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Text File | 1997-03-18 | 96.6 KB | 4,635 lines |
- #==========================================================================
- # OBJECTS.ODL Darklight Object Description Language File
- #==========================================================================
-
- objects
-
- # note cameos removed
-
- #==========================================================================
- # Section Numbers...
- #
- # 0 repton craft
- # 1 ovon craft
- # 2 other craft
- # 3 weapons
-
- #==========================================================================
- #
- # REPTONS...
- # win.tl.y = ( 480 - film->height ) / 2 + 2;
-
-
-
- type "vulftr01"
- group "reptons"
- viewer
- #title "Repton Vulture Fighter"
- distance 40
- section 0
- blueprint "vulftr.pcx"
- cockpit 0 0 11
- cannon
- position -6.3 0 9.85
- position 6.3 0 9.85
- dynamics
- mass 1300 #1600
- linear drag 70
- yaw drag 150
- pitch drag 150
- bank drag 100
- vertical stability 0
- linear thrust 100
- angular thrust 1
- components
- normal "body"
- sfx "small_engine"
- strength 50
- collision test vertex margin 5
- shape
- "reptons\vulftr01\hi" < 150
- "reptons\vulftr01\md" < 400
- "reptons\vulftr01\lo" < 1200
- "reptons\vulftr01\vl" < 1700
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "human vulftr01"
- group "humans"
- # viewer
- # #title "Human Vulture Fighter"
- # distance 40
- # section 0
- # blueprint "vulftr.pcx"
- cockpit 0 0 11
- cannon
- position -6.3 0 9.85
- position 6.3 0 9.85
- dynamics
- mass 1300 #1600
- linear drag 70
- yaw drag 150
- pitch drag 150
- bank drag 100
- vertical stability 0
- linear thrust 100
- angular thrust 1
- components
- normal "body"
- sfx "small_engine"
- strength 50
- collision test vertex margin 5
- shape
- "reptons\vulftr01\hi" < 150
- "reptons\vulftr01\md" < 400
- "reptons\vulftr01\lo" < 1200
- "reptons\vulftr01\vl" < 1700
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "repftr02"
- group "reptons"
- viewer
- #title "Repton Gunship"
- distance 55
- section 0
- blueprint "repftr.pcx"
- cockpit 0 0.65 13.5
- cannon
- position -6.3 0 10
- position 6.3 0 10
- dynamics
- mass 1600
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 130
- angular thrust 0.8
- components
- normal "body"
- sfx "medium_engine"
- strength 100
- collision test vertex margin 5
- shape
- "reptons\repftr02\hi" < 150
- "reptons\repftr02\md" < 400
- "reptons\repftr02\lo" < 900
- "reptons\repftr02\vl" < 1500
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "repbomb"
- group "reptons"
- viewer
- #title "Repton Bomber"
- distance 90
- section 0
- blueprint "repbomb.pcx"
- cockpit 0 2 29
- cannon
- position -12 0 33.5
- position -8.6 0 33.5
- position 12 0 33.5
- position 8.6 0 33.5
- dynamics
- mass 1900
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 100
- angular thrust 0.8
- components
- normal "body"
- sfx "big_engine"
- strength 150
- collision test vertex margin 5
- shape
- "reptons\repbomb\body\hi" < 200
- "reptons\repbomb\body\md" < 500
- "reptons\repbomb\body\lo" < 1200
- "reptons\repbomb\body\vl" < 2000
- gunpost "gun"
- turret
- strength 25
- collision test vertex margin 3
- shape
- "reptons\repbomb\turret\hi" < 1000
- barrel
- position 0 0 0
- min angle -5
- max angle 185
- left barrel port -4.77 0 11.47
- right barrel port 4.77 0 11.47
- strength 25
- collision test none
- shape
- "reptons\repbomb\guns\hi" < 1000
- structure
- "body"
- "gun"
- position 0 13.5 5.3
- non-critical
- armed with "laser cannon"
-
- #--------------------------------------------------------------------------
-
- type "reppod02"
- group "reptons"
- viewer
- #title "Repton Gun Pod"
- distance 35
- section 0
- blueprint "repgunp.pcx"
- dynamics
- mass 3000
- linear drag 1000
- yaw drag 1000
- pitch drag 1000
- bank drag 1000
- vertical stability 0
- linear thrust 50
- angular thrust 0.7
- components
- gunpost "gun"
- sfx "gunpod"
- turret
- strength 25
- collision test vertex margin 3
- shape
- "reptons\reppod02\body\hi" < 150
- "reptons\reppod02\body\md" < 300
- "reptons\reppod02\body\lo" < 1000
- barrel
- position 0 5 0
- min angle -30
- max angle 90
- left barrel port -4.77 0 11.47
- right barrel port 4.77 0 11.47
- strength 25
- collision test none
- shape
- "reptons\reppod02\guns\hi" < 150
- "reptons\reppod02\guns\md" < 300
- "reptons\reppod02\guns\lo" < 1000
- structure
- "gun"
- armed with
- "laser cannon"
-
-
- #--------------------------------------------------------------------------
-
- type "repescape"
- group "reptons"
- viewer
- #title "Repton Escape Pod"
- distance 30
- section 0
- blueprint "rescape.pcx"
- cockpit 0 0 11
- dynamics
- mass 1000
- linear drag 70
- yaw drag 150
- pitch drag 150
- bank drag 100
- vertical stability 0
- linear thrust 100
- angular thrust 1
- components
- normal "body"
- sfx "small_engine"
- strength 25
- collision test vertex margin 5
- shape
- "reptons\rescape\hi" < 150
- "reptons\rescape\md" < 400
- "reptons\rescape\lo" < 1200
- "reptons\rescape\vl" < 1700
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "bomb trainer"
- group "drones"
- points 150
- viewer
- #title "Repton Bombing Trainer"
- distance 40
- section 0
- blueprint "reptrain.pcx"
- dynamics
- mass 1600
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 50
- angular thrust 0.8
- components
- normal "body"
- sfx "small_engine"
- strength 25
- collision test vertex margin 5
- shape
- "reptons\bmbtrnr\hi" < 150
- "reptons\bmbtrnr\md" < 400
- "reptons\bmbtrnr\lo" < 1200
- "reptons\bmbtrnr\vl" < 1700
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "combat trainer"
- group "drones"
- points 150
- # viewer
- # #title "Repton Bombing Trainer"
- # distance 40
- # section 0
- # blueprint "reptrain.pcx"
- cannon
- position 0 0 15
- dynamics
- mass 1600
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 50
- angular thrust 0.8
- components
- normal "body"
- sfx "small_engine"
- strength 25
- collision test vertex margin 5
- shape
- "reptons\bmbtrnr\hi" < 150
- "reptons\bmbtrnr\md" < 400
- "reptons\bmbtrnr\lo" < 1200
- "reptons\bmbtrnr\vl" < 1700
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "reptrnr"
- group "reptons"
- viewer
- #title "Repton Trainer Craft"
- distance 40
- section 0
- blueprint "reptrain.pcx"
- cockpit 0 0 11
- dynamics
- mass 1600
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 110
- angular thrust 0.8
- components
- normal "body"
- sfx "small_engine"
- strength 100
- collision test vertex margin 5
- shape
- "reptons\reptrnr\hi" < 150
- "reptons\reptrnr\md" < 400
- "reptons\reptrnr\lo" < 1200
- "reptons\reptrnr\vl" < 1700
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "reptran"
- group "reptons"
- # viewer
- # #title "Repton Transport with Container"
- # distance 180
- # section 0
- dynamics
- mass 1600
- linear drag 120
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 40
- angular thrust 0.8
- components
- normal "body"
- sfx "small_engine"
- strength 100
- collision test vertex margin 5
- shape
- "reptons\reptran\hi" < 200
- "reptons\reptran\md" < 500
- "reptons\reptran\lo" < 1500
- "reptons\reptran\vl" < 3000
- normal "cntainr"
- strength 350
- collision test vertex margin 10
- shape
- "reptons\lilcntnr\hi" < 200
- "reptons\lilcntnr\md" < 500
- "reptons\lilcntnr\lo" < 1300
- "reptons\lilcntnr\vl" < 20000
- structure
- "body"
- "cntainr"
- position 0 0 -70
- heading 1 0 0
- up 0 1 0
-
- #--------------------------------------------------------------------------
-
- type "transporter"
- group "reptons"
- viewer
- #title "Repton Transport"
- distance 100
- section 0
- blueprint "reptran.pcx"
- dynamics
- mass 1000
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 55
- angular thrust 0.8
- components
- normal "body"
- sfx "small_engine"
- strength 50
- collision test vertex margin 5
- shape
- "reptons\reptran\hi" < 200
- "reptons\reptran\md" < 500
- "reptons\reptran\lo" < 1500
- "reptons\reptran\vl" < 3000
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "container"
- group "reptons"
- viewer
- #title "Repton Container"
- distance 100
- section 0
- blueprint "lilcntnr.pcx"
- dynamics
- mass 1000
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 50
- angular thrust 0
- components
- normal "body"
- strength 25
- collision test vertex margin 10
- shape
