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- Star Trail : Realms of Arkania II An Unofficial FAQ (v2)
- --------------------------------------------------------------
-
- I have cobbled together this FAQ of info for Star Trail from a
- number of messages posted by people to usenet; if I've not
- credited you for info in the game please forgive me, it's not
- intentional. I have rounded off the FAQ with some data at
- the end noted from spells and experience in the game.
-
- The FAQ is split into general questions and questions on
- particular parts of the game.
-
- If you have any additions/corrections, pop them in an e-mail to me.
- This is really a second "draft" at a FAQ; I'll take any more
- comments and add them later and repost (and STILL I haven't finished
- the game myself ;-)
-
- Credits: Garfield (4darkow@informatik.uni-hamburg.de)
- Bobbie (bobbiekat@aol.com)
- Dirk (Dirk.Bruggemann@durham.ac.uk)
- Rick (redrick@delphi.com)
- Lance (pfrench@clark.net)
- Ernst (Ernst.Eigenbauer@VM.AKH-WIEN.AC.AT)
- Drifter (banz@pegasus.rutgers.edu)
- Clark (clump@cs.mcgill.ca)
- Mike (Spectre350@AOL.com)
- Lord Soth (cmd@aimnet.com)
- Barbara (barbara@albion.franken.de)
- Scott (author of a mini-FAQ)
- + others!
-
- Enjoy! Tim (tjc@ecs.soton.ac.uk)
-
- ---------------------------------------------------------------------
-
- WHAT IS STAR TRAIL?
-
- Star Trail is touted as a "fantasy role playing simulation", the
- reason being that there is a lot of attention to detail in the game.
- The game system is based on the (supposedly) popular German role
- playing system called "Das Schwarze Auge".
-
- The game comes with a manual, reference card and a fold-out colour
- map of the realm. The map covers about 400 by 300 miles of land,
- and has over a dozen villages/towns marked on it. The manual is
- 70+ pages, thoughtfully written and well indexed. There are no
- details of monsters or weapons in the manual, but there is enough
- info to get you going and involved in the game. A separate clue
- book (I don't have it) retails for #13.99 or so.
-
- The game features 3D graphics in towns and dungeons (similar to
- 'Arena: Elder Scrolls', but oddly without the people - encounters
- either yield pop-up menus or combat). Combat is isometric and
- turn-based with good, but not great, graphics. On the CD version
- there are combat sounds, including spell chants. Travel between
- towns is done on an overhead map, with movement restricted to
- paths that you find.
-
- Characters can be from any of 12 races, and have around 50 skills
- they can develop, and a larger number of spells. You can skip a
- lot of the detail by playing in "novice" mode. There's a fair
- chance that if you'd like a cross between 'Arena' and 'Betrayal at
- Krondor', you'd like this game.
-
- ---------------------------------------------------------------------
-
- GAME SPECS
-
- The reference card says the game needs a 386PC or better (486/33
- is recommended), 4Mb RAM (though it says only 2Mb on the box!),
- 580k of free base RAM, 670k min EMS and 64k min XMS (which is a
- bit of a pain, especially on the CD version). The CD version,
- which I have, claims to need 31Mb of HD space too. Sound support
- looks good. I played on a DX2/66, 8Mb, SB16 with no trouble.
- Graphics appear to be regular VGA.
-
- The game comes on 3.5" disk or CD; I got CD and thus have some
- extra graphics (though I'm not sure where!) and digitised speech,
- which seems to pop up in cut scenes. To install the full game
- from CD to HD would take over 100Mb, but luckily you only need a
- fraction of that to play off the CD. Copy protection is a one
- word lookup the first time you save in any game session.
-
- ---------------------------------------------------------------------
-
- ADVENTURING
-
- Star Trail has a relatively free-flowing plot; there are some
- linear elements, but you can spend a lot of time wandering
- rather aimlessly early on! To start off, save the woman being
- attacked by Orcs SW of the starting town - this gets you a bonus
- two levels of experience. Then make your general way towards
- the Finsterkamm and the dwarven pit. The quest in Gashok isn't
- too hard and can be completed early in the game.
-
- ** SPOILERS FOLLOW **
-
- If you go to sleep in the first inn SW of the starting town
- you will be visited in the night by someone seeking the missing
- axe called Star Trail (in fact it could be the first time you
- sleep at *any* inn - not sure on this :).
-
-
- General
-
- (Q) My characters get ill a lot - what can I do?
