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- The Semi-Official Walkthrough of Gabriel Knight 2: The Beast Within
- worked out by Dave Melanson, with the help of far too much Dr. Pepper.
-
- 1.> Walk over to the desk; Click on the newspaper to read it. Click on it
- again in inventory to make out some words. Take the car keys from the hook
- on the wall. Open the duffle bag. Pick up the letters, wallet, and dagger
- that are in it. Click on the note on the wall to read it. Read the two
- letters that are in your inventory. Click on the stationary on the desk to
- write a letter to Grace; it should now show up in your inventory. Leave the
- farmhouse interior. Go right till you're at the edge of the forst, then
- Click right on the tree line to investigate the scene a bit; you should find
- a flattened patch of ground. Pick up the hairs from that spot. Check the
- muddy area by the water trough (the log-like thing) to find a paw print;
- examine it. Go into the barn (to the left of the car) Click on the cement.
- Go back to the muddy area and use the cement on it to make a cast of the paw
- print. Go back over to the muddy spot and take the cast. Click the car keys
- on the car to drive off. Select Thalkirchen from the Munich map. Click on
- the zoo sign that talks about wolves. Click on the wolves to try to call
- them. Go talk to the zoo worker; you'll learn about missing zoo wolves.
- Make sure you ask him everything possible; the conversation automatically
- ends when you've asked everything you need to know. Go left.
- Talk to Klingmann. Ask him about "Himself," twice, then "Research," then
- "missing wolves," then "How long have the wolves been missing?" Go through
- all dialogue choices; eventually he will say "Thomas," which is what you
- need him to say. Return to the farm after you do. Once inside, go to
- the tape recorder controls. Click on the tape labelled "Klingmann," then
- click on the Load A button. Click on any blank tape, then click on the
- Load B button. Click on the "splice" button. On the splice control screen,
- pick words from the dialogue (Klingmann's voice, not your own!) until the
- splice buffer says "Thomas? Herr Doktor Klingmann here. Show our wolves to
- Mr. Knight." Click on the transfer button, then exit the tape recorder. Go
- back to the zoo. Check Klingmann's coat. You'll find a receipt in an inside
- pocket; take it. Now take the tape labelled "Klingmann Splice Tape" from
- your inventory and click it on the walkie-talkie. Now go to the wolf Kennels
- to meet Thomas again. Click on Margarite (one of the wolves) to check her
- tag. Click on her again; you'll pet her and get a few hairs. Now leave the
- zoo and head back to the farm. Look at the receipt in Inventory. Turn it
- over in inventory (click when cursor becomes an arrow to do this).
- Click on the words to try to read them. They're backwards, so click the
- receipt on the mirror to read it. Now go to Marienplatz in central Munich,
- click left, then on the spot in the middle (green lighting), then click on
- the open office doors. Talk to Ubergrau; pick every dialogue choice.
- Go to the University. Click the wolf hair from the farm on Michael.
- Then click the wolf hair from the zoo on Michael. Then give him the paw
- print cast. Try to exit the room, and you'll get an evidence report.
- Go to Marienplatz again, click right. You'll walk all the way to the corner.
- Click around the corner to go onto Dienerstrasse. Click on the right side
- of the street to find the post office building. Click the "Gabriel-to-Grace
- envelope #1" on the Post Office Doors. Now go up one block from the post
- office and click on the doors of the building on the right (the hunt club).
- Talk to Xavier, and tell him you're an avid hunter. Now go to Ubergrau's
- office again. Go in, and ask him for the family papers. He'll say it'll
- take a while to find 'em, so you've got to kill some time. Go back to the
- main street and click "down" on the concrete wall to go to the subway.
- Choose the place with the police station (P...whatever. Upper right corner
- of the map, should be in yellow). After the desk guy tells you (in German)
- to go take a hike, go back to Ubergrau's office; he'll have the papers ready
- for you. Now go BACK to the hunt club. Tell Xavier you're from
- a prominent German family, then take the family papers from inventory and
- click them on Xavier. That ends Chapter 1...watch the movie. Now we go to
- Grace.