- "reptons\lilcntnr\hi" < 200
- "reptons\lilcntnr\md" < 500
- "reptons\lilcntnr\lo" < 1300
- "reptons\lilcntnr\vl" < 20000
- structure
- "body"
-
-
- #--------------------------------------------------------------------------
-
- type "repcrane"
- group "reptons"
- viewer
- #title "Repton Crane"
- distance 340
- section 0
- blueprint "repcrane.pcx"
- components
- normal "body"
- strength 75
- collision test vertex margin 5
- shape
- "reptons\repcrane\hi" < 300
- "reptons\repcrane\md" < 800
- "reptons\repcrane\lo" < 3000
- "reptons\repcrane\vl" < 5000
- structure
- "body"
-
-
- #--------------------------------------------------------------------------
-
-
- type "barge"
- group "drones"
- points 250
- viewer
- #title "Repton Weapons Barge"
- distance 160
- section 0
- blueprint "repbarge.pcx"
- dynamics
- mass 2000
- linear drag 45
- yaw drag 80
- pitch drag 80
- bank drag 70
- vertical stability 0
- linear thrust 50
- angular thrust 0.7
- components
- normal "body"
- sfx "small_engine"
- strength 500
- collision test vertex margin 10
- shape
- "reptons\barge\hi" < 500
- "reptons\barge\md" < 1000
- "reptons\barge\lo" < 3000
- "reptons\barge\vl" < 6000
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "fourmum"
- group "reptons"
- viewer
- #title "Repton Mothership"
- distance 900
- section 0
- blueprint "repmum.pcx"
- torpedo
- position 0 40 349 heading 0 1 0 # top of head
- position 0 -40 349 heading 0 -1 0 # bottom of head
- dynamics
- mass 50000
- linear drag 150
- yaw drag 200
- pitch drag 200
- bank drag 300
- vertical stability 0
- linear thrust 100
- angular thrust 2
- components
- normal "bgspine"
- strength 1000
- collision test vertex margin 10
- shape
- "reptons\fourmum\bgspine\hi" < 140
- "reptons\fourmum\bgspine\md" < 250
- "reptons\fourmum\bgspine\lo" < 1500
- "reptons\fourmum\bgspine\vl" < 20000
- normal "cntainr"
- strength 25
- collision test vertex margin 10
- shape
- "reptons\fourmum\cntainr\hi" < 200
- "reptons\fourmum\cntainr\md" < 480
- "reptons\fourmum\cntainr\lo" < 1300
- "reptons\fourmum\cntainr\vl" < 20000
- normal "defense"
- strength 1000
- collision test vertex margin 10
- shape
- "reptons\fourmum\defense\hi" < 200
- "reptons\fourmum\defense\md" < 750
- "reptons\fourmum\defense\lo" < 1500
- "reptons\fourmum\defense\vl" < 20000
- normal "engn"
- sfx "mothership_engine"
- strength 1000
- collision test vertex margin 10
- shape
- "reptons\fourmum\engn\hi" < 240
- "reptons\fourmum\engn\md" < 500
- "reptons\fourmum\engn\lo" < 1300
- "reptons\fourmum\engn\vl" < 20000
- normal "head"
- strength 1000
- collision test vertex margin 10
- shape
- "reptons\fourmum\head\hi" < 250
- "reptons\fourmum\head\md" < 500
- "reptons\fourmum\head\lo" < 2500
- "reptons\fourmum\head\vl" < 20000
- normal "lilspine"
- strength 1000
- collision test vertex margin 10
- shape
- "reptons\fourmum\lilspine\hi" < 140
- "reptons\fourmum\lilspine\md" < 250
- "reptons\fourmum\lilspine\lo" < 1500
- "reptons\fourmum\lilspine\vl" < 20000
- left right hangar "hangar"
- sfx "hangar"
- width 120
- height 40
- depth 120
- flat door
- closed
- strength 10000
- collision test vertex margin 10
- shape
- "reptons\fourmum\door\closed\hi" < 100
- "reptons\fourmum\door\closed\md" < 200
- "reptons\fourmum\door\closed\lo" < 1500
- "reptons\fourmum\door\closed\vl" < 4000
- inside
- "reptons\fourmum\door\inner\hi" < 4000
- ## "reptons\fourmum\door\inner\md" < 4000
- 1/4 open
- "reptons\fourmum\door\threeq\hi" < 4000 # nb 3/4 door
- 1/2 open
- "reptons\fourmum\door\half\hi" < 4000
- 3/4 open
- "reptons\fourmum\door\oneq\hi" < 4000 # nb 1/4 door
- open
- "reptons\fourmum\door\open\hi" < 4000
- interior
- "reptons\fourmum\door\interior\hi" < 4000
- normal "outside"
- strength 1000
- collision test vertex margin 10
- shape
- "reptons\fourmum\outside\hi" < 240
- "reptons\fourmum\outside\md" < 550
- "reptons\fourmum\outside\lo" < 3500
- "reptons\fourmum\outside\vl" < 20000
- normal "panell"
- strength 50
- collision test vertex margin 10
- shape
- "reptons\fourmum\panell\hi" < 150
- "reptons\fourmum\panell\md" < 280
- "reptons\fourmum\panell\lo" < 1400
- "reptons\fourmum\panell\vl" < 20000
- normal "panelr"
- strength 50
- collision test vertex margin 10
- shape
- "reptons\fourmum\panelr\hi" < 150
- "reptons\fourmum\panelr\md" < 280
- "reptons\fourmum\panelr\lo" < 1400
- "reptons\fourmum\panelr\vl" < 20000
- normal "solar"
- strength 50
- collision test vertex margin 10
- shape
- "reptons\fourmum\solar\hi" < 150
- "reptons\fourmum\solar\md" < 280
- "reptons\fourmum\solar\lo" < 1400
- "reptons\fourmum\solar\vl" < 20000
- normal "stern"
- strength 1000
- collision test vertex margin 10
- shape
- "reptons\fourmum\stern\hi" < 180
- "reptons\fourmum\stern\md" < 430
- "reptons\fourmum\stern\lo" < 2000
- "reptons\fourmum\stern\vl" < 20000
- normal "tranclaw"
- strength 1000
- collision test vertex margin 10
- shape
- "reptons\fourmum\tranclaw\hi" < 180
- "reptons\fourmum\tranclaw\md" < 280
- "reptons\fourmum\tranclaw\lo" < 1500
- "reptons\fourmum\tranclaw\vl" < 20000
- gunpost "gun"
- turret
- strength 25
- collision test vertex margin 10
- shape
- "reptons\fourmum\trrt\hi" < 90
- "reptons\fourmum\trrt\md" < 140
- "reptons\fourmum\trrt\lo" < 240
- "reptons\fourmum\trrt\vl" < 500
- barrel
- position 0 0 0
- min angle 0
- max angle 90
- left barrel port -3.6 -0.5 11
- right barrel port 3.6 -0.5 11
- strength 25
- collision test vertex margin 10
- shape
- "reptons\fourmum\guns\hi" < 80
- "reptons\fourmum\guns\md" < 120
- "reptons\fourmum\guns\lo" < 340
- # normal "welder"
- # strength 50
- # collision test vertex margin 5
- # shape
- # "reptons\repman01\hi" < 1000
- structure
- "lilspine"
-
- # from front to back...
- "head"
- position 0 0 370
- "bgspine"
- position 0 0 260
- "outside"
- position 0 0 120
- "hangar"
- position 0 0 120
- label "hangar 1" # for mdl launch
-
- "defense"
- position 0 0 -45
- heading 0 0 1
- up 0 1 0
- bank speed 2
- label "defense"
- "gun"
- position 0 90 0 relative to "defense"
- non-critical
- armed with "plasma cannon"
- "gun"
- position 60 -60 0 relative to "defense"
- heading 0 0 1
- up 1 -1 0
- non-critical
- armed with "plasma cannon"
- "gun"
- position -60 -60 0 relative to "defense"
- heading 0 0 1
- up -1 -1 0
- non-critical
- armed with "plasma cannon"
- "bgspine"
- position 0 0 -110
- "tranclaw"
- position 0 0 -190
- "cntainr"
- position 65 0 -195
- non-critical
- # "cntainr"
- # position -65 0 -195
- # heading 0 0 -1
- # up 0 1 0
- # non-critical
- "lilspine"
- position 0 0 -250
- "stern"
- position 0 0 -345
- "solar"
- position 0 70 -365
- non-critical
- "panell"
- position -30 30 -395
- non-critical
- "panelr"
- position 30 30 -395
- non-critical
- "engn"
- position 0 -60 -365
- "gun"
- position 0 -75 -365
- heading 0 0 1
- up 0 -1 0
- non-critical
- armed with "laser cannon"
- # "welder"
- # position 0 80 -360
- # non-critical
-
- #--------------------------------------------------------------------------
-
- type "repsupply"
- group "reptons"
- viewer
- #title "Repton Supply Base"
- distance 400
- section 0
- blueprint "repammo.pcx"
- dynamics
- mass 10000
- linear drag 150
- yaw drag 200
- pitch drag 200
- bank drag 300
- vertical stability 0
- linear thrust 100
- angular thrust 2
- components
- normal "end"
- strength 50000
- collision test vertex margin 10
- shape
- "reptons\repammo\end\hi" < 140
- "reptons\repammo\end\md" < 250
- "reptons\repammo\end\lo" < 1500
- "reptons\repammo\end\vl" < 20000
- normal "defense"
- strength 50000
- collision test vertex margin 10
- shape
- "reptons\fourmum\defense\hi" < 200
- "reptons\fourmum\defense\md" < 750
- "reptons\fourmum\defense\lo" < 1500
- "reptons\fourmum\defense\vl" < 20000
- left right hangar "hangar"
- sfx "hangar"
- width 120
- height 40
- depth 120
- flat door
- closed
- strength 50000
- collision test vertex margin 10
- shape
- "reptons\fourmum\door\closed\hi" < 100
- "reptons\fourmum\door\closed\md" < 200
- "reptons\fourmum\door\closed\lo" < 1500
- "reptons\fourmum\door\closed\vl" < 4000
- inside
- "reptons\fourmum\door\inner\hi" < 4000
- ## "reptons\fourmum\door\inner\md" < 4000
- 1/4 open
- "reptons\fourmum\door\threeq\hi" < 4000 # nb 3/4 door
- 1/2 open
- "reptons\fourmum\door\half\hi" < 4000
- 3/4 open
- "reptons\fourmum\door\oneq\hi" < 4000 # nb 1/4 door
- open
