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-
-
- NORMALITY (C) GREMLIN INTERACTIVE 1996
- ======================================
- Walkthru by BONeHeAD
-
- This is just a walkthru - it covers only what's crucial for the
- completion of the game. I also describe some stuff that I haven't
- found the use for just to help those of you who may want to
- explore further and write a complete solve or, ahem, "corrections"
- to my one.
-
-
- 1. YOUR ROOM
- ------------
-
- Pick up flyer near the door, read it. Look at the TV. Take the "I'm
- Fat" T-shirt from the drawer. Walk to the bed and pick up cushion, get
- remote control from under it. Now proceed to kitchen and take bird toy
- from the closet. Return to the room and use bird toy with remote in
- your inventory. This will shut your neighbor norm up.
-
- Return to the kitchen and pickup a jar of white paint in closet. Now
- use the kettle, then use coffee cup on it. Use jar of white paint on
- cup and pick it up.
-
- Take little box (on the stove) and go to bathroom. Take towel and shark
- poon. Return to the closet and use sharkpoon on washing machine, get
- rat into the box.
-
- Return to your room and pick up the scissors (near the bed). Look at your
- sofa, pick up strange gizmo and coins. Use Hi-Fi if you wanna (no real
- use for it).
-
- Use window twice. Talk to Dai (always talk to everyone about every possible
- topic, except when stated otherwise).
-
- After he gets you down just find the bus stop, use it and go to Plush-Rest
- factory.
-
- 2. PLUSH-REST
- -------------
-
- Wander around the factory. Notice the footprints near the 3rd dumpster.
- Move the oxy-acetilene torch to the container door. Pick up rusty cog
- near there too. Put on your T-shirt and enter the reception.
-
- Talk to the receptionist, mention your Tee, proceed ahead-right to the
- rest room. Use the sofa and pick up another gizmo. Use water machine
- and pick up a cup of water. Then use strange creature (coffeemaker)
- and pickup a cup of coffee. Talk to Twiddler and he takes you to the
- test department.
-
- After you finished talking look at the glass container, and at the air
- vent above it (hint-hint). Try to pick up the radio - you'll rip the
- receiver from it. Unplug the sender right above it too. Exit.
-
- Turn R and all the way to the diner. Open the door and talk to tester
- about strike and all stuff. Search the locker (all of then are marked
- "lockers" and only one is "locker", this is what you need) and get The
- Firestarter's Book and a costume book.
-
- Exit the diner and visit WC (just R). Use the air vent. Wander around
- the vent system to find a belt and another vent that goes down to
- Twiddler's office. Look down there and use the glass case - you got
- the debris.
-
- Go R thru the corridor, ask the guard why he won't let you in. Look R
- and pickup a battery. Go U the stairs and pick up manual, read it.
- Use sender on battery, then use receiver on bare wire of second bed,
- finally use battery and receiver together. Use debris on the bed - the
- second norm is asleep now.
-
- Go D and to the testing room. Find the way to the room with 3 grinders.
- Use the manual, use belt on extinguisher to fix the buttons, then use
- the extinguisher, then pick it up. Use control panel to turn off saw blades.
- Use the middle grinder. Tell the girl about Blue Pens and Dai and you'll
- receive a couple of orders - to play the tape of Brian Deluge over the TVN
- network and to paint waffle statue in MINT Mall yellow. Say "OK" to her.
-
- Before you leave Plush-Rest use extnguisher on yellow paint can.
-
- 3. MINT MALL
- ------------
-
- Enter map and visit MINT Mall. Talk to blindman with a dog and give him the
- costume book in exchange for matches.
-
- Go inside the Mall and proceed to toy shop on 2nd floor. Norm guard will
- take your extinguisher, but that's all right. Pick up a toy
- rat there (in the basket with "Give me a good home" sign). Also pick
- up fruit choppers from the wall, use them to cut off the large glider.
- Use choppers on glider. Pick up yappy puppy, then pick up small glider,
- then use them together. Do so 3 times and exit the shop.
-
- Pick up fruit choppers and go down to food mart. Talk to the troubled-
- looking salesperson and he'll turn off the light - just what you need.
