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- ─ [6] "Internet" Games actons (2:463/22) ──────── COMP.SYS.IBM.PC.GAMES.ACTION ─
- Msg : 62 of 400
- From : jorgense@unm.edu 2:46/128 éc¬ 13 H«∩ 94 11:24
- To : All
- Subj : (1/2) System Shock FAQ/Walk-Through/Cheat Sheet
- ────────────────────────────────────────────────────────────────────────────────
- Real-Name: John R. Jorgensen
-
-
-
- Walkthrough for SYSTEM SHOCK
- ----------------------------
- Ver 0.1 Mitch Aigner
-
- Updated without permission by John R. Jorgensen
- jorgense@triton.unm.edu
-
-
- This walkthrough is highly preliminary (note version number). All is
- disclaimed. I still have to go through the game again on difficulty
- settings 1 and 3. Warning: There may be errors! In order to double
- and triple check everything, I have to play the whole game through a
- few more times. Give me a couple of months and this document should be
- error-free (and much more detailed).
-
- [This is an excellent FAQ/walkthrough. Having not seen an update I took the
- liberty of updating it myself. Of course most of the credit goes to Mitch
- Aigner, I added some detail. My comments are enclosed in square brackets.
- JRJ]
-
-
-
- FAQ's: (designed not to give away too much)
- ───--------------------------------------------------------------
-
- * Always destroy all Cameras and Computer Nodes that you find. This
- will lower level security. Doors/switches etc. that say "blocked
- by level security" will all work when level security = 0%
- [It is not always necessary to reach 0% Level Security before door will open.
- This is dependent on a few factors including difficulty. When the Level
- Security is below 15%, start trying doors that are "blocked by Shodan Level
- Security"]
-
- * Some lit panels flat on the floor are elevators. Step on it to
- activate.
-
- * Each Cyberspace Terminal leads to a different enclosed area. You will
- have to complete the area for each different Cyberspace Terminal that
- you find.
-
- * If a door is "broken beyond repair", you cannot ever get through.
-
- * Some elevators will not operate ("power diverted to ...") until
- certain tasks are complete. If you are stuck, it is because you
- have failed to:
- A) Explore all accessible areas of all levels that you can get to
- B) Read all of your E-mail and Logs for clues.
- C) Conquer all accessible areas of Cyberspace for codes and
- computer-locked door switches.
-
- * Many levels cannot be completed on your first pass. You will have
- to continue up to other levels and come back later.
-
- * No level is ever completely "clear" of enemies. They continue to
- reappear. Always be on your guard.
-
-
- ───------------------------------------------------------------------
-
-
- MORE FAQ's (be warned that these give away some details):
- ───----------------------------------------------------------------
-
- * You can't get to level 6 until the Laser has been destroyed.
-
- * You can't finish level 3 until after all 3 Grove Jettison switches
- have been flipped and the Master Jettison Control on level 6 has been
- tried.
-
- * You can't get to level 7 until Beta Grove is jettisoned.
-
- * You can't destroy the Reactor until you have destroyed the Antennae.
-
- * You can't get to level 8 until Reactor has been set to destruct.
-
- ───-----------------------------------------------------------------
-
- STANDARD DESCRIPTION FORMAT: (to describe puzzles and levels)
- ───----------------------------------------------------------
-
- WIRE ACCESS PANELS:
- ───---------------
-
- Contacts are numbered from top to bottom
- Example:
-
- 1 X----X 1 This would be:
- 2 X-\ X 2
- 3 X \-X 3 1-1, 2-3, 5-5
- 4 X X 4
- 5 X----X 5
-
- GRID ACCESS PANELS:
-
- Example:
-
- 1 2 3 4 5 6
- -------------
- A | + + X + + + | Flip the following co-ordinates:
- B | X + X X X X |
- C | + + | B1, D1, A3, E3, B6, D6
- D | X + X X X X |
- E | + + X + + + |
- -------------
-
-
- All GRID ACCESS PANELS and WIRE ACCESS PANELS will have different
- solutions depending on the difficulty level that you have chosen for
- these puzzles (0 - 3). Remember which difficulty level that you
- selected so that you can choose the correct solution listed below.
-
- Also note that each puzzle may have many possible solutions. The ones
- listed here will work, but you may find others that work also.
