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-
- STONEKEEP FAQ Version 0.35
- by Doug Swarin (zac@nol.net)
-
- After a long hiatus without net access, I'm back and this is v0.35
- of the Stonekeep FAQ. I havent done much work on it since I just
- managed to fetch the stuff from my old account, but now that I
- have it all again I'll be finishing up all that stuff I promised.
- (Boy, I sound like a politician!)
-
- Once version 0.4 is out I will be answering questions again. I
- will try to have v0.4 out by Saturday or Sunday but no guarantees
- as my net access is still somewhat nebulous. Of course, suggestions
- and corrections are always welcome.
-
- I lost most of the mail I had received on my old account, so
- apologies to those who asked questions and were ignored.
-
- Apologies for the delays and I wish you all happy Wahooka Whirling.
-
- ___________________________________________________________________
-
- [0.00] Index
-
- [1.00] Information about Stonekeep
- [1.01] What is Stonekeep?
- [1.02] Who makes it?
- [1.03] What kind of a game is it?
- [1.04] When will it be out?
- [1.05] What kind of system does it require?
- [1.06] Are there any known bugs?
- [1.07] Is there anyone at Interplay I can contact about Stonekeep?
-
- [2.00] Hints and Frequently Asked Questions
- [2.01] Miscellaneous Hints and Questions
- [2.02] How do I get magick?
- [2.03] How do I open the sliding walls in the Sewers?
- [2.04] How do I drain the Sewers?
- [2.05] How do I get to the Underlands?
- [2.06] How do I get past the Temple of Throggi?
- [2.07] How do I find the Faerie Realm?
- [2.08] Level Connection Diagram
-
- [3.00] Spoilers
- [3.01] Entrance to Stonekeep
- [3.02] First Level of Ruins of Stonekeep
- [3.03] Second Level of Ruins of Stonekeep
- [3.04] Sewers Beneath Stonekeep
- [3.05] First Level of Sharga Mines
- [3.06] Second Level of Sharga Mines
- [3.07] Entrance to the Temple of Throggi
- [3.08] Temple of Throggi
- [3.09] First Level of Feeding Grounds
- [3.10] Second Level of Feeding Grounds
- [3.11] Dwarven Clanhall
- [3.12] Faerie Realm
- [3.13] Caverns of Ice
- [3.14] Gate of the Ancients
- [3.15] The Pits
- [3.16] Palace of Shadows
- [3.17] First Level of Tower of Shadows
- [3.18] Temple of Thera
- [3.19] Second Level of Tower of Shadows
- [3.20] Third Level of Tower of Shadows
- [3.21] Fourth Level of Tower of Shadows
- [3.22] Lair of the Dark Dwarves
-
- [4.00] Tactics and Gameplay
- [4.01] Combat and the Stonekeep Dance
- [4.02] Companions
- [4.03] Friends
- [4.04] Enemies
- [4.05] Mannish Runes
- [4.06] Faerie Runes
- [4.07] Throggish Runes
- [4.08] Meta Runes
- [4.09] Normal Items
- [4.10] Magickal Items
- [4.11] Runecasters
- [4.12] Special Items
- [4.13] The Orbs
- [4.14] Tricks and Cheats
-
- [5.00] Other Stuff
- [5.01] Notes
- [5.02] Credits
- [5.03] Copyright
- [5.04] Future Plans
- [5.05] Will there be a sequel to Stonekeep?
-
- ___________________________________________________________________
-
- [1.00] Questions about Stonekeep
-
- [1.01] What is Stonekeep?
- Stonekeep is an interactive fantasy computer role-playing game, if
- you believe in such mouthfuls. It's been in development for five
- years and has become a legend among those who are waiting for it.
- It uses step-based movement and the characters are a combination
- of computer graphics and costumed actors. There is no kind of
- character generation and all conversations are pre-scripted - which
- is not as bad as it seems, since most conversation stuff involves
- just clicking on options till you've tried them all.
-
- [1.02] Who makes it?
- Stonekeep is made by Interplay. The main development team and
- the people who deserve the most thanks are:
- Brian Fargo (Executive Producer)
- Michael Quarles (Producer and Director)
- Chris Tayor (Lead Designer)
- Scott La Rocca (Lead Designer)
- Michael Bernstein (Lead Programmer)
- Peter Oliphant (Lead Programmer)
- John Philip Britt (Lead Programmer)
- Spencer Kipe (Art Director)
- Robert Wasler (Lead Artist)
- Leonard Boyarsky (Lead Artist)
- David Mosher (Lead Artist)
- Kevin Beardslee (Lead Artist)
- Charles Deenen (Audio Director)
- Brian Luzietti (Composer)
- Richard Band (Composer)
- I'd like to thank everyone else at Interplay too. THANKS!
-
- [1.03] What kind of a game is it?
- Stonekeep is a role-playing game, embodying combat, character
- development, and puzzle elements.
-
- [1.04] When will it be out?
- Stonekeep arrived in stores on November 8th, 1995. If you're reading
- this FAQ, it's available. It costs anywhere between 40 and 60 dollars
- depending on where you go.
-
- [1.05] What kind of system does it require?
- Stonekeep requires a 486 system with at least 8 megs of ram and
- a single-speed CD-ROM drive. VGA and SVGA are supported. The
- reccommended system is a 486/66 or higher with 12 megs of ram
- and a double-speed CD-ROM drive.
-
- [1.06] Are there any known bugs?
- Unfortunately, yes. The common ones that I have heard of are:
- Wahooka sometimes refuses to appear on the second level of
- the Ruins of Stonekeep when you have things to give him.
- Simply press 'Y' and he will appear.
-
- Iaenni's speeches are not captioned, which can be a problem
- if you have sound off or are deaf.
-
- You MUST finish the Faerie Realm before going on to the Ice
- Caverns and freeing Enigma. If you free Enigma first, he will
- leave your party and you will be unable to enter the faerie
- realm without game problems.
-
- If you have all nine orbs and die, sometimes when you attempt
- to reload you get an error about LEVER_UP.MSP not found in
- file GROUP16.
-
- I've heard of crashes when loading and saving games, and
- a few people have reported consistent lockups in the sewers
- and the Faerie Realm. A workaround if the game crashes when
- you save - this only happens in certain areas of the map it
- seems. Go into the directory and delete the empty file there,
- then reload an old saved game and continue on. Don't save
- where it crashed before, but rather in an area where you know
- it was safe to save previously.
