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- "Druid: Daemons Of The Mind" walkthrough by Darksheer
- -----------------------------------------------------
- Well, I guess who needs step-by-step walkthrough so I just
- will cover here some essentials. You should stick to some
- rules not to miss something important - they are:
- 1) Every person you meet is either a meat for your battleaxe
- or a person to interact (i.e. talk, use something on him etc)
- 2) Look for all orange cursor spots in game - some of them can
- be missed at the first time
- 3) Explore all the screens - some of them can be missed at
- first time
- 4) I'll just try to cover game for 'unfair' playing (that is
- with hacked health/magic or boosted experience points - more
- on that at Appendix) - that helps to slash everyone you meet
- without risk to be defeated (but if you play fair you'll just
- be stuck sometimes to increase your skills to defeat some guy
- 5) Be sure to look at corpses - some of them have more than
- one item
-
- Slash 2 green monsters and quit to bottom of the screen. You
- get to the library - take all books you can & take amulet.
- Look at painting (this painting is dull but almost all of them
- contain new spells or useful info so I wont mention them
- after this). Read all books and one of them contains a gem -
- use it on amulet. Now you should be able to exit via door -
- you'll be briefed by Druids & will be sent to The Common Ground
- (you are here indeed).
- Talk to man to find out he can sell you card for 15 coins (if
- you have coins hacked then its no problem but if you play fair
- you have less money now). Go up. There you can pick a bar with
- which you can pick the doors to the jail. Search corpse by the
- way. You may enter jail and slash a couple of monsters but I
- doubt you can find something valuable here for now and you'll
- eventually come to man who'll ask for your papers but you dont
- have them. Ah! There is a spot at the jail screen (not inside
- jail but outside - where the monsters were) with some coins
- for your sake. Exit jail and go southwest. There you can kill
- a man with enough coins to buy out a card from a man before.
- Do it! Now go right from screen where you bought card and
- you'll come in help a man in trouble. Talk with him. Explore
- other screens - 2 screens to the southwest of this one you'll
- find a killed man with papers - get them. The door near him
- isnt available by now, sorry. Now return a screen back and go
- down - you should see proprietor of gladiator's fights - show
- him papers and he'll invite you to battle - go and slash 5
- dorks to get a bar for Obleisks. Now return 1 screen back and
- slash monster barricading your way - you'll come to map where
- go to 'The Archives' area, where use card on librarian to get
- through. Chat with librarian. Make sure you find a book with
- bar inside - that is in first library room - where the
- librarian is - at the top of the right shelf in the upper row.
- Also note that if you read a book about poverty more than once
- - you lose money. Also look for a book about passing the doors
- through. Now you can enter door which you cannot enter since
- this but before that go to book collector you helped out and
- sell him a book in which you found bar for another bar. Now
- you must have 4 bars for Obelisks now so go to map and travel
- to 'The Quoits' area, where according to directions on Hint
- Obelisk use appropriate bars on Obelisks and direct stones
- inside to face a side they should (you'll figure it out by
- yourself) - if you succeed a man will come and zap you to the
- first island to visit : Keown.
- At Keown you can instantly go to the castle and after some
- slash action you'll come to Druid and have a chat with him. In
- the castle you can pick up clock hand and find out that one
- guy doesnt want you descend stairs, leave him for now. Let's
- explore another locations at Keown - one of them is in the
- forest - take a sap near the house and enter house to find out
- that wine was stolen. Go to the city and explore it talking
- with anyone - you can buy a pick from storekeeper, contest a
- wrestling competition (after 3 kills you'll be rewarded by a
- bar), find out that some guy misses his stolen knife, and find
- at one of the rooms missing wine, get it. You can now return
- to forest village and return wine to man. Go to Black
- Mountains - kill all 3 guards, get an upgrade to your
- battleaxe and enter cave, chat with miners and get an ore
- sample from the wall with pickaxe. Go to the beach, chat with
- man and buy a pail from him. Reenter beach and get a bottle
- with note inside and fill pail with sand. Now return to
- Astor's castle where man stopped your way, slash him and
- descend. Use clock hand with clock to unlock doors, go into
- the right door - you can pick up ladle and potion here. Now go
- back and enter the left door, in the next room use ladle on
- grate to obtain a black gem for your amulet. Proceed. At the
- room with boat take note and dagger - return to town and show
- both to man with missing knife - you'll be able to enter the
- door - pick up rope and read papers here. Go back to castle
- where is a guard, basin and clock - use ladle on basin to get
- a bar and go to the boat. Use sap on rope and use rope on hole
- in boat - you can chat with Druid who gives you a bar. Finally
- slash teh guard and enter room - i have forgotten but i
- suppose there's a key there. Now go to the Obelisks and use
- your bars on them in appropriate order and direct them as is
- inscribed on the Hint Obelisk - you return to the Common Ground.
- Here talk to Druids, exit and go to the boulder on the screen
- down of the book collector. Use pickaxe on boulder and get
- coins. Now go to 'The Quoits' and get teleported to Aneli.
- Here go southwest until you come to the map. Go to the
- Havnar's cave, talk with man near entrance, enter, chat with
- both men - give money to the left one, talk again with him,
- you will get chance to purchase an icepick from him - do it.
