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- t-REX aSCi▓bY iNfERNAl flAMEs<fOG>
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- ▐▓░ ░ .... BONeHeAD // t-REX! pRESENTS .... ░ ░▓▌
- █ █
- █ ─────────────────────────────────────────────────────────────────────── █
- █ █
- █ DRUID (C) SIR-TECH '95 █
- █ █
- █ SOLVE / END SAVE / SPELLS GUIDE █
- █ █
- █ ──────────────────────────[ Solver's Rating ]────────────────────────── █
- █ █
- █ [■]■■■■[■]■■■■[■] █
- █ ^ ^ ^ █
- █ Puke, this sux! Nice one! Whoa! It rocks! █
- █ █
- █ GRAPHIX: ■■■■■■■■[■]■ PUZZLES: ■■■■■■■[■]■■ █
- █ SOUND: ■■■■■■■[■]■■ PLAYABILITY: ■■■■■■■[■]■■ █
- █ OVERALL: ■■■■■■■[■]■■ █
- █ █
- █ Quite nice game. Kinda mix of RPG and quest - much violence, puzzles █
- █ to solve, people to talk. Can be a bit tricky and annoying because █
- █ of its slightly dull combat system - it's too occasional, you seem █
- █ to win or lose with no apparent reason. Anyway it's fun. Play it. █
- █ █
- █ As it's a bit of role-player, there can be different solutions to █
- █ some problems. This solve is just a basic walkthru, use it if █
- █ you're stuck with some puzzle or something. Also there may be more █
- █ places to explore and more things to find than I found and █
- █ explored - if you encounter them feel free to write another, more █
- █ complete solve. I state that this solve works and covers all █
- █ aspects crucial for completing the game. █
- █ █
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-
- ... Created.by.Noob.Saibot.Mad.Raver.&.Wincent ...
- ... Edited.by.BONeHeAD ...
-
- This game is hexagonal, so it's pretty difficult to describe the
- character's movements. So let's use the basic map:
-
- W\ /\ /N
- / \
- / \
- \ /
- \ /
- S/ \/ \E
-
- When I say "exit W" or "go S" it means use West or South exits from the
- current screen. This should clear it up.
- All in the game is done via left mouse click. Right click call up
- the spells menu. If you have something in hand, right click brings
- main menu. In the meantime main menu is accessed by pressing Space.
- Click on the enemy to start combat. Click on his torso to slash him,
- click on his head for overhead stab. Click on your self to block. Right
- click escapes combat (you, coward).
-
-
- Part 1. The Common Ground.
- ==========================
-
- In the very beginning kill 2 green creatures blocking your way (you may
- kill only one of them, 'cause both paths lead to the same place, but
- if you kill both you'll get more experience points). Go to any direction.
-
- You'll find yourself in a small room with a bookshelf and table. Take
- all the books you find here and read them - inside the one ("A Celtic
- Miscellany") you'll find a small white gem. Examine your amulet (cross-
- like thing in the inventory) and use gemstone on it. Exit S.
- After a long talk to Astor, Havnar and Curak you're sort of know what's
- going on here. As you exit the castle talk to the guard about everything,
- especially "Common Ground" and "library" - he'll propose you to buy his
- library pass for 10 gold pieces. Sadly, you only got 1 now. Quit talking,
- go W.
-
- Search the dead body of the guard for a key and 2 pices of cash. Search
- the gate for a loose bar and take it. Exit S.
- Here's a lonely guard standing on the road - he's an easy one. Approach
- him and, after he does his pathetic speech, slain him. This sucker's rich -
- he's got 25 gold pieces with him (who needs to have so much money on an
- empty road full of mean bastards like you, it's suicide). Quit W.
-
- Blah! Another 2 green meanies! Kill 'em both, exit S.
- * (BTW, all of the enemies you encounter now are quite sissy - it's
- possilble to take them all out without losing a single energy point. Just
- click on them like hell and it'll be OK).
-
- Now you're on the back side of the castle. Search the dead guard for
- "Contestant's Health Certificate". Quit E.
-
- Kill another green guy blocking your way. Exit E.