-
- I've heard of reports that the game does not support the
- Diamond Speedstar 24x.
-
- [1.07] Is there anyone at Interplay I can contact about Stonekeep?
- Chris Taylor, one of the lead designers, can be reached as
- anarchy@netcom.com.
-
- ___________________________________________________________________
-
- [2.00] Hints and Frequently Asked Questions
-
- [2.01] Miscellaneous Hints and Questions
- Press Shift-F8 to get your x/y coordinates. Locations in this
- FAQ will be given as (D Xnn Ynn), where D is the direction you
- should be facing and Xnn and Ynn are the x/y coordinates as
- given by the shift-f8 command. If there's no particular direction
- to be facing, D will just be -. For coordinates, (- X01 Y01) is
- in the upper left hand corner of the map.
-
- It's possible to pick stuff up and automatically add it to the
- right pile or container by right-clicking on it.
-
- To get stones out of a bag or arrows out of a quiver, etc, put
- the bag/quiver in your hand and click with the button that
- represents that hand to throw the stone or arrow.
-
- To cast a spell on your own characters, open the mirror and
- click on the character to be affected.
-
- [2.02] How do I get magick?
- You'll need to find a runecaster. The first one is on the second
- level of Stonekeep, in Mage-Icarius' laboratory. You'll need to
- find both the ivory and iron keys on this level to get in. There's
- also a mana circle there.
-
- [2.03] How do I open the sliding walls in the Sewers?
- You'll need to find one of the cylinders in the sewers. You'll
- notice that Drake stubs his toe when you are in the same square
- as one.
-
- [2.04] How do I drain the Sewers?
- You'll need to find both cylinders to drain the sewers. Note that
- some of the enemies in the sewers cannot be killed until they have
- been drained.
-
- [2.05] How do I enter the Underlands?
- You'll need to get the Dragon Statuette from the three-tentacled
- monster in the sewers, which cannot be killed until they have been
- drained. There is an illusionary wall in the sewers near where you
- find the three-tentacled monster. You'll need Farli to get you
- through the locked door after the illusionary wall, and then place
- the Dragon Statuette on the pedestal to open the way.
-
- [2.06] How do I get past the Temple of Throggi?
- South of the entrance to the temple is a spear gate. Once you think
- you have completed the temple (killed Gorda Karn and visited the
- Statue of Throggi), stand in front of the gate. If you have done
- everything, it will open.
-
- [2.07] How do I find the Faerie Realm?
- In the second level of the Feeding Grounds, there are many purple
- blobs floating around. Find a primrose and drop it in the square
- where the faerie glows teleport out to open a gate to the Faerie
- Realm. You'll need to have freed Vermatrix Goldenhide in order to
- get very far in the Faerie Realm.
-
- [2.08] Level Connection Diagram
-
- A A. Entrance to the Ruins of Stonekeep
- BB B. Ruins of Stonekeep, Level 1
- CCC C. Ruins of Stonekeep, Level 2
- D| D. Sewers Beneath Stonekeep
- EE E. Sharga Mines, Level 1
- FF F. Sharga Mines, Level 2
- GG G. Entrance to the Temple
- HH H. Temple of Throggi
- III I. Feeding Grounds, Level 1
- J|JJ J. Feeding Grounds, Level 2
- K|| K. Dwarven Clanhall
- L| L. Faerie Realm
- MM M. Caverns of Ice
- NNN N. Gate of the Ancients
- O| O. The Pits
- PP P. Palace of Shadows
- Q-Q---Q Q. Tower of Shadows, Level 1
- | | R. Unknown (Temple of Thera?)
- SS | S. Tower of Shadows, Level 2
- TT | T. Tower of Shadows, Level 3
- UU| U. Tower of Shadows, Level 4
- V V. Lair of the Dark Dwarves
-
- ___________________________________________________________________
-
- [3.00] Spoilers
-
- [3.01] Entrance to Stonekeep
- Locations of interest:
- (W X19 Y21) Fountain of Thera
- (W X03 Y23) Lever (pull three times and dont go down yet)
- (W X05 Y22) Secret lever
- Items in this area:
- (- X09 Y21) Chest with starting equipment
- (- X26 Y16) Chest with some oil flasks
- (N X07 Y23) Secret panel with very sharp dagger
- Characters in this area:
- Thera herself will guide you in the beginning.
- Ants and Sharga inhabit this level.
- Exits to other areas:
- Four stairways to the Ruins of Stonekeep, level 1.
- Other notes:
- Make sure to pull the lever near the staircase three times
- and then look around for a hidden lever. It will open a
- secret passage with another hidden panel with a very sharp
- dagger behind it. The dagger is *extremely* helpful.
- Any comments on the new location format? (before i change
- the rest of the FAQ to it)
-
- [3.02] First Level of Ruins of Stonekeep
- Locations of interest:
- None.
- Items in this area:
- Brass key just north of the entrance guarded by a Sharga.
- Bronze key in a sack of grain in the kitchen.
- Steel key and Afri's orb in the council room with the two
- large Sharga.
- There is a broadsword hidden just east of the entrance. Look
- for a loose brick to open a nearby wall.
- Characters in this area:
- Khull-Khuum makes a cameo appearance when you first enter this
- level and traps Thera in an orb.
- There are two large Sharga in the Council Room.
- Ants and Sharga inhabit this level.
- Exits to other areas:
- Four stairways to the Entrance to Stonekeep.
- Two stairways to the Ruins of Stonekeep, level 2.
- Other notes:
- There are two very difficult sharga near the end of this level.
- The best way to defeat them is to throw the oil flasks at them.
- Make sure you save your game first in case you miss. If they are
- still alive after the firebombing, throw daggers at them.
-
- [3.03] Second Level of Ruins of Stonekeep
- Locations of interest:
- One Fountain of Thera on the east edge, towards the south.
- One mana circle in Mage-Icarius' lab in the southwest.
- Three illusionary walls in the central and east central
- areas. Farli will point them out if he is with you.
- There are two drain switches in the eastern portion of
- this level. You'll need the cylinders from the sewers
- to toggle them. Toggling both will open all sliding
- walls and drain the sewers.
- Items in this area:
- Ivory key guarded by a slime in the south-southeast area,
- past a door at the end of the hallway.
