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-
- 1 ... Outside the Museum, in a Tunnel, or by the Lake.
-
- Problem:
- You can't get across the river in the museum yard.
-
- Hint:
- When you solve the puzzle in the gazebo, stepping stones will rise from the
- water and you will be able to cross the river.
-
- Problem:
- You need help opening the puzzle in the gazebo.
-
- Hint:
- Turn the combination to 029. This is the number inside the mouth of the
- dragon near the museum gate.
-
- Problem:
- You need a small hint on the gear puzzle in the gazebo.
-
- Hint:
- In seven moves or less, move the black gears to the bottom row and the white
- gears to the top row. When the gears are in place, turn the crank on the
- right. Here's an extra hint: use only one of the extra pegs and use
- only diagonal moves.
-
- Problem:
- You need a detailed hint on the gear puzzle in the gazebo.
-
- Hint:
- Get a pencil! Before you move anything, draw a picture of the gears and pegs.
- Label the empty peg on the left "A". Label the empty peg on the right "B".
- From left to right, number the black gear positions "1 - 2 - 3" and the
- white gear positions "4 - 5 - 6". Then, referring to your picture, move the
- puzzle gears in the following order:
- gear at position 1 to peg A
- gear at position 5 to position 1
- gear at position 3 to position 5
- gear at position 6 to position 3
- gear at position 2 to position 6
- gear at position 4 to position 2
- gear on peg A to position 4
- When the gears are in place, turn the crank on the right.
-
- Problem:
- You need a small hint on the stonehenge puzzle.
-
- Hint:
- Match the colors and symbols on the puzzle with those found on objects
- throughtout the museum grounds. When the puzzle opens, follow the
- stairs leading down.
-
- Problem:
- It's too dark to see in the tunnel underneath Stonehenge
-
- Hint:
- Just inside the door at the bottom of the stairs, on the left hand side,
- there is an electrical panel. Open the panel by pushing the red button.
- Flip the switch to turn on the lights.
-
- Problem:
- You need directions through the tunnel underneath Stonehenge.
-
- Hint:
- To reach the end of the tunnel, go left at each intersection you encounter
- until you reach the door at the end of the tunnel.
-
- Problem:
- You need help with the Egyptian ship on the Underground Lake.
-
- Hint:
- Disengage the crank mechanism at the rear of the boat by pulling down on the
- lever. Engage mechanism at the front of the boat by pushing forward on
- the lever. Move the boat across the lake by clicking on the rotating
- crank.
-
- Problem:
- You need help opening the double doors at the end of the tunnel.
-
- Hint:
- There is a box on the wall next to the doors, click on it to open it. You must
- line up the carved heads to match the pattern on the doors - a diagonal line
- going from the lower left to the upper right. Click on the arrows around the
- puzzle to move the carved heads. When you have arranged the heads in the
- proper order, the doors will open to reveal an elevator.
-
- 2 ... Museum Office, Workshop, Professor's Bedroom, Main Entry Hall
-
- Problem:
- You can't find the entrance to the Professor's Bedroom.
-
- Hint:
- Click on the hanging tapestry to reveal a secret passage to an elevator. The
- elevator will take you to the Professor's Bedroom.
-
- Problem:
- You're looking for things to do in the Professor's Bedroom.
-
- Hint:
- You need to read the Professor's journal for important clues. Look at the
- clock on the bedside table, too. Watch out for an Ixupi in this room!
-
- Problem:
- You can't figure out what to do with the clock in the Professor's Bedroom.
-
- Hint:
- The clock in the Professor's Bedroom is a representation of the big clock
- in the clock tower. You don't have to do anything with this small clock,
- but you must solve the big clock puzzle!
-
- Problem:
- You're trying to open the chest of drawers in the Workshop.
-
- Hint:
- Click on the drawing of the basilisk's skull on the workbench and note the
- numbers of the bones. Open the drawers that are NOT listed on the drawing,
- then turn the key to reveal a hidden cupboard beneath the chest of drawers.
-
- Problem:
- You can't open the gold door with the purple star that leads off the Main Entry
- Hall.
-
- Hint:
- The answer to this puzzle is on page 16 of the book "Egyptian Hieroglyphs
- Explained". Arrange on the symbols on the door to represent the hieroglyphs
- for North, South, East and West. North should be on the top, South on the
- bottom, East on the right and West on the left.
