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- POLICE QUEST: SWAT
- HINT SCRIPT FOR ON-LINE SERVICES
-
-
- I. If you need help getting started.
-
- II. If you need help with the small arms or combat
- training.
-
- III. If you need help with the sniper training.
-
- IV. If you are at the Lucy Long callup.
-
- V. If you are at the Warehouse callup.
-
- VI. If you are at the Eastman Enterprises callup as an element leader.
-
- VI. If you are at the Eastman Enterprises callup as a sniper.
-
-
- I. If you need help getting started.
-
- *If you don't know what to do after yourintroductory briefing.
- Before you leave the class room, familiarize yourself with options
- available from this screen. Click on the chalkboard
- and read the training topics. Click on one of the television sets to
- access the SWAT team interviews. Click on the bulletin boards to
- read department postings. When you've familiarized yourself with all
- the elements in this room, exit by clicking on the door at the right
- of the screen.
-
- *If you've left the classroom after your introductory briefing and don't
- know where to go.
- You're supposed to be in small arms training. Click on the picture
- of the Police Academy in the upper left of the screen to
- access the weapons briefing screen. Use this screen to familiarize
- yourself with your SWAT gear. When you are finished learning about
- your gear, click on SELECT, then on the SWAT logo graphic
- in the lower left of the screen. Choose small arms range from the
- menu that appears.
-
- II. If you need help with small arms or combat training.
-
- If you need help with small arms training:
- *If you don't know what gun to use.
- Listen to the instructor. He will tell you what weapon and ammunition
- are needed for the next drill.
-
- *If you don't know how to load or reload your weapon.
- Load your weapon by clicking the appropriate ammunition on it. Then
- click on the weapon to make ready. The cursor will change to the gun
- sight. If you need to reload, click the weapon in the inventory area.
- Click the ammunition on the weapon, then click on the gun to
- make ready. Don't worry, you can't run out of ammo during a drill!
-
-
- *If you're using the MP5 and don't understand the settings.
- The MP5 has three settings, the bottom one is "safety on". The
- middle setting is "semi-automatic". This setting fires one bullet
- at a time. To fire a continuous stream of bullets, choose the top
- setting, "automatic". You can choose a setting by clicking on it,
- then clicking outside the setting box to begin the drill. When the
- instructor tells you to put the gut on safety, select the bottom
- setting, then click outside the box.
-
-
- *If you've loaded your gun and you don't know what to do.
- Listen to the instructor. He will tell you what the drill is going
- to be. When the whistle blows, perform the drill exactly as
- instructed or face the wrath of your teacher!
-
- *If this is your first time in small arms training and it seems to go on
- forever.
- Go somewhere else and practice there! Try combat or sniper
- training. Once you've reached a certain level of proficiency in the
- basics, you will receive a callup.
-
- If you need help with combat training.
- *If you can't access combat training.
- You can't enter combat training until you have completed at least
- one small arms drill. Once you've done some small arms training,
- you will have access to combat training.
-
- *If you don't know what weapon to use in combat training.
- All combat training drills are performed with the Colt .45. You
- will not need to change weapons during the training.
-
- *If you need help with the Dozier drill.
- Shoot at all five targets until they fall. To get through this drill
- successfully, load your gun right before the drill starts so you don't
- run out of ammo. Aim for the head of each target. As your aim gets
- better, you should be able to complete this drill well under par
- time and with only five shots.
-
- *If you need help with the Presidente drill.
- This drill takes some practice to perform smoothly. Load your gun
- right before the drill starts. Moving from left to right or right to
- left, mentally number the targets from one to three. When the drill
- begins, aim at the circle on each target. Shoot target one once,
- target two once, target three twice, then target two once and target
- one once. Reload as quickly as possible, then repeat the
- sequence. Practice will make you faster on this drill!
-
- *If you need help on the Combat drill.
- This is a fun drill! The drill will last for twenty seconds, but
- there is no par time. Load your weapon before the drill starts. As
- each target turns toward you, aim at it and fire. Reload your weapon
- as necessary. Hit as many targets as possible in the twenty seconds.
-
-
- III. If you need help with sniper training.
-
- *If you keep getting turned away from sniper training.
- You can't enter sniper training until you have completed at least one
- small arms drill. Once you've done some small arms training, you will
- have access to the sniper range.
