home *** CD-ROM | disk | FTP | other *** search
- Walkthrough for Dragon Lore
-
- Here it is - the Dragon Lore walk-thru.
-
- Walkthrough written by Brian Montgomery (bmontgom@aol.com)
-
- This walkthru is from memory so please excuse any misinformation.
-
-
- CAUTION This is a COMPLETE walk through and not just separate hints
-
-
- Tip: Never talk to anyone with a weapon or book in your hand.
-
-
- Talk to old man whittling. He tells you to get a bowl.
- Look around the farm house and in the cart.
- You'll find things like a war hammer and a curved sword.
- Go out the gate. Turn right.
- Go straight, turn right, then straight to the very end ingnoring creature.
- You're now in the pasture.
- Go to the small structure and retrieve a bone.
- Go back to where the creature is and give it the bone.
- (You can also kill the creature but that may lead you down another path)
- Go to the barn-like structure and retrieve the bowl.
- Go back to the farm house and give the bowl to the old man.
- You can now enter the farm house.
- Talk to old man. He tells you to take Daisy to the pasture.
- Get the rope from the farm house.
- Go out the gate. This time bare left.
- Go to the broken gate before you reach creature #2.
- Use the rope on Daisy.
- Daisy will now follow you to the pasture.
- Lead Daisy to the pasture. Use the rope on the tree near Daisy.
- Go back to the farm house.
- Talk to the old man. Take ring and whistle.
- Take the flint, sulphur, quaterstaff, armour and shield.
- Wear the armour by clicking it on Werner's chest.
- Use the shield by clicking it on Werner's right hand.
- Use the war hammer or the sword in Werner's left hand.
- Go back to creature #2 who is blocking your path.
- Use the whistle and the creature will let you by.
- Go straight to the stone monolith. Turn right.
- Enter the large skull to the left.
- Go to end of the corridor and get key.
- Exit skull and enter the right hand skull.
- Open gate with key. Turn around and exit gate quickly.
- Turn around and wait for skeleton to come near gate.
- Enter gate and now skeleton is stuck near gate.
- If you kill the skeleton you can take its Halberd.
- Look on the hallway wall to the right upon entering the gate.
- Find and push the off-color brick causing boulder to roll.
- Look closely at the smashed boulder and retrieve the key.
- Use the key on the gate at the other end of the hallway.
- Go down the trap door.
- Use the von Wallenrod ring on the door.
- Touch the casket on the side that is missing the ruby.
- The dragon will then talk to you.
- Keep talking until he gives you an open door spell.
- Go back outside to the stone monolith.
- Turn right. Go to talk to Chen Lai.
- Walk past Chen Lai thru archway.
- Go thru the wooden doors. Look on the left wall for an outline.
- Use the war hammer to smash the wall away and reveal spell book.
- Take the book. Put open door spell on book.
- Put book on Werner's eyes to see spell runes.
- Use book in Werner's left hand.
- Cast open door spell on second set of wooden doors.
- Head straight until you reach a crossroads.
- Turn left and enter the inn.
- Talk to Albert and George until they give you a ladle.
- Go out the inn across the crossroads and into the cave.
- Kill the dragonfly. Get some resin with the ladle from the back.
- Give the ladle with resin to Albert and George.
- Take the rope, the morning star, and the fireball spell.
- Go back to the crossroads, turn left towards the web.
- Put the fireball spell in the book and cast it at the web.
- Go straight towards Diakonov and talk to him.
- Kill his demon and take the oar from it by right clicking its corpse.
- Use the oar on the barge and head across the river.
- Talk to Formar Thain of Hav'shal.
- Go straigth until you run into some colums. Look for a strange skull.
- Attach the skull to your rope to make a grappling hook.
- Use it on the tree branch over the man-eating plant and swing over it.
- Talk to Tanathya Hyrenapth.
- Go straight to the Toadstool village.
- Talk to Cheldrya Serpentina.
- Find the other bridge away from the Toadstool village toward the left.
- Go towards the fountain.
- Take the first path to the left.
- Enter the tree house.
- Talk to woman in tree. Take cog.
- Go to upper level of tree house and get piece of cloth from drawer.
- Go back to the fountain.
- Soak cloth in fountain.
- Turn left. Take first path on left. Go to garden.
- For a nice dragon ride pick a flower. Talk to Arthus of Erwyndyll.
- Go back to garden. Use wet cloth over mouth and nose.
- Pick a blue flower. Take it back to the Toadstool village.
- Smell the flower. You will shrink at this point. Kill the scorpion.
- Pick up the blue vial. The blue vial heals you. Enter nearby toadstool.
- Talk to the sprite until he gives you a dispell illusion spell.
- Put the spell in the book. Leave the toadstool.
- Look for another toadstool without the sprite. Enter the toadstool.