-
- Problem:
- You don't have "Egyptian Hieroglyphs Explained" in your Flashback.
-
- Hint:
- This book is with the professor's body on the shore of the Underground Lake.
-
- Problem:
- You're trying to figure out the transforming masks in the Main Entry Hall.
-
- Hint:
- Open all the masks, you may find a pot. Make sure that you try the inner masks
- as well as the outer masks.
-
- Problem:
- The fountain in the Main Entry Hall doesn't have water in it!
-
- Hint:
- Click on the stones at the base of the fountain. One will move to reveal a
- faucet. Turn the faucet to start the fountain. Watch out for an Ixupi here!
-
- Problem:
- You can't open the tall door in the Main Entry Hall or the small secret doors.
-
- Hint:
- You will never be able to open the door near the desk. This is the door from
- the outside and it's locked. Most of the small secret doors near the floor
- are one-way and cannot be entered from the Entry Hall. Only the small doors
- near the desk and the fountain can be opened from this side, but only after
- you've entered the main hall from the other side.
-
- Problem:
- Here's a list of the possible locations of pots in these rooms.
-
- Hint:
- Remember that these are possible locations. Each game is different; the pots'
- and lids' locations can change from game to game. Here are the possible
- locations of the pots and lids in these areas:
- *In the desk drawer in the Office.
- *In the cupboard below the drawers in the Workshop.
- *In the transforming mask in the Main Entry Hall.
- *In the slide from the Puzzle Room that ends in the Main Entry Hall.
-
- 3 ... Library, Strange Beasts Room, Amazing Plants Room
-
- Problem:
- Looking for something interesting to read in the Library?
-
- Hint:
- Click on the books to the right of the candelabra until you find the
- following:
- an untitled black book with a spiral symbol on the cover, the book called
- "South American Pictographs", the book "Mythology of the Stars" and the book
- "In Search of the Unexplained". These books provide important clues to
- puzzles throughout the museum.
-
- Problem:
- Here's a small hint about the skeleton dial.
-
- Hint:
- In the drawer of the desk in the Main Entry Hall, you will find a museum
- brochure. This brochure has the colors for all the skeleton dials in
- the museum.
-
- Problem:
- In the Strange Beasts Room, what color should the skeleton dial be?
-
- Hint:
- The skeleton dial in the Strange Beasts Room should be set to blue.
-
- Problem:
- You don't know what to do in the Amazing Plants Room.
-
- Hint:
- There is probably a pot hidden in this room. Look around, but watch out for
- Ixupi!
-
- Problem:
- Here's a list of the possible locations of pots in these rooms.
-
- Hint:
- Remember that these are possible locations. Each game is different; the pots'
- and lids' locations can change from game to game. Here are the possible
- locations of the pots and lids in these areas:
- *In the giant eagle's nest in the Strange Beasts Room.
- *On one of the shelves of pots in the Amazing Plants Room.
- *In one of the lower cupboards in the Library.
- *In the hollow base of the statue at the top of the ladder in the Library.
-
- 4 ... Mysteries of the Deep Room, Subterranean World, Museam Power Plant
-
- Problem:
- Here's a small hint about Poseidon's globe.
-
- Hint:
- Look at the map on the wall in the museum office. Where does the Professor
- want to explore?
-
- Problem:
- Here's a detailed hint about Poseidon's globe.
-
- Hint:
- Click on the latitude and longitude settings to move them. The center should
- be set to 20 North and 75 West. The Isle of Bimini will rise from the floor
- and reveal a secret compartment. You will find its contents very helpful!
-
- Problem:
- You need help with the organ musical puzzle.
-
- Hint:
- Click on the Siren plaque to hear the tune, the match it on the organ. If you
- number the clams on the organ 1 through 7 from left to right, the tune
- is: 1, 6, 5, 1, 6, 5, 7, 4, 2, 1.
-
- Problem:
- Here's a tiny little clue about the door to the Subterranean World.
-
- Hint:
- Watch the movie in the Projection Room.
-
- Problem:
- Here's the complete hint on the door to the Subterranean World.
-
- Hint:
- Click on the door until you find all nine of the symbols that depress when you
- click on them. Number these symbols from left to right, with the upper left
- being number one and the lower right being number nine. Start with the
- symbols in their original positions and click on them in this
- order: 6, 1, 9, 3, 4, 6, 4.