- "reptons\fourmum\door\open\hi" < 4000
- interior
- "reptons\fourmum\door\interior\hi" < 4000
- normal "outside"
- strength 50000
- collision test vertex margin 10
- shape
- "reptons\fourmum\outside\hi" < 240
- "reptons\fourmum\outside\md" < 550
- "reptons\fourmum\outside\lo" < 3500
- "reptons\fourmum\outside\vl" < 20000
- gunpost "gun"
- turret
- strength 25
- collision test vertex margin 10
- shape
- "reptons\fourmum\trrt\hi" < 90
- "reptons\fourmum\trrt\md" < 140
- "reptons\fourmum\trrt\lo" < 240
- "reptons\fourmum\trrt\vl" < 500
- barrel
- position 0 0 0
- min angle 0
- max angle 90
- left barrel port -3.6 -0.5 11
- right barrel port 3.6 -0.5 11
- strength 25
- collision test vertex margin 10
- shape
- "reptons\fourmum\guns\hi" < 80
- "reptons\fourmum\guns\md" < 120
- "reptons\fourmum\guns\lo" < 340
- structure
- "hangar"
- label "hangar 1" # for mdl launch
- "outside"
-
- "defense"
- position 0 0 -115
- heading 0 0 1
- up 0 1 0
- bank speed 2
- label "defense"
- "gun"
- position 0 90 0 relative to "defense"
- non-critical
- armed with "plasma cannon"
- "gun"
- position 60 -60 0 relative to "defense"
- heading 0 0 1
- up 1 -1 0
- non-critical
- armed with "plasma cannon"
- "gun"
- position -60 -60 0 relative to "defense"
- heading 0 0 1
- up -1 -1 0
- non-critical
- armed with "plasma cannon"
- "end"
- position 0 0 -142.44
-
-
- "defense"
- position 0 0 115
- heading 0 0 1
- up 0 1 0
- bank speed -2
- label "defense 2"
- "gun"
- position 0 90 0 relative to "defense 2"
- non-critical
- armed with "plasma cannon"
- "gun"
- position 60 -60 0 relative to "defense 2"
- heading 0 0 1
- up 1 -1 0
- non-critical
- armed with "plasma cannon"
- "gun"
- position -60 -60 0 relative to "defense 2"
- heading 0 0 1
- up -1 -1 0
- non-critical
- armed with "plasma cannon"
- "end"
- position 0 0 142.44
- heading 0 0 -1 up 0 1 0
-
- #--------------------------------------------------------------------------
-
- type "campus"
- group "reptons"
- viewer
- #title "Repton Campus"
- distance 500
- section 0
- blueprint "repcamp.pcx"
- dynamics
- mass 25000
- linear drag 150
- yaw drag 200
- pitch drag 200
- bank drag 300
- vertical stability 0
- linear thrust 100
- angular thrust 2
- components
- normal "head"
- strength 1000
- collision test vertex margin 10
- shape
- "reptons\fourmum\head\hi" < 250
- "reptons\fourmum\head\md" < 500
- "reptons\fourmum\head\lo" < 2500
- "reptons\fourmum\head\vl" < 20000
- left right hangar "hangar"
- sfx "hangar"
- width 120
- height 40
- depth 120
- flat door
- closed
- strength 10000
- collision test vertex margin 10
- shape
- "reptons\fourmum\door\closed\hi" < 100
- "reptons\fourmum\door\closed\md" < 200
- "reptons\fourmum\door\closed\lo" < 1500
- "reptons\fourmum\door\closed\vl" < 4000
- inside
- "reptons\fourmum\door\inner\hi" < 4000
- ## "reptons\fourmum\door\inner\md" < 4000
- 1/4 open
- "reptons\fourmum\door\threeq\hi" < 4000 # nb 3/4 door
- 1/2 open
- "reptons\fourmum\door\half\hi" < 4000
- 3/4 open
- "reptons\fourmum\door\oneq\hi" < 4000 # nb 1/4 door
- open
- "reptons\fourmum\door\open\hi" < 4000
- interior
- "reptons\fourmum\door\interior\hi" < 4000
- normal "outside"
- strength 1000
- collision test vertex margin 10
- shape
- "reptons\fourmum\outside\hi" < 240
- "reptons\fourmum\outside\md" < 550
- "reptons\fourmum\outside\lo" < 3500
- "reptons\fourmum\outside\vl" < 20000
- normal "solar"
- strength 50
- collision test vertex margin 10
- shape
- "reptons\fourmum\solar\hi" < 150
- "reptons\fourmum\solar\md" < 280
- "reptons\fourmum\solar\lo" < 1400
- "reptons\fourmum\solar\vl" < 20000
- normal "stern"
- sfx "mothership_engine"
- strength 1000
- collision test vertex margin 10
- shape
- "reptons\campus\stern\hi" < 180
- "reptons\campus\stern\md" < 430
- "reptons\campus\stern\lo" < 2000
- "reptons\campus\stern\vl" < 20000
- structure
- "hangar"
- label "hangar 1" # for mdl launch
- "outside"
- "head"
- position 0 0 160.02
- "solar"
- position 0 70 -185
- non-critical
- "stern"
- position 0 0 -163.89
-
-
- #--------------------------------------------------------------------------
-
- type "repbase"
- group "reptons"
- viewer
- #title "Repton Base"
- distance 800
- section 0
- blueprint "repbase.pcx"
- components
- normal "bridge"
- sfx "gunpod"
- strength 1000
- collision test vertex margin 10
- shape
- "reptons\repbase\bridge\hi" < 250
- "reptons\repbase\bridge\md" < 600
- "reptons\repbase\bridge\lo" < 1500
- "reptons\repbase\bridge\vl" < 20000
- gunpost "gun"
- turret
- strength 25
- collision test vertex margin 10
- shape
- "reptons\repbase\turret\hi" < 90
- "reptons\repbase\turret\md" < 180
- "reptons\repbase\turret\lo" < 450
- "reptons\repbase\turret\vl" < 900
- barrel
- position 0 17.8 0
- min angle -20
- max angle 90
- left barrel port -1.84 0 9.8
- right barrel port 1.84 0 9.8
- strength 25
- collision test none
- shape
- "reptons\repbase\gun\hi" < 90
- "reptons\repbase\gun\md" < 350
- "reptons\repbase\gun\lo" < 500
- normal "neck"
- strength 1000
- collision test vertex margin 10
- shape
- "reptons\repbase\neck\hi" < 1500
- "reptons\repbase\neck\vl" < 10000
- normal "platform"
- strength 1000
- collision test vertex margin 10
- shape
- "reptons\repbase\platform\hi" < 250
- "reptons\repbase\platform\md" < 600
- "reptons\repbase\platform\lo" < 1600
- "reptons\repbase\platform\vl" < 20000
- normal "shoulder"
- strength 1000
- collision test vertex margin 10
- shape
- "reptons\repbase\shoulder\hi" < 1500
- "reptons\repbase\shoulder\vl" < 10000
- normal "engine"
- sfx "mothership_engine"
- strength 1000
- collision test vertex margin 10
- shape
- "reptons\repbase\engine\hi" < 250
- "reptons\repbase\engine\md" < 600
- "reptons\repbase\engine\lo" < 1500
- "reptons\repbase\engine\vl" < 20000
- structure
- "shoulder"
- "platform"
- position 0 130 0
- "gun"
- position 0 213 0
- non-critical
- armed with "laser cannon"
-
- "bridge"
- position 0 0 165
- label "bridge"
- "gun"
- position 0 0 40.5 relative to "bridge"
- heading 0 -1 0
- up 0 0 1
- non-critical
- armed with "laser cannon"
- "gun"
- position -30 30 0 relative to "bridge"
- heading 0 0 1
- up -1 1 0
- non-critical
- armed with "plasma cannon"
- "gun"
- position 30 30 0 relative to "bridge"
- heading 0 0 1
- up 1 1 0
- non-critical
- armed with "fragment cannon"
- "gun"
- position 30 -30 0 relative to "bridge"
- heading 0 0 1
- up 1 -1 0
- non-critical
- armed with "plasma cannon"
- "gun"
- position -30 -30 0 relative to "bridge"
- heading 0 0 1
- up -1 -1 0
- non-critical
- armed with "fragment cannon"
-
- "neck"
- position 0 0 91
-
-
- "neck"
- position 0 0 -90
- heading 0 0 1
- up 1 0 0
-
- "platform"
- position -130 0 -180
- heading 0 0 1
- up -1 0 0
- label "platform 2"
- "shoulder"
- position 0 -130 0 relative to "platform 2"
- "gun"
- position 0 83 0 relative to "platform 2"
- non-critical
- armed with "laser cannon"
-
- "neck"
- position 0 0 -270
-
- "engine"
- position 0 0 -390
- "gun"
- position -30 30 -345
- heading 0 0 1
- up -1 1 0
- non-critical
- "gun"
- position 30 30 -345
- heading 0 0 1
- up 1 1 0
- non-critical
- "gun"
- position 30 -30 -345
- heading 0 0 1
- up 1 -1 0
- non-critical
- "gun"
- position -30 -30 -345
- heading 0 0 1
- up -1 -1 0
- non-critical
-
-
- #--------------------------------------------------------------------------
-
- type "reppulse"
- group "reptons"
- viewer
- #title "Repton Pulse Cannon"
- distance 110
- section 0
- blueprint "reppulse.pcx"
- components
- normal "body"
- sfx "small_engine"
- strength 1000
- collision test vertex margin 5
- shape
- "reptons\reppulse\body\hi" < 150
- "reptons\reppulse\body\md" < 400
- "reptons\reppulse\body\lo" < 1200
- "reptons\reppulse\body\vl" < 1700
- normal "guns"
- strength 1000
- collision test vertex margin 5
- shape
- "reptons\reppulse\guns\out\hi" < 150
- "reptons\reppulse\guns\out\md" < 400
- "reptons\reppulse\guns\out\lo" < 1200
- structure
- "body"
- "guns"
-
- #--------------------------------------------------------------------------
-
- type "repman"
- group "reptons"
- viewer
- #title "Repton Figure"
- distance 8
- section 0
- blueprint "repman01.pcx"
- components
- normal "body"
- strength 50
- collision test none
- shape
- "bodies\repsuit\hi" < 1000
- structure
- "body"
-
-
-
- #==========================================================================
- # OVONS...