-
-
- LEVELS: (The following codes will be used throughout to designate levels)
- LR - Reactor level
- L1 - Hospital level (you start here)
- L2 - Research level
- L3 - Maintenance level
- L4 - Storage level
- L5 - Flight deck
- L6 - Crew Facilities / Executive level
- G1 - Alpha Grove
- G2 - Beta Grove
- G4 - Delta Grove
- L7 - Engineering level
- L8 - Security level
- L9 - Bridge
-
- [What would be G3 - Gamma Grove has already been jettisoned by TriOptimum
- Executives trying to escape... of course Shodan disabled the life support
- after the Grove was jettisoned.]
-
-
- Be warned that puzzles and other things are very differnt depending on
- which difficulty settings that you choose at the beginning of the game.
-
- Also note that there is a lot of variability in the items that you find
- when searching dead foes. If you save your game and then fight a battle,
- if you reload the saved game and re-fight the battle, you will find
- different items on the enemies.
-
-
- LEVEL 1 (Hospital Level):
- ───----------------------
-
- HINT: Save your dart pistol until the very end (use the Pipe or Sparq).
- Use the darts only when confronted with multiple Cyborg assasins.
-
- HINT: The key to solving the level lies at its very center.
-
- HINT: There two ways to get past the locked Force Door. Keep exploring.
-
- 1 Surgery Machine
- 2 Energy Charge Station
- 1 Cyberspace Deck
- 6 Hidden Doors (one is actually more of a hidden floor)
-
- Codes: 451 - Surgery door (opens automatically if using difficulty 1)
- 705 - armory door (opens automatically if using difficulty 1)
-
- Wire access Panels: 1 2 3
- ------------- ------------- -------------
- 2-3, 3-4, 4-5 2-3, 3-4, 4-5
-
- Grid Access Panels: 1 2 3
- ------------- ------------- -------------
- West A1,A2,D5,D7 A1,A2,D5,D7
-
- Center A7 or C7 ??
-
- Goals: * reprogram cyborg generation station back to be a healing
- station (after this, when you die you are teleported there
- and healed).
- * Destroy computer nodes (4)
-
- Stuff:
- System Analyzer v1 (your closet)
- Navigation & Mapping v1 (your closet)
- Multimedia Data Reader v1 (your closet)
- Biological Systems Monitor v1 (north edge)
- Turbo Motion Booster v1 (north edge, hazard storage room)
- Pipe (your closet)
- SV-23 Dart Pistol (below elevator panel outside hospital)
- Magnum 2100 (southeast edge, behind hidden door blocked by security)
- SB-20 Magpulse (west, behind cyberspace lock doors)
- ML-41 Minipistol (northeast edge, in Computer Nodes room)
- Sparqbeam (several scattered about)
- DH-07 Stungun (southeast edge)
- Cyborg Conversion Station (northwest)
- Computer Nodes (northeast edge)
-
-
- Cyberspace: 2 Recall Escape v1
- Decoy v1
- Pulser v1
- Pulser v2
- C-shield v1
- Games [Pong]
- Switch to open hospital level security doors (where you
- find a Magpulse gun)
-
-
-
- Hint: In the large hub area in the center, an elevator takes you
- down to a control room. Hit the switch there to activate
- repulsor pad to rise to the roof. Solve Grid Access Panel
- puzzle to open force field door.
-
-
- LEVEL 2 (Research level):
- ───----------------------
-
- 0 Surgery Machines (sorry, but the one you find is broken beyond repair)
- 3 Energy Charge Stations
- 2 Cyberspace decks
- 5 Hidden Doors
-
- Grid Access Panels: 1 2 3
- ------------- ------------- -------------
- West B1, B2 B1, B2
-
- South C1,C5,A5,E5 C1,C5,A5,E5
-
- Wire access Panels: 1 2 3
- ------------- ------------- -------------
- Library Red 1-2 Red 1-2
- Blue 2-4 Blue 2-4
- Violet 3-1 Violet 3-1
-
- South Red 1-3 Red 1-3
- Violet 2-2 Violet 2-2
-
-
- Cyberspace 1: (Library - in Beta Quadrant southeast)
-
- Drill v1
- Shield v2
- Shield v3
- Pulser v3
- Pulser v4 (ICE) (need Drill first)
- 2 Recall
- Decoy
- Group-4 access
-
- Cyberspace 2: (East)
- SCI-access
- Laser Safety Override code (199)
-
- STUFF:
- Multimedia Data Reader v1 (Library)
- Target Identifier v1 (Library)
- Navigation & Mapping Unit v1 (Library)
- Shield v1 (Delta Quadrant, southwest in radioactive storage room)
-
- Note: In Alpha Quadrant (northeast) by Energy Recharge Station is a
- circuit breaker panel. Flip the last one up to restore lights in
- Beta Quadrant.