-
- Problem:
- Lost in the Subterranean World?
-
- Hint:
- Download the file MAZEMAP.GIF for a map of the Subterranean World.
-
- Problem:
- What color is the Skeleton dial in the Subterranean World?
-
- Hint:
- The skeleton dial in the Subterranean World should be set to yellow.
-
- Problem:
- You can't open the breaker box in the Museum Power Plant.
-
- Hint:
- You won't be able to open the breaker box until you capture all the Ixupi
- except the electrical one. Once you capture nine Ixupi, you will see that
- the breaker box is blown open.
-
- Problem:
- You don't know what to do with the piece of paper in Beth's hand.
-
- Hint:
- The slip of paper in Beth's hand is torn from page 17 in "Egyptian Hieroglyphs
- Explained". This is the fourth riddle. Once you have this slip of paper,
- you can operate the guillotine in the Man's Inhumanity to Man Room.
-
- Problem:
- You can't get close to the generator because the electrical Ixupi attacks you.
-
- Hint:
- Unlike the other Ixupi, once this guy's in the generator, he's not going
- to move around. He will stay there until you capture him with his pot.
- Once you capture him, the game will end.
-
- Problem:
- Here's a list of the possible locations of pots in these rooms.
-
- Hint:
- Remember that these are possible locations. Each game is different; the pots'
- and lids' locations can change from game to game. Here are the possible
- locations of the pots and lids in these areas:
- *In Bimini Island in the Mysteries of the Deep Room.
- *On the ledge by the tar pit in the Subterranean World.
-
- 5 ... Theatre, Projection Room, Clock Tower
-
- Problem:
- You can't find the Projection Room in the Theater.
-
- Hint:
- There are two small staircases leading up to the stage. To get to the
- Projection Room, take the left one onto the stage. Go into the door
- at the top of the stairs and follow the passage to the next set of
- stairs and up into the Projection Room.
-
- Problem:
- Want to watch a movie in the Theater?
-
- Hint:
- In the Projection Room, you will find a film projector. Click on the top reel
- until the film is wound tight. Then click on the green button to start the
- movie.
-
- Problem:
- You can't get open the small doorway from the Theater to the Projection Room.
-
- Hint:
- Press the blue button to the left of the door. If you enter however, you can't
- come back this way, it is a one way door.
-
- Problem:
- Need a hint on opening the door with the letter-wheels?
-
- Hint:
- Turn the wheels until the name "Geoffrey" is spelled out on the right spoke of
- the circle.
-
- Problem:
- You can't find the Clock Tower?
-
- Hint:
- You will find a passage leading up to the clock tower when you open the door
- with the letter-wheels. You'll find this door in the passage behind the stage
- in the Theater.
-
- Problem:
- You want to know what time it is.
-
- Hint:
- Use the video surveillance console in the Clock Tower to look at the outside
- and see the time.
-
- Problem:
- A small hint about setting the clock.
-
- Hint:
- Read the Professor's journal in his bedroom for an important clue.
-
- Problem:
- A detailed hint on setting the clock.
-
- Hint:
- The clock must be set to 5:30. Use the chains in the staircase to set the
- clock. The chains on the right move the minute hand and the chains on
- the left move the hour hand. The easiest way to solve this puzzle is to
- listen for the chimes.
- Pull the chain on the far right until it rings one chime. This indicates that
- the clock is on the half hour. Then pull the second chain on the right until
- you hear the melodic chimes. This indicates that the gold cuckoo clock faces
- have rotated. There are four different rotations for the gold faces. You will
- have to go up into the clock tower to see the results of pulling the chains.
- When you have successfully set the clock, one of the gold faces will open and
- you will find a pot in its mouth.
-
- Problem:
- Need help with the jukebox in the Clock Tower?
-
- Hint:
- You can play all the songs if you want, but set the jukebox to B-2, the Anansi
- Spider Song before you leave the tower.
-
- Problem:
- Here's a list of possible locations of pots in the Clock Tower and Theater.
-
- Hint:
- Remember that these are possible locations. Each game is different; the pots'
- and lids' locations can change from game to game. Here are the possible
- locations of the pots and lids in these areas:
- *Behind the curtain on the stage. The curtain will open after you watch
- the movie.
- *In the golden head's mouth in the Clock Tower after you solve the clock
- puzzle.