-
- #-------------------------------------------------------------------------
-
- type "ovftr01"
- group "ovons"
- points 150
- viewer
- #title "Ovon Fighter"
- distance 70
- section 1
- blueprint "ovfight.pcx"
- cockpit 0 0 18.5
- cannon
- position -3 0.1 21.5
- position 3 0.1 21.5
- dynamics
- mass 1400
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 90
- angular thrust 0.8
- components
- normal "body"
- sfx "small_engine"
- strength 50
- collision test vertex margin 5
- shape
- "ovons\ovftr01\hi" < 200
- "ovons\ovftr01\md" < 450
- "ovons\ovftr01\lo" < 2000
- "ovons\ovftr01\vl" < 3000
- structure
- "body"
-
- #-------------------------------------------------------------------------
-
- type "neutral ovftr01"
- group "reptons"
- points 150
- # viewer
- # #title "Ovon Fighter"
- # distance 70
- # section 1
- # blueprint "ovfight.pcx"
- cannon
- position -3 0 21.3
- position 3 0 21.3
- dynamics
- mass 1400
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 90
- angular thrust 0.8
- components
- normal "body"
- sfx "small_engine"
- strength 50
- collision test vertex margin 5
- shape
- "ovons\ovftr01\hi" < 200
- "ovons\ovftr01\md" < 450
- "ovons\ovftr01\lo" < 2000
- "ovons\ovftr01\vl" < 3000
- structure
- "body"
-
- #--------------------------------------------------------------------------
- type "repton ovftr01"
- group "reptons"
- # viewer
- # #title "Ovon Fighter"
- # distance 70
- # section 1
- # blueprint "ovfight.pcx"
- cannon
- position -3 0 21.3
- position 3 0 21.3
- dynamics
- mass 1500
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 90
- angular thrust 0.8
- components
- normal "body"
- sfx "small_engine"
- strength 50
- collision test vertex margin 5
- shape
- "ovons\ovftr01\hi" < 200
- "ovons\ovftr01\md" < 450
- "ovons\ovftr01\lo" < 2000
- "ovons\ovftr01\vl" < 3000
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "ovftr02"
- group "ovons"
- points 200
- viewer
- #title "Ovon Gunship"
- distance 70
- section 1
- blueprint "ovfight2.pcx"
- cannon
- position -5.75 0 25.5
- position 5.75 0 25.5
- dynamics
- mass 1800
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 100
- angular thrust 0.8
- components
- normal "body"
- sfx "medium_engine"
- strength 100
- collision test vertex margin 5
- shape
- "ovons\ovftr02\hi" < 200
- "ovons\ovftr02\md" < 450
- "ovons\ovftr02\lo" < 2000
- "ovons\ovftr02\vl" < 3000
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "ovftr03"
- group "ovons"
- points 200
- viewer
- #title "Ovon Fighter"
- distance 70
- section 1
- blueprint "ofight03.pcx"
- cannon
- position -5.75 0 25.5
- position 5.75 0 25.5
- dynamics
- mass 1800
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 100
- angular thrust 0.8
- components
- normal "body"
- sfx "small_engine"
- strength 50
- collision test vertex margin 5
- shape
- "ovons\ovftr03\hi" < 200
- "ovons\ovftr03\md" < 450
- "ovons\ovftr03\lo" < 2000
- "ovons\ovftr03\vl" < 3000
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "ovftr04"
- group "ovons"
- points 200
- viewer
- #title "Ovon Fighter"
- distance 70
- section 1
- blueprint "ovftr04.pcx"
- cannon
- position -5.75 0 25.5
- position 5.75 0 25.5
- dynamics
- mass 1600
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 100
- angular thrust 0.8
- components
- normal "body"
- sfx "small_engine"
- strength 50
- collision test vertex margin 5
- shape
- "ovons\ovftr04\hi" < 200
- "ovons\ovftr04\md" < 450
- "ovons\ovftr04\lo" < 2000
- "ovons\ovftr04\vl" < 3000
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- # was ovftr05
- type "ovgsdel"
- group "ovons"
- points 250
- viewer
- #title "Ovon Gunship Deluxe"
- distance 70
- section 1
- blueprint "ovftr05.pcx"
- cannon
- position -10.2 7.5 28.2
- position -10.2 0 28.2
- position 10.2 7.5 28.2
- position 10.2 0 28.2
- dynamics
- mass 1400
- linear drag 50
- yaw drag 80
- pitch drag 80
- bank drag 80
- vertical stability 0
- linear thrust 120
- angular thrust 0.85
- components
- normal "body"
- strength 175
- collision test vertex margin 5
- shape
- "ovons\ovftr05\hi" < 200
- "ovons\ovftr05\md" < 450
- "ovons\ovftr05\lo" < 2000
- "ovons\ovftr05\vl" < 3000
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "ovbomber"
- group "ovons"
- points 300
- viewer
- #title "Ovon Bomber"
- distance 100
- section 1
- blueprint "ovbomb.pcx"
- dynamics
- mass 2500
- linear drag 45
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 80
- angular thrust 0.6
- components
- normal "body"
- sfx "big_engine"
- strength 150
- collision test vertex margin 5
- shape
- "ovons\ovbomber\body\hi" < 250
- "ovons\ovbomber\body\md" < 600
- "ovons\ovbomber\body\lo" < 2500
- "ovons\ovbomber\body\vl" < 3500
- gunpost "gun"
- turret
- strength 25
- collision test vertex margin 3
- shape
- "ovons\ovbomber\turret\hi" < 150
- "ovons\ovbomber\turret\md" < 1000
- barrel
- position 0 0.66 1.46
- min angle 5
- max angle 90
- left barrel port -0.75 0 4.2
- right barrel port 0.75 0 4.2
- strength 25
- collision test none
- shape
- "ovons\ovbomber\guns\hi" < 150
- "ovons\ovbomber\guns\md" < 1000
- structure
- "body"
- "gun"
- position 0 2.42 29.66
- non-critical
- armed with "laser cannon"
-
- #--------------------------------------------------------------------------
-
- type "ovdestroyer"
- group "ovons"
- points 500
- viewer
- #title "Ovon Destroyer"
- distance 320
- section 1
- blueprint "ovdstryr.pcx"
- torpedo
- position 68 0 5
- position -68 0 5
- flak field
- dynamics
- mass 5000
- linear drag 45
- yaw drag 80
- pitch drag 80
- bank drag 70
- vertical stability 0
- linear thrust 30
- angular thrust 0.6
- components
- normal "bottom"
- sfx "big_engine"
- strength 4000
- collision test vertex margin 10
- shape
- "ovons\dstryr\bottom\hi" < 250
- "ovons\dstryr\bottom\md" < 600
- "ovons\dstryr\bottom\lo" < 2500
- "ovons\dstryr\bottom\vl" < 3500
- normal "head"
- strength 2000
- collision test vertex margin 10
- shape
- "ovons\dstryr\head\hi" < 250
- "ovons\dstryr\head\md" < 600
- "ovons\dstryr\head\lo" < 2500
- "ovons\dstryr\head\vl" < 3500
- normal "top"
- strength 4000
- collision test vertex margin 10
- shape
- "ovons\dstryr\top\hi" < 250
- "ovons\dstryr\top\md" < 600
- "ovons\dstryr\top\lo" < 2500
- "ovons\dstryr\top\vl" < 3500
- gunpost "gun"
- turret
- angle range 100
- strength 25
- collision test vertex margin 3
- shape
- "ovons\dstryr\turret\hi" < 150
- "ovons\dstryr\turret\md" < 1000
- barrel
- position 0 0.66 1.46
- min angle 5
- max angle 90
- left barrel port -0.75 0 4.2
- right barrel port 0.75 0 4.2
- strength 25
- collision test none
- shape
- "ovons\dstryr\guns\hi" < 150
- "ovons\dstryr\guns\md" < 1000
- structure
- "bottom"
- "head"
- "top"
- "gun"
- position 0 33.6 -5.03
- non-critical
- armed with "laser cannon"
- "gun"
- position 0 33.6 -92.88
- heading 0 0 -1 up 0 1 0
- non-critical
- armed with "laser cannon"
- "gun"
- position 0 -19.7 -5.03
- heading 0 0 1 up 0 -1 0
- non-critical
- armed with "laser cannon"
-
- #--------------------------------------------------------------------------
-
- type "ovtank"
- group "ovons"
- points 350
- viewer
- #title "Ovon Tank"
- distance 100
- section 1
- blueprint "ovtank.pcx"
- dynamics
- mass 3000
- linear drag 100
- yaw drag 150
- pitch drag 150
- bank drag 150
- vertical stability 0
- linear thrust 70
- angular thrust 0.6
- components
- normal "top"
- strength 500
- collision test vertex margin 5
- shape
- "ovons\ovtank\top\hi" < 250
- "ovons\ovtank\top\md" < 600
- "ovons\ovtank\top\lo" < 2500
- "ovons\ovtank\top\vl" < 3500
- normal "bottom"
- sfx "big_engine"
- strength 500
- collision test vertex margin 5
- shape
- "ovons\ovtank\bottom\hi" < 250
- "ovons\ovtank\bottom\md" < 600
- "ovons\ovtank\bottom\lo" < 2500
- "ovons\ovtank\bottom\vl" < 4000
- gunpost "gun"
- turret
- angle range 100
- strength 25
- collision test vertex margin 3
- shape
- "ovons\ovtank\turret\hi" < 150
- "ovons\ovtank\turret\md" < 400
- "ovons\ovtank\turret\lo" < 600
- barrel
- position 0 0 0
- min angle 5 # not set yet
- max angle 90
- center barrel port 0 0 13.1
- strength 25
- collision test none
- shape
- "ovons\ovtank\gun\hi" < 150
- "ovons\ovtank\gun\md" < 500
- "ovons\ovtank\gun\lo" < 1000
- structure
- "top"
- "bottom"
- "gun"
- position -7.56 10.41 7.28
- non-critical
- armed with "laser cannon"
- "gun"
- position 7.56 10.41 7.28
- non-critical
- armed with "laser cannon"
-
- #--------------------------------------------------------------------------
-
- type "ovpod"
- group "ovons"
- points 100
- viewer
- #title "Ovon Gun Pod"
- distance 45
- section 1
- blueprint "ovgpod.pcx"
- dynamics
- mass 1500
- linear drag 45
- yaw drag 80
- pitch drag 80
- bank drag 70
- vertical stability 0
- linear thrust 0
- angular thrust 0
- components
- gunpost "gun"
- sfx "gunpod"
- turret
- strength 25
- collision test vertex margin 3
- shape
- "ovons\ovpod\body\hi" < 150
- "ovons\ovpod\body\md" < 300
- "ovons\ovpod\body\lo" < 1000
- "ovons\ovpod\body\vl" < 2000
- barrel
- position 0 0.9 6.85
- min angle -30
- max angle 90
- center barrel port 0 0 7.9
- strength 25
- collision test none
- shape
- "ovons\ovpod\gun\hi" < 150
- "ovons\ovpod\gun\md" < 300
- "ovons\ovpod\gun\lo" < 1000
- "ovons\ovpod\gun\vl" < 1500
- structure
- "gun"
- armed with "laser cannon"
-
- #--------------------------------------------------------------------------
-
- type "ovfragpod"
- group "ovons"
- points 100
- # viewer
- # #title "Ovon Gun Pod with fragmentation cannon"
- # distance 45
- # section 1
- # blueprint "ovgpod.pcx"
- dynamics
- mass 1500
- linear drag 45
- yaw drag 80
- pitch drag 80
- bank drag 70