-
- *If you're having trouble making the zero shot.
- Click on the rifle to bring up the targeting screen. If this is your
- first time at the range, listen to Saunders' explanation of the
- rifle's adjustment knobs. Do not make any adjustments to the rifle
- settings before making the zero shot. Use your mouse to center the
- rifle's crosshairs on the target. Load your weapon by clicking
- the ammo from inventory on the rifle right below the sight. Fire by
- clicking in the same place. After you fire the first time,
- Saunders will tell you what adjustments to make. Continue to make
- adjustments until you hit the targe
-
- *If you want to qualify as a sniper.
- After you've completed two separate training drills at the sniper
- range, return to Metro. Pacmeyer will ask you if you want
- to attempt to qualify as a sniper. Say yes! Go back to the sniper
- range and take the test. If you fail, you must complete two
- more training drills at the sniper range before you can take the
- test again.
-
- *If Pacmeyer never asks you if you want to qualify as a sniper.
- You will need to talk to him about qualifying fairly early in the
- game, as he will eventually get promoted and move out of D Platoon.
- A good time to work on sniper training is right after your first
- callup. This will catch Pacmeyer before he leaves. Use the Control
- Panel button to set the Callups frequency to almost
- nothing. This will give you the most time to practice before you are
- called to a crisis.
-
-
-
- IV. If you are at the Lucy Long callup.
-
- *If you have just arrived at the callup site and don't know what to do.
- When Pacmeyer asks you to question the Long's neighbor, go to where
- the man with the rake is standing with the two police officers. Click
- your arrow cursor on him to question him. You should also question
- the two officers. Keep clicking on the officers and neighbor until
- they start repeating themselves.
-
- *If you have questioned the neighbor and the police officers and don't know
- what to do next.
- Go back to the SWAT van by clicking your arrow cursor on it. Click
- on your SWAT team members to question them. Eventually Rooker will
- call a briefing. Rooker will tell you what team you're assigned to,
- and Pacmeyer will tell you what weapon and ammo to use. If you
- have further questions, click on Rooker or Pacmeyer for more
- information. If you have questions about your weapons or
- ammo, take them from your inventory and click them on Pacmeyer.
- He will give you further information on your weapons. Make sure you
- load your weapon!
-
- If you've been assigned to rear containment:
- *If you need help right after the gunshots fire.
- Pacmeyer orders MP-5s on full auto. Make sure you set the
- weapon to full auto before joining the others. When you're told to
- move up, select SLICE PIE and slice the pie right to move up on
- the house. You will see the team mirror the door, then enter the
- house. You must now get in position at the back of the house.
- Check for the suspect by using your mirror on the left side of the
- house.
- *If you see no suspect.
- Good, she's not there. Click the left arrow to proceed, then click
- the forward arrow to move up. Click the forward arrow on the gate.
- It's locked. Use the LASH to request "Ram one-two corner". Two
- SWAT team members will ram the gate for you. Now, click the mirror
- on the ivy wall. When you see that the backyard is clear, slice the
- pie on that corner. Repeat these tactics until you see Lucy hiding
- behind the maple tree. Use the suspect hand signal to warn your
- team. If they ask, use the LASH to advise that she is unarmed. Click
- the forward arrow once to approach Lucy. If she doesn't
- respond, click the forward arrow again and she will surrender.
-
- *If you see Lucy in the mirror with a gun.
- Use the suspect hand signal to warn your team. Cover Wixell as
- he approaches Lucy. If she tries to shoot Wixell, you must shoot her
- before she can fire. This will end the scenario. You will be taken
- off active duty while the shooting is investigated, but don't worry.
- The investigation will determine that you did the right thing.
-
- *If you see Lucy in the mirror, and she is unarmed.
- Use the suspect hand signal to warn your team. Cover Wixell as
- he requests, but don't shoot. He will take Lucy into custody.
-
- If you've been assigned to rear guard, entry team:
- *If you need help entering the house.
- When the door is open and you hear Pacmeyer shout "Ready,
- initiate!" slice the pie right on the door jamb to enter the living
- room.
-
- *If you've just entered the living room and don't know what to do.