-
- 6 ... Tombs&Curses Rm, Funeral Rites Rm, Afrcn Shmn Rm, Secret Pssgs
-
- Problem:
- Help with the puzzle at the top of the stairs in the Tombs and Curses room.
- A little hint on the sarcophagus and obelisks puzzle.
- A detailed hint on the sarcophagus and obelisks puzzle.
-
- Hint:
- Use the book "Egyptian Hieroglyphics Explained" to find the hieroglyphics for
- the names Aakhunaten and Nefertiti. Turn the hieroglyphics on the obelisks to
- represent these names and the sarcophagus will open.
-
- Problem:
- For help with the skeleton dial on the green wall of the Tombs and Curses room.
-
- Hint:
- The skeleton dial in the Tombs and Curses Room should be set to green.
-
- Problem:
- Help with the skeleton dial by the Norse Ship in the Funeral Rites Room.
-
- Hint:
- The skeleton dial in the Funeral Rites Room should be set to blue.
-
- Problem:
- Help with the marble puzzle in the animal sarcophagus in the Funeral Rites
- Room.
-
- Hint:
- You'd better have a pencil for this one! The object of this puzzle is to jump
- the marbles until you have only one left in the center square. When you have
- one marble in the center square, a secret door in the base of the sarcophagus
- will open. To solve this puzzle, draw a picture of the checkerboard and number
- the marbles from 1 to 33, starting with the upper left marble. Then, make the
- following moves: 5 to 17 12 to 10 3 to 11 1 to 3 18 to 6 30 to 18 27 to 25 13
- to 27 24 to 26 22 to 24 27 to 25 31 to 23 16 to 28 33 to 31 4 to 16 31 to 23 7
- to 9 10 to 8 21 to 7 7 to 9 24 to 10 10 to 8 8 to 22 22 to 24 24 to 26 19 to 17
- 16 to 18 3 to 11 11 to 25 26 to 24 29 to 17
-
- Problem:
- For a little hint on the Shaman's drums.
-
- Hint:
- Use the video surveillance console in the clock tower to discover an important
- clue in this room.
-
- Problem:
- A big hint on the Shaman's drums.
-
- Hint:
- Okay, okay, get a pencil. It's RAM - TA - BO - BA - TA - RAM - BA. After
- you drum out the code, you must put the drumstick back in the Shaman's hands.
-
- Problem:
- For help on getting into the secret passages.
-
- Hint:
- The easiest way is through the secret door in the green wall of the Tombs and
- Curses Room. Turn the green flower on the wall and the door will open. You can
- also reach the secret passages through the Mayan Temple in the Strange
- Inventions Room.
-
- Problem:
- If you can't open the narrow wooden door in the secret passage.
-
- Hint:
- painting, you will see a jumbled picture. Click on the tiles in the picture to
- rotate them and move them around to form a picture of a knight riding a
- two-headed horse. When the painting is put back together, the door will open,
- revealing the Fortune Teller's room. For a picture of the unscrambled
- painting, you can download the file PAINTING.GIF from this BBS.
-
- Problem:
- Need help with the Fortune Teller machine?
-
- Hint:
- Put the coin in the machine until you get the riddle about aligning Earth with
- Love and War. Write this riddle down - you'll need it later!
-
- Problem:
- Here's a list of the possible locations of pots in these areas.
-
- Hint:
- Remember that these are possible locations. Each game is different; the pots'
- and lids' locations can change from game to game. Here are the possible
- locations of the pots and lids in these areas:
- *In the sarcophagus by the sphinx in the Tombs and Curses Room.
- *In the base of the animal sarcophagus in the Funeral Rites Room.
- *Among the masks in the Shaman room.
-
- 7 ... Gods & R. Items Rm, Myths & Legends Rm, Werewolf Rm, Planetarium
-
- Problem:
- For help getting through the red door in the Gods and Religious Items Room.
-
- Hint:
- Click on the box on the wall next to the door. Click on the tiles to rotate
- them and put them together to form a pattern. When you get the correct
- pattern, the door will open. If you have good eyes, turn all the pieces
- so that the pale pink highlight is on the top and right sides. The pieces
- will then be oriented in the proper direction and will be easier to fit
- together.
-
- Problem:
- If you need help making the pattern to open the door.
