get
- an invisibility pill and the pendant). USE PENDANT ON LO'ANN. Walk down the
- screen and to the RIGHT.
-
- In the Crughon spaceship, walk close to the dead Crughon. EXAMINE CRUGHON.
- You get a Magnetic Card. Walk up the ramp.
-
- You are now in the ship's Control Room. USE MAGNETIC CARD ON CARD READER
- (on the wall, right of the door). Walk to the case. OPERATE CASE - TAKE
- GARMENT. Walk to the videocamera. USE GARMENT ON VIDEOCAMERA. Walk to the
- case. Click on the case to get in. OPERATE CASE.
-
- There is now another automatic sequence for 5 screens through Space,
- docking you at the Crughon Space Fortress.
-
- CRUGHON SPACE FORTRESS
-
- Walk to the left until you are just past the doorway, so you are already
- out of the way of the Guards who are about to walk in. USE PILL ON HERO.
- After the SECOND Guard has passed you, go straight out of the door (You are
- invisible from when you take the pill until ONE MINUTE LATER.
-
- You are sent automatically down a ramp to the Floor Level (Still
- invisible), where you must guide your character between the boxes and the
- Guard to the bottom of the screen - NOT the apparent doorway at the top of
- the screen!
-
- Now go to the left to hide behind the boxes by the time the pill wears off.
- As with the Inspector at the Shuttle Port, you musn't 'bump' your pixels
- into the Guard or else he 'feels' rather than sees you, and of course, if
- you are not quick enough your pill wears off and the Guards see you
- anyway!!
-
- It is extremely difficult and you are well advised to SAVE THE GAME at the
- point where you are about to initiate the space flight to the
- Fortress....you only have just enough time when you arrive to move to the
- left, take the pill, go down the ramp and walk around in front of the
- boxes, where you can see the character but the Guards cannot, so there is
- no time to mess around with saving and loading games!
-
- Walk left to the box. OPERATE BOX.
-
- In the Box Room, listen to Albert and walk to the door.
-
-
- THE LADDERS & LEVELS MAZE
-
- Here is just a matter of a few practice games to learn the one and only
- route down to the lowest level of the Fortress.
-
- It is really quite simple as you experiment and recognize routes.
-
- A timer that counts down from 6 minutes in single seconds is displayed and
- you have this time to access the Master Computer Room on the lowest
- level.....through an arched doorway surrounded by a hoop of white
- lights....and escape again.
-
- Once you are in the Master Computer Room, walk close to the console and USE
- MAGNETIC CARD ON CONSOLE, then exit to the maze again.
-
- Return the way you came, but now you must turn off the route to another
- door - higher up the levels than the Computer room but not as high as your
- start level - and kind-of-left-ish!
-
- This door has 4 large arrows around it and won't allow you through until
- you've completed the reprogramming of the Master Computer. All you have to
- do is run through this door...........so, from leaving the Box Room, down
- to the re-programming of the Master Computer and up through the door with
- the arrows.
-
- The foregoing must be completed before the counter reaches 00:00...You win
- if you get through this door before the timer runs out!!
-
- The program now controls the automatic end sequence.
-
-
- YOU HAVE NOW COMPLETED FUTURE WARS!!!
-
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-