-
- Door code: (found in Papers on floor) 6-2-3
-
- X-22 Isotope found in Gamma Quadrant (switch on wall next to it)
- Laser Beam Control in center of level
-
-
- LEVEL R (Reactor level):
- ───---------------------
-
- Notes:
-
- You can't complete level R until you have a good Enviro-Suit. Many
- areas are simply too 'hot'.
-
- 1 Surgery machine
- 1 Energy Charge Station
- 1 Cyberspace Terminal
- 1 Radiation Treatment Station
- 4 Hidden doors
-
- Grid Access Panels: 1 2 3
- ------------- ------------- -------------
- Surgery machine A5, C5, E5, C1 A5, C5, E5, C1
-
- Wire access Panels: 1 2 3
- ------------- ------------- -------------
- Southwest 2-2, 3-1, 4-4 2-2, 3-1, 4-4
- Northeast Violet 1-1 Violet 1-1
- Red 3-3 Red 3-3
-
- Cyberspace: C-Shield v4
- Drill v2
- Pulser v5
- Armory access override
- Blast door switch
-
-
- Notes: Need radiation suit to get into reactor
- Laser Safety Override (West)
- Shield Generator (Southwest) (Need X-22 Isotope to activate)
- Reactor (Center)
-
- [You don't need a Radiation suit to activate the shields. When you get
- off the elevator, head to the left. At the end of this large hallway
- are two doors, one on the left and one on the right. If you open the
- one on the left DO NOT ENTER WITHOUT A RADIATION SUIT. There is a
- magazine of Splinter ammo for your Flechette. You can "get" the ammo
- from the doorway without having to enter the room. Now, go through
- the other door (there is a circuit access panel that will open it).
- When you pass through the door, the large passage way will lead right
- and left. Head to the left (go around the bend). On the left wall
- there is a door. This is the shield generator room. Go inside.
- Use the X-22 Isotope to charge the generator, then throw the switch.
- You will get a V-Mail message from the Station showing the shields
- activated. Return to Level 2 to fire the laser.]
-
-
-
-
- LEVEL 3 (Maintenance level):
- ───----
-
- 2 Energy Charge Stations (one has dangling cables that will hurt you)
-
-
- HINT: The Laser Rapier found on this level is the most effective
- weapon on those irritating Invisible Mutants.
-
- [The Magnum 2100 with Heavy Slug rounds is also very effective against
- the Invisible Mutants at a distance (average 3 shots to kill).]
-
- The Lantern v1 found on this level will help you to see them.
-
-
- Wire access Panels: 1 2 3
- ------------- ------------- -------------
- Central 1-5 Red 1-5
- 3-2 Blue 3-2
- 5-3 Green 5-3
- 2-1 Violet 2-1
- 4-4 Yellow 4-4
-
- Stuff:
- Lantern v1 (west)
- Sensaround v2 (northeast)
- Navigation & mapping unit v2 (east)
- Environment Suit v2 (southeast)
- Laser Rapier (south)
- Interface Demodulators (east)
- Cyborg Conversion (southwest)
-
- Notes: Relay Analyzer (central area) is used to locate the faulty
- relay. As you explore, you will find some relay panels. Remember
- the number and then go back and punch it in to the Relay Analyzer
- to determine if it needs repair, and to find out what to do if
- it does.
-
- [The damaged relay is number 428. In the area where the computer node
- is located, there is a log file that reveals the damaged relay. Go to
- the Relay Analyzer and punch in the relay number, it will tell you what
- is wrong and how to repair it (the interface demodulator is damaged and
- must be replaced). Once you get close to finishing this level, the
- place will be crawling with Security 1 Robots. The Magpulse is the
- MOST effective weapon against them (1 shot/1 kill).]