- Buy sleeping bags as soon as you can; these cut down on colds
- and flu-type infections dramatically. Always carry herbs for
- healing and curing disease. Early in the game sell off excess
- ones as the cash is more useful to you.
-
- (Q) How much food/water should I carry?
- It depends where you are exploring; in mountain and desert areas
- you should carry at least two full water skins each and probably
- at least 6 ration packs (you can top these up with overnight
- foraging).
-
- (Q) Where can I get alchemy recipes?
- There aren't too many around. It may be that Realms of Arkania I
- recipes will work. You'll find two in the Dwarven Pit.
- Vomicum: lamp oil, shurin bulb, mandrake.
- Hylailian fire: 2 brandies, licorish, 2 lamp oils.
-
- (Q) The markets seem always shut?
- No. The markets arrive one day a week in Kvirasim (Fireday) and
- Gashok (Praiosday). Time your visits to the towns accordingly or
- spend a few nights in an inn.
-
- (Q) Which "obscure" spells might I need later?
- These will help - the last two are certainly important:
- Teleport Spell
- MELT SOLID (Temple of Nameless One)
- BANE GHOSTS (Temple of Phex)
-
-
- The Dwarven Pit
-
- The pit is in the Dwarven town in the Finsterkamm mountains.
- Herein lies the salamander stone and a few other handy items
- including a magic waterskin and a number of +5 STR belts.
-
- It is important NOT to rob anything (the altar, the graves and
- the axes) else you'll anger the Dwarven god. You may find
- a rope, spade, crowbar and more than one lockpick useful for
- the pit. Oh, and a torch and tinder box.
-
- (Q) How do I get in?
- You can use the back entrance, but better still ask the priest
- in the temple of Ingerimm (inside the mountain) about the pit
- three times and he will give you the key.
-
- (Q) How do I get out?
- Either go out the back way, or get the key from the gnome and
- leave by the main entrance. The back tunnel will collapse the
- first time you pass through it. The back exit is at the lowest
- level. Just keep climbing down (not using the stairs) till you
- can go no further. Or you can leave a character with a key
- outside the double door entrance.
-
- (Q) Where is the magical water skin?
- The skin must be found in the watery level; if you turn the
- wheel on the higher level the water (and the skin) drain away.
- You need to turn the wheel later to get through the trapdoor
- on that level (and you need a crowbar for that).
-
- (Q) When does the hammer strike?
- After getting the stone, go to the altar room with the lit torches
- and stay there for a day.
-
- (Q) What is the Asthenal Ring?
- It seems to be a fire resistence ring. It's in the brazier on
- the first level north and east of the main pit double door.
- You will take temporary damage retreiving it. It may be useful
- in the hot "hole" on a level further down, and possibly entering
- there with a rope ladder and the ring on may be worth trying.
-
- (Q) How do I get across the fire plates?
- You need the leathers from the chest; wear them and put them back
- when you are done (else the stairs won't come back). Take only
- one set for one person. The character crossing the plates should
- ideally wear the Asthenal Ring. To getto the golem you *must* use
- a torch and tinder box, not magic light.
-
- (Q) What is the answer to the gnome's riddle?
- MOOSE!
-
- (Q) Can I get the sword and the stone?
- The only way I've found to get both the sword and the Salamander Stone
- and get out alive is to do things in this order: Talk to Golem first
- time. Go to far SE chest and take stone *but* when offered chance to
- swap or not hit ESCAPE instead of choosing. Then go back to Golem and
- when he's done with the sword you'll get it.
-
- (Q) My druid and elf aren't allowed in the pit - help!
- Use spells to disguise them or make them invisible so that they
- can walk past the dwarf guards.
-
- (Q) Where are the hot plates?
- In the pit, there's a shaft you can climb up or down. Go to the top,
- search, and you'll find a key. Go down to the area filled with water
- (you need to drain this by turning the wheel in room with the dwarfs)
- Use a crowbar to open the slab, go down to this new level. There is
- one door you can oen with a blank wall behind it. the new key opens
- this door.
-
-
- Gashok
-
- Situated just north of Lowangen, the town of Gashok has at least
- one quest to solve.
-
- (Q) I've heard the sword and bow of atherion (sp?) mentioned,
- but haven't run into them in any of the dwarven pit/orc cave/phex
- temple (i've been through them all in this or other games...).
- where do you run into them?
- To find these weapons you'll need to investigate the burnt out
- mill in the town. Ask around about it, one good place in particular
- is the market place area. The clues should lead you out of town
- to Artherion, and you can then help him.
