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- Mission Critical Walkthrough - by Jamei
-
- You begin the game in the Central Corridor on Deck Two of
- the USS Lexington. The only item you have is Captain's Note.
- Read it (You'll get VIS override code for Captain's stateroom).
- Go to the computer terminal down the hall and use it. Go
- through all of the text menu options you can (same with all the
- terminals). Open the Emergency Stores Cabinet above the
- computer terminal. Take Hull Patch Kit and open it. You'll get
- Molecular Glu, Gel-Foam Spray, a Patch and a sheet of
- instructions. Go to the Officer's Wardroom down the hall to the
- left. Go to the Bulkhead Viewscreen and use the Viewscreen
- controls. You will see Tran's recorded message for you and you
- will get a Plastic Card. Go to the Captain's Stateroom (A3X5
- override code). Use the Computer Terminal to hear the
- recorded message. Take the Crew Manifest from the desk.
- Read it, it will give you override codes for several staterooms
- on decks 2 and 3. Go down the hall to the other side if the deck
- 2. Before the end of the hall are two rooms on the left and right.
- Communication Center is to the right. You can't do anything
- there yet, except watch the distress singal video. On the left
- is a Secure Storage Room. Take EC2061, EC2010 and
- EC1999 modules, and take a Note from the box of EC2001
- modues. Exit and go down the hall to the staterooms. Enter the
- left corridor and face the doors. Put the Molecular Glue on the
- Patch. Enter the Olivar's stateroom (the right one - override
- code B29X). Spray the Gel-Foam Spray on the Hull Puncture.
- Put the Patch on the hull puncture. Exit the room, and enter
- Narang's stateroom to the left (override code TX11). There is
- nothing in it, so exit. Move to the center of the stateroom
- corridor and enter Dahl's room (on the right - override code
- DC22). You can't do anything there yet, so exit. You can go to
- your room (next to Dahl's) also, but there is nothing in it. Go to
- the elevator. When you enter it, put the Plastic Card in the Slot
- above the elevator controls. Use the elevator controls and go to
- Deck 3.
-
- Deck 3
-
- Go left to the staterooms. Enter Miuara's room (override code
- F111). Take the necklace hanging over the computer terminal.
- Take the Source Code from the desk and read it. Click on
- Computer Terminal and Program it with the Source Code. You
- will get the value of PI (3.141... - you will need that number
- later). Go to Falcon's room (override code L6EC). Open the
- desk drawer and look in. You will get Falcon's note. Read it, it
- will give you Pool's override code. Go to Quan's room
- (override code JU88). Take the Journal from the desk. Go to
- the Mess Hall at the other side of the Deck 3. Pull the Power
- and the Data Cables hanging from the VR system (You can use
- VR system first if you like). Remove the VR System CPU (on
- the right of the metal sphere). Open the VR System CPU and
- you will get the EC2001 module. Go to Deck 5. (You will
- never have to go to Deck 4).
-
- Deck 5
-
- You can't go left to the Central Computer Room yet. Go right.
- Read the note taped to the Medical Officer Console in Medlab.
- Go to the Science Lab. Open the FRT Storage Cabinet on the
- right. Take the Gaiger Counter and the Scanner. Go to Deck 6.
-
- Deck 6
-
- Pick up the Multitool from the floor in the Cargo Bay. Go to
- the Control Room. Open the Suit Locker and take the Vacuum
- Suit and the Vacuum Suit Helmet. Go to the Reactor Spaces.
-
- Reactor Spaces
-
- Descend down the ladder. Turn on the Geiger Counter. Go left
- - go down - go right - go down - go down - go left - go down -
- go right - go down.
-
- Engineering Level
-
- Enter the Engineering Room. Go toward the ladder. Open
- Equipment Storage Cabinet and take the Cutting Torch. Go up
- the ladder and into the 2nd Crawlway. Open the Manual
- Valve. Go back down the ladder to the Engineering Console.
- Use it and set the valves to let the flow go as needed. (Note, the
- flow does not need to go through the Ion Control Pool, and do
- it with the left tank). Go to Deck 6.
-
- Deck 6
-
- Go to the Control room. Disassemble the Cutting Torch with
- the Multitool. Attach the Oxygen Tank to the Vacuum Suit.
- Put on the Vacuum Suit, and put on the Vacuum Suit Helmet.
- Use Controls. Depressurize Shuttle Bay. Open Shuttle Bay
- Door. Depressurize Control Room. Open Control Room Door.
- Go into the Shuttle Bay, and out to the Outer Hull. Find your
- way to the TCS Dish. Open the Access Panel. Replace EC2001
- module, and EC2010 module. Close the Access Panel. Find
- your way back to the Control Room. Use Controls. Close the
- Control Room door. Pressurize the Control Room. Close the
- Shuttle Bay Door. Go to Deck 5.
-
-
- Deck 5
-
- Go into the wrecked corridor. Put the acetylene and the oxygen
- tanks back on the cutting torch. Ignite the cutting torch and cut
- the werckage with it. Go forward to the door. Open door -
- combination is 3141. Go to the Main Computer. Open the
- pannel. Press the second switch to the right. (Note - as soon as
- you press switch, you will see Tran's recorded message for you.
- You cannot play that message again. So save before you press
- the switch if you like.) Use the computer. Go through all the
- text menus. Go to The Bridge.
-
- The Bridge
-
- Use the Tactical Console. It will tell you that the Drones must
- be programmed with 180 code. Go to Deck 2.
-
- Deck 2
-
- Go to the last stateroom in the right corridor. Enter Poole's
- room (override code IH31). Take the ship model from the
- shelve above the desk. Disassemble the ship model with
- multitool. Go to Dahl's room. Turn on the device and look in it.