- Look for a green vial in the cupboard by the bed. Leave the toadstool.
- Use the green vial and you'll grow again.
- Go back to the garden and continue thru it until you see Kuru the Seneschal.
- Talk to Kuru. Put the missing cog on the wall.
- Look at the wall to the right of to cogs and you will see an outline.
- Cast the dispell illusion on the wall and a doorway will appear.
- Enter the doorway take a left at the first fork.
- Take a right at the second fork. Take a right at the third fork.
- Talk to Klaus von Straupzig.
- Take the torch from the floor and head back to the third fork.
- This time take the left side to a red room. The center lamp is a bucket.
- Take it to the first fork and this time to the right side.
- Fill the bucket in the well. Take it outside to the cogs.
- Place the bucket full of water on the lever buy the cogs.
- Go to the see-saw and take the silver chest. Go back to the red room.
- Go through the doorway to a green crypt room.
- Give the chest to Fujitomo No Samatory's skeleton. Take his ring.
- Use the torch in the dark doorway on the other side of the green room.
- Talk to Herg Nach Drakhonen. Go straight to the river.
- Jump in the river. Either get swallowed by the pike or kill it.
- If you kill it take the diamond from the dead pike's body by right
- clicking the body for its inventory.
- If you're swallowed pick up the diamond and then slash at its internals
- and you'll be thrown clear onto the other bank of the river.
- Head towards the mountains. Jump past the tree toward the lake.
- Walk into the waterfall and give the duck dragon the diamond.
- Take the duck dragon's jewel back to Herg Nach Drakhonen.
- Go back towards the waterfall and jump across the lake on the rocks.
- Walk up the spiral path to the stone henge like structure.
- Talk to Hellaynea D'Artica. Use your ring to prove who you are.
- Spar with her. Take the pick axe. Go back down.
- Use the pick axe on the blocked pathway. Go through.
- Talk to Diakonov. Take his axe. Chop down the dead tree.
- Walk across the tree bridge. Talk to and kill the two thieves.
- Take the bag and Kuru's sword. Head between the mountains.
- Talk to Alexandre of Egregalionne & Sylvan of Sygill.
- Give them the vase in the bag.
- You can use the bag to conviently hold a bunch of your stuff.
- Head towards the castle.
- Wait for the game to say insert disk2.
- Go thru the gates. Pass the Guardian dragon.
- Show the dragon on the drawbridge your ring. Enter castle.
- Kill the undead guy. Go to the throne and touch the brass serpent.
- Number the doors in the main hall in clock wise order
- from 0 to 6 with 0 being the castle entrance.
- Enter doorway #1. Get the holy water sprinkler from the alter.
- Go to the back of the chapel and through the back doorway.
- Get the candles from the shelf and the bible from the book stand.
- Go back to the alter and place the candles in the candlestick holder.
- Take the piece of the von Wallenrod Seal.
- Enter doorway #2. Make a right and head for the back wall.
- Smash the bottle on the shelf by clicking a weapon on it.
- Take stone eye #1. There's an effigy of a dragon god above the bed
- in the other room. I couldn't find a use for it.
- Enter doorway #4.
- Retrieve the orna (sword) at the bottom of the spiral staircase.
- Go back to and enter doorway #3. Place orna on the display missing its
- twin to reveal a secret compartment.
- Add the piece of the von Wallenrod Seal to the rest.
- Enter doorway #5.
- Go through the pink closet to the room beyond.
- work with the fireplace to lower the lamp above the chess board.
- Get a key from the lamp above the chess board. Use it on the chest.
- Add the final piece to the rest of the von Wallenrod Seal.
- Enter doorway #6.
- Touch the dragon bookstand and pay attention.
- Go back to doorway #4 down the spiral staircase.
- Touch the von Wallenrod Seal to the door with the markings.
- Go through the door. This room has debris on the floor.
- Take the door to the left.
- Go up the ladder and take the broken key.
- Go back to the room with the debris.
- Take the door straight across.
- You enter a room with doorways from 0 to 7 again in clockwise fashion
- with door 0 being the one you just came in through.
- Enter doorway #1. Turn right. Go forward.
- Touch the skeleton lying down on the bench. Take stone eye #2.
- Go out nearby doorway #2. Enter doorway #3.
- Go through the door on the right. Your in the kitchen.
- Take the ladle from the shelf. Go back to the 8 doorway room.
- Take doorway #4. Make right. Go forward through door.
- Look under sheet. Take stone eye #3. Exit nearby door #5.
- Take doorway #6. Your in the blacksmith's workarea.
- Go through the door in the back and look for a sack of coal.
- Take sack of coal and put it in the fire pit.
- Light the coal buy clicking the flint on the sulphur.
- Click on the bellows to stoke the fire.