-
-
- Lowangen
-
- This is the city under seige by an Orc army.
- Here you will lose the Salamander Stone when you enter the city
- with it. If Antharon is with you, he will take it, if not, the
- stone will get lost in the crowd. You need to recover the stone
- and find the secret way out of the town. Be prepared to lose the
- real Stone again when you leave town!
-
- (Q) Can I sneak into Lowangen?
- You'll have to give your non-magic items to the orcs first time
- in, but after that you should find a secret passage in/out.
- To keep your stuff put it in a warehouse or (much better) leave it
- with another party member outside the town in a temple (you can
- create just a "dummy" character or two for this).
-
- (Q) Where is Black Jandora
- Four squares west of the eastern wall, about halfway up.
- Or: 4 paces north of the Rod and Mare brothel in Colorful Flight.
-
- (Q) Who is Gavron?
- Usually, a party who enters Lowangen carries the stone with them and
- get it stolen by Gavron. To get it back you have to find him (wait
- in the Orc Death tavern). You will also find out about the fake
- stone if you get yours stolen. Or ask Dragan (close to the western
- wall) about Gavron.
-
- (Q) Where is Vidaria Leechbronn?
- Her house is located in Eydal...1 pace east and 3 paces south of the
- Canal Tavern.
-
- (Q) Where is Vinsalter?
- Find the Temple of Rahja on your automap, Vinsalter is five steps
- west and one step south of there.
-
- (Q) How do I get into the castle?
- You`ll find out if you find Dragan and ask him about travelling.
- (This is important to do!).
-
-
- The Swamp
-
- The swamp is in the middle of the main map.
-
- (Q) How do I catch the Rantzy?
- Equip a character with a net, then use it in combat, ie. equip the
- net in that character's left hand.
-
- (Q) What do I do with the Swamp Rantzy wearing the necklace?
- Catch him with the net. Then find heather plants W of there. When
- you get back near Lowangen use the 18th heather on him. There are
- also two documents related to this problem. (Or: Go to where the
- heather is. Pluck each bush, until you find the one that makes the
- rantzy react. Throw away heathers that do not make him react.)
-
- To transform the character back into a human, have a character with
- adequate skills hold the rantzy, the dcoument, and the magic heather.
- Use the document, then use the heather. If you do not have adequate
- healing skills, wait till you are about to enter Lowengrin. If your
- party has a healer, you can cure his disease and adventure with him.
-
- (Q) How do you open the chest in the swamp?
- Turn stepwise mode off to get into the chest.(!) You should then
- be able to click on or press SPACE by the chest to open it. Some
- people report this as being rather buggy though ... it may depend
- on the character opening the chest.
- [According to the sir-tech people, the only narrative requirements
- to open the chest are to have been to Lowangen, and to have talked
- to the witch (lady). You can email sirtech yourself
- "76711.33@compuserve.com", but if my experience is any measure,
- don't expect quick or intelligent responses.]
-
- (Q) How do I get into the tower?
- Talk to the witch. It seems wise NOT to pull up the witch's herb
- garden before you try to speak with her.
-
- (Q) How do you appease the Fire Elemental?
- Answer with one word at a time......
- Love, Mercy, Pity, Justice, Life ... any of these will do.
-
-
- Blood Peaks and the Orc Pit
-
- Herein lies a lot of fights, a couple of NPC's and the Salamader
- Stone (if you lost it "to plan"). You are brought here if you
- are captured by an orc patrol near Lowangen (which is NOT good as
- you lose a lot of your kit).
-
-
- Tiefhusen
-
- A port in the NW of the map, Tiefhusen contains the Temple of Phex
- and is a place to go to find Star Trail.
-
- (Q) Who do I ask about Star Trail?
- Try the priest in the Hesinde(?) temple, or ask in the tavern.
-
- (Q) Where is Hensgen?
- You should be able to find him sitting by a tree outside the city
- walls (I think it's in the north, but I'm not sure).
-
-
- The Phex Dungeon
-
- This dungeon is good for experience, though not a lot more.
-
- (Q) Can I escape the first skeleton trap in the Phex dungeon?
- There is a way: you should find another scroll in that region.
- When you pick it up, the barrier vanishes
-
- (Q) What is the answer to the the riddle?
- - NIGHT.
-
- (Q) How do I solve the "Memory Game" ?
- You have to find the animal representing Phex.
- Look into your Manual. It should become pretty clear.
-
- (Q) How do I get the Helmet and Shield of Phex ?