-
- 2.> Click "down," then on the door. Exit to main hall. Talk to Gerde about
- Gabriel and research several times. Actually, go through all choices. Go
- outside (the gray doors), then take the path down the left. Go right, and
- click on the Gasthof (building farthest right). Talk to Werner Huber (the
- bartender) about the case. Go through all dialogue choices. Exit the
- Gasthof and walk over to the building with the blue doors. Click on the left
- blue door (the one that ISN'T raised up on steps). Click on the window (the
- center portion) You'll meet Herr Habermas. Use each dialogue choice.
- Go back to Schloss Ritter, and back to Gabriel's bedroom. Check the
- fireplace. Click on the tools on the fireplace to get a close-up, then click
- again to get a screwdriver. Examine the bare patch on the fireplace. Click
- the screwdriver on the rivet in the bare patch. Open the closet. Click on
- the opening to go through the secret passageway. Click on the right side of
- the hallway to find Gerde's room. Look in the closet you just came out of.
- Take the library key (hanging at top of the closet) Go back to Gabriel's
- bedroom. Click the library key on the locked door. Click on the occult
- bookshelf (2nd column from left) Discover that Grace is a bitch in the
- following fight. Read the warning letter to Ludwig that just showed up in
- your inventory (it was in the werewolf book) Read the werewolf lore book
- (there are several pages, and it's really quite interesting). Check
- the shelf on the far right for Christian Ritter's journal. Read it in
- inventory. Click the cursor when it reads "exit" over the desk. Click
- Professor Barclay's card on the phone on the desk. Check the biography shelf
- (leftmost column of books). Go back to town square, and back into the
- Gasthof. Talk to Werner again, this time about Ludwig. Go to the Rathaus
- Courtyard. Click on the closed window of town hall again. Go through all
- dialogue options. You'll wind up in the dungeon (no, you WANTED to be there.
- Really.) Examine the dungeon window. Click on the church in the window
- close-up. Exit to the Courtyard. Click on the closed window again. Run
- through all dialogue choices again; he should give you a note. Go to St.
- Georg's Church. (click left from the entrance to the square and up those
- steps to the door) Give the Mayor's note to the priest (he's the guy you
- wind up standing next to). Go to the Courtyard again. Click on the closed
- window AGAIN. Pick the dialogue choice "Church Records." Go to Schloss
- Ritter. Go to the library, sit at the desk, and click on the typewriter on
- the desk in the library. Go to the main hall. Click the new package (no
- address on it) on Gerde. Boy, Grace IS a bitch! Go to the village. Walk up
- to the post office (it's on the right side of the screen, "north" of the
- Gasthof) Click the addressed package on the postmistress to mail it. Click
- your wallet on the postmistress to pay for postage (hey, it's just like real
- life!) That will end Chapter 2...including a visit from some very strange
- Americans, and back to Gabriel we go...
-
- 3.> Read the newspaper. Check Von Glower's card in inventory-click on it to
- get his address. Go to Ubergrau's office. He'll give you Gracie's package.
- Open the package in inventory to read the letter. Talk to Ubergrau, and ask
- him about Ludwig II a couple times. Then go back to Marienplatz (where you
- always first show up-by the subway terminal). On the right side of the
- screen, your cursor should become a dagger over a little shop. Click there
- to go to a closeup, then click on the door to go in. Click on the thing on
- the left side of the counter; it's a cuckoo clock. Click Gabe's wallet on
- the shopkeeper to buy it. Now go back to the street and all the way to the
- corner on the right again. Go around the corner, then "up" one screen (to
- the area of the hunt club). Note the crowd (should be just about dead
- center screen). Click on the crowd to go near it. Click on the guy in the
- black suit a couple times to try to get his attention. He ignores you, so
- do what any good P.I. does; click the evidence report on the TV newswoman on
- the left (when the police don't listen, talk to the press!) Then go into the
- hunt club. Talk to Xavier. Go through all dialogue choices. Go through
- the door on the left, then through the door on the right side of the room.
- Click the woodpecker clock on the plant in the hall. Now QUICKLY go back to
- Xavier's desk. Wait; the clock will go off, and Xavier will take off.