- vertical stability 0
- linear thrust 0
- angular thrust 0
- components
- gunpost "gun"
- sfx "gunpod"
- turret
- strength 25
- collision test vertex margin 3
- shape
- "ovons\ovpod\body\hi" < 150
- "ovons\ovpod\body\md" < 300
- "ovons\ovpod\body\lo" < 1000
- "ovons\ovpod\body\vl" < 2000
- barrel
- position 0 0.9 6.85
- min angle -30
- max angle 90
- center barrel port 0 0 7.9
- strength 25
- collision test none
- shape
- "ovons\ovpod\gun\hi" < 150
- "ovons\ovpod\gun\md" < 300
- "ovons\ovpod\gun\lo" < 1000
- "ovons\ovpod\gun\vl" < 1500
- structure
- "gun"
- armed with "fragment cannon"
-
- #-------------------------------------------------------------------------
-
- type "ovbigpod"
- group "ovons"
- points 250
- viewer
- #title "Ovon Defence Cannon"
- distance 50
- section 1
- blueprint "ovbigun.pcx"
- torpedo
- position 0 0 24.5
- dynamics
- mass 2600
- linear drag 200
- yaw drag 200
- pitch drag 200
- bank drag 200
- vertical stability 0
- linear thrust 0
- angular thrust 0
- components
- normal "body"
- sfx "gunpod"
- strength 250
- collision test vertex margin 5
- shape
- "ovons\bigpod\body\hi" < 150
- "ovons\bigpod\body\md" < 300
- "ovons\bigpod\body\lo" < 800
- "ovons\bigpod\body\vl" < 3000
- normal "add-ons"
- strength 250
- collision test vertex margin 5
- shape
- "ovons\bigpod\add-ons\hi" < 150
- "ovons\bigpod\add-ons\md" < 300
- "ovons\bigpod\add-ons\lo" < 800
- "ovons\bigpod\add-ons\vl" < 3000
- normal "engns"
- strength 250
- collision test vertex margin 5
- shape
- "ovons\bigpod\engns\hi" < 150
- "ovons\bigpod\engns\md" < 300
- "ovons\bigpod\engns\lo" < 800
- "ovons\bigpod\engns\vl" < 3000
- normal "gun"
- strength 250
- collision test vertex margin 5
- shape
- "ovons\bigpod\gun\hi" < 150
- "ovons\bigpod\gun\md" < 300
- "ovons\bigpod\gun\lo" < 800
- "ovons\bigpod\gun\vl" < 3000
- structure
- "body"
- "add-ons"
- "engns"
- "gun"
-
- #--------------------------------------------------------------------------
-
- type "ovhen"
- group "ovons"
- points 1000
- viewer
- #title "Ovon Mothership"
- distance 400
- section 1
- blueprint "ovmum.pcx"
- torpedo
- position -119 -35.6 37 # left wing
- position 119 -35.6 37 # right wing
- flak field
- dynamics
- mass 100000
- linear drag 150
- yaw drag 200
- pitch drag 200
- bank drag 300
- vertical stability 0
- linear thrust 100
- angular thrust 2
- components
- normal "body"
- strength 9000
- collision test vertex margin 10
- shape
- "ovons\ovhen\body\hi" < 200
- "ovons\ovhen\body\md" < 1000
- "ovons\ovhen\body\lo" < 2000
- "ovons\ovhen\body\vl" < 20000
- down hangar "hangar"
- sfx "hangar"
- width 120
- height 40
- depth 120
- flat door
- closed
- strength 9000
- collision test vertex margin 10
- shape
- "ovons\ovhen\doors\00\hi" < 200
- "ovons\ovhen\doors\00\md" < 500
- "ovons\ovhen\doors\00\lo" < 1500
- "ovons\ovhen\doors\00\vl" < 4000
- 1/4 open
- "ovons\ovhen\doors\25\hi" < 200
- "ovons\ovhen\doors\25\md" < 500
- "ovons\ovhen\doors\25\lo" < 4000
- 1/2 open
- "ovons\ovhen\doors\50\hi" < 200
- "ovons\ovhen\doors\50\md" < 500
- "ovons\ovhen\doors\50\lo" < 4000
- 3/4 open
- "ovons\ovhen\doors\75\hi" < 200
- "ovons\ovhen\doors\75\md" < 500
- "ovons\ovhen\doors\75\lo" < 4000
- open
- "ovons\ovhen\doors\100\hi" < 4000
- interior
- "ovons\ovhen\doors\inside\hi" < 500
- "ovons\ovhen\doors\inside\md" < 1000
- "ovons\ovhen\doors\inside\lo" < 2000
- normal "engn"
- sfx "mothership_engine"
- strength 9000
- collision test vertex margin 10
- shape
- "ovons\ovhen\engn\hi" < 200
- "ovons\ovhen\engn\md" < 800
- "ovons\ovhen\engn\lo" < 1600
- "ovons\ovhen\engn\vl" < 20000
- normal "head"
- strength 4000
- collision test vertex margin 10
- shape
- "ovons\ovhen\head\hi" < 200
- "ovons\ovhen\head\md" < 800
- "ovons\ovhen\head\lo" < 1600
- "ovons\ovhen\head\vl" < 20000
- normal "lwing"
- strength 9000
- collision test vertex margin 10
- shape
- "ovons\ovhen\lwing\hi" < 200
- "ovons\ovhen\lwing\md" < 800
- "ovons\ovhen\lwing\lo" < 1600
- "ovons\ovhen\lwing\vl" < 20000
- normal "rwing"
- strength 9000
- collision test vertex margin 10
- shape
- "ovons\ovhen\rwing\hi" < 200
- "ovons\ovhen\rwing\md" < 800
- "ovons\ovhen\rwing\lo" < 1600
- "ovons\ovhen\rwing\vl" < 20000
- structure
- "body"
- "hangar"
- label "hangar 1"
- "engn"
- position 0 0 -100
- "head"
- position 0 0 140
- "lwing"
- position 0 0 -60
- "rwing"
- position 0 0 -60
-
- #--------------------------------------------------------------------------
-
- type "ovhen2"
- group "ovons"
- points 1000
- # viewer
- # #title "Ovon Mothership"
- # distance 400
- # section 1
- # blueprint "ovmum.pcx"
- components
- normal "body"
- strength 10000
- collision test vertex margin 10
- shape
- "ovons\ovhen\body\hi" < 200
- "ovons\ovhen\body\md" < 1000
- "ovons\ovhen\body\lo" < 2000
- "ovons\ovhen\body\vl" < 20000
- down hangar "hangar"
- sfx "hangar"
- width 120
- height 40
- depth 120
- flat door
- closed
- strength 10000
- collision test vertex margin 10
- shape
- "ovons\ovhen\doors\00\hi" < 200
- "ovons\ovhen\doors\00\md" < 500
- "ovons\ovhen\doors\00\lo" < 1500
- "ovons\ovhen\doors\00\vl" < 4000
- 1/4 open
- "ovons\ovhen\doors\25\hi" < 200
- "ovons\ovhen\doors\25\md" < 500
- "ovons\ovhen\doors\25\lo" < 4000
- 1/2 open
- "ovons\ovhen\doors\50\hi" < 200
- "ovons\ovhen\doors\50\md" < 500
- "ovons\ovhen\doors\50\lo" < 4000
- 3/4 open
- "ovons\ovhen\doors\75\hi" < 200
- "ovons\ovhen\doors\75\md" < 500
- "ovons\ovhen\doors\75\lo" < 4000
- open
- "ovons\ovhen\doors\100\hi" < 4000
- interior
- "ovons\ovhen\doors\inside\hi" < 500
- "ovons\ovhen\doors\inside\md" < 1000
- "ovons\ovhen\doors\inside\lo" < 2000
- normal "engn"
- sfx "mothership_engine"
- strength 10000
- collision test vertex margin 10
- shape
- "ovons\ovhen\engn\hi" < 200
- "ovons\ovhen\engn\md" < 800
- "ovons\ovhen\engn\lo" < 1600
- "ovons\ovhen\engn\vl" < 20000
- normal "head"
- strength 10000
- collision test vertex margin 10
- shape
- "ovons\ovhen\head\hi" < 200
- "ovons\ovhen\head\md" < 800
- "ovons\ovhen\head\lo" < 1600
- "ovons\ovhen\head\vl" < 20000
- normal "lwing"
- strength 10000
- collision test vertex margin 10
- shape
- "ovons\ovhen\lwing\hi" < 200
- "ovons\ovhen\lwing\md" < 800
- "ovons\ovhen\lwing\lo" < 1600
- "ovons\ovhen\lwing\vl" < 20000
- normal "rwing"
- strength 10000
- collision test vertex margin 10
- shape
- "ovons\ovhen\rwing\hi" < 200
- "ovons\ovhen\rwing\md" < 800
- "ovons\ovhen\rwing\lo" < 1600
- "ovons\ovhen\rwing\vl" < 20000
- structure
- "body"
- "hangar"
- label "hangar 1"
- "engn"
- position 0 0 -100
- "head"
- position 0 0 140
- "lwing"
- position 0 0 -60
- "rwing"
- position 0 0 -60
-
-
- #-------------------------------------------------------------------------
-
- type "ovescape"
- group "ovons"
- points 250
- viewer
- #title "Ovon Escape Pod"
- distance 40
- section 1
- blueprint "ovescape.pcx"
- dynamics
- mass 1000
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 120
- angular thrust 0.8
- components
- normal "body"
- sfx "small_engine"
- strength 25
- collision test vertex margin 5
- shape
- "ovons\ovescape\hi" < 300
- "ovons\ovescape\md" < 750
- "ovons\ovescape\lo" < 2000
- "ovons\ovescape\vl" < 3000
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- # was "repracer"
- type "ovracer"
- group "ovons"
- points 500
- viewer
- #title "Ovon Race Craft"
- distance 40
- section 1
- blueprint "reprace.pcx"
- dynamics
- mass 1000
- linear drag 70
- yaw drag 200
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 100
- angular thrust 1.5
- components
- normal "body"
- sfx "small_engine"
- strength 50
- collision test cube
- shape
- "reptons\repracer\hi" < 150
- "reptons\repracer\md" < 350
- "reptons\repracer\lo" < 700
- "reptons\repracer\vl" < 1100
- structure
- "body"
-
- #-------------------------------------------------------------------------
-
- type "ovlaunch"
- group "ovons"
- points 250
- viewer
- #title "Ovon Missile Launcher"
- distance 100
- section 1
- blueprint "ovlaunch.pcx"
- dynamics
- mass 2500
- linear drag 100
- yaw drag 200
- pitch drag 200
- bank drag 200
- vertical stability 0
- linear thrust 0
- angular thrust 1
- components
- normal "body"
- sfx "gunpod"
- strength 150
- collision test vertex margin 10
- shape
- "ovons\ovlaunch\body\hi" < 150
- "ovons\ovlaunch\body\md" < 300
- "ovons\ovlaunch\body\lo" < 1000
- "ovons\ovlaunch\body\vl" < 2000
- normal "platform"
- sfx "gunpod"
- strength 150
- collision test vertex margin 5
- shape
- "ovons\ovlaunch\platform\hi" < 150
- "ovons\ovlaunch\platform\md" < 300
- "ovons\ovlaunch\platform\lo" < 1000
- "ovons\ovlaunch\platform\vl" < 2000
- structure
- "body"
- "platform"
- position 0 -2.05 21.68
-
- #-------------------------------------------------------------------------
-
- type "ovfarm"
- group "ovons2"
- points 100
- viewer
- #title "Ovon Solar Farm"
- distance 200
- section 1
- blueprint "ovsofarm.pcx"
- components
- normal "body"
- strength 25
- collision test vertex margin 10
- shape
- "ovons\farm\hi" < 300
- "ovons\farm\md" < 750
- "ovons\farm\lo" < 2000
- "ovons\farm\vl" < 3000
- structure
- "body"
-
- #-------------------------------------------------------------------------
-
- type "farm control"
- group "ovons"
- points 250
- viewer
- #title "Ovon Solar Farm Control"
- distance 200
- section 1
- blueprint "ovsocont.pcx"
- components
- normal "body"
- strength 1500
- collision test vertex margin 10
- shape
- "ovons\frmcntrl\hi" < 300
- "ovons\frmcntrl\md" < 750
- "ovons\frmcntrl\lo" < 2000
- "ovons\frmcntrl\vl" < 3000
- structure
- "body"
-
- #-------------------------------------------------------------------------