-
-
-
- LEVEL 4 (Storage level):
- ───---------------------
-
- 2 Energy Charge Stations
- 2 Hidden Doors
-
-
- Codes:
- Southeast 838
-
- Grid Access Panels: 1 2 3
- ------------- ------------- -------------
- B1,B2,B6,E4,C7 B1,B2,B6,E4,C7
-
- Stuff:
- Target Identifier v2 (north edge & west, there are two of them)
- Turbo Booster v2 (central)
- Jump Boots v1 (southwest)
- Flechette (southwest)
- Riot gun (central) (worthless)
- Cyborg conversion (southeast)
- Plastique (northwest, through force bridges area)
-
- Hint: In the large storage room with suspended walkways, there is a
-
- ─ [6] "Internet" Games actons (2:463/22) ──────── COMP.SYS.IBM.PC.GAMES.ACTION ─
- Msg : 63 of 400
- From : jorgense@unm.edu 2:46/128 éc¬ 13 H«∩ 94 11:24
- To : All
- Subj : (2/2) System Shock FAQ/Walk-Through/Cheat Sheet
- ────────────────────────────────────────────────────────────────────────────────
- Real-Name: John R. Jorgensen
-
- button hidden under a crate that will enable force bridges. You
- will still have to do some fancy jumping here.
-
- Hint: In the storage room with the locked force door and repulsors
- there are two switches high up on the wall that need to be
- flipped. Flip the first switch to enable the repulsor in the
- other corner. From the second repulsor, you can jump to the
- next corner (booster skates help). The repulsor pads on the
- wall with the force door are only operational near the ceiling
- (as indicated by the symbols on the walls). Jump Boots are very
- handy here, but not necessary.
-
-
- LEVEL 5: (Flight Deck)
- ───----
-
- 3 Energy Charge Stations
- 1 Cyberspace Terminal
- 2 Hidden Doors
-
- Codes:
- Escape pods - 001
-
- Wire access Panels: 1 2 3
- ------------- ------------- -------------
- Freight Elevator 1-3 Red 1-3
- 4-1 Blue 4-1
- 2-5 Violet 2-5
- 6-6 Yellow 6-6
-
- Grid Access Panels: 1 2 3
- ------------- ------------- -------------
- Flight Deck 2 3 A5, C5 A5, C5
- Flight Deck door A5, C5 A5, C5
-
- Force bridge puzzle in Flight Bay 4:
- Hit the buttons from left to right: ON ON OFF ON ON OFF
- There is no way to get all of the bridge segments on, you will still
- have to jump at least one gap.
-
- Hint: In Flight Bay 4, there is an opening up on the wall that you will
- have to use your Jump Boots to get to. I found it easier to get
- there by climbing across from the raised ledge nearby than from
- trying to climb straight up from the floor.
-
-
- Stuff:
- Shield v2 (west - through crawlway and past repulsor lifts)
- Blaster (west - through crawlway and past repulsor lifts)
- Jump Boots v1 (across force bridge in flight bay 4)
- Lantern v2 (across force bridge in flight bay 4)
- Target Identifier v2 (south by computer noder & south by Cortex Reaver) 2
- Assault Rifle (NW by ECS behind hidden door & south by Cortex Reaver) 2
- Cyborg Conversion (southeast edge)
- Cyberspace (northeast edge)
-
- Cyberspace: Drill v4
- C-shield v5
- Pulser v7 (ICE)
- C-shield v6 (ICE)
- Bay door 3 lock
- Flightbay armory
- Botbounce game
-
- Hint: In Flight Bay 4 are two force bridges. One is activated by a
- switch, the other activated by pressing the right buttons on
- the large angled panel on the floor of the bay.
-
-
-
- LEVEL 6 (Executive level):
- ───----------------------
-
- 1 Energy Recharge Station
- 1 Cyberspace terminal
-
- Codes:
- Executive Maintenance crawlway - 711
-
-
- Cyberspace: Decoy (ICE)
- Recall
- Turbo Navigation Booster software (ICE)
- Games v2 (ICE)
- Storage closet lock (by elevator to L7)
- Beta Grove elevator
-
- NOTE: All of the important stuff is in the southwest. Head southeast
- to get there.
-
-
- LEVEL 7 (Engineering level):
- ───-------------------------
-
- 3 Energy Recharge Stations
- 1 Surgery Machine (Mined! - be careful not to touch them and it's OK)
-
- Wire access Panels: 1 2 3
- ------------- ------------- -------------
- Central hub (Alpha) Red 2-1
- Violet 3-3
-
- Central hub (Beta) 2-2
- 3-4
- 6-5
-
- Central hub (Gamma) Red 6-2
- Blue 1-1
- Violet 4-5
- Yellow 3-4
-
- Northwest (auto-close) 1-3
- 2-2
- 5-5
- 6-6
-
- Southeast Red 1-3
- Blue 3-2
- Violet 2-1
-
-
- LEVEL 8: (Security level)
- ───----
-
- 3 Energy Recharge Stations
- 1 Cyberspace Terminal
-
- NOTE: Solve puzzles in 3 different areas to access the force bridges.