-
- Hint:
- There is a picture of the pattern in the address book in Beth's purse. You
- will find her purse on the stairs leading to the Museum Power Plant. You can
- download the file REDDOOR.GIF from this BBS to see a picture of the completed
- puzzle.
-
- Problem:
- You don't know how to play the Sumerian lyre?
-
- Hint:
- Click on the round button near the bull's head to start the puzzle. The lyre
- will play a pattern on the strings that you must duplicate. If you miss one,
- you will have to start over again. The sequence is random and will be
- different each time. The best way to solve this puzzle is to number the
- strings from one to eight and write down the numbers as they are played.
-
- Problem:
- What color should the skeleton dial be in the in Gods and Religious Items Room?
-
- Hint:
- The skeleton dial in the Gods and Religious Items Room, should be set to red.
-
- Problem:
- If there is no riddle on Thor's monolith.
-
- Hint:
- You can't get this riddle until you get the Fortune Teller riddle and the
- Planetarium riddle. If you have read these two riddles, the monolith will
- rotate to show you Thor's riddle.
-
- Problem:
- You found Thor's riddle, but you just don't get it!
-
- Hint:
- Thor's riddle refers you to page 17 in the book:
- "Egyptian Hieroglyphs Explained".
-
- Problem:
- You're missing page 17 from "Egyptian Hieroglyphs Explained.
-
- Hint:
- Beth has it. You will need to find her body to obtain the missing part of
- page 17.
-
- Problem:
- You are trying to play the Anansi Spider music box.
-
- Hint:
- The Anansi Spider music box will not play until the jukebox in the clock tower
- is set to B-2, the Anansi Spider Song. Click on the music box key to wind
- it up. The music box will play and open up to reveal a secret compartment.
-
- Problem:
- What color should the skeleton dial be in the Myths and Legends Room?
-
- Hint:
- The skeleton dial next to the Werewolf in the Myths and Legends room should be
- set to red.
-
- Problem:
- For help with the pictograph puzzle in the Planetarium.
-
- Hint:
- The solution to this puzzle is in the book "In Search of the Unexplained". If
- you don't have this book in your Flashback, go to the library and read it.
- When you have lined up the pictographs properly, the UFO will open.
-
- Problem:
- For help with the solar system model puzzle in the Planetarium.
-
- Hint:
- You can't do the solar system model puzzle until you've got the riddle from the
- Fortune Teller. Once you've seen the riddle, and read the book "The Mythology
- of Stars", you will know to rotate Mars and Venus so that they align with the
- Earth. Stand next to the plaque to align the planets. When the planets are
- aligned, look at the floor to get another important riddle.
-
- Problem:
- You need help finding the Fortune Teller.
-
- Hint:
- Go back to the Tombs and Curses room and enter the secret passages by rotating
- the green flower on the green wall of the room. In the secret passages you
- will find a small wooden door with a painting on the wall next to it. When you
- click on this painting, you will see a jumbled picture. Click on the tiles in
- the picture to rotate them and move them around to form a picture of a knight
- riding a two-headed horse. When the painting is put back together, the small
- door will open, revealing the Fortune Teller's room.
-
- Problem:
- You solved the solar system puzzle in the Planetarium, but don't understand it.
-
- Hint:
- This riddle refers to the god Thor in the Gods and Religious Items room. Go to
- that room and click on the monolith next to Thor's chariot.
-
- Problem:
- Here's a list of possible locations of pots in these areas.
-
- Hint:
- Remember that these are possible locations. Each game is different; the pots'
- and lids' locations can change from game to game. Here are the possible
- locations of the pots and lids in these areas:
- *In the Sumerian bull by the lyre in the Gods and Religious Items Room.
- *In the Anansi Spider music box in the Myths and Legends Room.
- *In the Maori chest next to the snake in the Myths and Legends Room.
- *In the Janitor's Closet in the hall between the Myths and Legends Room and the
- Planetarium. *In the spaceship in the Planetarium.
-
- 8 ... Strange Inventions Room, Man's Inhumanity to Man Room, Puzzle Room
-
- Problem:
- For a small hint on the Alchemy Machine in the Strange Inventions Room.
-
- Hint:
- Click on the silver octagon shape on the machine, then click on the individual
- pieces to rotate and drag them into place. When all the tubes are connected
- to other tubes of the same color, a secret compartment will be revealed.
-
- Problem:
- Here's a detailed hint on where to place the pieces in the Alchemy Machine.