- Iron key guarded by a group of Sharga to the east.
- Runewand, firebolt rune, and curing rune in Icarius' chamber
- to the southwest.
- Double power meta rune behind a loose brick to the southwest.
- Keyring in a chest in the center of this level.
- Characters in this area:
- Farli the dwarf is in the cells to the south-southeast. He is
- in the cell directly to the west of the slime with the ivory
- key. He'll join up with you when you free him.
- Wahooka will show up intermittently and ask for gems. He will
- give you hints in return. Be nice to him.
- Sharga, snakes, and green slimes inhabit this area.
- Exits to other areas:
- Two stairways to the Ruins of Stonekeep, level 1.
- Three stairways to the Sewers.
- One stairway to the Sharga Mines, level 1.
- Other notes:
- Place the Dragon Statuette on the pedestal to open the gate
- to the Underlands.
-
- [3.04] Sewers Beneath Stonekeep
- Locations of interest:
- One mana circle to the southwest.
- Items in this area:
- Dragon Statuette, carried by the three-tentacled beast.
- Triangle key, given by Wahooka in return for three skulls.
- There's a chest in the southeast past a secret door (listen
- for wind) which is unlocked by the triangle. It has a
- shrink rune in it amongst other things.
- Characters in this area:
- Wahooka will show up and demand the heads of three men long
- dead. Give him three skulls when he shows up again.
- There's an ugly three-tentacled beast in the south central
- area. You'll need to drain the sewers before you can kill it.
- Sharga, snakes, and green slimes inhabit this area.
- Exits to other areas:
- Three stairways to the Ruins of Stonekeep, level 2.
- Other notes:
- There's an illusionary wall near where the three-tentacled beast
- is. The stairway behind that wall leads to a small, enclosed area
- in the Ruins of Stonekeep, level 2 which has the pedestal and
- the gate to the Underlands in it. Listen for the sound of wind
- to find illusionary walls in this area.
-
- [3.05] First Level of Sharga Mines
- Locations of interest:
- A mana circle is in the southeast part of the level behind a
- wall. There's a button to open the wall on the opposite side.
- Items in this area:
- A key in the southwest portion of this level, used to free
- Karzak. Anyone know what it's called?
- A Throggish key and Aquila's Orb in the Ettin's chest.
- Characters in this area:
- Karzak is trapped in a cage on this level. You'll need to get
- a key from nearby to free him. I'm not sure what the key is
- called however.
- The Ettin is in a small mazelike area on this level. You'll
- need to be really quiet to get to his chest and loot it.
- A silence spell helps, as does throwing stones to break the
- barrels to get to the chest.
- Sharga and flying ants inhabit this area. Note that you cannot
- kill all of the flying ants near the entrance, no matter how
- hard you try.
- Exits to other areas:
- One stairway to the Ruins of Stonekeep, level 2.
- One stairway to the Sharga Mines, level 2.
- Other notes:
- None.
-
- [3.06] Second Level of Sharga Mines
- Locations of interest:
- There's a crack in the wall in the northeast that will give
- you a view of the Temple of Throggi.
- There's a door to the Sharga Freedom League in the maze. Keep
- attempting to go in and eventually Drake will guess the
- password.
- Items in this area:
- The runesceptre is found by falling down a pit from the first
- level into this area.
- There's a Potency meta rune behind Skrag (i think that's his
- name) in the SFL. Make sure to get it.
- Characters in this area:
- Skrag, the leader of the SFL, will give you some advice when
- you talk to him.
- There's a scared Sharga in the northwest who will also lead
- you into the SFL through a secret door if you talk to him.
- Sharga and snakes inhabit this area.
- Exits to other areas:
- One stairway to the Sharga Mines, level 1.
- One stairway to the Temple Entrance.
- Other notes:
- None.
-
- [3.07] Entrance to the Temple of Throggi
- Locations of interest:
- A mana circle in the northwest. There's a secret door to
- the northwest of it that can only be opened from the other
- side and leads to an area past the maze. Use the door as
- a shortcut past the maze after you have solved it once.
- Items in this area:
- There's a scroll on a dead dwarf with instructions for getting
- through the maze. Anyone remember what the directions were?
- Characters in this area:
- Throgs and Sharga inhabit this area.
- Exits to other areas:
- One stairway to the Sharga Mines, level 2.
- One stairway to the Temple of Throggi.
- Other notes:
- None.
-
- [3.08] Temple of Throggi
- Locations of interest:
- The Inner Sanctum of the Temple can be entered either by
- wearing the Throggish Pendant or through a secret door
- near Dombur's cell.
- I believe that the spear gate south of the stairway that
- enters this level will only open once you have completed
- everything up to this point. Stand in front of it for a
- few seconds and see if it opens.
- There's a mirror that leads to the Palace of Shadows near
- the stairway leading out of this level. You can only
- reach it once you have reached the Palace of Shadows.
- There's a large head with a stone in its mouth past a locked
- door in the northwest. Touch the stone with a runecaster
- to recharge the runecaster.
- Items in this area:
- The Throggish runecaster and the energy bolt rune are found
- after killing Gorda Karn, along with the Throggish Pendant.
- The Statue of Throggi has Azrael's Orb and a stone weapon.
- Take the red eye and only ONE of the weapons.
- Characters in this area:
- Dombur is in a cell in the northwest. Lower all the levers
- to the south to get to his cell.
- Gorda Karn is in the northeast. Watch out, he packs a mean
- energy bolt.
- Throgs and Sharga inhabit this area.
- Exits to other areas:
- One stairway to the Temple Entrance.
- One stairway to the Feeding Grounds, level 1.
-
- [3.09] First Level of Feeding Grounds
- Locations of interest:
- A mana circle in the south.
- Items in this area:
- One half of the key to free Vermatrix as well as some
- feathers are found carried by a Throg shaman to the
- southeast. Feathers will allow you to pass through the
- green warding runes without damage as long as they are
- in your inventory scroll. You'll need to take the damage
- at least once to get to the shaman.
- Characters in this area:
- Throgs and Sharga inhabit this area.
- Exits to other areas:
- One stairway to the Temple of Throggi.
- Three stairways to the Feeding Grounds, level 2.
- One stairway to the Dwarven Clanhall.
- Other notes:
- None.
