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- WOLFENSTEIN 3D - USING THE ALTERNATIVE MAPS!
-
- To use these levels, just replace the files MAPTEMP.WL1 and MAPHEAD.WL1
- in your Wolf3D directory with the files in this archive, and then run
- Wolf3D. Be sure to keep a backup copy of the two files that you replaced
- if you ever want to play the old levels again!
-
- If there is no file called MAPTEMP.WL1 in your Wolf3D directory, but
- there is a file called GAMEMAPS.WL1, then you have a later version of
- Wolf3D (1.1 or 1.2). You'll have to get the old version (1.0) to play
- the levels. (We may release these in version 1.1/1.2 format later, but
- be warned that some of the interesting "effects" don't work in versions
- after 1.0.)
-
- These levels are quite hard. You'll have to expect the unexpected in
- order to win them. For example, if you enter a seemingly empty room,
- don't be surprised if guards suddenly start coming out of the walls
- (literally!)
-
- If you need any hints, we can be reached at these email addresses:
- Internet: rudiak@garnet.berkeley.edu
- brudiakg@nyx.cs.du.edu
- AOL: BenjaminRG
- Here's one hint: all of the "bosses" except for one of the ones in
- level 9 can (and should) be avoided.
-
- After you think you've completely explored all of the levels (but not
- before!), look at them with MapEdit. We guarantee you that you'll find
- lots of hidden areas in places that you never even thought to look.
-
- These par times were chosen (somewhat arbitrarily) by the author:
-
- Level Par
- ----- -----
- 1 2:00
- 2 2:00
- 3 5:00
- 4 7:00
- 5 5:30
- 6 12:30
- 7 2:00
- 8 4:00
- 9 [N/A]
- 10 [N/A]
- ----- -----
- Total: 40:00
-
- Email us and tell us what you think of the levels, and have fun!
-