-
- Cyberspace: Note from Rebecca (yes, that's all that's here)
-
- LEVEL 9: (Bridge)
- ───----
-
- 3 Energy Recharge Stations
- 1 Cyberspace Terminal
- 1 Hidden door
-
-
- Wire access Panels: 1 2 3
- ------------- ------------- -------------
- All 1-4
- 2-3
- 3-2
- 4-1
-
- Isolinear Chipset - east area, in cage
- Chip Slot - west area
-
-
- TASKS:
-
- 1) Disable Laser
- * Get X-22 Isotope from L2 (southwest). There is a button on the wall
- next to it to lower the force field.
- * 'Use' Isotope on panel at Shield Generator on Level R (southwest)
- * Enter Laser Override Code (199) on Level R (west)
- * Fire Laser on level 2 (central area)
- - this action will enable the elevators to level 6
-
- 2) Jettison Beta Grove on level 6
- * Activate jettison enable buttons in each of the three remaining
- groves (G1, G2 , G4 ). In Beta Grove (G2) keep to the right.
- (have to flip Master Jettison Switch to open L3 doors ???????)
- * Return to level 3 and finish (maintenance doors will now open).
- Find Relay 428 and repair with an Interface Demodulator.
- * Flip Master Jettison switch on level 6 (loc. ??)
- [the Master Jettison Enable is accessed via the Executive service crawlway.
- In the middle of this crawlway is the access area for the computer node.
- At the end is an area filled with Exec. Bots and a couple of Sec. 1 Bots.
- Destroy them, then enter the lower area. When you open the door that is
- down there, you will face the Cyborg Diego. He is quite formidable.
- I began my assault by laying mines in front of the door. Open the door
- from a distance, and then begin attacking. When he is damaged
- significantly, he disappears. Go through the door, the Master Jettison
- Enable is in there.]
- * Push Jettison button in lobby of Beta Grove
-
- 3) Destroy antennae
- * "Use" Plastique (4 units) that you found on level 4 on the antenna
- panels. Make sure that you are far away when they go off. One of
- antenna traps you with a force door, and you die (so make sure
- that the Cyborg Conversion chamber for this level has been found
- and fixed before you try this).
- [There is a circuit panel that you can rewire to escape. You won't have
- enough time, so apply a Reflex patch BEFORE setting the last charge.
- This will allow you enough time to solve the puzzle (or use a logic
- probe) and escape. Another option, which not many people know about,
- is to go to the back side of the antenna pylon and lay down. The blast
- from the plastique charge is directional, and will not harm you if you
- are laying down on the opposite side.]
-
- 4) Destroy the reactor (and entire station)
- * Reactor codes from computer core screens on each level. Enter these
- numbers in order from L1 to L6 (two sets of three numbers each).
- * Zip up to level 5 and hop into an escape pod (code 001). Be warned
- that there will be nasties all along the way to stop you.
-
- 5) Destroy Shodan
- * Find Isolinear Chipset and "use" it on the panel to gain access
- to the central area.
- * Battle Shodan in Cyberspace. If the battle ends and you just get
- a still shot of Shodan's face - you lost (try again).
-
-
- NOTES:
-
- * Retina Scan - on level 3 there is a door that requires a retina scan.
- Find a human head with both eyes intact (by putting
- them in your inventory and examining them. Abe Giyashi.
- [This is the head in the room where you find the Lantern.]
-
- * Virus Mutants on level 2. These mutants are behind a force field, and
- will be released automatically when you reach the
- correct time in the game. Nothing you can do until
- then. (Trigger is jettison of Beta Grove on L6).
-
- * Elevators don't work - you will get a message that elevator power is
- being diverted somewhere. After completeing the appropriate
- task (usually resulting in the destruction of the 'somewhere'
- that the power was diverted to) will enable the elevator.
-
- * Dermal patches have side effects - example: using a Sight patch will
- work for a while, but afterwards your sight will be poorer than
- originally, and application of further Sight patches will not
- work. Use a 'Detox' patch to remove side effects from other patches.
-
- [Medi patches can heal a decent amount of damages, but they take about
- 60 seconds of real time to run their course. Don't apply another Medi
- patch until the current one is finished (use the Bio Monitor v1 and
- watch the Health Percentage-- if you have a Bio Monitor v2, it will
- show what patches are currently working.]