- Click on his desk, then click on the drawer, then click on the keys. Go
- back to that hall with the plant. Click the keys on the door on the left
- side of the hall. Click on the plant to get the clock back, then click the
- clock on the plant again. Go back to Xavier's desk quickly again. Once
- again, he goes off. Click on his desk, click on the drawer, and click the
- keys on the drawer to put them back. Now go back to the room with the plant.
- Click on the plant to get the clock again (you don't HAVE to, but it might
- not be a bad idea). Now click on that door on the left side of the hall to
- go down to the basement. Sweep the cursor over to the left; when it turns
- to a dagger, click. Examine the photos in the closeup. Now exit that, and
- click over by the animal heads on the wall. Sweep the cursor over the
- table...when you pass over the little black book, it should become a dagger.
- Click on it to take the book. Click on it in the closeup to read it. Exit
- the closeup and von Zell will catch you and drag you back upstairs. Talk to
- him and find out he's a COMPLETE asshole. Ask about all sorts of topics, but
- be aware that the LAST question you should ask him will mention "trophies."
- After that, he gets up in disgust. Leave the hunt club and go to
- von Glower's house. Talk to von Glower and ask him EVERYTHING. This guy is,
- bad guy or not, cool in my book. If you want, check the mask on the wall
- for an extra point. Leave the house. Go to the police station. Talk to
- Leber. Go through all dialogue choices. Now check the map on the wall.
- Click on the closeup. Then click on the little piece of white paper on the
- top right corner of the map. Click your notebook on it to copy the phone
- number. Go back to the Huber farm. Use the number you just copied
- (Grossberg's) on the phone (on the table on the right side of the screen).
- Click on the stationary to write to Grace. Go to Ubergrau's office. Talk
- to Ubergrau, and ask about Missing Persons. Then go to the post office, and
- click "Gabriel-to-Grace #2" on the post office door to mail it. Go to the
- hunt club. Go into the meeting room. Click on Preiss to talk to him. Go
- through all dialogue choices (the others will arrive when you exhaust all
- possibilities...Preiss is pretty cool, all things considered). Go over to
- the two guys by the bar. Go through all discussion choices; not von Aigner
- lies about not knowing Grossberg. You should get invited to the hunt
- eventually. Now go over to von Zell and Klingmann and pick the choice to
- ask for a magazine. In inventory, click the tape recorder on the magazine.
- Then click the magazine (with bulge) on either von Zell or Klingmann to put
- it back. That ends Chapter 3...the ending movie is cool, as is the start
- movie for Chapter 4...and BACK to Grace we go again!
-
- 4.> Go to the library. Click on the leftmost shelf again. Go to the town
- square. Click on the post office, ring the buzzer. Read the letter you get.
- Go to the Gasthof. Talk to the Smiths, and go through all dialogue choices.
- Go into the church. Click on the back wall, then sweep the cursor for when
- it's a dagger near the back. Click there to go to the crypt. Click on
- Gerde twice. Yes, Grace, you ARE an idiot. Go back to Schloss Ritter and
- go into the secret passageway. Click on the back area (the dark section).
- Click on the roses on the right to pick some. Go back to the crypt & click
- the roses on Gerde, so the two of you make up (how nice). Now go back to
- Schloss Ritter's exterior (don't go in). Click the car keys on the car.
- Go to Neuschwanstein. Click on castle. You'll take a tour of the place.
- In each room, click on absolutely everything you can (except the guards,
- which brings no real result), and whenever you see the "tour tape" button
- appear in the lower left corner, click on it. (This button also appears as
- you walk into each new room). Click on the door to go to the bedroom.
- Repeat procedure. Click on door on right to go to chapel. Repeat procedure.