-
- type "ovpower"
- group "ovons"
- points 250
- viewer
- #title "Ovon Power Station"
- distance 200
- section 1
- blueprint "power.pcx"
- components
- normal "body"
- strength 500
- collision test vertex margin 10
- shape
- "ovons\power\hi" < 300
- "ovons\power\md" < 750
- "ovons\power\lo" < 2000
- "ovons\power\vl" < 3000
- structure
- "body"
-
- #-------------------------------------------------------------------------
-
- type "net"
- group "ovons2"
- points 250
- viewer
- #title "Ovon NET"
- distance 1000
- section 1
- blueprint "generate.pcx"
- components
- normal "generator"
- strength 250
- collision test vertex margin 10
- shape
- "ovons\net\generate\hi" < 300
- "ovons\net\generate\md" < 750
- "ovons\net\generate\lo" < 1000
- "ovons\net\generate\vl" < 3000
- normal "fence"
- strength 65000 # indestructable
- collision test vertex margin 25
- shape
- "ovons\net\fence\hi" < 400
- "ovons\net\fence\md" < 1000
- "ovons\net\fence\lo" < 3000
- "ovons\net\fence\vl" < 10000
- structure
- "generator"
- "fence"
- position 0 0 30
-
- "fence" # top
- position 0 210 110
- heading 0 -1 1 up 0 1 0
- "fence" # bottom
- position 0 -210 110
- heading 0 1 1 up 0 1 0
-
- "fence" # left
- position -210 0 110
- heading 1 0 1 up 0 1 0
- "fence" # right
- position 210 0 110
- heading -1 0 1 up 0 1 0
-
-
- #-------------------------------------------------------------------------
-
-
- type "ovsat"
- group "ovons"
- points 250
- viewer
- #title "Ovon Satellite"
- distance 400
- section 1
- blueprint "ovsat.pcx"
- components
- normal "body"
- strength 150
- collision test vertex margin 10
- shape
- "ovons\ovsat\hi" < 300
- "ovons\ovsat\md" < 750
- "ovons\ovsat\lo" < 2000
- "ovons\ovsat\vl" < 3000
- structure
- "body"
-
- #-------------------------------------------------------------------------
-
- type "ovpost"
- group "ovons"
- points 150
- viewer
- #title "Ovon Listening Post"
- distance 70
- section 1
- blueprint "ovpost.pcx"
- components
- normal "body"
- strength 250
- collision test vertex margin 5
- shape
- "ovons\ovpost\hi" < 300
- "ovons\ovpost\md" < 750
- "ovons\ovpost\lo" < 2000
- "ovons\ovpost\vl" < 3000
- structure
- "body"
-
- #-------------------------------------------------------------------------
-
- type "ovtrans"
- group "ovons"
- points 500
- viewer
- #title "Ovon Transporter"
- distance 1100
- section 1
- blueprint "ovtrans.pcx"
- dynamics
- mass 1600
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 90
- angular thrust 0.8
- components
- normal "head"
- strength 250
- collision test vertex margin 25
- shape
- "ovons\ovtrans\head\hi" < 150
- "ovons\ovtrans\head\md" < 300
- "ovons\ovtrans\head\lo" < 800
- "ovons\ovtrans\head\vl" < 20000
- normal "container"
- strength 250
- collision test vertex margin 25
- shape
- "ovons\ovtrans\tail\hi" < 150
- "ovons\ovtrans\tail\md" < 300
- "ovons\ovtrans\tail\lo" < 800
- "ovons\ovtrans\tail\vl" < 20000
- structure
- "container"
-
- "container"
- position 0 0 140
- "container"
- position 0 0 280
- "head"
- position 0 0 420
-
- "container"
- position 0 0 -140
- "container"
- position 0 0 -280
- "container"
- position 0 0 -420
-
- #--------------------------------------------------------------------------
-
- type "ovsuit"
- group "ovons"
- points 200
- viewer
- #title "Ovon Battle Suit"
- distance 20
- section 1
- blueprint "ovsuit.pcx"
- dynamics
- mass 400
- linear drag 50
- yaw drag 80
- pitch drag 80
- bank drag 70
- vertical stability 0
- linear thrust 20
- angular thrust 0.6
- components
- gunpost "gun"
- sfx "small_engine"
- turret
- strength 25
- collision test vertex margin 5
- shape
- "ovons\ovsuit\body\hi" < 150
- "ovons\ovsuit\body\md" < 300
- "ovons\ovsuit\body\lo" < 600
- "ovons\ovsuit\body\vl" < 1500
- barrel
- position 0 0 0
- min angle -30
- max angle 30
- left barrel port -2.35 0 4
- right barrel port 2.35 0 4
- strength 25
- collision test none
- shape
- "ovons\ovsuit\guns\hi" < 150
- "ovons\ovsuit\guns\md" < 300
- "ovons\ovsuit\guns\lo" < 600
- structure
- "gun"
-
-
-
- #--------------------------------------------------------------------------
-
- type "ovman"
- group "ovons"
- viewer
- #title "Ovon Figure"
- distance 8
- section 1
- blueprint "ovsuit02.pcx"
- components
- normal "body"
- strength 50
- collision test none
- shape
- "bodies\ovsuit\hi" < 1000
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "ovbase"
- group "ovons"
- points 1000
- viewer
- #title "Ovon Sector Base"
- distance 1890
- section 1
- blueprint "ovbase.pcx"
- torpedo
- position 0 100 1056 heading 0 1 1 # front
- position -706.5 100 350 heading -1 1 0 # left
- position 706.5 100 350 heading 1 1 0 # right
- flak field
- dynamics
- mass 100000
- linear drag 150
- yaw drag 200
- pitch drag 200
- bank drag 300
- vertical stability 0
- linear thrust 100
- angular thrust 2
- components
- normal "back"
- strength 7500
- collision test vertex margin 50
- shape
- "ovons\ovbase\back\hi" < 400
- "ovons\ovbase\back\md" < 800
- "ovons\ovbase\back\lo" < 2500
- "ovons\ovbase\back\vl" < 7000
- normal "barrax"
- strength 7500
- collision test vertex margin 50
- shape
- "ovons\ovbase\barrax\hi" < 400
- "ovons\ovbase\barrax\md" < 800
- "ovons\ovbase\barrax\lo" < 2500
- "ovons\ovbase\barrax\vl" < 7000
- normal "control"
- strength 7500
- collision test vertex margin 50
- shape
- "ovons\ovbase\control\hi" < 400
- "ovons\ovbase\control\md" < 800
- "ovons\ovbase\control\lo" < 2500
- "ovons\ovbase\control\vl" < 7000
- normal "leg"
- strength 7500
- collision test vertex margin 50
- shape
- "ovons\ovbase\leg\hi" < 400
- "ovons\ovbase\leg\md" < 800
- "ovons\ovbase\leg\lo" < 2500
- "ovons\ovbase\leg\vl" < 7000
- normal "ring"
- strength 7500
- collision test vertex margin 50
- shape
- "ovons\ovbase\ring\hi" < 400
- "ovons\ovbase\ring\md" < 800
- "ovons\ovbase\ring\lo" < 2500
- "ovons\ovbase\ring\vl" < 7000
- normal "tail"
- strength 7500
- collision test vertex margin 50
- shape
- "ovons\ovbase\tail\hi" < 400
- "ovons\ovbase\tail\md" < 800
- "ovons\ovbase\tail\lo" < 2500
- "ovons\ovbase\tail\vl" < 7000
- structure
- "back"
- "barrax"
- position 0 278.6 -499.8
- "barrax"
- position 0 189.3 -538.63
- "barrax"
- position 0 99.29 -499.72
- "control"
- position 0 342.69 127.83
- "leg"
- position -0.02 -1.22 915.93
- "leg"
- position -565.93 -1.22 349.98
- heading -1 0 0 up 0 1 0
- "leg"
- position 565.93 -1.22 350.02
- heading 1 0 0 up 0 1 0
- "ring"
- position -0.02 0 644.07
- "ring"
- position -294.07 0 349.98
- heading -1 0 0 up 0 1 0
- "ring"
- position 294.07 0 350.02
- heading 1 0 0 up 0 1 0
- "tail"
- position 0 186.51 -168.93
-
- #--------------------------------------------------------------------------
-
- type "ovyard"
- group "ovons"
- points 1000
- viewer
- #title "Ovon Ship Yard"
- distance 1340
- section 1
- blueprint "ovyard.pcx"
- torpedo
- position 240 35 1.45 heading 0 1 0
- # flak field
- dynamics
- mass 100000
- linear drag 150
- yaw drag 200
- pitch drag 200
- bank drag 300
- vertical stability 0
- linear thrust 100
- angular thrust 2
- components
- normal "centre"
- strength 2500
- collision test vertex margin 10
- shape
- "ovons\ovyard\centre\hi" < 250
- "ovons\ovyard\centre\md" < 600
- "ovons\ovyard\centre\lo" < 2500
- "ovons\ovyard\centre\vl" < 7000
- normal "feeder"
- strength 2500
- collision test vertex margin 10
- shape
- "ovons\ovyard\feeder\hi" < 250
- "ovons\ovyard\feeder\md" < 1500
- "ovons\ovyard\feeder\lo" < 2500
- "ovons\ovyard\feeder\vl" < 7000
- normal "gunarm"
- strength 2500
- collision test vertex margin 10
- shape
- "ovons\ovyard\gunarm\hi" < 250
- "ovons\ovyard\gunarm\md" < 600
- "ovons\ovyard\gunarm\lo" < 2500
- "ovons\ovyard\gunarm\vl" < 7000
- normal "gunjoint"
- strength 2500
- collision test vertex margin 10
- shape
- "ovons\ovyard\gunjoint\hi" < 250
- "ovons\ovyard\gunjoint\md" < 600
- "ovons\ovyard\gunjoint\lo" < 2500
- "ovons\ovyard\gunjoint\vl" < 7000
- normal "pumps"
- strength 2500
- collision test vertex margin 10
- shape
- "ovons\ovyard\pumps\hi" < 250
- "ovons\ovyard\pumps\md" < 600
- "ovons\ovyard\pumps\lo" < 2500
- "ovons\ovyard\pumps\vl" < 7000
- normal "service"
- strength 2500
- collision test vertex margin 10
- shape
- "ovons\ovyard\service\hi" < 250
- "ovons\ovyard\service\md" < 600
- "ovons\ovyard\service\lo" < 2500
- "ovons\ovyard\service\vl" < 7000
- normal "spine"
- strength 2500
- collision test vertex margin 10
- shape
- "ovons\ovyard\spine\hi" < 250
- "ovons\ovyard\spine\md" < 600
- "ovons\ovyard\spine\lo" < 2500
- "ovons\ovyard\spine\vl" < 7000
- structure
- "gunjoint"
- "centre"
- position 0 0 -590
- "feeder"
- position -98.08 0 -305.25
- "feeder"
- position -98.08 0 305.25
- "gunarm"
- position 160 0 0
- "pumps"
- position 0 0 660
- "service"
- position 0 0 -305.25
- "service"
- position 0 0 305.25
- "spine"
- position 0 0 -457.89
- "spine"
- position 0 0 -152.63
- "spine"
- position 0 0 152.63
- "spine"
- position 0 0 457.89
-
-
- #--------------------------------------------------------------------------
-
- type "stadium"
- group "ovons"
- points 200
- viewer
- #title "Ovon Stadium"
- distance 300
- section 1
- blueprint "stadium.pcx"
- dynamics
- mass 20000
- linear drag 1000
- yaw drag 1000
- pitch drag 1000
- bank drag 1000
- vertical stability 0
- linear thrust 0
- angular thrust 0
- components
- normal "body"
- strength 65000
- collision test vertex margin 5
- shape
- "misc\stadium\hi" < 500
- "misc\stadium\md" < 1500
- "misc\stadium\lo" < 5000
- "misc\stadium\vl" < 20000
- structure
- "body"
-
- #==========================================================================
- # OTHERS...
