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Text File  |  2012-07-04  |  1.5 KB  |  59 lines

  1. package
  2. {
  3.    import asCode.gameClipClass;
  4.    import com.terry.Broadcaster;
  5.    import com.terry.GeneralEvents;
  6.    
  7.    [Embed(source="/_assets/assets.swf", symbol="symbol1266")]
  8.    public dynamic class gameClip2 extends gameClipClass
  9.    {
  10.       public function gameClip2()
  11.       {
  12.          super();
  13.          addFrameScript(0,frame1,1,frame2,9,frame10,17,frame18,28,frame29,41,frame42,58,frame59);
  14.       }
  15.       
  16.       internal function frame1() : *
  17.       {
  18.          stop();
  19.       }
  20.       
  21.       internal function frame2() : *
  22.       {
  23.          stop();
  24.          Broadcaster.dispatchEvent(new GeneralEvents(GeneralEvents.EVAL_MAIN_MENU));
  25.       }
  26.       
  27.       internal function frame10() : *
  28.       {
  29.          Broadcaster.dispatchEvent(new GeneralEvents(GeneralEvents.EVAL_GAME_SCENE));
  30.          stop();
  31.       }
  32.       
  33.       internal function frame18() : *
  34.       {
  35.          stop();
  36.          Broadcaster.dispatchEvent(new GeneralEvents(GeneralEvents.EVAL_GAME_OVER_SCENE));
  37.          Debug.log("gameOverScene frame");
  38.       }
  39.       
  40.       internal function frame29() : *
  41.       {
  42.          this.evalChooseLevelScene();
  43.       }
  44.       
  45.       internal function frame42() : *
  46.       {
  47.          Broadcaster.dispatchEvent(new GeneralEvents(GeneralEvents.EVAL_HIGHSCORE_SCENE));
  48.          stop();
  49.       }
  50.       
  51.       internal function frame59() : *
  52.       {
  53.          stop();
  54.          Broadcaster.dispatchEvent(new GeneralEvents(GeneralEvents.EVAL_GAME_COMPLETE));
  55.       }
  56.    }
  57. }
  58.  
  59.