- Exit chapel (should be back in bedroom), click on door on left to go to
- living room. Repeat procedure. Click on "exit" cursor going down and to the
- right. Repeat procedure w/other part of living room. Click on door to left
- to go to grotto. Repeat procedure. Click on "up" exit sign (door in back
- wall) to enter Study. Repeat procedure. Click on black section of back wall
- to exit to Singer's Hall. Repeat procedure (especially note wolf paintings),
- exit "down," repeat procedure, click on door in back wall. Exit "down"
- from castle view, and choose Herrencheimsee on the map. Talk to the woman
- at the counter; pick all topics. In the entry hall, click on the letters
- on the left wall & read them all by clicking on each individually. Exit
- closeup, exit "up," then exit left from closeup of desk. Click on absolutely
- everything available, including everything in display cases (you don't have
- to click on EVERY pin, just one, in that case). Be sure to read diary
- entries on the wall. Then exit down, and exit right. Once again, click on
- absolutely everything available for viewing, including Ludwig's demise,
- detailed on the wall. Exit back to left & down, then click on the lady at
- the counter. She's a bitch, but ask her about all topics (you might have to
- go twice). Go to Schloss Ritter. Go to the library. Read the Ludwig
- biography in inventory. Make sure you read ALL pages. Use Barclay's card
- on the phone on the desk to call him. Use Dallmeier's number on the phone
- to call him. Now exit the house and go to Starnberger See (the cross).
- Click left to walk all the way to the railing. Click on the railing.
- Dallmeier should show up in the closeup view. Ask him everything. Now exit
- closeup, click right to exit the Berg, and go to Bayureth (north part of map)
- You'll wind up in the display room start. Click on absolutely everything
- in the room. Click on the left door. Click on absolutely everything you
- can, including all items in closeups. Click on left door. Click on
- everything in room #3. Click on "up" door. Click on everything you can
- (hey, Grace is doing RESEARCH, right?) Now exit through left door, then exit
- "down." Talk to Georg. Ask him everything. Go to Schloss Ritter. Talk
- to Gerde. Go to the library. Sit down at the desk & click on the
- typewriter. Use the Ludwig biography on the phone. Use Chaphill's number
- on the phone. Go to the Gasthof. Talk to the bartender, ask about The
- Smiths. Talk to the Smiths. Go to town square. Mail the letter at the
- post office (click on buzzer, click letter to Gabriel (#3) on the postlady,
- then click wallet on her to pay postage). Go left and click on bushes
- to front and right of church. Click on flowers once to get closeup, then
- again to pick one. Exit and go back to the car. Drive back to Starnberger
- See, walk left. Click on railing to get closeup, click on water to get
- water closeup, click lily on water. Go back to Schloss Ritter and go in.
- Go back to Town Square. Go to post office, click on buzzer to get fax.
- Read fax in inventory; read ALL pages! Now go back to the Wagner Museum.
- Click faxed diary on Georg. This ends Chapter 4, and it's back to Gabriel
- we go AGAIN...
-
- 5.> After that...well, interesting, opening movie, time for some work. Go
- to Marienplatz, and click left. Click on the wurst vendor for a closeup.
- Click on the white sausage in the display case, then click your wallet on
- the vendor. Go to the hunt club. Click on one of the chairs on the left,
- then on the magazine to get your tape recorder back. Go to Ubergrau's
- office. Read the new letter from Grace that shows up in your inventory.
- Talk to Ubergrau, and ask him about missing persons. Click the von Zell
- tape on Ubergrau. Go to Leber's office. Talk to Leber, and go through
- all dialogue choices. Click the von Zell tape on him. Click on the pile
- of papers the guy just dropped, then on the ledger in the closeup.
- Now go to Buchenau (left and bottom of city map, should now be lit). Knock
- on door. Go to Ubergrau's office. Ask him about cash, then go back to
- Dorn's Kennel (Buchenau). Knock on the door, hand him the cash. Talk to
- him, ask about all topics. Click on the "down" exit, and click on the last
- cage on the right. Click on the straw in the lower right portion of the cage
- view. Use the wurst on the tiger. Now click on the tags that are where you
- just checked in the straw. Go to the hunt club. Go out to the hallway.
- Knock on the second door from the front on the left side of the hall. Talk
- to von Aigner. Go through all dialogue topics. Click on 3rd door from front
- on right side of the hall. Open the wardrobe thing, and click on the rope
- (black rope). Click on the "down" exit, then click on the window. In the
- window closeup, sweep the cursor until the cursor actually reads "down."