-
- [3.10] Second Level of Feeding Grounds
- Locations of interest:
- Two mana circles, one in the west and one in the southwest.
- Items in this area:
- The other half of the key to free Vermatrix is in the north.
- Magickal flint is just to the west of Vermatrix.
- Characters in this area:
- Vermatrix Goldenhide, Lady of Dragons, covers a big portion
- of this area. Once you free her (there are three locks),
- you can enter the rest of the area. Her head is in the
- west central area.
- Throgs and Sharga inhabit this area.
- Exits to other areas:
- Three stairways to the Feeding Grounds, level 1.
- One stairway to the Ice Caverns.
- One magickal gate to the Faerie Realm.
-
- [3.11] Dwarven Clanhall
- Locations of interest:
- One Fountain of Thera in the east.
- The Undead Warrior's sarcophagus is also in the far east.
- Items in this area:
- There is a double-power meta rune in the Undead Warrior's
- sarcophagus.
- Torrin will give you a translocate rune after you help him out.
- When you come along the dwarf fiddling with something in
- a corner (he is a traitor btw). You'll be able to walk
- through the back of the alcove after killing him to a
- room with several meta runes including triple-power.
- Characters in this area:
- The dwarven smith will repair the key to free Vermatrix if
- you fetch magickal flint for him. You'll need to talk to
- Vermatrix and have both halves of the key to get the
- magickal chisel to get the flint.
- The undead warrior is in the far east of this area, in his
- sarcophagus.
- Dwarves inhabit this area.
- Exits to other areas:
- One stairway to the Feeding Grounds.
- Other notes:
- The dwarves will leave you once you enter, however, Karzak will
- join up with you again. Farli won't return until the Palace of
- Shadows. Return the three parts to Dombur to get the Stoneshooter.
- You may need to stand in the room for a while to get him to
- notice you - he's very busy.
-
- [3.12] Faerie Realm
- Locations of interest:
- Iaenni's Court is in the west central area. The keyhole
- to open the spear gate is on the right wall facing the
- gate, down near the ground - it's hard to see. You need to
- use it twice (with both keys) to unlock it. To get past
- the barrier before Iaenni you need to surround the pillar
- in the center with primroses and also put some down the
- path leading to the barrier, then walk around the pillar
- twice. You also need to wear a faerie hat.
- Items in this area:
- Two of the Faeries give you a gold key and a silver key
- when you perform tasks for them. You'll need both to
- get to Iaenni.
- The elfstaff is in the southern area of this level, near
- the trolls.
- Iaenni will give you a magickal pendant the fourth time you
- talk to her.
- One of the Troll shamans has Yoth-Soggoth's Orb.
- Give the faerie players a toadstool to get the duckling rune.
- Characters in this area:
- Iaenni, Queen of the Fae is in her court. Make sure to talk
- to her four times total.
- Faeries and Trolls inhabit this area.
- Exits to other areas:
- One magickal gate to the Feeding Grounds.
- Other notes:
- You'll need a lot of patience and forbearance to get through
- the Faerie Realm. The faeries can be *TOTALLY* annoying. Make
- sure to note where every Faerie is so you can return to them
- with the objects they want. Be warned that Iaenni's speech
- isn't captioned, so you'll need to listen carefully. Also, listen
- to Karzak for some good laughs. I was practically in tears
- by the time i finished this area from laughing too hard. I have
- a transcript of Iaenni's speech that I'll summarize here once
- I have the time - probably by next version.
-
- [3.13] Caverns of Ice
- Locations of interest:
- There are breakable walls in the north central and south
- central areas.
- There's a one-use fountain of healing just north of where
- you meet the Ice Queen for the first time.
- Items in this area:
- The Ice Queen has Helion's orb.
- The Sharga shaman's runescroll is in the southeast central.
- Characters in this area:
- The Sharga leader will open the way to the Ice Queen after
- you have found Cold Fire.
- Snowflakes and Sharga inhabit this area.
- Exits to other areas:
- One stairway to the Feeding Grounds.
- One stairway to the Gate of the Ancients.
- Other notes:
- Use the warming rune to free Enigma and Nigel. You can also
- use a firebolt rune from a couple paces away to thaw them out.
-
- [3.14] Gate of the Ancients
- Locations of interest:
- A mana circle in a secret room behind the Gate of the Ancients.
- A mana circle in the north-central area of this level.
- The Gate of the Ancients in the center of this area. It's a
- one-way trip, so make sure you have SIX orbs before entering.
- Items in this area:
- An eagle-shaped key in a fireplace in the east.
- The silver runestaff is just north of the Gate of the Ancients.
- There is magickal plate armor, plate leggings, and helmet
- just south of the Gate of the Ancients.
- Characters in this area:
- None. This area is completely, utterly, eerily empty.
- Exits to other areas:
- One stairway to the Ice Caverns.
- A bunch of pits to the Pits.
- The Gate of the Ancients to the Palace of Shadows.
- Other notes:
- Make sure you have SIX orbs before entering the Gate of the
- Ancients, otherwise you will have to backtrack through some
- mirrors to find them.
-
- [3.15] The Pits
- Locations of interest:
- One mana circle near where you find Safrinni's Orb.
- A mirror to the Palace of Shadows near Safrinni's Orb.
- Items in this area:
- A lion-shaped key in a cross-shaped area with a sign telling
- you not to be greedy. Take ONLY the key.
- A sturdy key somewhere in this area - anyone know where?
- Safrinni's Orb is in this area. You'll need to fall down a pit
- onto a pressure plate to open the door to the Orb.
- Use the duckling rune on the duck statue in the pits to get
- several runes including the mannish Sphere rune.
- Characters in this area:
- None. This area is completely, utterly, eerily empty.
- Exits to other areas:
- A bunch of ladders to the Gate of the Ancients.
- Other notes:
- I found an odd duck statue in the pits - anyone know what it's
- purpose is? The only one I could figure out was a good laugh.
-
- [3.16] Palace of Shadows
- Locations of interest:
- There's a place where the reflection of the palace doesn't
- match, through the mirror past Scourge. Throw a fireball
- or spoilspell at the back of the alcove to open a door.
- Past Scourge there are also two secret doors with mirrors
- hidden behind them that lead back to the Temple of Throggi
- and the Pits.