-
- Go to contest hall and show the papers you've found to the guard. He'll
- let you in. Slain 3 knights in a row, then guard will tell you to kill 2
- more. They're basic sissies, you can do them all without losing a single
- energy point. Only the last one can be tough. Better save before *EVERY*
- battle, 'cause the combat is very uneven. After you win 5 times you'll
- receive an inscribed stone bar from the guard. Exit N.
-
- Ignore the green creature for now. Proceed N to the next screen.
-
- Here you see 2 monsters beating a human - slain the bastards. This can
- be tricky. You may try a bit of magic on them, or leave them and gain
- a few more experience points (for example, return to the contest and
- beat some more knights). After they're finished talk to the man - he's
- a book trader. Then exit W.
-
- This is where you started from. Go to the guard and give him the money -
- you'll receive the library pass. Exit E, then S.
-
- Kill the green creature on the road and go E. On the map select "Archives".
-
- Hold the pass in your hand and enter the library. Talk to the librarian
- about the magic books that may make you stronger, happier or poorer. Examine
- all the books in the first hall. There are lotsa crap here, but be sure
- to not to miss the books with gold pieces inside. Also take the book called
- "Old World Relics" somewhere there. Examine the second part of the hall,
- but there's nothing useful there. Go up the stairs (any of the 2). There
- are lots of books, but the most important one is "The Book Of Passage".
- Quit library. (The left staircase has a glass mosaic, showing a choking
- man - if you look at it you'll uncover the Poisonous Air spell).
-
- Kill creature (it just keeps appearing over and over, and it's easy to kill,
- so slain him as much as it tickles your dick - you'll get easy experience
- points). Go N.
-
- Here's the book trader you saved. Give him the "Old World Relics" - he'll
- thank you and give you an another inscribed bar (the 2nd). Exit W, then
- again W.
-
- Use metal bar on gates to crack the lock. Proceed W and kill the guard in
- the room (he's tough). Search the dead body lying in the distance - you
- should find the 3rd inscribed stone bar. Quit E, S, S, E (to the back door
- of the castle). Go S from here and select Quoits on the map.
-
- Here are 5 huge stones. Use your inscribed metal bars on all of them (one
- bar is already at the place). Click on bars to turn them and make them
- read "North", "South", "East" and "West" for top, bottom, right and left
- stone respectively. Astor appears before you and takes you to his land -
- Keown (he won't even ask you if you wanna go).
-
- Part 2. The Keown.
- ==================
-
- After Astor does his talk exit the place and go to the beach (undescribed
- place on the map). Talk to the loonie by the water, give him some cash -
- he'll give you a pail (don't worry it's cheap, just 1 piece, and you should
- have 59 already if you followed all the instructions). With said pail grab
- some dry sand from the top part of the beach. Also take the bottle on the
- right, inspect it and read the message (message in a bottle - a bit of
- cliche, right?). Exit to the map and go the town (Duir).
-
- Talk to the wares seller (I said wares, not WaReZ, 3133+ d00d! :) ).
- Byu a pickaxe from him (12 gold pieces for a pickaxe? What's it antique
- stuff or what?). Go S.
-
- Enter one of the buildings (the others are closed). Get two bottles of
- fresh-bottled wine (don't drink it, it's not ripe yet). Exit. Proceed E.
-
- Here's where the Keown's local kick-the-shit-outta-the-green-monsters
- championship takes place. Sign up for a fight - show your papers to the
- man near the ring. Go up and kill 3 creatures (remember, here you *CAN*
- use magic, so feel free to fireball the bastards before starting the
- hand-fight. All 3 are pretty tough, so it is *recommended* to cast
- a couple of spells on them to stun the guys). After you did it, you'll
- get a champion's symbol - another inscribed stone bar (great, uh?).
- Quit N.
-
- Here's a man, who don't let you into somewhere, saying that his knife
- was stolen and he don't want someone steal his stuff again. Leave him for
- now. Go W and W again to the map. Select Broadoak Woods.
-
- Carefully search the tree on the left for a lump of tree sap.