- Click then to look down. Click on the ledge. Click the rope on the ledge.
- Click the left pointing arrow to go to the middle window. Click on the
- window to go into von Zell's room. Take the "right" exit, click on the
- appointment book. See that piece of paper behind the regular pages on the
- right? Click on it. Click on the letter in the closeup. Go into the
- bathroom (the open passage on the right). Click on the bathroom rug for a
- closeup, then click on the edge of the footprint on the upper left side of
- the rug, then click on the revealed footprint. Exit the bathroom, click on
- the "left" exit (not the door) and click on the window to exit. Click right,
- then click on the rightmost window to go back in. Exit back to the hall,
- then choose the "down" exit to go to the Great Room. Open the wardrobe thing
- and get the lantern. Talk to Hennemann. Run through all dialogue choices.
- Go back upstairs and click on the door closest to the botton of the screen
- on the left to go into Klingmann's room. Click the wolf tags on him. Go
- back downstairs, click on the fireplace. Click on the matchbook you see on
- the fireplace mantle. Exit the building (through the door) and click on the
- stable. Click on the tool rack on the right, click on the shears in the
- closeup. Exit the closeup and the stable. Exit right. Click on the bare
- patch of ground on the right. Click on the paw print. Exit closeup and go
- right again. Go down two screens. Examine the muddy patch. Click on the
- mud, then on the paw print. Click the shears on the hedges on the right.
- Once in the cave, click on the little entrance on the back wall on the left,
- down the bottom. Note the...er...interesting sounds? Click on the pit (to
- your right) to ALMOST fall in. Now click the matches on the lantern, and
- be prepared for some pretty sickening video footage. Click two north, then
- two west to get back to the lodge. Go in and go upstairs to the hallway.
- Click on the door closest to the bottom on the right to tell Von Glower
- what's happened. After a long video sequence, you wind up in the screen
- just north of the lair. Save your game IMMEDIATELY; it's really easy to
- get killed if you wait too long here. Wait for the werewolf to show up
- (why does that NOT sound too good?) When it does, click the Ritter Talisman
- on it. It should back off. If it backs off to the south (you'll see it
- leaving), wait, and it'll be back. Repeat the talisman click until you
- do NOT see it leave to the south. Don't hesitate too long on clicking that
- talisman, by the way, or you're meat. As soon as the wolf backs off (and
- not to the south), go north. The werewolf should be there, on the east exit
- to the screen. Click the talisman on it again. Go right (follow it). It
- should be on the east exit of THIS screen. Click the talisman on it again.
- Then go east. It should be at the south exit of the screen. Click the
- talisman on it again. Go south. It should be at the west exit of the
- screen. Click the talisman on it again. Go west. It should be at the
- south exit of the screen. Click the talisman on it again. Then go south
- to the ravine area, where it's cornered, and will attack you. Then von
- Glower shows up and throws you the gun. Immediately click the gun on the
- wolf (wait too long and you're toast). This will end Chapter 5, and through
- that ending movie and the beginning of Chapter 6 movie, you'll realize
- some things. One, the werewolf was indeed von Zell. Two, you've been bitten
- by a werewolf and are now becoming one. Three, von Glower plugged his ears
- on the hunt for a reason...he is ALSO a werewolf. In fact, HE is The Black
- Wolf...and now Gabe and Grace are in the final chapter. (No, you can't
- shoot HIM in the ravine. I already tried) Hoo boy...
-
- 6.> Here we go, with the most difficult chapter. Why Sierra INSISTS on
- this type of "reflexes from hell" segment is beyond me, but hey, what do
- I know, right? Anyway, exit "down," then click on Gabriel. Go to the
- town square (you WERE in the dungeon). Go to the post office and click on
- the buzzer. Read the letter from von Glower you get. Go to the Gasthof.
- Get the roll from the basket on Mrs. Smith's table. Talk to Mrs. Smith;
- select all topics. Go to the Schloss Ritter bedroom. Click on the sheets
- at the end of the bed. Go back to the dungeon. Use the roll on the
- pigeon on the window. Then use the pillowcase on the pigeon. Go to
- Altotting (it's on the Germany map). Click on the church, then click on
- the display case on the wall center screen. Click on the sign and the
- limbs in the case. Exit closeup & go left around hallway. Enter door.