- Items in this area:
- Marif's Orb is in the very center of this level. You'll
- need to get both halves of the Yin-Yang symbol and put
- them in one holder to open a passageway.
- Near the very southern part of this level there are a pair
- of illusionary walls. Through one is a stand and through
- the other is a Piece of Shadow. Place the Piece of Shadow
- upon the stand and it will slowly begin shifting between
- weapon types. Take it when you want that weapon. The Shadow
- Weapon is the best weapon in the game.
- Characters in this area:
- Scourge (three floating skulls with colored light coming
- out of their eyes) is in the southwest central area.
- You'll need Marif's Orb to get the strength to pass
- the barrier.
- Wahooka is in the west central area, near Scourge. He'll
- join your group and give you some revelations.
- Farli is to the south of Marif's Orb. Make sure you get him
- before you translocate out.
- Exits to other areas:
- One magickal gate to the Tower of Shadows.
- Other notes:
- The Palace is a mirror image, with the east half being a
- reflection of the west half. Stuff in the east half is weird
- and illusionary, and sometimes very difficult to see. Going
- west is much safer, at least until you have found the Shadow
- Weapon. Use Afri's Orb liberally to find all the secret doors
- and walls in this area.
-
- [3.17] First Level of Tower of Shadows
- Locations of interest:
- At the very beginning of this area there's a Gargoyle who
- will ask you some questions. You cannot enter the Tower of
- Shadows until you have seven orbs.
- Items in this area:
- A dwarf in the northeastern corner has a piece of metal that
- is needed to open a secret wall to the Lair of the Dark
- Dwarves. Only Farli can open the Lair.
- The Silver Ankh is in the north central part of this level,
- guarded by some invincible spinning spikes - be careful.
- Characters in this area:
- This area is inhabited by spinning spikes and fire elementals.
- Exits to other areas:
- One magickal gate to the Palace of Shadows.
- One stairway to the Tower of Shadows, level 2.
- One stairway to the Lair of the Dark Dwarves.
- Other notes:
- When you reach the door and the gargoyle asks you if you want
- to enter, press the red square (no). Then when it asks you if
- you need to enter, press the green triangle (yes). It will give
- you some advice. Listen to Enigma when he tells you to stop. He
- knows what he's doing.
- The solution to the button puzzle is as follows: (o = pressed)
- o o x x The paper from the Lair of the
- x x x o Dark Dwarves is easily the most
- o x x x cryptic hint in the game, so I
- x x o o think an outright spoiler is needed.
-
- [3.18] Temple of Thera
- Locations of interest:
- This is it, boys and girls.
- Items in this area:
- None.
- Characters in this area:
- None.
- Exits to other areas:
- None.
- Other notes:
- Helion, Aquila, Thera, Azrael, Marif, Afri, Safrinni,
- Yoth-Soggoth, Kor-Soggoth.
-
- [3.19] Second Level of Tower of Shadows
- Locations of interest:
- None.
- Items in this area:
- Silver Crescent and Silver Cross.
- Characters in this area:
- None.
- Exits to other areas:
- One stairway to the Tower of Shadows, level 1.
- One stairway to the Tower of Shadows, level 3.
- Other notes:
- None.
-
- [3.20] Third Level of Tower of Shadows
- Locations of interest:
- None.
- Items in this area:
- Silver Circle.
- Characters in this area:
- None.
- Exits to other areas:
- One stairway to the Tower of Shadows, level 4.
- One stairway to the Tower of Shadows, level 2.
- Other notes:
- None.
-
- [3.21] Fourth Level of Tower of Shadows
- Locations of interest:
- None.
- Items in this area:
- Thera's and Kor-Soggoth's Orbs are right behind Khull-Khuum.
- Characters in this area:
- Khull-Khuum himself awaits you in the center.
- Exits to other areas:
- One stairway to the Tower of Shadows, level 3.
- Other notes:
- As soon as I have time I'll write up the Tower and Palace of
- Shadows (I want to go through them again for detail).
-
- [3.22] Lair of the Dark Dwarves
- Locations of interest:
- A mana circle in the north.
- There's a strange antenna device near the center of this
- area. If you break it, the dwarves will no longer attack
- you and will explain the button puzzle.
- Items in this area:
- None.
- Characters in this area:
- This area is inhabited by Dark Dwarves.
- Exits to other areas:
- One stairway to the Tower of Shadows, level 1.
- Other notes:
- None.
-
- ___________________________________________________________________
-
- [4.00] Tactics and Gameplay
-
- [4.01] Combat and the Stonekeep Dance
- The Stonekeep Dance (aka the Wahooka Whirl) is the best method
- for killing enemies up until the Palace of Shadows. Throw axes
- and daggers, run past, pick them up, and repeat. If you have a
- crossbow or bow, use that instead of throwing the axes and daggers.
- Usually you can make quick work of most opponents except throgs.
- Throgs take patience and good reflexes to kill.
-
- Later in the game, killing stuff with weapons becomes increasingly
- ineffective. The best tactic I've found so far is to boost up a
- firebolt rune and make sure you have at least a magick skill of
- four so it only costs 1 mana for a firebolt + potency +
- double-power + area effect rune. Then just hurl them at your
- opponents. If there is a mana circle nearby, this tactic is
- incredibly effective and wonderfully quick (except for trips back
- to the mana circle). If there is no mana circle nearby, make
- sure to conserve your mana carefully. Note that your companions
- have unlimited mana, and Enigma, Sparkle, and Wahooka have
- long-range attack capability (which is very helpful). Farli also
- hurls firebombs, but only rarely.
-
- The only enemies that can go through doors are the floating skulls
- in the Palace of Shadows. I haven't found anything else that can.
- A good technique is to open a door and shoot or throw through it
- at your opponents to soften them up or kill them.
-
- [4.02] Companions
- Farli (Dwarf)
- Farli is the first companion you will find, very trustworthy,
- and a good fighter who will get better as time passes. He'll
- be with you to the end.
-
- Karzak (Dwarf)
- Karzak is an excellent fighter but has no equipment when you
- find him. Make sure to give him some equipment because he is
- very effective in the stages of the game where you will have
- him. He'll leave you for good once you free Enigma.
-
- Dombur (Dwarf)
- Dombur is not a very good fighter, but knows lots of valuable
- information and will construct the Stoneshooter for you later
- in the game. Also, he is Farli's brother and must be rescued
- from the Temple of Throggi. Dombur will leave for good once
- you get to the Dwarven Clanhall.