- When you take these items, a Poltergeist appears and blocks your way
- back out. He can be dispelled using the BANE GHOSTS spell.
-
- (Q) I searched the whole dungeon, but I still can't open some secret
- passages. What must I do ?
- Solve all the riddles. You also have to put 60 Ducats(sp?) into the
- bowl standing on a desk (or it may be >50 Ducats, but by now 9
- Ducats won't hurt you :)
-
-
- Tjolmar
-
- Try here for the Temple of Nameless.
-
- (Q) Can someone please tell me how to finish this level?
- Do you mean the door behind the secret passage in the south-eastern
- part of the level? You need a statue to open this door. Opposite the
- secret passage is another secret door (on the west wall) and behind
- you'll find the statue.
-
-
- The Final Dungeon and the Temple of Nameless
-
- (Q) How do I get in?
- Look at the scroll you get from the Dwarf's house; it has the
- letters "2L 4R 4L" on it; you have to push the walls is the right
- order, ie. 2 Left, 4 Right and 4 Left from that passage.
-
- (Q) Which four-digit code do I have to enter on one of lowest floors?
- The code is 1325 and I got the answer from someone else who never
- explained how *they* got it. Apparantly the code in the German
- (original) version of the game is 1945; it's obtained as follows -
- the answer is related to the message on the wall opposites the
- stairs. You'll probably have a document with the word 'cult' on
- it. Look for the letters 'c','u','l' and 't' in the message (they
- should appear only once). Count the position of the letters starting
- from the beginning of the row they're in (NOT from the beginning of
- the word they're in)!
-
- (Q) How do I release the girl?
- To free the NPC you have to use melt solid (if you have spent more
- than 100 D to HESINDE(?) during the game she will help you by
- increasing melt solid by 15 points; the girl NPC will help you on
- the first two levels and then disappear (too much fear).
-
- (Q) What do I do with the 4 amulet chunks?
- There is a crack near the southeast corner of the map. It requires
- a sun-shaped key to open a secret door. Get all the amulet pieces
- (don't worry about putting them together) then immediately go to that
- crack on the wall. It should open once all the pieces are there. I
- had to use teleport *a lot* to get those damn pieces.
-
- (Q) Any other points?
- - to get the key from the plant and go out of the room you have to
- split your group, but you can bring out all of them.
- - the visible door (first level) is an illusion.
-
-
- ---------------------------------------------------------------------
-
- WEAPONS
- Attack Defense
- Damage Bonus Bonus Weight Type
-
- Knife 1-6 -3 -4 10 pointed
- Obsidian dagger 1-6 -2 -3 30 pointed
- Kukris mengbilar (*) 2-7 -3 -4 20 pointed
- Dagger 2-7 -2 -3 20 pointed
- Asthenil dagger 2-7 -2 -3 20 pointed
- Kukris dagger (*) 2-7 -2 -3 30 pointed
- Heavy dagger 3-8 -1 -2 30 pointed
- Foil 4-9 0 -1 30 pointed
- Epee 4-9 0 -1 35 pointed
- Rapier 4-9 0 -1 35 pointed
- Wolf knife 4-9 0 -1 50 pointed
-
- Magic wand (+) 2-7 0 0 70 polearm
- Quarterstaff 2-7 0 -1 70 polearm
- Catchogre 3-8 -2 -3 30 polearm
- Trident 4-9 0 -3 90 polearm
- Pike 4-9 -1 -4 150 polearm
-
- Whip 1-6 0 -6 60 edged wpn
- Grain flail 3-8 -2 -3 100 edged wpn
- Sickle 3-8 -3 -4 30 edged wpn
- Scythe 4-9 -3 -4 100 edged wpn
- Seal Slayer 4-9 0 0 60 edged wpn
- Cutlass 4-9 0 -1 70 edged wpn
- Sabre 4-9 0 0 60 edged wpn
- Mace 5-10 0 -2 110 edged wpn
- Kunchomer 5-10 0 -1 70 edged wpn
- Babak Bully 6-11 -1 -2 120 edged wpn
- Morning Star 6-11 -1 -3 120 edged wpn
- Gruufshark 7-12 -2 -4 180 edged wpn
- War Hammer 5-15 -2 -4 150 edged wpn
- Goupillon 6-21 -3 -4 240 edged wpn
-
- Short sword 3-8 0 -1 40 sword
- Sword 5-10 0 0 80 sword
- Asthenil Sword 5-10 0 0 80 sword
- Sword of Artherion 6-11 +3 -1 80 sword
-
- Rondracomb 4-14 -2 -2 150 2-handed
- Bastard sword 6-11 -1 -2 140 2-handed
- Two-handed sword 6-16 -2 -3 160 2-handed
- War axe 6-16 -1 -4 150 2-handed
-
- Skraja 4-9 0 -2 90 axe
- Hatchet 5-10 0 -3 120 axe
- Halberd 5-10 -1 -3 150 axe
- Orc hook 6-11 -1 -3 120 axe
-
- Short bow 4-9 0 0 20 missile
- Long bow 5-10 0 0 30 missile
- Bow of Artherion 7-12 0 0 30 missile
- Crossbow 7-12 0 0 200 missile
- Heavy crossbow 8-13 0 0 220 missile
-
- Throwing knife 1-6 -3 -4 10 thrown
- Shurikan 2-7 0 0 15 thrown
- Born thorn 3-8 -1 -3 30 thrown
- Francesca 4-9 -1 -3 60 thrown
- Throwing axe 4-9 -1 -4 120 thrown
- Cutting tooth 5-10 0 0 50 thrown
-
- (*) weapon carries poison
- (+) can hold special charges
-
- Note certain weapons can only be used by certain character races.