-
-
- type "earthftr"
- group "humans"
- viewer
- #title "Earth Fighter"
- distance 50
- section 2
- blueprint "earthftr.pcx"
- cannon
- position -3.8 2.1 20.5
- position 3.8 2.1 20.5
- dynamics
- mass 1600
- linear drag 70
- yaw drag 150
- pitch drag 150
- bank drag 100
- vertical stability 0
- linear thrust 100
- angular thrust 1
- components
- normal "body"
- sfx "small_engine"
- strength 500
- collision test vertex margin 5
- shape
- "pirates\earthftr\body\hi" < 150
- "pirates\earthftr\body\md" < 400
- "pirates\earthftr\body\lo" < 1200
- "pirates\earthftr\body\vl" < 2000
- normal "wings"
- strength 500
- collision test vertex margin 5
- shape
- "pirates\earthftr\wings\hi" < 150
- "pirates\earthftr\wings\md" < 400
- "pirates\earthftr\wings\lo" < 1200
- "pirates\earthftr\wings\vl" < 2000
- structure
- "body"
- "wings"
-
- #--------------------------------------------------------------------------
-
- type "pirate01"
- group "pirates"
- points 150
- viewer
- #title "Pirate Ship 1"
- distance 60
- section 2
- blueprint "pirate.pcx"
- cannon
- position -3 0 21.3
- position 3 0 21.3
- dynamics
- mass 1500
- linear drag 40
- yaw drag 80
- pitch drag 80
- bank drag 50
- vertical stability 0
- linear thrust 50
- angular thrust 0.5
- components
- normal "body"
- sfx "small_engine"
- strength 50
- collision test vertex margin 5
- shape
- "pirates\pirate01\hi" < 150
- "pirates\pirate01\md" < 400
- "pirates\pirate01\lo" < 1500
- "pirates\pirate01\vl" < 2000
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "pirate02"
- group "pirates"
- points 200
- viewer
- #title "Pirate Ship 2"
- distance 100
- section 2
- blueprint "pirate02.pcx"
- cannon
- position 0 -12 21.3
- position 0 -16 21.3
- dynamics
- mass 1500
- linear drag 40
- yaw drag 80
- pitch drag 80
- bank drag 50
- vertical stability 0
- linear thrust 50
- angular thrust 0.5
- components
- normal "body"
- sfx "small_engine"
- strength 100
- collision test vertex margin 5
- shape
- "pirates\pirate02\hi" < 150
- "pirates\pirate02\md" < 400
- "pirates\pirate02\lo" < 1500
- "pirates\pirate02\vl" < 2000
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "supply"
- group "reptons"
- viewer
- #title "Supply Base"
- distance 1400
- section 2
- blueprint "ovsuply.pcx"
- dynamics
- mass 50000
- linear drag 150
- yaw drag 200
- pitch drag 200
- bank drag 300
- vertical stability 0
- linear thrust 100
- angular thrust 2
- components
- normal "arms"
- strength 5000
- collision test vertex margin 10
- shape
- "pirates\supply\arms\hi" < 240
- "pirates\supply\arms\md" < 525
- "pirates\supply\arms\lo" < 2400
- "pirates\supply\arms\vl" < 10000
- normal "dish"
- strength 5000
- collision test vertex margin 10
- shape
- "pirates\supply\dish\hi" < 240
- "pirates\supply\dish\md" < 475
- "pirates\supply\dish\lo" < 1000
- "pirates\supply\dish\vl" < 5000
- normal "engines"
- sfx "mothership_engine"
- strength 5000
- collision test vertex margin 10
- shape
- "pirates\supply\engines\hi" < 240
- "pirates\supply\engines\md" < 525
- "pirates\supply\engines\lo" < 2800
- "pirates\supply\engines\vl" < 10000
- normal "living"
- strength 5000
- collision test vertex margin 10
- shape
- "pirates\supply\living\hi" < 240
- "pirates\supply\living\md" < 525
- "pirates\supply\living\lo" < 2400
- "pirates\supply\living\vl" < 10000
- normal "neck"
- strength 5000
- collision test vertex margin 10
- shape
- "pirates\supply\neck\hi" < 180
- "pirates\supply\neck\md" < 450
- "pirates\supply\neck\lo" < 2400
- "pirates\supply\neck\vl" < 10000
- normal "top"
- strength 5000
- collision test vertex margin 10
- shape
- "pirates\supply\top\hi" < 150
- "pirates\supply\top\md" < 350
- "pirates\supply\top\lo" < 1000
- "pirates\supply\top\vl" < 5000
- normal "tower"
- strength 5000
- collision test vertex margin 10
- shape
- "pirates\supply\tower\hi" < 100
- "pirates\supply\tower\md" < 225
- "pirates\supply\tower\lo" < 550
- "pirates\supply\tower\vl" < 2000
-
- left right hangar "hangar"
- sfx "hangar"
- width 140
- height 40
- depth 200
- door # note not flat
- closed
- strength 10000
- collision test vertex margin 10
- shape
- "pirates\supply\door\closed\hi" < 150
- "pirates\supply\door\closed\md" < 580
- "pirates\supply\door\closed\lo" < 1500
- "pirates\supply\door\closed\vl" < 5000
- inside
- "pirates\supply\door\inner\hi" < 5000
- 1/4 open
- "pirates\supply\door\threeq\hi" < 5000 # nb 3/4 door
- 1/2 open
- "pirates\supply\door\half\hi" < 5000
- 3/4 open
- "pirates\supply\door\oneq\hi" < 5000 # nb 1/4 door
- open
- "pirates\supply\door\open\hi" < 5000
- interior
- "pirates\supply\door\interior\hi" < 5000
- normal "outside"
- strength 5000
- collision test vertex margin 10
- shape
- "pirates\supply\outside\hi" < 325
- "pirates\supply\outside\md" < 580
- "pirates\supply\outside\lo" < 2400
- "pirates\supply\outside\vl" < 10000
- structure
- "arms"
- "dish"
- position -330.84 0 77.32
- "hangar"
- position 0 202.86 0
- label "hangar 1" # for mdl launch
- "outside"
- position 0 202.86 0
- "engines"
- position 506.29 0 0
- "living"
- position -189.45 0 0
- "living"
- position 195.63 0 0
- heading 0 1 1 up 0 1 0
- "living"
- position 298.55 0 0
- "living"
- position 401.47 0 0
- heading 0 1 1 up 0 1 0
- "neck"
- position -361.54 0 0
- "top"
- position -541.35 0 0
- "tower"
- position 0 186.29 0
-
-
-
- #--------------------------------------------------------------------------
-
- type "mushroom"
- group "artifact"
- viewer
- #title "Alien Artifact"
- distance 50
- section 2
- blueprint "mushroom.pcx"
- dynamics
- mass 1500
- linear drag 40
- yaw drag 80
- pitch drag 80
- bank drag 50
- vertical stability 0
- linear thrust 50
- angular thrust 0.5
- components
- normal "body"
- strength 65000 # indestructable
- collision test vertex margin 5
- shape
- "misc\mushroom\hi" < 150
- "misc\mushroom\md" < 400
- "misc\mushroom\lo" < 1500
- "misc\mushroom\vl" < 2000
- structure
- "body"
-
-
-
- #--------------------------------------------------------------------------
-
- type "static drone"
- group "drones"
- points 100
- viewer
- #title "Drone"
- distance 45
- section 2
- blueprint "drone.pcx"
- dynamics
- mass 500
- linear drag 100
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 50
- angular thrust 0.5
- components
- normal "body"
- sfx "small_engine"
- strength 25
- collision test vertex margin 10
- shape
- "drones\drone\hi" < 250
- "drones\drone\md" < 500
- "drones\drone\lo" < 2000
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "drone with engine"
- group "drones"
- points 100
- viewer
- #title "Drone with Engine"
- distance 45
- section 2
- blueprint "engdrone.pcx"
- dynamics
- mass 500
- linear drag 100
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 50
- angular thrust 0.5
- components
- normal "body"
- sfx "small_engine"
- strength 25
- collision test vertex margin 10
- shape
- "drones\engdrone\hi" < 250
- "drones\engdrone\md" < 500
- "drones\engdrone\lo" < 2000
- structure
- "body"
-
-
- #--------------------------------------------------------------------------
-
- type "drone with gun"
- group "drones"
- points 200
- viewer
- #title "Drone with Gun"
- distance 45
- section 2
- blueprint "gundrone.pcx"
- dynamics
- mass 500
- linear drag 45
- yaw drag 80
- pitch drag 80
- bank drag 70
- vertical stability 0
- linear thrust 30
- angular thrust 0.7
- components
- gunpost "gun"
- sfx "small_engine"
- turret
- strength 15
- collision test vertex margin 3
- shape
- "drones\gundrone\body\hi" < 150
- "drones\gundrone\body\md" < 300
- "drones\gundrone\body\lo" < 1000
- barrel
- position 0 7.5 0
- min angle -30
- max angle 90
- left barrel port -3.5 -1.5 11.1
- right barrel port 3.5 -1.5 11.1
- strength 15
- collision test none
- shape
- "drones\gundrone\guns\hi" < 250
- structure
- "gun"
-
- #--------------------------------------------------------------------------
-
-
- type "robot"
- group "drones"
- viewer
- #title "Mining Robot"
- distance 90
- section 2
- blueprint "minrobot.pcx"
- dynamics
- mass 1500
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 100
- angular thrust 0.5
- components
- normal "body"
- sfx "small_engine"
- strength 100
- collision test vertex margin 10
- shape
- "drones\robot\hi" < 250
- "drones\robot\md" < 600
- "drones\robot\lo" < 1000
- "drones\robot\vl" < 2000
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "portal segment"
- group "portals"
- viewer
- #title "Portal Segment"
- distance 160
- section 2
- blueprint "segment.pcx"
- components
- normal "body"
- strength 65000 # indestructable
- collision test vertex margin 10
- shape
- "misc\hyperway\hi" < 250
- "misc\hyperway\md" < 500
- "misc\hyperway\lo" < 1400
- "misc\hyperway\vl" < 5000
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "brace"
- group "brace"
- points 250
- viewer
- #title "Portal Brace"
- distance 380
- section 2
- blueprint "brace.pcx"
- components
- normal "body"
- strength 3000
- collision test vertex margin 10
- shape
- "misc\brace\hi" < 250
- "misc\brace\md" < 500
- "misc\brace\lo" < 1400
- "misc\brace\vl" < 3000
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "comet"
- group "comet"
- viewer
- #title "Comet with Ovon Engine"
- distance 300
- section 2
- blueprint "comeng.pcx"
- dynamics
- mass 10000
- linear drag 10
- yaw drag 80
- pitch drag 80
- bank drag 70
- vertical stability 0
- linear thrust 60
- angular thrust 0.2
- components
- normal "body"