- Click your wallet on the basket with the water on the table. Go to
- the Neuschwanstein (i.e. the castle) living room. Click down;
- Grace should see a scene with a child. Walk back to the section where the
- child just tried to sit, wait till guard is gone, then click on chair.
- Click bottle of water on the chair. Exit to up & left into bedroom. Sweep
- cursor across bottom of wall to right of living room door. Go to the grotto.
- Wait here until the guard goes to the study (click on guard MAY speed it up)
- Sweep cursor along left wall of grotto-when it becomes a dagger, click. Go
- to singer's hall. Exit down and right. Click pigeon on doorway to left.
- Go back to portion of singer's hall where wolf panels are visible, then click
- on the yellow portion of the middle panel on the right wall (a square
- portrait...the portion you want is just above the floor line) where the
- cursor becomes a dagger. Now exit the castle and go to St. Georg's church.
- Go into the crypt area. Click on the lower area of Wolfgang's coffin, then
- on the lid, then on the silver heart. Go back to Schloss Ritter. Talk
- to Gerde and ask her about the Silver Heart. Go back to St. Georg's. Once
- again, go to the crypt, and get to the silver heart closeup. Click on the
- silver heart to take it. Now go back to Altotting, and go into the priest's
- office. Talk to him. Then use the silver heart on him. You'll wind up in
- a shrine. Note the display case on the right side of the room, and the
- doorway on the right side of the room. Click the silver heart on the basket
- on the right side of the altar. The wind will start to howl. Click on the
- doors on the right to open them and blow out the candles. Click on the
- chair to the right of the display case. Click on the left urn on the bottom
- shelf to get Ludwig's diagram. You automatically return to see Georg, and
- give him the opera. Two months pass...(I had to split this chapter up; it's
- just too damn complicated otherwise!)
-
- 7.> Click on the table to get a program. Click on the opera poster. Exit
- "down", then right, then go to the door at the end of the hall to go into the
- office. Click on the bulletin board. Pick up the seating chart. Exit
- bulletin board closeup, click on table. Pick up opera glasses, then to-do-
- list. Read to-do list. Talk to Gabriel (yeah, that's him on the couch). Go
- out of the room, "down," and into the auditorium (the open doors). Go talk
- to Georg. Then talk to the chandelier guys (they're up on the left, WAAAAY
- up there. Click on one of 'em to talk to them). Look at Wagner's theater
- diagram in inventory. Click on the "X." Look at the seating chart. Click
- the box where the "X" was, or the "Mittelloge." Go out of the auditorium,
- left, up the stairs, and click on the double doors to enter the Mittelloge.
- Now exit back out to the upper level hallway. Go right, then go to the door
- at the back of the hall. Look out the small window (click twice). Turn the
- spotlight on by first clicking on it, then clicking on the switch. Click on
- the bottom handle of the spotlight in the closeup, then move the cursor
- around until the light is directly over the Mittelloge. Click to set it in
- place. Go back to the foyer. Use the seating chart on the usher. Exit
- right, go through the door on the left through which you can see a little
- set of stairs, then through the door at the back of the hall. Click on the
- rope section on the back wall (where the cursor is a dagger.) Sweep cursor
- to the right until it becomes a dagger again in the closeup-click twice to
- get rope. Note the "oops" comment from Grace. Now go down the stairs on
- the right to wind up in the basement. Go right, then click on the panel on
- the north wall. Click on the keys in the closeup. Now go left, then down.
- Click on the left door to find the prop room. Go left, and click on the
- sign on the left pile o'stuff. Exit the closeup, go through the door, then
- click the basement keys on the door to lock it. Go right, right, right,
- down, down to enter the furnace room (this WILL be handy later, folks).