-
- ---------------------------------------------------------------------
-
- ARMOURS
-
- Name AR Hind At Pa Weight
-
- Quilt Armor 2 2 1 1 120
- Leather Armor 3 3 1 2 180
- Toad Skin Armor 3 3 1 2 150
- Chain Shirt 4 4 2 2 320
- Scale Armor 5 4 2 2 480
-
- Shield 1 0 0 0 140
- Iron Shield 2 1 0 -1 200
-
- Leather Cap 1 0 0 0 90
- Pot Helm 2 1 0 1 100
- Iron Helm 3 2 1 1 180
-
- Leather Greaves 1 0 0 0 70
- Chain Greaves 2 2 1 1 80
- Plate Greaves 2 1 0 1 100
-
- Skull girdle - - - - 10 Necrophobia -4
-
-
- ---------------------------------------------------------------------
-
- CREATURES
-
- Name Lvl A Pa AR MR Att Dam LP AP
-
- Orc 1 3 0 2 -17 1 3-8 13 0
- Stag Beetle 1 8 2 3 10 1 2-7 30 0
- Frost spider 1 9 0 1 10 1 2-7 16 0
- War Ogre 13 17 14 6 0 1 8-18 60 0
- Goblin 3 7 3 2 4 1 4-9 18 0
- Lion 1 11 6 1 4 2 5-10 40 0
- Elf 4 12 9 3 4 1 5-10 44 20
- Harpy 1 15 10 2 10 1 5-10 40 0
- Forest gnome 1 14 6 6 7 1 7-12 28 0
- Tusk tiger 1 15 7 1 -2 2 5-20 52 0
- Robber 8 15 12 3 5 1 7-12 57 0
- Deregon(*) 10 8 6 2 6 1 7-12 62 0
- Exholt(*) 10 16 14 3 6 1 7-12 72 0
- Ogre 1 9 3 3 -2 1 8-18 48 0
- Arkanian 3 5 3 3 -3 1 5-10 36 0
- Gargoyle 1 10 5 6 12 1 7-12 60 0
- Dwarf undead 8 9 5 3 5 1 7-12 40 0
-
- (*) Individual "NPC" in game.
-
- This is not a complete list of adversaries!
-
- Life Points are LPs observed from healthy opponents via spellcasting;
- these will vary for individual creatures. It may be that other stats
- vary too (including for example their levels for orcs).
-
- Beware the priests in Phex; they cast weapon-breaking spells.
-
- ---------------------------------------------------------------------
-
- NPC's
-
- There are a number of NPC's you can encounter. These include:
-
- - Antharon some miles before Lowangen, he just needs the group to go
- there, but if you make the dwarfen pit with him, he stays with the
- group (until Lowangen, where he takes the Salamanderstone which will
- be stolen anyway)
- - some sort of magician (GESTALTWANDLER) in the orc pit, it did not take
- him (after i knew waht he really wanted)
- - some sort of Orc prisoner in the orc pit, he will just help you
- fighting and leave the group when you go out the pit
- - a warrior (female) in the temple of the nameless god, all she thinks
- is that it is still cold (she was frozen), but she will help you in
- the first two levels.
-
- ---------------------------------------------------------------------
-
- That's all - please e-mail additions/corrections to tjc@ecs.soton.ac.uk
-
-