-
- Skuz (Sharga)
- Skuz is a coward, a wimp, and fun to listen to. He also has some
- good advice to give, and actually gets to be a decent fighter
- after some work on his skills. Skuz leaves just before the Gate
- of the Ancients.
-
- Sparkle (Faerie)
- Sparkle is a decent fighter and casts many healing and protective
- spells. If you are injured and have Sparkle along, simply wait
- a short time and she will heal you up to the yellow range on
- your health indicator (80-100 hp). Sparkle leaves you for good
- when Farli rejoins you in the Palace of Shadows.
-
- Enigma (Elf)
- Enigma is very knowledgeable and an excellent fighter in both
- hand-to-hand and magick. Make sure you get him before you
- leave the Ice Caverns. He'll stay with you to the end.
-
- Wahooka (Who knows?)
- Wahooka is sarcastic, annoying, and hurls fireballs with great
- delight. Make sure you have him with you as long as you can,
- because he's great to have in combat. I'm not sure if Wahooka
- always leaves, however if you just run up to the fourth level of
- the Tower of Shadows before completing the first three, he'll
- call you a fool and leave.
-
- [4.03] Friends
-
- Thera, Goddess of Earth
- Thera will guide you through the first portion of the game and
- occasionally will give you hints. Make sure you listen very
- carefully to everything she says.
-
- The Dwarves
-
- Torrin
- Torrin is the dwarven elder and he'll have some tasks
- for you to accomplish. Farli will lead you to him when
- you first enter the Clanhall.
-
- Dwarven Smith
- You'll need to help this guy out to get him to repair the
- broken key to free Vermatrix Goldenhide.
-
- Vermatrix Goldenhide
- Ruler of Dragons, Vermatrix is trapped in the second level of
- the Feeding Grounds. You'll need to repair the very sturdy
- key to free her from her chains.
-
- The Faeries
-
- Sweetie and Surly
-
- Winkle, Binkle, Giggle, Chuckle, Snort, and Murph
- 'Can I just fall on my axe now?'
-
- Iaenni, Queen of the Fae
-
- Others
-
- Skrag
- Skrag is the leader of the Sharga Freedom League. Make sure
- you listen to him. Too bad he doesn't have any of those
- leaves left though. =)
-
- [4.04] Enemies
-
- Khull-Khuum, the Shadowking
- He's big, he's bad, and he has an ugly helmet that looks like
- it came out of a scrap metal shop. Avoid this guy like the
- plague - he's bad for your health.
-
- Ants
-
- Sharga
-
- Green Slimes
-
- Snakes
-
- Ugly Three-Tentacled Things
-
- Deadly Flowers
-
- Throgs
-
- Trolls
-
- Snowflakes
-
- Skeletons
-
- Flying Skulls
-
- Undead Warriors
-
- Dark Dwarves
-
- Fire Elementals
-
- Spinning Spikes
-
- [4.05] Mannish Runes
-
- Firebolt
- This hurls a small firebolt. It's not very powerful, but if you
- boost it with the doubling rune, potency rune, and area effect
- rune, it makes a nice double explosion that does decent damage.
-
- Curing
- This is a low-power healing rune that only restores health.
-
- Silence
- I have never effectively used this rune, however I assume it
- prevents opponents from casting spells. Casting it on your
- party and on the barrels in the Ettin's room in the Sharga
- mines will help prevent the Ettin from waking up when you
- break the barrels to loot the chest.
-
- Languages
- Casting this rune on yourself will allow you to read writing
- that would otherwise be incomprehensible.
-
- Spoilspell
- Use as a counterspell or to grant magick resistance.
-
- Mark Location
- You must mark a location with this rune before you can use
- the Translocate (Homing) rune to go back there. The square
- you attempt to mark must be empty.
-
- Translocate
- This will return you to the square you marked with the Mark
- Location rune. Note that you can only have one location marked
- at any one time. If you mark a new location, the old mark will
- vanish. If you translocate from within a marked location,
- this spell will take you back to where you translocated from
- just before.
-
- Scare
- Causes enemies to flee.
-
- Armor
- This is a decent protective spell against non-ranged attacks.
-
- Healing
- This is a more powerful healing spell that also cures poison
- and other afflictions.
-
- Wind
- Hurls a tornado. Also useful for removing the Dust of Zandi
- from things in the Tower of Shadows.
-
- Icebolt
- This rune hurls an icebolt. If you increase the power on this
- rune it will freeze the enemy into a statue temporarily. The
- ice sharga shaman will give this rune to you after you give
- her the runescroll.
-
- Warmth
- Use this rune to thaw an ice statue without angering the person
- trapped inside. I've only found two ice statues, those of Enigma
- and Nigel. Nigel will show you where to find Cold Fire. The
- ice sharga shaman will give this rune to you after you give
- her the runescroll.
-
- Rune of Cold
- I haven't figured out what this rune does yet. However, the
- scroll it was on was very cold, so I assume it has something
- to do with that - anyone know for certain? It's found in
- the Gate of the Ancients.
-
- Fire Ward
- This creates a fire trap that will spring when a monster steps
- in it. It's found behind a weak wall in the Ice Caverns.
-
- Sphere
- This rune hurls colorful spheres at your enemies. It's found
- behind the duck statue in the Pits.
-
- [4.06] Faerie Runes
-
- Featherfall
- This rune will prevent the affected person from suffering damage
- by falling down a pit. Usually not worth the effort of casting.
-
- Shrink
- Use this rune on Marif's Orb in the Palace of Shadows to shrink
- it to a manageable size. I've never tried it on an opponent, but
- it might work. You get this from a treasure chest past Vermatrix
- Goldenhide. There's also one in a chest in the Sewers.
-
- Invisibility
- This rune will make your entire party invisible. I haven't had
- much opportunity to try it out but I assume monsters will ignore
- you. It's found on a scroll with absolutely nothing else on it
- in the faerie realm.
-
- Murphy's Rune
- Murph in the Faerie Realm will give you this rune. I don't know
- what it does, but it either slows down the target or makes
- everything go wrong for them, depending on how you interpret
- the hints. Murph will give it to you in the Faerie realm.
-
- Duckling
- This rune is given to you by the faerie players after listening
- to them many times and will let you past the duck statue in the
- Pits.
