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- HINTS TO KNIGHT'S CHASE
-
-
- _________________________________________________________________
-
-
- The ticket office
- The Curator's Office
- The steps
-
-
- THE CELLS IN 1329
-
- Under the roof
- Ground floor
- The Scriptorium
- The hospital
- The tannery
- The bakery
- The mortuary
- The torture cell
- The old templar's cell
- The refectory
- The cemetery
- The tower
- The cells
- The church
- The roof
- The abbey
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- _________________________________________________________________
-
-
- MODERN MUSEUM IN 1995
-
- At the beginning of the game just go inside the museum.
- Go inside the room where the Japanese television is filming.
-
- Take the headphones.
-
- Go to the opposite room :
- Take the sword and the shield. Look at the big picture on the wall. It
- will tell you a story about yourself; Then, open the door.
-
-
-
- The ticket office.
-
- * Take the remote-controlled catapult.
- * Take the compact disc.
- * Switch on the terminal.
- * Use the compact disc.
-
- Now you can go to the next room
-
- The Curator's Office.
-
- * Search in the drawer : you 'll find a key, a magnetic card and a
- magazine (read it)
- * Return in the museum but be careful because the alarm system is
- on.
-
-
-
- When you are walking on your knees :
- * Just avoid the laser beams. You have to walk close to the
- furniture.
-
- Then you're back to the entry hall:
- * Take the screwdriver in the toolbox and use it on the closed door.
- * Enter the room and take the CO2 fire extinguisher.
- * Leave this room and use the key to open the Control box
-
-
- Then, switch off the alarm by using the CO2 fire extinguisher on the
- control box.
-
- Go up the steps.
-
- * A Knight will appear as soon as you enter the room.
- * Use the sword or fight with your hands to kill him.
- * Watch out for the laser beams.
- * Use the magnetic card on the showcase on the left and take the
- bullets to load your small catapult.
- * Then use the remote-controlled catapult, drive it to the room
- where the other alarm system is on and shoot at the red button to
- deactivate the alarm.
- * You have to avoid the little points on the floor until you are
- facing the alarm switch.
- * Wait for the message telling you you can shoot to be displayed.
- * Use the ammunition and shoot.
- * Alarm is off. Switch off the remote-controlled catapult.
-
- Now you can take the sword and go outside in the garden (cloister)
- where you have to find the "hologramme". Fight the knight. Then you
- will be thrown down the well.
-
- THE CELLS IN 1329
-
-
-
- Take the lute and throw it towards the opposite prisoner (Berwal).
- Berwal will play and attract the guard's attention. When the guard
- is in front of you kick him. Berwal will then throw you the key to
- open your cell. Take the sword and kill the guard who will leave a
- key for you to pick up. Go inside the open room (you will find a
- wine bottle). Use the key to open the gate.
-
- Go up the stairs, don't move and let the old blind man walk in front
- of you. Search the fire place anf pick up the key to open the door
- next to the fire place (opposite the stairs). Mind the sheep!! In
- this room, take the sheep skin and the shepherd's stick. A barrel of
- water is there too. In the next room take the piece of ham, the
- bottle and bucket which you need to fill with water in the next
- room.
-
- Empty the contents of your bucket in the fire place. Search and
- climb inside the chimney.
-
- Under the roof.
-
- Use the sheep skin to jump silently from one side to the other. Go
- to the left. When you are above the old man's bedroom, use the stick
- to take his frock. Then, straight ahead and when you are in the next
- room, turn right. Jump.
-
- Ground floor.
-
- Search the iron cage and take the book "The Knight's Song" and the
- hologramme. (Do not "push" the cage). Push the big golden cross : it
- is a secret passage.
-
- The Scriptorium
-
- You will find cups with :
-
-
- * Water
- * Pitch
- * Boneblack
- * Spleen
- * + a stiletto.
-
-
-
- Go up the stairs : take the goose-quill and the wooden box on top of
- the cupboard.
-
- Stand in front of the desk where you can write and use the book.
- Use the stiletto on the book : you will have a cristal gem.
- Use the water, the spleen, the boneblack and you will obtain some
- ink.
-
- Stand in front of the white paper and use the goose-quill to copy
- the contents of the "Knight's Song".
-
- Go back to the room with the iron cage and put back in the cage the
- "Knight's Song" and the wooden box .
-
- Don't lose time because a timer is on !!
-
- Go back to the scriptorium, put on the monk's frock and push the
- torch on the wall.
-
- The secret passage will close. A monk will enter and you will have
- to follow him very carefully (always walk right behind him). When
- you are outside in the cloister, turn right when you are near an
- open door (a message is displayed) the monk keeps going straight
- forward. Outside, in the back you will see a guard.
- Once you are inside the hospital , do not go out again.
-
- THE HOSPITAL.
-
- * Take the wooden pot, which is on the floor on your left when you
- enter.
- * Smash it against the wall so you can pick up a key.
- * The key opens the door on your left hand side entering the
- hospital.