- Get the hammer from the table with the three sword on it.
- Heat up the key in the fire. Put the red hot key on the anvil.
- Use the hammer to reforge the key.
- Get some water from the trough using the ladle. Quench the key.
- Take the hacksaw that's near the black kettle on the floor.
- Go back to the 8 doorway room. Use the key on the final locked door #7.
- Go downstairs. There's a dragon fountain in front of you.
- Three cells are on the right. Numbered from left to right 0 to 2.
- Enter cell #1. Take receptacle (small skeleton). Leave the sword.
- Put the receptacle on the skeleton in cell #2.
- Put the bible on the skeleton. Put the holy water sprinkler on the
- skeleton. Step back and take the magicians key.
- Enter the doorway to right of cell #2. Go to the door within and take
- the map from the treasure room.
- Exit to the room with the dragon fountain.
- Enter the door to the left of cell #0. Kill the orc. Take the pliers.
- Exit room. Enter the door just across from the one you just left.
- Go up the stairs jump in the pool. Take the crank.
- Go back to the dragon fountain room.
- Use the crank on the dragon head sticking out the wall.
- Go back to the pool. Go out the back door. Walk on the catwalk.
- Talk to Phlogiston, Dragon of Fire. Take magic powder.
- Take sleep potion. Go to castle entrance.
- Use sleep potion on Guardian dragon. Take molten sphere.
- Go to spiral stair case. Use magic powder on invisible barrier.
- Go upstairs. Go through door. Go up to door on left.
- Kill undead skeleton. Go to door on left side.
- Look in low drawer and take metal ball #1.
- Go back to the top of spiral staircase.
- This time take the door that is straight ahead.
- Take metal ball #2 from planter to the left.
- Enter door on the left under ramp. This is the nursery.
- Take metal ball #3 from the floor. Take the door to the right.
- Turn left in the hallway. Use the hacksaw on the bars of the window.
- Go onto the nest. Go to the perch outside the nest and turnaround.
- Place the molten sphere next to the egg. Use the pliers on the sphere.
- Click on the egg.
- The dragon's son will follow you although you can't see it.
- Go back to the hallway. Take the far door.
- Take metal ball #4 from the shelf. Go back to the hallway.
- Go through the middle door. Get twig from the fireplace.
- Set fire to twig. Give twig to falcon.
- Four holes appear on floor in front of falcon.
- Put the metal balls in the holes.
- Take the talon with the string attached.
- Go down to the room with the dragon fountain.
- The room to the immediate left is the armory.
- On the right wall is a small skull. Put a stone eye in the right side.
- Take the key (2nd key) that was under the glass case. Exit room.
- Take the stairs down in the dragon fountain room.
- Open the door with the magician's key. Enter. Take the dragon saddle.
- Go through the far door. The dragon will thank for bringing his son.
- Give the dragon the saddle. Talk to the dragon.
- He will take you to a secret place if you give him something.
- Give him anything but your ring and he'll give it back later.
- In the secret place take the transport spell from the wall.
- Put it in your spell book.
- Take the vial of Diakonov's blood from the chest.
- Invoke the transport spell.
- Go to the dragon's lair.
- Get back your item.
- Go back to the armory.
- Pick up the fourth eye from the second weapon rack on the left wall.
- Use the remaining stone eyes on the two skulls.
- Retrieve the sword, shield, and crossbow.
- Go back to the top of the castle.
- Go to the top of the ramp. Use the 2nd key to open the door.
- Go through the subsequent door and turn left. Look in the kettle.
- Use the string with the attached talon in the hole in the kettle.
- Take the dragon key. Exit room. Go up the stairs. Use the dragon key.
- Talk to Addlepate. Put the sword, shield and crossbow in the pentacle.
- After an incantation - he'll tell you you can take back the stuff in the
- pentacle but there appears to be a bug. You can still finish the game
- though.
- Go to the upper chamber - up the ladder and retrieve the ruby.
- Addlepate gives you a magic map of the land.
- This can be used with the transport spell.
- Go back to von Wallenrod's tomb.
- Put the ruby in the slot on the casket next to its twin.
- Touch the original ruby on the other side of the casket.
- Take the von Wallenrod armour. Go back to the top of the castle.
- Talk to Addlepate. Show him Diakonov's blood.
- Follow his instructions. Throw the blood in the pentacle.
- Take the chalice. Take the power stone (amulet) out of the chalice.
- Throw it at Diakonov. Take the dragon effigy and the crystal ball.
- Break the dragon effigy by clicking a weapon on it in inventory.
- Now you can pick up your weapons from the pentacle.
- Go back to your dragon and ride him to the Dolmens.
-
- Voting then begins.
- After you receive the majority of the votes Hellaynea denounces Diakonov.
- The end.
-
-
-
-
-