- Follow Pacmeyer's order to cover Carmichael. Click the forward
- arrow on Carmichael to move up on him. To follow the team into the
- kitchen, slice the pie right on the door jamb, then slice the pie right
- again on the kitchen cabinets to move deeper into the room. When
- Pacmeyer again orders you to cover Carmichael, you'll move up
- on him automatically. To leave the kitchen, slice the pie on the right
- wall.
-
- *If you're in the bedroom.
- Pacmeyer will signal you to cover the door. Keep your sights on the
- door and wait until Pacmeyer signals for you to move up and
- cover the scout. When Carmichael signals that he sees the suspect in
- the bathroom, Pacmeyer will instruct you to move in. Slice the
- pie on the left side of the bathroom door, then slice right to move
- further into the bathroom.
-
- *If you're with the suspect in the bathroom.
- Lucy is hiding behind the shower curtain. When she sees you, she
- should come out. There is no need to shoot her, she's unarmed. Once
- you have the suspect in custody, the scenario will end.
-
-
- V. If you are at the Warehouse callup.
-
- *If you've just arrived at the scene and don't know what to do.
- Rooker will apprise you of the situation, then leaves you to question
- the warehouse owner. Click on her to ask her questions. Keep talking
- to her until she leaves to use the phone. Then, use the
- left arrow to move back to the SWAT van. Click on Rooker to make
- your report, then click on Pacmeyer or the policeman with
- him to get an eyewitness report of what happened. Click on the SWAT
- van to attend the briefing. When Rooker asks if anyone has anything
- to say, click on him to tell him what you learned from the
- warehouse owner.
-
- If you've been assigned to rear guard, entry team:
- *If you need help entering the warehouse.
- After you see the other SWAT members enter, slice the pie on the
- left side of the door. Hurry!
-
- *If you just entered the warehouse and don't know what to do.
- Pacmeyer will signal you to join him. Click the forward arrow.
- When the team moves into the next room, use the forward arrow
- to join them. Pacmeyer will tell you to move to the far left corner.
- Click the suspect hand signal on the furniture. It's clear. Click the
- suspect hand signal on the far boxes. When Pacmeyer moves,
- slice the pie on the large door. When Pacmeyer tells you to
- provide cover, slice the pie on the left side of the door. After
- Carmichael checks out the furniture and signals all clear,
- Pacmeyer will signal you to move up and provide cover. Click the
- forward arrow.
-
- *If you're in the large warehouse room.
- Cover the pile of wood in this room. After Carmichael has cleared it,
- click the right arrow to cover right. The other team members will
- sweep the area. When Pacmeyer orders you to cover right again,
- click the right arrow.
-
- *If you see the suspect with a hostage.
- Click the right arrow to move in. Take your best shot at the suspect.
- Be careful not to hit the hostage! If you hit the bad guy, the
- scenario will end.
-
- If you've been assigned to trailer, entry team:
- *If you just entered the warehouse.
- Click the right arrow and watch the team clear the furniture. When
- Pacmeyer asks for coverage, click the left arrow. When the flashbang
- goes off, slice the pie right into the blue room. Now would be a good
- time to save your game!
-
- *If you just entered the blue room.
- When Pacmeyer tells you to move up, click the forward arrow. He will
- tell you again, so click forward again. When the flashbang
- explodes, follow Denton and Carmichael down the stairs.
-
- *If you're in the basement.
- When Pacmeyer tells everyone to move forward click the forward
- arrow. Click forward again when you're told to get moving.
- Carmichael will report that he sees lights. Click the forward arrow
- when you're told to come on. Pacmeyer will instruct you and
- Wixell to move to the door. On his mark, click the forward arrow.
- After the flashbang, click the left arrow. Don't shoot the man that
- appears here - it's the hostage! The suspect will jump from the
- rafters. Keep your M-16 trained on him until Pacmeyer talks him into
- surrendering.
-
-
- VI. If you are at the Eastman Enterprises callup as an element leader.
- *If you've just arrived on the scene.
- Rooker will tell you what's up and ask you to interview people.
- First, click on Coco, the accountant, until she leaves.
- Then, click on Andy until he leaves. This will give the necessary
- information about the factory's layout.
-
- *If you don't know what to say at the briefing.
- Click on the greaseboard to tell the team what you learned from your
- questioning. Rooker will ask you what kind of tactics
- you think you should use. There is only one right answer! Choose a
- stealth entry at side one, with highground cover at
- corner one-four. Any other combination will result in tragedy.