- Enter palace. Here at the fork go left and by the way pick an
- empty vial and fill it with nectar from flower in this room -
- proceed and you get stuck at the closed doors to Havnar. Now
- go back to the crossroads where you can go to all locations by
- map and go to the Cliffs. Here pick up a fish and use icepick
- on some boulder at the left of the screen, but unfortunately
- you wont be able to pick up this thing now. By your way to
- cliffs you will pass by a corpse with roots, take them. Now
- return to crossroads and in the center of it there is a spot
- of orange colour so use your icepick on it to dig up a box.
- Now go back to the Cliffs and pick up an icicle. Return to the
- fork in the castle and go right and visit library, talk to
- librarian, get 2 books (one of them contains a key to open a
- box in your inventory). Now go to the locked doors and use
- icicle on them. Talk to Havnar and get an upgrade for your
- battleaxe in this room. Return to cave entrance and give root
- to the man near it. He'll leave but when you'll go to the
- Obelisks you'll meet see his corpse. Search it for some
- roots/potions and note (encrypted!). Return to cave and use
- note on the crazy man on the right - he'll make a translation.
- Go to librarian and also show him this note. Finally, go to
- Havnar and give note to him. Now return to Obelisks and go
- back to Common Ground.
- There talk to Druids and exit their room. You should see that
- 3 of 4 rooms on the ground floor are open - inside them click
- on a fireplace to get a note, click on the clock to get a
- book (read it), and take a container. Also if you are not low
- on money you can buy your book out of book collector (though I
- dont see any point in this). OK, go to 'The Quoits' and travel
- to Rumi.
- Here talk with Druid, go to the map, go to Taranis, talk to
- the man at the gates, enter village, you'll see 2 men out of
- their huts, talk with both of them. Pick up a branch of willow
- on the ground. Now give a ring from the very beginning of the
- game to the left man, he'll give you a note. Now go to the
- gates and show note to the man - he directs you to the beach -
- fine! Search body for jail papers, search rocks for some cash
- and give note to the man. Also give him a note from the boat
- in Keown ( I hope this is right ). You'll end up with Lawson's
- knife. Talk to man until he is dumb. Go to the village, go
- through it and head for Sulphur Caves. Here i found coins at
- the rock at the very entrance of the caves, a spell with some
- ladle at the table in caves, a headgear near the pillar in the
- next screen, and a scientist in the next screen. Examine
- papers in this room. Now use last ladle with pail of sand and
- exit to the lava cave, quickly use a headgear on lava to get
- protected and use ladle of sand on lava. Return to the village
- and give rock from the ladle to the man to the right. He'll
- polish it. Now go to the castle and here i found: an upgrade
- for battleaxe, an inscription on the wall, drink from a
- cauldron and you'll come to the Druid - chat with him and use
- Lawson's dagger on him. Get a container at the stairs. Now
- return to the Common Ground and show dagger to Druids. Leave,
- examine last room at the ground floor - here you can only read
- 2 books. Return to Druids' room and use lens on telescope, use
- telescope and click on blue thing to the left to get a star
- map. Now go to the jail and show papers from Rumi beach to
- jailer. Here look at the rules, exit via door to the left.
- Kill man, find a key, return, use it on clock - return - you
- lowered ramp. Go down, kill 3 jailers, enter cell, talk to
- Kreutzer and he gives you a card. Leave cell and go down. Kill
- man and dont descend stairs easily - take a nectar from your
- inventory and click it on the stairs. Descend, kill 2 men and
- examine Obelisks. Whoa, we need a stone. Exit jail and go to
- the 'Restricted Area' - take Kreutzer's card and go to the
- door - guards will let you do it. Kill monsters, talk to the
- guard. Enter left door. Search for a bed with a key under
- mattress. Open a locker by that bed to get a note. Back to the
- guard you go. Proceed forward. Kill guard, talk to another one.
- At the spaceship screen talk with Kreutzer and kill guard.
- Enter briefing room and talk with everybody and kill anyone
- you can. Examine blackboard for some hints. Exit research
- center. Go to Aneli, there to Cliffs and use container on dug
- point - you get a set of vials. Now go to Rumi and to Sulphur
- Caverns - here come to scientist and give him a wooden
- container which you found at Curak's castle. Use 4 vials he
- gives you on 4 vials in container from Aneli - you get a fuel
- reagent. Now go to Common Ground and to Restricted Area. Give
- fuel reagent to scientist near spaceship. Talk with him awhile.
- He'll give you a stone. Now go to the Obelisks in the jail and
- use stone on recess in Obelisk. An inscription appears on one
- of the Obelisks for you to step in circle. Find an 'Exit' spot
- in the centre of circle. You go to Zynaryx. Here go directly
- inside the castle until you find Lawson. Talk with him. He
- gives you the Magic Cube. Click on altar to find out it is
- portal and come to the altar - you'll come to Druids' Chamber
- where you destroy them by default.
- Another ending: when you bring reagent to the scientist - dont
- click on him to talk for the second time but enter the
- spaceship. Here insert a handle and a map into slots in panel.
- Use an ore sample in your inventory on the dagger from the very
- beginning of the game - you make your ore magnetized.
-
- GAM< OV<R
-
- A SORT OF APPENDIX
- __________________
- OK, if you want to play easily do such a trick - your savegame
- by a name of 'save.x' where x is 1, 2 or 3 - the save slot
- number - load it in the hex editor and edit 2nd,3rd,4th hex
- lines - all of non 00 occurrances change to FF. And here you
- are - pile of money, experience level and so on.
-