- Use choppers on speaker up there. Also pick up some frozen food and
- wrap it in towel. Exit.
-
- Enter the Disco-La-La shop on 1st floor. Talk to Brian Deluge. Pick up
- Total Clap CD (central one among 9 CDs on the wall). Go to Brian's room
- and use speaker on stereo. Use CD on stereo - enter the puppies! Exit
- to the hall, approach waffle statue and use matches on Firestarter's
- book :).
-
- When you appear in the dark storage room use matches on crates.
-
- After leaving the Den go to container near the river and use oxy-acetilene
- torch on container door.
-
- 4. TVN
- ------
-
- Pick up turd on the TVN stairs. Use toy rat on guard, then use real rat
- on him. Enter the station.
-
- Go to the office and talk to secretary and the boss to obtain the
- studio security card.
-
- Go to administrator's room and use turd on computer engineer. Look at his
- shirt and then look at his ID badge.
-
- A, L, enter the 1st studio room using the security card on door. Insert
- cassette into VT2. Use computer - the password is engineer's second name
- as written on badge. Type PLAY VT2 and there you go.
-
- Inside the Heather's Den say you will go on.
-
- 5. ORDINARY OUTPOST
- -------------------
-
- In lobby talk to Norm and ask him the Research code. Enter it on the right
- keypad, use elevator.
-
- Talk to scientist, pick up scalpel and CDs (optional). Enter booth and use
- straps, then use scissors (or scalpel for that matter) on last strap to
- release the prisoner.
-
- Exit the booth, climb thru broken window onto platform. Pickup ladder and
- use winch to get the platform down. Go to Plush-Rest.
-
- Use ladder on container (the one with gas ballons inside). Use ladder to
- climb up the container. Use screwdriver to extract small cog from inside
- the old engine. Return to Ordinary Outpost.
-
- Go back up to Research. Pick up glass shard (left unused). Enter the broken
- window in corridor. Pickup dish cloth, use it on extinguisher. Use both
- cogs to fix the waste grinder and when it's up and running drop paint
- sample, glider and puppy inside it. Pick up a set of keys inside the
- shelve with ACID sign on it. Exit.
-
- Here you may use 2 keys to open the second door in the corridor and open
- the cupboard door in this room, but I haven't found any use for it. So
- go straight to scientist and talk to him about the patient. Pick up
- patient and use buttons near the metal tube. Hit the DOWN button, then
- the central red one. Get patient inside the capsule, hit red button
- again. Exit thru the elevator.
-
- Near the first column on the right in lobby locate a loose tile, walk
- on it, then approach reception Norm and talk to him about fountain. Look
- at empty reception area and you get a Procesing floor code. Enter it
- on left keypad.
-
- Talk to Processing floor guard, ask him for an another prisoner. When he
- gets out hit the big red button. Enter the door, look at the central
- Zoom Toob, look at panel left of it, look at Saul inside the Toob.
- Talk to Paul and say you got nothing to tell, then ask for another
- chance. He sentences you for a lifetime in Mood Filter.
-
- (If you talk to Paul without previously fixing the waste grinder and
- getting rid of evidence against you, he won't realise that you're not
- really a Norm and Sentence you for weeks of work as Pens staff. There
- you'll have to get rid of mini-cameras hidden all over the place, and
- then you should be able to free Saul, but finding those little bugs
- is a pain in the ass, especially the last one. Maybe this brings a
- new twist in the game - try it.)
-
- 6. CELLS
- --------
-
- There are 3 cells in the area you're in: 1st is where you can see Saul
- and a guard thru the door, 2nd is shut tight and 3rd is where you can
- see Saul and no guard near. There are those mind-sucking gizmos hidden
- inside benches in all of them - your goal is to find them all. Periodically
- you get sucked into orifice in the floor of your cell and then taken
- to next cell.
-
- Inside first cell use bench, when it breaks, pick up gizmo, splint
- and bracket. Then you go thru the Zoom Tube into next cell.
-
- Use bench, then use bracket to extract gizmo from the remains of bench.
- Take a plank that's left of bench. Pick up a piece of denim near the
- orifice. Prepare for a trip.