-
- Detect Magic
- This rune will get rid of illusions (such as the wall in the
- Palace of Shadows). Anyone know where to get it?
-
- [4.07] Throggish Runes
-
- Strength
- This rune temporarily increases your strength.
-
- Flame
- This rune will engulf the square in front of you with a
- pillar of fire. I haven't found it very useful, but note
- that the Throg shamans have it too and delight in using it.
-
- Shield
- This rune protects you against ranged attacks for a period
- of time.
-
- Energybolt
- This rune damages an opponent, and if increased power is used,
- it will stun them temporarily.
-
- Stoptrack
- Use this rune to paralyze a target, or at least prevent them
- from approaching you. I haven't tried it out yet.
-
- [4.08] Meta Runes
-
- Potency
- This will decrease the target's magick resistance.
-
- Double Power
- This will double the power of the spell it is applied to.
-
- Triple Power
- I've heard this rune exists but haven't found it - anyone?
-
- Increased Duration
- This will increase the duration of the spell it is applied
- to. I don't know what it would do on an instant spell.
-
- Area Effect
- This rune will make a single-target spell affect everything in
- a square.
-
- [4.09] Normal Items
-
- Healthy Root
- Eating one of these will heal you slightly.
-
- Very Healthy Root
- Eating one of these will give you a decent dose of healing.
-
- Musty Smelling Root
- These poison you.
-
- Faerie Cake
- Fine Faerie Cake
- These heal you a good amount.
-
- Oil Flasks
- Throwing one of these will make a nice explosion. Farli also
- seems to carry around a secret supply.
-
- Ammunition Containers (rock bag, dart bag, quivers)
- To use these simply put them in one hand and click to use that
- hand. If you have a missile weapon (bow or crossbow) put the
- quiver in your left hand and the weapon in your right hand.
-
- Keys and the Keyring
- The keyring is in a chest on the second level of Stonekeep. It's
- a VERY useful item. I have found the following keys so far:
- Brass Key
- Bronze Key
- Steel Key
- Ivory Key (2 types)
- Iron Key
- Throggish Key (2 types)
- Very Sturdy Key
- Lion Key
- Eagle Key
- Sturdy Key
- I have probably missed one or two keys, so don't take this as
- a comprehensive list.
-
- Armor and Weapons
- There are lots of these. Daggers and throwing axes are very
- nice weapons, along with the crossbow. I have never used the
- short bow or either type of arrows so I don't know how effective
- they are. Arrows and bolts can be thrown in an emergency however.
-
- [4.10] Magickal Items
-
- Blue Vial
- This is a weak healing potion.
-
- Blue Potion
- This is a healing potion.
-
- Blue Decanter
- This is a powerful healing potion.
-
- Light Green Potion
- This grants an agility enchantment.
-
- Dark Green Potion
- This grants a strength enchantment.
-
- Red Mushroom
- This grants both strength and agility enchantments.
-
- Green Mushroom
- This cures poison and other conditions.
-
- Spotted Mushroom
- These decrease strength and agility by one each. I'm not sure
- if the effect is permanent or not.
-
- Magickal Rings
- You can wear up to four rings. I have only found three types of
- rings, however:
- Magick Armor Ring
- Ring of Poison Resistance
- Luckstone Ring
- I usually wear two armor rings and one each of the other types.
- The only place to get a luckstone ring is from Iaenni.
-
- Mechanomagickal Stoneshooter
- The dwarven version of a machinegun, Dombur will assemble this
- for you once you bring him the three missing parts found in
- the Feeding Grounds. It's not a very effective weapon, however,
- it does fire very fast.
-
- Magickal Armor and Weapons
- So far I have found a very sharp dagger, a stone weapon from
- Throggi, and some magickal armor and shields. There's also
- a sword made of ice and a warhammer which may be magicakal.
- Magickal throwing axes make excellent weapons. Just before
- entering the Gate of the Ancients there is a full suit of
- magickal plate armor and helmet.
-
- [4.11] Runecasters
-
- Runewand
- Found in Mage-Icarius' laboratory, this runecaster has 2 slots
- and holds a maximum of 25 mana points.
-
- Runesceptre
- Found in the second level of the Sharga Mines, this runecaster
- has 3 slots and holds a maximum of 40 mana points.
-
- Throggish Runecaster
- Found on Gorda Karn's corpse, this runecaster has 4 slots and
- holds a maximum of 40 mana points.
-
- Elfstaff
- Found in the troll area of the Faerie Realm, this runecaster
- has 5 slots and holds a maximum of 60 mana points.
-
- Silver Runestaff
- Found in a secret room behind the Gate of the Ancients (when
- the gate is in front of you, turn right, go forward, turn left,
- go forward, turn left, go forward, turn right, go forward),
- this runecaster has 6 slots and holds a maximum of 99 mana
- points.
-
- [4.12] Special Items
-
- Cylinders
- Use the cylinders in the drain switches to open the sliding
- walls in the sewers and to drain the sewers. You'll need to
- find both under the water in the sewers. Drake will tell you
- that he has stubbed his toe when you enter the square with one.
-
- Dragon Statue
- You'll need to place the Dragon Statue on a special pedestal
- to open the gate to the Underlands. The three-tentacled thing
- in the sewers has the statue.
-
- Throggish Pendant
- Gorda Karn has the Throggish Pendant. It will allow you to enter
- the inner sanctum of the Temple of Throggi.
-
- Four-Leaf Clover
- You'll need this to see and attack the trolls in the Faerie
- Realm. Without it, you have no chance whatsoever. Sweetie will
- give it to you after you give her the right daisy chain.
-
- Cold Fire
- This is hidden behind a weak wall in the Caverns of Ice. You must
- throw it at the Ice Queen to have any chance of defeating her.
-
- Shadow Weapon
- This weapon is in the Palace of Shadows. I'll have detailed
- directions for how to get it in v0.4 of the FAQ.
-
- Silver Light
- These are four objects, an ankh, a crescent, a circle, and
- a cross. All four are found in the Tower of Shadows and
- they are needed for one way of winning the game.
-
- [4.13] The Orbs
- Khull-Khuum's Orb (Sol)
- This one doesn't do anything but sit there.
-
- Helion's Orb (Mercury)
- The Ice Queen has Helion's Orb. It functions the same as the
- warmth rune, thawing statues.