- Open the furnce door. Click on the coal in the bin on the right to shovel
- some in. Click on the furnace controls (below the door), then on the
- "Automatisch" button, then on the handle, and turn the handle all the way
- to the right (to "hoch," or "hot"). Exit closeup view, go left through
- the door, then right into the foyer. Go right, then to the door at the end
- of the hall. Click on Gabriel. After a fairly long vid sequence in which
- we see that Gabe is REALLY starting to lose it, you'll be back in the
- foyer. Go right, then through the end-of-hall door (back in office). Click
- on the fancy dress to get dressed (hey, she's not bad...) Now go back to
- the spotlight room (up the stairs, to the right, door at end of hall). Click
- on little window, then click opera glasses on Mittelloge. Go to upstairs
- central hallway, click on Mittelloge doors. Click rope on handles. Click
- on door for closeup again, then click Privat sign on handles. Grace goes
- bye-bye, and Gabe takes over back in the prop room...
-
- 8.> Go left, then click on the chest standing on its side to move it. Use
- the Ritter dagger to remove the vent cover (bet you were wondering WHEN you
- would have to use that, weren't you?) Click on the open vent to climb
- through. Go north, north, then west to wind up backstage. Click on the rope
- section of the back wall. There's a black roll of tape on the right side of
- the closeup (a bit tough to see, maybe). Click on it twice to take it.
- Note...Gabriel does the same thing. "Oops." Cute. Now exit the closeup
- and go through the right door into the dressing room. Click on the clothes
- rack on the left. Click the minstrel costume in inventory on Gabriel.
- Click on dressing table. Click on powder (on left). Click on dressing table
- again. Click powder on mirror on left. Exit closeup, and click on changing
- screen on left to hide behind it. After Englehart enters, click the tape on
- him to tie him up. Watch the entire "transformation" movie. Uh-oh. Now
- you're a wolf. In the basement. And so is Von Glower. Save your game.
- NOW. I repeat. NOW. The problem with this section is that it shifts to
- a first-person...well, first-canine view. Your mission is to trap von
- Glower, which you must do by closing the right doors. You can't open a
- closed door (you're a wolf, remember?) but you can close an open one by
- clicking on the latch on the lower part of the door (sweep cursor across
- open door bottom; when it's a dagger, click!) Von Glower will attempt to
- avoid you-all he wants to do is escape. You've got to corner him. So read
- the next section CAREFULLY BEFORE YOU TRY IT! "Turn left 2" or "turn right
- 2" effectively means doing a 180 degree turn.
-
- 9.> Turn right. Go forward 2. Turn left 2, and close the door. Turn right,
- go forward. Turn left 2, close the door. Turn right 2, forward 2. Turn
- left 2, close door. Turn right, go forward. Turn left, close the door.
- Turn right, forward once. Turn left, go forward once. Turn left, go
- forward once. Turn left 2, close door. Turn left, close door. Turn left,
- go forward 1, turn left 2, close door. Turn left, go forward 1. Turn right,
- go forward 1, close the door in front of you. Turn left, go forward 1,
- turn right, go forward one. Turn right, go forward 3. Turn right, go
- forward 2. STOP. SAVE YOUR GAME HERE, because you CANNOT save in the next
- scene, and you REALLY don't want to have to do that all again. Now read this
- closely...
-
- 10.> Go forward 1 into the furnace room. After the little scene, click on
- Grace. Then click on the furnace door (Grace opens the door). Then click
- on Gabriel again (the gray wolf) to give him control back. As soon as you
- have control as Gabriel again, LINE UP YOUR CURSOR WITH THE LEFT EDGE OF THE
- COAL BIN (to the right of the furnace), AND ABOUT MIDWAY UP VERTICALLY. Wait
- for Von Glower to leap. When he starts the leap, he'll move in relative slow
- motion. THE INSTANT HE CROSSES THE POINT OF YOUR CURSOR, CLICK ON HIM! If
- you time it wrong, you miss and wind up getting shot by Leber...and von
- Glower escapes. If you timed it exactly right, von Glower gets shoved into
- the furnace, Grace slams the door, Gabe escapes, von Glower dies in the
- flames, and the game goes to the endgame movie. GAME OVER, MAN! (Warning:
- the timing on that last sequence is ridiculous. Took me nine tries to figure
- out what the proper time to hit the bastard in midair was!)
-
-