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-
-
-
- [Global]
-
- ;
- ; difficulty
- ; 0 : easy
- ; 1 : medium
- ; 2 : hard
- ;
-
- Difficulty = 2
-
- ;
- ; dramaturgy
- ;
- ; name des scenarios ohne .des endung
- ;
-
- Dramaturgy = adam2
-
- Autoend = no
- Instant = yes
-
- ;
- ; display
- ;
- ; arcade : no = vollzeile yes = halbzeile
- ; flat : no = alles gouraud yes = alles flat
- ;
-
- [Display]
- Arcade = no
- Flat = no
- Cockpit = yes
-
- ;
- ; sound
- ;
- ; volume : 0 ... 100 in 10er schritten
- ; flipstero : 1 = yes / 0 = no
- ; cdmusic : 1 = yes / 0 = no
- ; numofvoices : 4 ... 8
- ;
-
- [Sound]
- Volume = 100
- FlipStereo = 0
- CDMusic = 1
- NumOfVoices = 8
-
- ;
- ; background
- ;
- ; DO NOT CHANGE
- ;
-
-
- [BackGround]
- BackGroundImage0 = vbck_000
- BackGroundImage1 = vbck_000
- BackGroundColor0 = 005
- BackGroundColor1 = 265
-
- ;
- ; ship
- ;
- ; DO NOT CHANGE
- ;
-
- [Ship]
- type = 2050
- name = hiob
-
- ; -----------------------------------------
- ;
- ; SHIPMOUNTINGS
- ;
- ; - entsprechend des schiffes 3 ... n mountings
- ;
- ;
- ;
- ; mounting types : DO NOT CHANGE
- ;
- ; 0 = TorpedoMagazine
- ; 1 = StaticGun
- ; 1 = Autark GunTurret
- ;
- ; side : DO NOT CHANGE
- ;
- ; 0 = oben
- ; 1 = unten
- ;
- ; gun model:
- ;
- ; 0 = PlasmaGun_I
- ; 1 = PlasmaGun_II,
- ; 2 = PlasmaDeath_I
- ; 3 = PlasmaDeath_II
- ; 4 = PlasmaDeath_III
- ; 5 = DoomMortar
- ; 6 = MaximumImpact_I
- ; 7 = MaximumImpact_II
- ; 8 = Vendetta_I
- ; 9 = Vendetta_II
- ; 10 = Vendetta_III
- ;
- ; torpedomagazine model:
- ;
- ; 0 = Magazine_I
- ; 1 = Magazine_II
- ; 2 = Magazine_III
- ; 3 = Magazine_IV
- ; 4 = Revolver_I
- ; 5 = Revolver_II
- ; 6 = Revolver_III
- ; 7 = Revolver_IV
- ;
- ; torpedos:
- ;
- ; 0 = Stanley_I
- ; 1 = Stanley_II
- ; 2 = Stanley_III
- ; 3 = ThresherShark_I
- ; 4 = ThresherShark_II,
- ; 5 = BullShark_I
- ; 6 = BullShark_II
- ; 7 = TigerShark_I
- ; 8 = TigerShark_II
- ; 9 = ManEater_I
- ; 10 = ManEater_II
- ; 11 = HammerheadShark
- ; 12 = FlashShark_I
- ; 13 = FlashShark_II
- ; 14 = FlashShark_III,
- ; 15 = BigBang_I
- ; 16 = BigBang_II
- ; 17 = BigBang_III,
- ; 18 = Melter_I
- ; 19 = Melter_II
- ; 20 = SubSonic_I
- ; 21 = SubSonic_II
- ; 22 = Ripper
- ; 23 = Leech_I
- ; 24 = Leech_II
- ; 25 = Estroker
- ;
- ; turret software:
- ;
- ; 0 = Software_11
- ; 1 = Software_12
- ; 2 = Software_13
- ; 3 = Software_21
- ; 4 = Software_22
- ; 5 = Software_23
- ; 6 = Software_31
- ; 7 = Software_32
- ; 8 = Software_33
- ;
- ;
- ; -----------------------------------------
-
- [ShipMounting0]
- side = 0
- type = 0
- model = 7
- torpedo0 = 10
- torpedo1 = 3
- torpedo2 = 10
- torpedo3 = 3
- torpedo4 = 10
- torpedo5 = 2
- torpedo6 = 10
- torpedo7 = 2
- torpedo8 = 10
- torpedo9 = 2
-
- [ShipMounting1]
- side = 0
- type = 1
- model = 1
-
- [ShipMounting2]
- side = 1
- type = 2
- model = 8
- software = 3
-
- [ShipMounting3]
- side = 1
- type = 2
- model = 6
- software = 6
-
- ; -----------------------------------------
- ;
- ; sensor:
- ;
- ; 0 = bad
- ; 1 = average
- ; 2 = good
- ; 3 = better
- ; 4 = best
- ;
- ; -----------------------------------------
-
- [Sensor]
- Type = 4
-
- ; -----------------------------------------
- ;
- ; engine:
- ;
- ; 0 = bad
- ; 1 = average
- ; 2 = good
- ; 3 = better
- ; 4 = best
- ; 5 = magic (endless energy, iss cool man)
- ;
- ; -----------------------------------------
-
- [Engine]
- Type = 3
-
- ; -----------------------------------------
- ;
- ; station : DO NOT CHANGE
- ;
- ; -----------------------------------------
-
- [Station]
- Name0 = Topos Asylum
- NameCode0 = st0203
-
- [Mission]
-
-