- Set it to Miracle Dark. Put the device on eyepiece of the safe.
- Open the safe. Take out the hypo, ampule, folder, cable and
- headset. Open the folder and read the documentation. Go to the
- Wardroom. Go toward the display case on the right wall. Put
- the key in the keyhole at the bottom of the display case. Take
- the ship model and disassemble it with the multitool. Read and
- Open the AntiMatter Bomb (Metal Cylinder you just got).
- Dissarm it by pressing the button on the left. Go to the
- Communication Center. Use the TCS control. Establish Relay
- Link. Click on TRB010 (Deneb Kaitos) and click on Establish
- Link. Follow the procedure with other targets. Relay Path is:
- Lexington > TRB010 > TRB291 > TRB695 > TRB333 > TRB905 > TRB408
- > TRB729 > TRB577 > TRB084 > TRB366 > TRB801 > EREBUS.
- When you reach Erebus go back to main menu. Transmit Over
- Link. Click on "Go Ahead" (I have not checked other text
- menu options). Choose text options asking that you continue
- the mission. Request all the information you can get. When you
- are done, go to Establish a new link. Establish a link with
- Jericho this time. Enter Code: "Jacob's Ladder". (Now you can
- go to the Shuttle Bay and Home the Lander, but don't do it
- yet). Go the Weapons Bay.
-
- Weapons Bay
-
- Go to the one of the Weapons Controls (Drone Loaders). Use
- it. Select a drone and program it with 180. Load and activate it.
- Repeat the procedure with the other two drones that are
- controled from that console. When you go back to the elevaltor
- it should tell you that the drones controled from the other two
- consoles have also been programmed. But if it doesn't, go and
- program all the remaining drones yourself. Go back to the
- Bridge.
-
- The Bridge
-
- Put the ampule into the hypo. Use the hypo on youself. Attach
- the cable to the headset. Put on the headset. Attach the cable to
- the tactical console. Use the tactical console. Now you will
- enter the combat simulator. You will have to complete 8
- training combats. I will leave that to you, to decide how to do it
- (because you can let the computer do it). When you complete
- the training, you can stay by the tactical console for a while
- and by pressing "Z" (letting the time pass) UN ships will arrive
- and you can fight them. When you had enough or when you
- decide to move on go the Shuttle Bay.
-
- The Shuttle Bay
-
- Use Controls. Depressurize Shuttle Bay and Open Shuttle Bay
- Door. Activate Homing Beacon. When the Lander docks Close
- Shuttle Bay Door and Pressurize it. Opent the control room
- door. Go into the bay and into the lander. Take the gas
- cartridge, wire spool, seismic probe and the probe launcher
- from the Storage Cabinets. Put them all together. Go further on
- into the lander. Take the Oxygen Tanks. Go back into the
- control room. Attach the oxygen tank to the suit. Put the suit
- and the helmet on. Reassemble the cutting torch with the
- second oxygene tank and the acetylene tank. Use the controls.
- Depressurize both rooms and open both doors. Go into the bay
- and into the lander. Use the control console and you will take
- off.
-
- Planet Surface
-
- Pick up the metal pieces from the crash as soon as you exit the
- lander. Go forward. Go right when you will first have the
- option of choosing directions. Go forwad until you can't move
- on anymore. Melt the ice with the cutting torch. Put the anti-
- matter bomb in the hole. Open the bomb and program it to
- about 15 minutes. Activate it and go back as fast as you can.
- When you reach the lander if the bomb still hasn't exploded, hit
- "Z" until it does. The explosion opened the entrance to the
- tunnel. Go into the tunnel. Shoot the probe at the bridge.
- Traverse on to the bridge. Go to the prysm with the basin. Pick
- out the Blue and and Yellow rods. Go to the prysms with the
- slots for them. Put them in and take the square and the triangle.
- Go back to the basin and put the triangle and square in the two
- slots. Use the cutting torch on both. Go to the prysm with the
- octagon object. Take the octagon object, go back to the basin,
- and put the object in it. Put the metal pieces into the basin too.
-
- Earth
-
- Use the cutting torch on the wreckage to the right. Get the bar
- you just cut off. Use the bar on the door. Go through the door.
- Take the disk. Turn on both switches (Note: the lower switch
- does not stay turned on long). Go to the rail and put the disk on
- it. Sit on the dis (If nothing happens, go back to the switches,
- and turn the lower one on again, and go back to the disk and sit
- on it). Go inside the tank. Actiavate the power switch on the
- right. Move back left and use the screen. Shoot the cannon, exit
- the tank, and go through the hole in the wall. Go the directions
- that the robots are going. (or simply go through the tunnels
- until you reach the platform). Both ways on the platform will
- take you to the same place, so it doesn't matter which one you
- take. Take the Goblet and drink from it. Take the key and use
- it on the door. Talk to the Life Forms. They will give you the
- test. Help the Jiffys find the door - go to time 00:08 - Talk to
- the Jiffys (They will tell you the location and the time when the
- door appeared and that they missed it) - go to time 00:06 - talk
- to the Jiffys and tell them where the door will appear - Go to
- time 00:07 and tell them same thing - go to time 00:08 and you
- will pass the test. Talk to the Life Forms again.
-
- Back on Lexington
-
- The MedLab
-
- When you are finished talking to Tran take the remote
- controller from the autodoc. Use the remote controller and
- enter code 0911.
-
- The Bridge
-
- After conversation with the captain you will fight the battle that
- started the whole adventure.
-
- That's all folks. THE END. When you start watching the last
- cinematics, you will start saying "What? Is that All?". Well, at
- least I did. Too bad, such an excellent game and it is just too
- short!
-
- If you have any questions, email me at:
- ivanr@vukovar.unm.edu
-
-
-