-
- Hint:
- One of the pieces has a blue wire that not only loops around the center, but
- has no rivets. Place this on the north position. One of the pieces has a
- green wire that has rivets on both ends and makes a ninety degree bend. Place
- this piece in the northwest position. One of the pieces has a pink wire that
- loops around the center wires and ends with both pink connectors side by side.
- This piece goes in the southeast position. One of the pieces has each wire
- looping back so that each color has 2 side by side pieces. This pieces goes in
- the southwest position. One piece has a green wire that goes straight through
- the center. Place this piece in the west position. The last piece has yellow
- neighboring pieces on the opposite side of blue neighboring pieces. These
- pieces goes in the south position.
-
- Problem:
- If you can't work the guillotine in the Man's Inhumanity to Man Room.
-
- Hint:
- You will not be able to release the guillotine until you have found Beth's
- body and read the final riddle.
-
- Problem:
- For help hanging the condemned man in the Man's Inhumanity to Man Room.
-
- Hint:
- The dials should be set to the number of inches that the man will fall. See
- the plaque for a clue on the number.
-
- Problem:
- For help with the door puzzle in the Puzzle Room.
- Here's a small hint on the pinball machine puzzle in the Puzzle Room.
-
- Hint:
- Number the spaces from left to right, one through nine. Then make a chart with
- one through three on the top, four to six in the middle and seven through
- nine on the bottom. Then, draw arrows that show the direction the balls move
- when you flip them. It is then easy to see how to flip them to get them in the
- right holes.
-
- Problem:
- Here's a big, detailed hint on the pinball machine puzzle in the Puzzle Room.
-
- Hint:
- To solve the puzzle, flip the balls in the following order. If the ball doesn't
- go in the target socket the first time you flip it, use the other flipper and
- it will. The order is: Flip the blue ball from space 4 to space 5. Flip the
- pink ball from space 7 to space 4. Flip the purple ball from space 8 to space
- 7. Flip the blue ball from space 5 to space 8. Flip the pink ball from space 4
- to space 5.
-
- Problem:
- The skeleton dial door in the Puzzle Room won't open!
-
- Hint:
- This door will open when all the skeleton dials in the museum are set to the
- right color. The dial in the Strange Beasts Room must be set to blue. The
- dial in the Subterranean World should be yellow. The skeleton dial near the
- werewolf should be red. The Viking Burial dial is blue. The dial in the Tombs
- and Curses room should be green. The Two-Headed God's dial is red.
-
- Problem:
- You cannot move the eye symbol on the wall in the stone room.
-
- Hint:
- You will not be able to move this symbol until you have released the guillotine
- in the Man's Inhumanity to Man Room.
-
- Problem:
- Here's a list of possible locations of pots in these areas.
-
-
- Hint:
- Remember that these are possible locations. Each game is different; the pots'
- and lids' locations can change from game to game. Here are the possible
- locations of the pots and lids in these areas: *In the Alchemy Machine in the
- Strange Inventions Room. *In the Gallows below the hanged man in the Man's
- Inhumanity to Man Room. *On the bridge in the Puzzle Room.
-
- 9 ... Map of Museum with possible Ixupi Locations
-
- Problem:
- You need a map of the museum.
-
- Hint:
- Go to the Mysteries of the Deep Room and click on Poseidon's globe. Click on
- the latitude and longitude settings to move them. The center should be set to
- 20 North and 75 West. The Isle of Bimini will rise from the floor and reveal a
- secret compartment. You will find a map and maybe a pot!
-
- Problem:
- Here's a list of the different types of Ixupi.
-
- Hint:
- There are ten types of Ixupi that you must trap:
- Ashes
- Crystal
- Electrical
- Fabric
- Metal
- Sand
- Tar
- Water
- Wax
- Wood
-
- Problem:
- Want to know what pots go with each Ixupi?
-
- Hint:
- Read the book "South American Pictographs" in the library. This book contains
- all the Ixupi pot symbols and their definitions.
-
- Problem:
- What are the possible locations of the ashes Ixupi?
-
- Hint:
- This entity will be found either in the fireplace in the museum office or in
- the ashes on the cremation platform in the funeral rites room.
-
- Problem:
- What are the possible locations of the crystal Ixupi?
-
- Hint:
- This entity is in the chandelier at the top of the stairs in the main entry
- hall or in the crystals from the crystal machine in the Mysteries of the Deep
- Room.