- Go inside the house. Talk to the wine maker, give him the wine you found
- and get two bottles of sparkling wine ready for drinking (yeah, go on,
- have a booze). Quit, go to map and to the Black Mountains (that's where
- the mines Astor told you about are located).
-
- Now you must slain 3 guards. (Astor told you that his citizens will be
- friendly to you, but apparently he forgot to tell it to *them*). These
- are tough, and each next one is tougher than the previous. So it's
- very recommended to use magic. Soften the first guard with a couple
- of Stone Storm spells, then immediately start slashing him. After he's
- done, take +2 axe and bracers. Use 3 spells on the next one, then knock
- him out. The 3rd guard takes 4 Stone Storm spells for the beginning and
- quite a few hits after. (Again, this may be different for you, it's just
- the basic tactic - I managed to lay all 3 down losing only 1 point in
- process like that). Go N.
-
- Talk to the workers. Use pickaxe you've bought to get a lump of ore from
- a pile on the left (behind the bridge). Exit, go to map, select Astor's
- Palace.
-
- Just what a hell is going on here? Two green beasts are beating the guard
- right in the king's palace! Where's this country rolling?! Kill them
- (you can't save the guard). Go W.
-
- Kill guard (like this damn fool Astor can't tell him you came with peace).
- Talk to Astor, show him the message from the bottle. Visit any of the
- N doors (just to have a look at the horrible bllod stains on something
- that looks like a sacrificional stone - and they said sacrifices are a lie,
- didn't they?), then go S.
-
- Proceed the corridor. Look at the mosaic - an another spell here.
-
- Take the hour arm from the table. Beat the guard (tough. Use spells). Go
- down (W).
-
- Look into the well - something's down there. Look at the clock ticking
- in the corner - use hour arm on clock. Go first door W.
-
- Take potion and spoon from the shelves, exit. Use spoon on well to get
- another inscribed bar. Go second door W.
-
- Proceed thru the corridor to the harbor. Search the floor grid carefully
- for a black gemstone. Go further S. Take damp note and magnetic
- dagger. Exit. Use black gem to replace the white one in your talisman
- (kinda magical upgrade - now you have more health, mind and speed points
- at hold). Demagnetize the dagger with a piece of ore.
-
- Exit the Palace. Go to Duir. Then E. Approach the man who looks for
- his knife, give him the dagger and damp note. Talk to him, he'll let you
- in. Inside take a cut of rope, read the paper on shelve. Use sap on
- rope to get, erm, sapped rope. Exit.
-
- Return all the way to the Astor's Palace, to the room with the boat.
- Use sapped rope on hole in boat, Astor appears and gives you the 3rd
- stone bar. Exit N, N, E.
-
- In the room with magical well kill the guard that blocks the S door.
- Enter the door, kill another one, get key from table, read books on the
- shelve. Now exit to the map and on to the stone circle.
-
- Use all your inscribed stone bars on rocks - "Spring", "Summer", "Autumn"
- and "Winter" for W, N, E and S resprctively. Go down to be transported
- to Common Ground.
-
- Part 3. Common Ground again.
- ============================
-
- Talk to the brothers and show them everything you think is important
- (message, sand, everything). Go down the ladder.
-
- Enter one of the small doors in the hall (near the door you started from).
- Use Astor's key on box to get some metallic handle or something like
- that. Read the books. Exit (Astor will stop you and get all his stuff
- back, but not that metal thing).
-
- Go to the stone circle. Prepare for a journey.
-
- Part 4. Aneli.
- ==============
-
- Damn cool place. I mean it's damn cold in there. You won't want to stay
- here for too long. Exit, kill creature (these ones are like those green
- bastards, but blue and made of ice, when you slain them they broke in
- pieces rather satisfactory). Go S, then E. On the map select The Rime
- Cliffs.
-
- Search the dead knight's body - you'll find some Elder Root. Proceed
- E and get icicle and frozen fish. Look at the ice pile on the beach.
- Exit W and go to Havnar's Cave. (You may eat frozen fish if you run
- out of life).
-
- Talk to the guard and give him Elder Root. He'll let you inside. Talk
- to both men - one of them asks you for some cash, give him. Proceed W.