-
-
- Hidden floor panels ??
-
-
- * Broken doors - some doors are 'broken beyond repair'. There is nothing
- that you can do.
-
- * Maintenance doors - some doors are locked and give you the message
- that 'no maintenance required'. They will open
- later in the game.
- The ones on L3 open after jettison of Beta Grove
- on L6.
- [It would be more correct to say that the Maintenance doors on Level 3 will
- open after you attempt to jettison Beta Grove on Level 6 (you will get a
- message about a circuit failure or something to that effect).]
-
- * Reactor destruct code is different for each game that you play.
-
- * Each Cyberspace terminal leads to a seperate area. Practice
- each area until you can do it in one run. In some heavily
- defended areas, you may wish to simply race through to get
- the goodies rather than attempt to destroy all of the enemies
- (I.E. get all of the stuff before they finally get you).
- You have only a fixed amount of time in Cyberspace. Each time that
- you enter, your total remaining is decreased (which is why you
- should Save before entering, and practice each run until you can
- complete it in only one pass).
- [Using a joystick is probably the best way to navigate Cyberspace, the
- keyboard is the worst.]
-
-
- * Edward Diego (the Cyborg version) will teleport away when you have
- injured him sufficiently during your first two encounters. The third
- time is a charm.
-
-
- ELEVATOR DIAGRAM:
-
- 9
- 8---8
- 7---7
- 6---6---6
- 5---5 |
- 4 |
- 3---3-------3
- 2---2
- 1 |
- R
-
- COOL STUFF:
-
- Lantern v1 (L3 by )
- Enviro-suit v1 (L4 by)
- Assault Rifle (L5 by Energy Charge Station)
- Blaster (L5 by )
- Shield v2 (G4 - north)
- Environmental suit v2 (L3 by ?)
- [In the area behind the door opened by retina scan. There is a secret
- door in this room.]
- Ion beam gun (G1 - north)
- Environmental suit v3 (L7 east - hidden under debris)
- Plasma Rifle (L8 in storage room - west, impressive but really burns energy)
- Shield v4 (L9 north area)
- Sensaround v3 (L9 northwest area)
- Railgun (L6 west)
-
-
-
- CHEATS:
- ───---
-
- * Use 'Alt-H' to turn on the on-line help. This will automatically
- point out hidden doors for you, as well as some other things that
- you may have overlooked.
-
- * Free energy: Turn on your shield and lantern. Now click to activate
- your Turbo Motion Booster System ("Booster") and click it off. You
- should get a message indicating a very low, or zero, energy drain.
- If you get a low reading (not zero), click Booster on and off one
- more time. You should now have full shield and lantern with no
- energy drain at all.
- [I, personally, have not been able to get this to work.]
-
- * Access panels: All you need is 1 (one) Logic Probe. Go up to the
- panel and Save your game. Now use Logic Probe to solve the puzzle.
- Write down the solution. Restore game and you know the solution.
- All you ever need to carry around is just the one Logic Probe.
-
- BUGS:
- ───-
-
- * Sound cards: Edit the 'CYB.CFG'. The most common problem is an
- incorrect sound card base address. The file expects the address to be
- entered in decimal (not hex). Thus address 220H is really 544.
-
- * "Don't Salt The Fries" - this error message indicates that you do
- not have enough buffers and/or files available to be opened at one
- time in your 'autoexec.bat' file. Change to 'Buffers = 30' and
- 'Files = 40'.
-
- * If using SMARTDRV, use the "C" option to disable the write-back
- cache (may prevent frequent lock-ups).
-
-
- UNANSWERED QUESTIONS:
- ───-----------------
-
- * Is there any way to avoid getting blown up by the 4th Antenna (where
- you are trapped by a Force Door) ??
- [The answer is yes. Use a Reflex patch to give you time to rewire the
- door and escape. Or lay down on the opposite side of the antenna panel.]
-
- * Is there any way to open those 3 doors on level 8 blocked by a
- "military cyberspace lock" ????
-
- * What's the deal with the "Robot Production Cancelled" switch that
- you flip on level 2 ?
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- * Who is that guy who's face is on all of the screens ????
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- .......... costing the net hundreds, if not thousands, of dollars ..........
- Yes, I speak for Tektronix. Buy our products or we'll kill you!
- The only opinions expressed here are those which my wife permits me to have.
- Guns don't kill people,.. it's those damn criminals! Ban baseball bats now!
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