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- "Chronicles Of The Sword" walkthrough by Darksheer
- --------------------------------------------------
- Notes: this game is one of the worst adventures I
- have played in my life (sorry Psygnosis but its true).
- Keep difficulty on easy setting or you may dislike
- this game even more than me.
- Take a note that some of hotspots are so easily missed
- on the screen so please if you cant find a spot I have
- described dont give up.
-
-
- Talk to Lancelot. Wander through all rooms in castle to
- get acquainted with surroundings and locations. Sometimes
- an item can be seen from more than one location - if you cant
- interact with it from one - you may be able from another
- (for instance a well in Tintagel).
- While you do you must find a candle from candlestick in the
- dining room with fireplace. Light the candle using it on fire
- in fireplace. Also pick up a lantern from throne room and use
- it on your candle to make up a lit lantern. At Wilf's stables
- (Wilf is a man who sits on the barrel) take a scoop and a bucket.
- At smith's pick up a horseshoe. Go into tower's door (the one
- with ivy growing to the right of it). There click on the torch
- - this opens grate. Use lantern on darkness and then enter cave.
- Pick up mushroom. There is a hotspot in the water (to the left of
- the board above water) - click on it to get a skull. Use scoop on
- skull to get rubies from it. Go further into cave. Get a dagger
- and a cup from altar and then return to the place where you pulled
- torch. Ascend stairs and use sword on seahorse's eye (precisely).
- A wall will slide so you can proceed to Merlin's room. Try taking
- his items and he will appear. Talk with him. He will give you a
- scroll. Go to the guarded door to Morgana's rooms (from smith its
- left and upstairs). Talk to guard. Then go back to castle and go
- right - there is a tankard under table. Go to smith's and fill it
- with ale from one of barrels. Also give rubies to smith and then
- you will be able to get a helmet from the table (if there is no
- helmet on the table do it later when you will need it). Return to
- guard and give him tankard. Enter door. Talk to King Arthur. Give
- him scroll. Return to Merlin, talk with him, go to King Arthur and
- talk with him too. Now go back to the place where you gave a scroll
- to King Arthur (pick up a helmet by the way as I mentioned above).
- Pick up scroll. Use helmet on door. Enter door. Talk with Morgana.
- Give her a scroll. After cutscenes and talking to Merlin return to
- Morgana's room and get a vial of dragon's blood from table. Now go
- and talk with Wilf, Lancelot and King Arthur (one of this talks
- triggers events so you can leave Camelot after it). Return to the
- guard which you gave a tankard of ale and talk with him - he will
- return tankard. Go to the place where the guard of the Camelot gates
- was, exit. Go up. Go left. Use helmet on water. Back to the right.
- Go up. Use dragon's blood on door. Enter door. Right. Go to water.
- Use tankard on water. After combat (SET DIFFICULTY TO EASY) return
- to Merlin and give him tankard. Go back to Guinevere's well but go
- left instead of right. Here take a horn. Go back to crossroads and
- go right to dragon's cave. Pick up a rock on the walkway. Use horn
- on cave entrance. Enter cave. Take an egg (this one isnt a correct
- one). Go right. Take a branch (not egg) from the nest. Use helmet
- on the path above lava (near middle of the screen) - you fill it
- with sand. Use helmet on egg and then take eggshell from floor.
- Return to Merlin and give him eggshell. Go to faerie ring outside
- of the castle, pick up a red toadstool and use it on ring - you
- now can talk to faerie leader. Give him a cup. Return with his
- nugget to Merlin. After cutscene talk with Demidtke the witch.
- She wants a mortar and pestle from you. Head back to Camelot -
- there is a way to left from campfire which leads to the screen
- with faerie ring. But by the way pick up poppies (red flowers)
- from the screen to the north of faerie ring. At Camelot go to
- Guinevere and talk with her. She will give you mortar and
- pestle. Return them to Demidtke. She wants poppy seeds - try
- giving her poppies (wrong guess!) and use dagger on bread in
- inventory. You will get poppy seeds - return it to her. Return
- to campfire. Go down and then left. Talk with Brother Anthony
- about honey. Left. Walk inside monastery. Talk with monk near
- well. Find a spot on the door to stables on the right of the
- screen and click there - you take straw. Soak straw in well
- (you need to walk to another screen to do it - walk down). Use
- straw on lantern and then go to Brother Anthony and use straw
- to smoke bees and get honey. Return it to Demidtke. Exit her
- house. After talking go downstairs. Pick up amphorae. Go left.
- Enter cave. Take rope. Go right. Talk with smuggler. Return to
- monk near well and talk with him. Give him amphorae. He will
- give you mead and you bring it to smuggler and he will help you.
- Pick up shell. Go right. Use sword on snake. Climb up. Use sword
- on rattles. Go into the forest. Go right to faerie ring (anther
- one). Pick up red toadstool and use it on ring. Talk to faerie
- leader. Give him your ring. Exit. Go down some times to find
- a screen with a road - you need to find a hard rock which is
- lying near the tree in the middle of the screen just near the
- road. Go back to the screen, previous to faeries. Go up. Take
- a pole (the one in the right column, the one with no skull on
- it - almost the center of the screen). Go forward twice. Use
- horn on the left pole, then use your pole on that pole. Cross
- the bridge. Go to gates. Use hard rock on padlock. Pick up
- chain from right gate. Enter castle. Go left. After combat &
- talks go up. Go down. Find a hotspot on the walkway - its a
- key lying on it - pick it up (if its not in this screen try
- neighbor screens). Go further into cave. Use key on lamp to
- the left of the door, then use key on doors. Exit. Exit. Talk
- with faeries. Exit room to the left. Click on web to get a hair.
- Go right. Exit to the right of the faerie leader. Use hard rock
- on the 2nd petrified tree from the right. Pick up a twig. Go up.
- Enter door. Use twig on urn. You get a vial. Return it to faerie
- leader. Give him Morgana's hair. Pick up sword. Go to the room
- with urn. Go down. Go left. Kill Ragnar with sword. Click on him
- to get a locket. Open it with dagger. Return opened locket to
- faeries. After talking return to Ragnar, go further, descend
- stairs. Go to the cage with skeleton - there is a hotspot just
- under the 'skeleton' one - very hard to spot but try and you will
- succeed. You will pick up a vial of holy water. Return to Ragnar
- and pour it on him. See final movie - what a lame!
-
- GAM< OV<R
-
- Thanks to Mark Ogier and Ari Jarvinen for help.
-
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