-
- In the third cell use bench, then use plank on bench. Use denim with
- gravy dip (under the Food Mat) to write a message to Saul. Pin it up on
- the splinter, then use splinter with the opposite cell door (where Saul
- is).
-
- While you're in the Zoom Toob look at the opposite tube - Saul has got
- a message for you.
-
- Now you appear in 1st cell again. It's useless to ask the guard to get
- you to the toilet, so just wait until you get to 3rd cell again. There
- open Food-Mat and use bracket with loose tap there.
-
- Pick up wet gizmo in the toilet (not in the urinals). Now just wait
- for another trip in Zoom Toobs.
-
- Talk to Heather and say that you will continue your explorations.
-
- 7. OLD POWER STATION
- --------------------
-
- After you appear on the street near your house enter the TV shop (it's
- now open). Look at the small telly, then ask shopkeeper about the remote.
- When he gets out to get it, go behind counter and pick up key, then use
- key on back door - the shopkeeper is trapped. Pick up carton box
- and you can now go thru the hatch in the ceiling of the shop.
-
- Pick up hammer there (behind the crate) and use it on wooden planks
- (left from the hatch). Enter the hole and approach the strange lights.
-
- Inside the station pick up short wire, long wire, teddy bear. Use short
- wire on circuitry board in the lower power box, then unscrew the light
- bulb and connect bulb pins and circuitry with long wire. Use teddy bear's
- eyes on slot in console near the turbine, then hit the button
- on same console. Hit the button above circuitry board too and approach
- the turbine...
-
- 8. DAI
- ------
-
- Pick up green rubber pipe there where a power station once standed.
- Now approach Norm truck near your house's door - Dai is inside.
- Connect air intake of the truck's cabin with air vent up there. Open
- truck's back door.
-
- 9. ROCKET
- ---------
-
- Exit the Den and visit MINT Mall again. Pick up matches near the door,
- then enter it and get planks, firecracker and a piece of rope.
-
- Return to Plush-Rest. Use one empty paint can on another (behind the
- container), use raft on river. Use gas and off you sail!
-
- 10. STADIUM
- -----------
-
- Read the newspaper found near the parking. Enter the tunnel. Turn 180
- and hit the switch there on the rear side of the entrance to turn
- off the lights. Go ahead now.
-
- Talk to your friends there about what you should do, then go down and
- pick up nightvision goggles. Return to the tunnel leading to stadium and
- go down the hatch.
-
- 11. SEWER
- ---------
-
- Go all the way ahead thru the tunnel, pick up brick, then use brick on
- hole in the wall just below one of the ceiling grates - you get
- batteries for your goggles. You may use them, but they die soon and
- not very useful.
-
- Use guitar on bars near to the grate where you are (if you look at
- those bars Kent says smth like "They're not very sturdy") - this
- makes a hole. Go thru it, turn R and and use guitar on suspicious
- wall ("Hollow as Paul's promises") - this opens you an exit to
- stage elevator. Now proceed ahead and once again to the R - there's
- another ceiling grate and a strange wall on the right of it. Smash
- the wall with guitar again and pick up metal brace. Ignore the
- crate for now.
-
- Now search the sewer for the blue "ACCESS" sign. Use brace on it -
- this opens a door just around the corner. Enter the Saul's secret
- lab.
-
- Remove the weird poster and climb inside (use hole). Pick up axe
- and exit. Return to the crate and pick the lock with the axe. Use
- crate to get the suit. Return to Saul's lab and use suit on microwave
- device (inside hole). Now go to "ACCESS" sign ang get the metal
- brace back. Return to elevator and use it on doors, then use doors...
-
- GAME SUCCESSFULLY OVER!
-
- Enjoy the finishing animation (I couldn't, "thanks" to the miracles of
- CD-rip :) ).
-
- =============================================================================
-
- Mucho thanx to Ady (ady@tbsa.com.au) and Heljar Grimstad (grimstad@sn.no)
- for hints'n'tips on this adventure!
-
- As usual kudos to my TRXNet buddies!
-
- =============================================================================
-
- Done by BONeHeAD // tRX
- (c) moral rights reserved
- 07-10.06.96
-
-