- * In this room, find a book on a stone edge and read about how to
- make a sleeping potion with the ingredients you will find on the 3
- shelves.
-
-
-
- Go out and get inside 4 other rooms with shut doors.
-
- THE TANNERY.
-
- You will find a leather cutter on the shelves on your left hand .
- THE BAKERY.
-
- Another door opens onto a room with a bread oven. Find then 2 pieces
- of bread, one in the oven, the other on the opposite table. Pour
- your green potion on one of them. You are now able to open the
- fourth door and meet an old templar. Throw your "green bread" at
- him. Use then your leather cutter on the hospital statue to take a
- ruby. Repeat the operation on all hospital statues. Keep a watch for
- the 2 guards who are waiting for you outside the old templar cell.
-
- THE MORTUARY.
-
- Provided that you picked up the key the second guard left behind him
- after your fight, you can now open the mortuary door. In this room,
- push on the heart of the corpse and find his golden heart. Do not
- use it on the statue as long as you don't have in your possession 8
- gems (among them 3 diamonds). Then use of the golden heart on the
- statue in the corner, quickly go towards the other statue at the
- other end of the room and drink out of the golden glass the statue
- offers you.
- You will become drunk and Wolfram will catch you and put you in
- jail.
-
- THE TORTURE CELL.
-
- Tied on the wheel, you can move towards left (right arrow on
- keyboard), to burn the rope which holds you. Once you are free,
- fight with the guard and do not forget to pick up your things on the
- table.
- To leave the room, invert the position of the 2 torches. This will
- open up a door for you. To avoid getting lost in the corridor, take
- the first to your left and show the ring without a stone to the old
- templar.
-
- THE OLD TEMPLAR'S CELL.
-
- After he dies, pick up the objects he leaves behind and look in the
- chest. Take everything you find. Place the strange red stone inside
- the leather pouch to dazzle Wolfram.
- The 9 gems are ready for you to pick up in the golden chalice.
- To open the secret door, use your ring.
-
- Once you are back in the library, you may meet 2 devils dressed up
- in monks.
- In the library, you can open the big double door leading to the
- refectory.
-
- THE REFECTORY.
-
- Do not rush! You must first pick up the stack of plates on the table
- at your right handside and then walk towards the kitchen with the
- plates in you hands.
- Then go to the scullery where you will find two tombs. Use the
- stones on them and take the key which will allow you to open the
- door in the kitchen.
-
- THE CEMETERY.
-
- You are now in the cemetery where zombies and a ghoul wait for you.
- First get rid of the ghoul using the small wooden cross. It will
- leave a tooth for you to open the door at the bottom of the tower.
- Then go towards the two other tombs and use the stones.
-
- THE TOWER.
-
- Once you are inside the tower, on your left handside you will find a
- secret passage. To open it push on the small statuette on the wall.
-
- THE CELLS.
-
- Back in the cells you will have to find your way back to the torture
- room to access the cells where you were made prisoner with Berwal.
- Go to Berwal's cell but be careful appearances can be deceitful! Go
- back up to the library.
-
- THE CHURCH.
-
- Now get out of the library and breathe some fresh air in the
- cloister. Go round and get rid of the guard in front of a door. Go
- inside and look around you. You are in a church. Look at all the
- carved pictures on the wall (stations of Christ). When you see the
- number 7, push the picture. A door will open. Fight the black knight
- and go up the steps. Use the first weight you find on your left and
- use it.
-
- THE ROOF.
-
- You are on the roof now and you can use your three diamonds on the
- tomb.
- You will be caught but your friend Berwal will come to your rescue.
-
- THE ABBEY.
-
- As soon as you see the executioneer quickly leave your iron cage and
- go straight ahead to hide from Montfalcon who is watching you from
- above. Take everything on the table and use the corn. You are now as
- impressive looking as your enemy and ready to fight. Then go
- straight to the entrance of the church in the small chapel. Push the
- Golden cross and go upstairs. Once you are on the roof you have to
- know that the only way for you to get rid of Montfalcon is to push
- him and make him fall. Then go back inside and stand in front of the
- double door where you saw Wolfram. Push the torch on the wall.
-
- Go up the steps and use the small wooden cross on the statue. Push
- the small font which has just appeared.
-
- Go downstairs through the secret passage now open. In the red
- basement (Wolfram's lair) avoid the pentacle and search everywhere.
- Follow meticulously the indications in the book found on the table
- in the 2nd room. Use the lit torch on the pentacle to make it
- disappear and use the potion on the closed book held by the statue.
- A door opens. It will lead you to Juliette at last! Take the seal.
- Use the bucket and fill it with water (do not fall in the well) and
- pour the water on Juliette.
-
- Run away from the evil creature and go back up the church. Avoid the
- pentacle and find the big cross next to the stained glass. Push it
- until you reach the sign on the floor. It will collapse on Wolfram.
- Juliette is now free and will run towards you with the glove. Place
- the seal on the glove and use it.
-
- You are now back in 1995.
-
-
-
-
-
- - THE END -