-
- Kill 2 ice creatures and go W into the building.
-
- Kill 3 ice creatures... Usage of spells is necessary. Visit the N room
- (library). Talk to librarian, slain the creature and get the book from
- the top floor. Search the shelves up there - you'll get a key. Exit and
- go S.
-
- Kill guard (sissy), drink from the well a bit, proceed S. Kill all the ice
- buddies you meet. In the garden take the flask from the corner and use
- it on the flowers. In the last room look at the picture on
- the wall (notice the small recess in the center). Then look at the sealed
- door - it says you must use "the heart of Aneli" to open it. The heart
- of this place is, of coz, ice, so use icicle on door. When it opens
- talk to Havnar, then take +4 axe from the corner (this thing is a
- killer!). Exit all the way back now.
-
- On your way from the caves talk to one of the two people near the exit -
- he'll propose you to byu an icepick from him. Do so.
-
- Return to the map and select central position (unnamed). Use your
- icepick on the snow patch in the middle of road to get a small box,
- use the key you found to open this box - inside you find another
- spell. Go N, kill the creature that slained your buddy guard, search his
- body *carefully*, he's got lots of stuff on him (elder root, some health
- potions and, most important, encoded note). Get back S and to the Cave again.
- Visit the library and show the note to librarian. He'll get very excited and
- tell you to show it to the Havnar. Do it - obviously it's important
- stuff, because Havnar will pay you 100 gold pieces for it!
-
- Now exit and go to the stone circle. Locate all the stones - "Body" is N
- and "Blood" is S, figure out the others yourself. As you hear a rumble
- click on the platform in the center of circle (the EXIT sign don't appear
- here, a bug, probably).
-
- Part 5. The Common Ground again.
- ================================
-
- Again show the brothers everything you consider useful for them (nothing
- really, you already given away the note to Havnar). Go down the ladder.
- Enter the next room open - get ice container and search the clock for
- a book. Read it.
-
- Exit the castle and return to the circle. Off you go again!
-
- Part 6. Kumi.
- =============
-
- (Or is it Rumi? Too hard to read this celtic font :))
- Hot one. All fire and lava. Begin with making your way back easier -
- "Sun" for E, "Moon" for W, and other two stones both face S ("Stars" &
- "Navan"). Exit now and go to Taranis - the town.
-
- Talk to the man before the gates. Proceed all the way, killing stone
- creatures, W.
-
- Talk to both people, search the ground N to find a willow lump. Proceed W.
- (Willow lump is eatable too).
-
- Use the well and you'll find a foreign coin. Exit W and go to Sulphur
- Caverns. (I haven't found the use for the coin, I think it's not really
- needed).
-
- Kill 2 stone guys on the bridge, go W. Kill one here, the second will
- run away. Search the big stone on the right for some gold. Further W.
-
- Kill 2 stonies, look at the urn in the corner (volcanic ash? So there's a
- volcano in here!). Proceed N.
-
- Look at this shoddy paining, look at the blood stains on the floor (what
- a hell is going on here? Those druid brothers turn out to be not so
- ideal and peaceful?). Take Mind Burn spell and cruicible from the table.
- Exit E.
-
- Kill creature, look under the column for the protective helmet. Drink
- some from the central basin (returns some life points). Go S.
-
- Talk to researcher, look at his diary. Use your cruicible on the pail with
- sand. Take protective helmet in your hand and exit S, *immediately* use
- helmet on lava patch downstairs to protect yourself from poisonous gas.
- Use cruicible with sand on lava, look at it to reveal a lump of glass.
- Exit all the way to Taranis.
-
- From the town gates proceed W, show the glass to the right man, he'll
- polish it for you - here's a lens. Exit the town and go to Hellfire Ridge.
-
- Here's a man who built a ship of stone. He's mad but useful - show him
- the message you found in a bottle, he'll give you a dagger inscripted
- by Lawson himself (cool!). Search the dead body over there to find some
- papers, inspect the rocks for some cash. Go to map and then to Curak's
- Castle.