-
- *If you need help entering the building.
- If you haven't already loaded your weapon, do so now. Transmit DOOR
- OPEN on your LASH. Carmichael will try the door
- and find that it's locked. Transmit BREACH DOOR. When Carmichael has
- the tool and is ready, transmit INITIATE. When the door is open,
- order Carmichael to mirror it. When you get the all clear, use the
- LASH to order ENTRY TEAM A RIGHT and ENTRY TEAM B LEFT, then send
- ENTRY TEAM A MOVE and ENTRY TEAM B MOVE. You will all move into the
- building.
-
- *If you just entered the building.
- The room needs to be cleared, so transmit ENTRY TEAM A CLEAR RIGHT
- and ENTRY TEAM B CLEAR LEFT. You will follow Tello, the other member
- of Entry Team B. Instruct Entry Team B to CLEAR RIGHT. Tello will
- clear the area and await further orders. Tell Entry Team
- B to CLEAR LEFT. To move in, slice the pie left on the desk.
-
- *If you found the hostage.
- Use the LASH to transmit HOSTAGE DOWN. Click the arrow cursor on
- Eastman to learn about the suspects. When the EMT arrives, you can
- leave.
-
- *If you need help exiting the office area.
- You will see your team set up and waiting for your orders. Transmit
- ENTRY TEAM B CLEAR LEFT. After everyone is in position, tell Entry
- Team A to OPEN DOOR, the MIRROR DOOR to make sure it's clear. To
- exit the office, transmit ENTRY TEAM A RIGHT and ENTRY TEAM B RIGHT,
- then ENTRY TEAM A MOVE and ENTRY TEAM B MOVE.
-
- *If you're in the room with the lockers and stacks of boxes or on the stairs.
- To clear this room, transmit ENTRY TEAM A CLEAR RIGHT and ENTRY
- TEAM B COVER LEFT. Tello will cover Team A as they move up the stairs.
- Transmit the MIRROR command to Team A. When you get the all clear,
- tell Team A to MOVE. Click the left arrow to follow
- them up the stairs.
-
- *If you're in the storage area.
- Wait until Team A comes back. Transmit ENTRY TEAM A CLEAR. Team A
- use the mirror to clear down to the far end of the boxes. Tell both
- teams to HOLD, then tell Team A to CLEAR RIGHT and Team B to COVER
- LEFT. Tell both teams to MOVE, then HOLD when they reach the corner.
- Have Team A MIRROR the corner.
-
- *If Team A has signaled that the suspect is around the corner.
- Transmit FLASHBANG to Team A. After the explosion, slice the pie
- right around the corner. Don't relax when you see the two militia
- members surrender, another suspect will jump up and aim his gun
- right at you! Quickly shoot before he can shoot you. If you get him,
- the scenario will end. If you miss, well, we hope you saved your
- game.
-
-
- VII. If you are at the Eastman Enterprises callup as a sniper.
- *If you just arrived at the scene.
- If you have qualified as a sniper prior to this call up, you will be
- assigned to the highground cover on the roof of an
- adjoining building. When you're dismissed, you will accompany Saunders
- up to the roof.
-
- *If you are in position and need to calculate your settings.
- Look through your rifle scope to see the flag on top of the Eastman
- building. You can check the flag's angle against your dope book to
- approximate wind velocity and direction. If this is your first time
- through the Eastman scenario, Saunders will inform you that an 8
- mile per hour cross wind is coming from the left. Using
- the formula in your dope book, you calculate that you need to
- compensate four clicks. Adjust your windage knob four
- clicks to the right. Note that if you successfully complete this
- scenario and come back later to play it again, the wind
- velocity and direction will be randomly generated and different
- every time. Use your dope book to calculate windage adjustments!
-
- *If you see suspects in the windows.
- Don't shoot until you see an armed suspect. When you see a suspect
- with a gun in the window, Rooker will give you the okay to shoot.
- Wait until you have a clear shot, then let him have it! If you
- miss, the suspect will shoot the hostage. If you are successful,
- the scenario will end. You will be suspended while the
- shooting is investigated, but don't worry. You'll be reinstated and
- back with your team very soon!
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