-
- Problem:
- What are the possible locations of the electrical Ixupi?
-
- Hint:
- This bad guy is in the light bulb in the Planetarium, the electric chair in
- Man's Inhumanity to Man Room, or in the Museum Power Plant.
-
- Problem:
- What are the possible locations of the fabric Ixupi?
-
- Hint:
- Look in the mummy's rags in the Tombs and Curses Room, the rags in the
- janitor's closet, or the burial cloths in the Funeral Rites Room.
-
- Problem:
- What are the possible locations of the metal Ixupi?
-
- Hint:
- This meanie can be found in the unicorn statue in the Strange Beasts room, the
- film canisters in the Projection Room, or in the armor in the Professor's
- Bedroom.
-
- Problem:
- What are the possible locations of the sand Ixupi?
-
- Hint:
- Look in the sand sculpture in the Mysteries of the Deep Room or the sand at
- the base of the cactus in the Amazing Plants Room.
-
- Problem:
- What are the possible locations of the tar Ixupi?
-
- Hint:
- This nasty fellow can be found in the tar pit in the Strange Beasts Room or in
- the tar pit in the Subterranean World.
-
- Problem:
- What are the possible locations of the water Ixupi?
-
- Hint:
- You will find the water Ixupi in the underground lake, the fountain in the
- main entry hall, or in the toilet in the janitor's closet.
-
- Problem:
- What are the possible locations of the wax Ixupi?
-
- Hint:
- This entity is in one of four places: the pile of 2x4's in the second floor
- secret passage, the wood slats taken off the crate in the Myths and Legends
- room, the Tahitian statue in the Gods and Religious Items room, or the
- partially uncrated statue in the workshop off the museum office.
-
- 10 ... Pots and Lids possible locations, Bodies and Ghosts locations
-
- Problem:
- Here's a list of all the possible locations for the pots and lids.
-
- Hint:
- Remember that these are possible locations. Each game is different; the pots'
- and lids' locations will change from game to game: *In the desk drawer in the
- Museum Office. *In the cupboard beneath the drawers in the Workshop. *In the
- cupboard in the Library. *In the hollow base of the statue at top of ladder in
- the Library. *In the transforming mask in the Main Entry Hall. *In the slide
- from the puzzle room to the Main Entry Hall. *In the giant eagle's nest in the
- Strange Beasts Room. *On the shelf with other pots in the Amazing Plants Room.
- *In Bimini Island in the Mysteries of the Deep Room. *On the ledge by the tar
- pit in the Subterranean World.
-
- Problem:
- Part II of the list of all the possible locations for the pots and lids.
-
- Hint:
- Remember that these are possible locations. Each game is different; the pots'
- and lids' locations will change from game to game:
- *Behind the stage curtain in the theater.
- *In the Egyptian sarcophagus in the Tombs and Curses Room.
- *In the drawer under the animal sarcophagus in the Funeral Rites Room.
- *In the Sumerian bull in the Gods and Religious Items Room.
- *Among the masks in the Shaman Room.
- *In the music box in the Myths and Legends Room.
- *In the Maori chest in the Myths and Legends Room.
- *In the Janitor's closet in the hall between the Werewolf Room & the
- Planetarium *In the UFO in the Planetarium. *In the alchemy machine in the
- Strange Inventions Room. *Under the gallows after hanging the man in the Man's
- Inhumanity to Man room. *On the bridge behind the wall of the Puzzle Room. *In
- the golden head in the Clock Tower.
-
- Problem:
- Looking for the body of the Professor?
-
- Hint:
- The body of the Professor is on the shore of the Underground Lake, right by
- the door from the Stonehenge stairs.
-
- Problem:
- Wondering where Merrick's body is?
-
- Hint:
- Merrick's body is in the wooden lion coffin in the Funeral Rites Room.
-
- Problem:
- How about Beth's corpse - where is it?
-
- Hint:
- Beth's body is hidden in the wall underneath the breaker box in the Museum
- Power Plant. You cannot discover Beth's body until you have trapped all the
- Ixupi except the electrical one.
-
- Problem:
- Where is the ghost of the Professor?
-
- Hint:
- that leads to the elevator to the office.
-
- Problem:
- Where is Merrick's ghost?
-
- Hint:
- Merrick's ghost is in a pot in the Fortune Teller's room.
-