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- Touche: Adventures of the Fifth Musketeer: the solution
- -------------------------------------------------------
-
- Helluva game. This solve is for pros only, so do not try to finish the
- game using it and only it; instead play on your own and when you get stuck
- take a look here... In case I made some mistakes, I enclose the OBJECTS.SOL
- file with all game inventory.
- OK, there we go:
-
- Look around and find the wounded man, talk to him. Talk to the beggar and buy
- the silver coin from him. Enter the Tavern and talk to everybody. Fight with
- the bandits. Ooops...
- Get out of bed, talk to everybody again and exit the Tavern. Talk to Henri
- and accept his services. Order him to take the body. Go to the Church. Closed.
- Take the note from the priest. Go to the stables and take the horse shoe.
- Go to the butique and steal the needle. Go report yourself to the Musketeer's
- Chief. Take the melon. To help the captain find the letter, search for the
- blank paper and use it over the candle. Ask for the pass. Get one of the
- papers lying near the desk.
-
- Exit the city hunting for the murderer. On your coach-stop enter the hotel
- and go to sleep. When you wake up show the church note to the priest. Go to
- the freshly revealed location. Ask the salesman for the monk sandals and fix
- them with the needle. Go to church and take the crucifix. Talk to the cardinal
- and then get all remanining objects. Travel back to the monastery and disguise
- Henri as a monk (apart from the cloth you have to give him the sandals and
- the cross). Tell him to ring the bell and enter on the rooms (in my version
- the right door was the one to the left). The assassin will escape, but you
- can find a strange note in the saddlebags and the will in the pillow (open it
- with your dagger).
-
- On your way back to the city you'll be robbed. Try to climb the tree until
- you find the watch. Go to the musketeers and talk to everybody about the 6th
- regiment adventure. Promise the captain to exercise shooting and ask the
- the musketeers teacher about the gun. Go in front of the Tavern and use
- the knife to cut off the rope. Talk to the girlie and steal the handkerchief.
- Examine the flowers. Get out. Pick up the hammer and fix the ladder.
- Go to your hotel room and find the loose floor board. Examine it and find
- franc in the hole. Buy a cheap souvenir and smash it with the hammer. Show
- the debris to the teacher and show the certificate to the captain.
-
- Go to Le Mans. Take the bucket and the coach schedule. Enter the city and
- visit every place. Listen to the confession and visit the tavern. Ask the
- gambler about the password. Steal the slowers and enter the flower shop.
- Tell the password and go into the secret gambling room. Talk to the players.
- Exit and talk to the woman again, this time asking for Venus flytrap. Visit
- the curtisane and spot the shoes behind the curtain. Promise the thief to get
- his talisman back. When you get caught talk to one of the bandits. Talk to
- the Gypsy and give her the schedule and the watch. Hurrah, you've got the will!
-
- Go to St.Quentin and throw the melon into the river. Enter the tavern and talk
- to everybody. Order the barman to give a bit of whisky to the officer then
- ask officer to order his soldiers to let the regulars in. Talk to the poet and
- show him the Juliette's handkerchief. Get a poem and a gift from the barman
- on your way out. Travel to Rouen.
-
- Use the pole on the Juliette's balcony and read her the poem. Steal the
- perfume. Exit. Free the witch by using the soap on the stocks and give her
- the perfume. Pick up the banana. Go to Paris and: trade the old bottle for
- wine, give wine to the woman with the stool, get the stool, give the
- stool to the baker, give the bread to the cheese seller, give the cheese to
- the rat seller, give the fried rat to Urchin and then finally feed him with
- the banana. Ask the boy to show you the way to the Chancellor.
-
- Ask the man blocking the way about the woman who get in and get her appointment
- letter. Read it. Give it to Juliette's father, you are able to meet Juliette
- without the trouble now. Talk to her, offer her the flowers. Hmmm... She
- prefers orchids... Take the tongs from the stables' wall and use them to get
- the key lying behind the gate crates. Open the gate to free Da Vinci.
- Travel to Le Mans and get intro the weapon shop. Mix the hot water with horse
- linament and give the bath to the vendor. Get the iron file. Go to the flower
- shop and show the marked card to the gamblers. Go to one of the stables and
- paint the flowers. Give the fake orchids to Juliette and visit the Chancellor.
- Go back to Rouen and read the note on the HQ's door. Mix the placard with
- the broken ladder's pole (Henri has it) and put the cloth into the Paul's
- soup (pot in the Tavern). Go to the freshly revealed location and talk to
- the captain. Cut the rope, use the sticky cloth on the boat and paddle to
- the castle...
-
- This one's tricky: use the candle on your knife (examine the candlestick
- first) then put the knife in the water gate's lock. Use the file on waxed
- knife to make a key. Open the gate and sneak inside. Tell Englishmen that
- the weather is nice and tell the password to everybody. Ask the girl behind
- the bar for the menu and read it. Paddle back and give the plans to your
- captain.
-
- Juliette's kidnapped so search her chest for stockings. Give the formula to
- the smiths who has the bucket full of coal, get the bucket and put the coal
- in the fire to make it hot. Travel to Rouen and open the HQ with the key.
- Get the flag from captain's room. Go to Church, it's open now. Tie the rope
- to one of the candles and after a short cut-scene pick up a metal plate.
- Go to Da Vinci's boat and use the stockings, the plate, the flag and the hot
- coal to start the machine. Sail to the castle...
-
- Trick the guard by a proper talking. Examine the busts and talk to Juliette.
- Give her the witch's potion. Pick up both busts' noses. Use sack to feed
- the crocodiles, pick up the chain with your sword, mount the chain to the
- hook and finally throw the chain into the trap. Listen to the door and enter
- the secret room. Read all books and talk to the guard. Mesmerise him. Check
- out all jars, read the big book, pick up the chalk and use it on the book.
-
- The end?...
-
- P.S. Old school adventure, so to speak. Definitely great. I know there are
- more solutions to some problems (like instead of hammer you may use the anvil
- to smash the souvenir). But how to buy the hat and the boots? Why did I have
- to get rid of the cheating gamer? I know the hero can join the card game,
- but how?... What's the horse shoe for? Etc. If you have a time, check this out
- for yourself!
-
- [ JdA/RoR ]
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