-
- Enter the castle. Slain the creature. Read the inscription on the
- pillar - it gives you the hint to go right only. But don't hurry, if you
- go left stairs before, you'll find a new axe (+6, awesome!). After you
- ascend right stairs kill 2 monsters, use the basin if needed (does some
- healing) and proceed N.
-
- Talk to Curak, show him the dagger. Now you're free to go, but before
- go upstairs in the same room and take one more insulated container.
-
- Now - all way back to the Stone Circle and to Common Ground.
-
- Part 7. The Common Ground again.
- ================================
-
- We're close to the finale! Hold on for a few more pages!
- After you talked to the brothers go down and inspect the last room - find
- the half-burn note in the fireplace. Read it for hints about the jail. Now
- go upstairs again - they're gone. Use lens on telescope, take star map
- from the table on left (blue thing). Exit the castle.
-
- Go W, N, N, W, W and show your papers to the jail guard. He'll let you in.
- Go W, kill guard, get his key. Exit E and use key on clock, pull lever
- inside. Go W again - the stairs lowered.
-
- In jail slash 3 guards, visit the cell on your right. Talk to the prisoner -
- his name is Kreutzer, you read about him in one of the books before. He'll
- give you the "Science Block Access Card" or whatever. With said thing
- exit the jail. Go to the Stone Circle and visit Aneli again.
-
- Part 8. Aneli again.
- ====================
-
- Go S, kill monster, go to Rime Cliffs, E, E.
-
- Use blue container on the flasks you've found inside the ice.
-
- Exit back to Stone Circle and visit Kumi.
-
- Part 9. Kumi again.
- ===================
-
- Go to Taranis, W, W, and to Sulphur Caverns.
-
- Make your way back to the researcher. Give him the brown container and
- he'll give you 4 flasks. Use them on blue container to get - yes, the
- reagent! Fuel for the rocket!
-
- Exit to Common Ground again.
-
- Part 10. The Common Ground - Finale.
- ====================================
-
- As you return from Quoits, go E, N, N, N. On the map select Restricted
- Area (sounds groovy!).
-
- With the axx card in your hand enter the building. Kill 2 creatures, talk
- to guard (yes, the creatures are hand-made!). Visit W door.
-
- Search the mattresses for a key, use key on nearby locker for a note. Exit.
-
- Go N. Talk to the guard behind the bar. Show the note to second one to
- make him get away from the door.
-
- In the rocket room you may pass to the door N (show note to guard again)
- or just talk to the scientist and give him the reagent. After that...
-
- ...if you give the reagent to scientist, he'll give you a stone. Go all
- way back to the jail, in the jailroom go E. Kill guard and go down
- the stairs, *holding the flask of nectar in your hand*. Down there kill
- 2 guards, use stone on the rock, step into the center. Walk into the
- castle and talk to Lawson. Now you know all the truth - the druid brothers
- are really maniacal tyrans, who oppressed their people and broke all the
- laws of ancient druids. And they just used you to make sure no one will
- never know the truth of their plans and Lawson's exile. Now they deserve
- a good punch in the mouth! Use the altar, enter the portal and beat the
- suckers (with the magic cube)!
-
- ...you may keep the reagent for your flight - just quit talking
- immediately. Now go right, enter the rocket and use your metalwork, maps and
- magnetised ore on control panel. Off you go from this world!!! The first
- druid in space (don't forget to say "Let's go!" before).
-
- ANYWAYS, IT'S A GAME OVER!
-
- ════════════════════════════════════════════════════════════════════════════
-
- Well, that was fun. A bit dumb but fun. I'd like to see a sequel!
-
- By the time of typing I saw another solve for this game, by Darksheer.
- I'd like to say, it sucked grown-up elephants dick. It's dumb written
- and wrong in some points. Actually the guy made it overnights, and got
- veeeery drunk in the middle.
-
- Finally I'd like to greet all the t-REX people, especially the brave
- chief, for letting such a wise-ass like me in =).
-
- Okay, cutting the crap...
- BONeHeAD // tRX
- Done 03-11.02.1996 A.D.
- (c) MORAL RIGHTS RESERVED
-