-
- Aquila's Orb (Venus)
- Aquila's Orb is very nice to have. It heals everyone in your
- party completely when used. It has a limited number of uses,
- but recharges over time. It's found in the Ettin's chest in
- the Sharga Mines.
-
- Thera's Orb (Earth)
- You'll find Thera's Orb at the pinnacle of the Tower of Shadows,
- right behind the Shadowking. I haven't yet figured out what it
- does, however.
-
- Azrael's Orb (Mars)
- This orb is the red eye in the Statue of Throggi. It casts
- quickness on Drake, making his attacks much faster.
-
- Marif's Orb (Jupiter)
- Marif's Orb is in the Palace of Shadows. After you place the
- Yin-Yang symbol in one of the two slots, a door will open to
- the hall with Marif's Orb. You'll need to use the Shrink spell
- on it to get it down to a manageable size. Marif's Orb gives
- you both physical and spiritual strength, allowing you to pass
- certain barriers.
-
- Afri's Orb (Saturn)
- Afri's Orb is in the first level of the Ruins of Stonekeep,
- right next to the two big Sharga with the steel key. Placing
- the orb on the ground in front of you will generate a map
- of the area around you - very useful for locating illusionary
- walls and stuff like that.
-
- Safrinni's Orb (Uranus)
- Safrinni's Orb is in the Pits underneath the Gate of the Ancients.
- Using its power allows you to rise up through a pit. You'll
- need to use it to get to the Gate of the Ancients.
-
- Yoth-Soggoth's Orb (Neptune)
- Yoth-Soggoth's Orb is in the Faerie Realm, guarded by a troll
- shaman. Using this orb will completely recharge all of your
- runecasters. It has limited uses but recharges over time.
-
- Kor-Soggoth's Orb (Pluto)
- This orb is right next to the Shadowking along with Thera's. I
- haven't yet figured out if it has any powers, but I believe it
- grants magickal resistance. It will prevent the Shadowking's
- soul-binding spells from working on you.
-
- [4.14] Tricks and Cheats
- Attacking the forge fire in the armory on the first level of
- Stonekeep or the magical forge in the dwarven clanhall will
- allow you to raise your weapon skills very rapidly.
-
- Wiping the Dust of Zandi off of panels in the Tower of Shadows
- will actually raise your maximum hit points. Be careful not to
- go over 999 hit points or die from the damage.
-
- ___________________________________________________________________
-
- [5.00] Other Stuff
-
- [5.01] Notes
- This version of the STONEKEEP FAQ is highly preliminary, and I
- am writing it mostly from memory. I have also not yet completed
- the game, so some of the maps are not filled in. I can't remember
- all of the mana circles offhand either, so several are probably
- missing from the lists.
-
- [5.02] Credits
- Big thanks to jbeavens@ichips.intel.com for a lot of corrections
- and stuff I missed or forgot, as well as suggesting the new
- format.
-
- Thanks to byoumans@mail.vt.edu for pointing out some errors.
-
- Thanks to mathew@hollywood.cinenet.net for pointing out that a
- firebolt will also free people who have been iced over. He
- also supplied the transcript of Iaenni's speech and helped
- me figure out the correct procedure to get past the barrier.
-
- Thanks to brienv@crl.com for pointing out exactly how to
- get the triple-power rune in the Dwarven Clanhall.
-
- Thanks to vertigo@crl.com for pointing out where the chest
- in the sewers that the Triangle unlocks is.
-
- Thanks to delias@laraby.tiac.net for helping me out with the
- endgame!
-
- In a speedy reversal, thanks to eefadck@prism.gatech.edu for
- some embarrassing corrections to the very first few levels
- (guess my role-playing gear wasnt quite in shape when i went
- through them).
-
- Thanks to sachavan@husc.harvard.edu for some corrections and
- three new runes that I never found.
-
- Thanks to veiks@et.ee for putting this preliminary FAQ up on
- his web page. It can be found at:
- http://www.et.ee/spoiler/RPG/Interplay/stonekeep.1.txt
-
- Thanks to slayre@ix.netcom.com for suggestions and info.
-
- Thanks to mandar@inlink.com for some info and corrections.
-
- Thanks to robl@sr.hp.com for a list of spell costs which I
- will be putting into the FAQ. He also has a saved game
- from the beginning of every level in the game, and I will
- be putting these up for FTP as soon as I can find a place
- to put them. *PLEASE* do not bother him for the files,
- however, as I'm sure he is very busy.
-
- Thanks to crd@gene.com for a list of coordinates which I will
- be putting into the FAQ.
-
- Thanks to Michael Quarles for telling me about the shift-f8
- coordinate locator (and congratulations to him for producing
- a great game!)
-
- Thanks to alexvit@ix.netcom.com for the workaround to the
- save crash bug.
-
- Thanks to dobz@ix.netcom.com for the workaround to the Wahooka
- bug.
-
- If you have a correction or something you'd like to add, please
- email me at zac@nol.net and I'll update the FAQ.
-
- I'd like to thank my cat, Fred, for attacking the keyboard while I
- was writing this FAQ. If there are any typos, it's his fault.
-
- [5.03] Copyright
- This FAQ is copyright 1995 by Doug Swarin. It may be freely distributed
- in whole or in part so long as it remains unmodified. You may freely
- modify it, but if you do, you must place a notice on the FAQ that
- states you have changed it and what parts you have changed. If you
- remove this copyright notice from the FAQ, you are wholly responsible
- for what is contained within. However, in no case will I, Interplay
- Productions, or my cat be liable for anything in here.
-
- [5.04] Future Plans
- I'd like to get a complete compilation of secret doors and
- illusionary walls, as well as getting coordinates to apply to
- the level maps to show locations more accurately. Anyone who
- wants to help with this would get a BIG mention and thank you,
- from me and all the Stonekeep fans out there.
-
- [5.05] Will there be a sequel to Stonekeep?
- There WILL be a sequel to Stonekeep, however, Michael Quarles
- (the producer of Stonekeep) will not be working on it. At least
- one of Stonekeep's lead designers will be working on the sequel.
- Let's hope that the new producer and team can keep the same
- standards of quality and fun as the one that made Stonekeep.
- Stonekeep 2 will probably take at least two years to hit the
- shelves, so hopefully there'll be a Christmas 1997 release date.
-