- strength 65000 # indestructable
- collision test vertex margin 10
- shape
- "misc\comet\hi" < 500
- "misc\comet\md" < 1000
- "misc\comet\lo" < 2000
- "misc\comet\vl" < 10000
- normal "engine"
- sfx "medium_engine"
- strength 50
- collision test vertex margin 10
- shape
- "misc\cometeng\hi" < 250
- "misc\cometeng\md" < 500
- "misc\cometeng\lo" < 1000
- "misc\cometeng\vl" < 3000
- structure
- "body"
- "engine"
- position 0 0 -75
- non-critical
- label "engine"
-
- #--------------------------------------------------------------------------
-
- type "power cube"
- group "reptons"
- viewer
- #title "Multiplayer Powerup Cube"
- distance 450
- section 2
- blueprint "energy.pcx"
- dynamics
- mass 10000
- linear drag 150
- yaw drag 200
- pitch drag 200
- bank drag 300
- vertical stability 0
- linear thrust 100
- angular thrust 2
- components
- left right hangar "hangar"
- sfx "hangar"
- width 120
- height 40
- depth 120
- flat door
- closed
- strength 65000
- collision test vertex margin 10
- shape
- "misc\energy\door\closed\hi" < 700
- "misc\energy\door\closed\md" < 1500
- "misc\energy\door\closed\lo" < 3000
- "misc\energy\door\closed\vl" < 10000
- inside
- "misc\energy\door\inner\hi" < 4000
- 1/4 open
- "misc\energy\door\threeq\hi" < 4000 # nb 3/4 door
- 1/2 open
- "misc\energy\door\half\hi" < 4000
- 3/4 open
- "misc\energy\door\oneq\hi" < 4000 # nb 1/4 door
- open
- "misc\energy\door\open\hi" < 4000
- interior
- "misc\energy\door\interior\hi" < 4000
- normal "outside"
- strength 65000
- collision test vertex margin 10
- shape
- "misc\energy\outside\hi" < 700
- "misc\energy\outside\md" < 1500
- "misc\energy\outside\lo" < 3000
- "misc\energy\outside\vl" < 10000
- structure
- "hangar"
- "outside"
-
- #--------------------------------------------------------------------------
-
- type "carnsuit"
- group "reptons"
- viewer
- #title "Karnin Figure"
- distance 8
- section 2
- blueprint "carnsuit.pcx"
- components
- normal "body"
- strength 50
- collision test none
- shape
- "bodies\carnsuit\hi" < 1000
- structure
- "body"
-
- #--------------------------------------------------------------------------
- # big
- type "killer asta"
- group "asteroids"
- points 100
- # viewer
- # #title "Killer Asteroid For M47"
- # distance 300
- # section 2
- dynamics
- mass 7000
- linear drag 6
- yaw drag 20
- pitch drag 20
- bank drag 20
- vertical stability 0
- linear thrust 0
- angular thrust 0
- components
- normal "body"
- strength 65000
- collision test vertex margin 10
- shape
- "astroids\astroida\hi" < 6000
- structure
- "body"
-
- #--------------------------------------------------------------------------
- #very big 1
- type "asta"
- group "asteroids"
- points 100
- # viewer
- # #title "Asteroid A"
- # distance 300
- # section 2
- dynamics
- mass 5600
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 100
- angular thrust 0.8
- components
- normal "body"
- strength 100
- collision test vertex margin 10
- shape
- "astroids\astroida\hi" < 6000
- structure
- "body"
-
- #--------------------------------------------------------------------------
- #big 1
- type "astb"
- group "asteroids"
- points 100
- # viewer
- # #title "Asteroid B"
- # distance 300
- # section 3
- dynamics
- mass 4600
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 100
- angular thrust 0.8
- components
- normal "body"
- strength 75
- collision test vertex margin 10
- shape
- "astroids\astroidb\hi" < 5000
- structure
- "body"
-
- #--------------------------------------------------------------------------
- #small 1
- type "astc"
- group "asteroids"
- points 100
- # viewer
- # #title "Asteroid C"
- # distance 300
- # section 3
- dynamics
- mass 2600
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 100
- angular thrust 0.8
- components
- normal "body"
- strength 50
- collision test vertex margin 8
- shape
- "astroids\astroidc\hi" < 2500
- structure
- "body"
-
- #--------------------------------------------------------------------------
- #small 2
- type "astd"
- group "asteroids"
- points 100
- # viewer
- # #title "Asteroid D"
- # distance 300
- # section 3
- dynamics
- mass 2600
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 100
- angular thrust 0.8
- components
- normal "body"
- strength 50
- collision test vertex margin 8
- shape
- "astroids\astroidd\hi" < 2000
- structure
- "body"
-
- #--------------------------------------------------------------------------
- #small 3
- type "aste"
- group "asteroids"
- points 100
- # viewer
- # #title "Asteroid E"
- # distance 300
- # section 3
- dynamics
- mass 2600
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 100
- angular thrust 0.8
- components
- normal "body"
- strength 50
- collision test vertex margin 8
- shape
- "astroids\astroide\hi" < 2500
- structure
- "body"
-
- #--------------------------------------------------------------------------
- #tiny 1
- type "astf"
- group "asteroids"
- points 100
- # viewer
- # #title "Asteroid F"
- # distance 300
- # section 3
- dynamics
- mass 1600
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 100
- angular thrust 0.8
- components
- normal "body"
- strength 10
- collision test vertex margin 6
- shape
- "astroids\astroidf\hi" < 2000
- structure
- "body"
-
- #--------------------------------------------------------------------------
- #big 2
- type "astg"
- group "asteroids"
- points 100
- # viewer
- # #title "Asteroid G"
- # distance 300
- # section 3
- dynamics
- mass 4600
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 100
- angular thrust 0.8
- components
- normal "body"
- strength 75
- collision test vertex margin 10
- shape
- "astroids\astroidg\hi" < 4500
- structure
- "body"
-
- #--------------------------------------------------------------------------
- #big 3
- type "asth"
- group "asteroids"
- points 100
- # viewer
- # #title "Asteroid H"
- # distance 300
- # section 3
- dynamics
- mass 4600
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 100
- angular thrust 0.8
- components
- normal "body"
- strength 75
- collision test vertex margin 10
- shape
- "astroids\astroidh\hi" < 4000
- structure
- "body"
-
- #--------------------------------------------------------------------------
- #small 4
- type "asti"
- group "asteroids"
- points 100
- # viewer
- # #title "Asteroid I"
- # distance 300
- # section 3
- dynamics
- mass 2600
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 100
- angular thrust 0.8
- components
- normal "body"
- strength 50
- collision test vertex margin 8
- shape
- "astroids\astroidi\hi" < 2000
- structure
- "body"
-
- #--------------------------------------------------------------------------
- #tiny 2
- type "astj"
- group "asteroids"
- points 100
- # viewer
- # #title "Asteroid J"
- # distance 300
- # section 3
- dynamics
- mass 1600
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 100
- angular thrust 0.8
- components
- normal "body"
- strength 10
- collision test vertex margin 6
- shape
- "astroids\astroidj\hi" < 2000
- structure
- "body"
-
- #--------------------------------------------------------------------------
- #tiny 3
- type "astk"
- group "asteroids"
- points 100
- # viewer
- # #title "Asteroid K"
- # distance 300
- # section 3
- dynamics
- mass 1600
- linear drag 70
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 100
- angular thrust 0.8
- components
- normal "body"
- strength 10
- collision test vertex margin 6
- shape
- "astroids\astroidk\hi" < 2000
- structure
- "body"
-
-
-
- #--------------------------------------------------------------------------
-
- type "ore1"
- group "ore"
- # viewer
- # #title "Ore 1"
- # distance 100
- # section 2
- dynamics
- mass 600
- linear drag 30
- yaw drag 50
- pitch drag 50
- bank drag 50
- vertical stability 0
- linear thrust 10
- angular thrust 0
- components
- normal "body"
- strength 65000 # indestructable
- collision test vertex margin 6
- shape
- "astroids\ore1\hi" < 2000
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "ore2"
- group "ore"
- # viewer
- # #title "Ore 2"
- # distance 100
- # section 3
- dynamics
- mass 600
- linear drag 30
- yaw drag 50
- pitch drag 50
- bank drag 50
- vertical stability 0
- linear thrust 10
- angular thrust 0
- components
- normal "body"
- strength 65000 # indestructable
- collision test vertex margin 6
- shape
- "astroids\ore2\hi" < 2000
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "ore3"
- group "ore"
- # viewer
- # #title "Ore 3"
- # distance 100
- # section 3
- dynamics
- mass 600
- linear drag 30
- yaw drag 50
- pitch drag 50
- bank drag 50
- vertical stability 0
- linear thrust 10
- angular thrust 0
- components
- normal "body"
- strength 65000 # indestructable
- collision test vertex margin 6
- shape
- "astroids\ore3\hi" < 2000
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "ore4"
- group "ore"
- # viewer
- # #title "Ore 4"
- # distance 100
- # section 3
- dynamics
- mass 600
- linear drag 30
- yaw drag 50
- pitch drag 50
- bank drag 50
- vertical stability 0
- linear thrust 10
- angular thrust 0
- components
- normal "body"
- strength 10000
- collision test vertex margin 6
- shape
- "astroids\ore4\hi" < 2000
- structure
- "body"
-
-
-
- #==========================================================================
- # WEAPONS
-
- type "standard cannon"
- group "weapons"
- viewer
- #title "Standard Cannon"
- distance 13
- section 3
- blueprint "stdcan.pcx"
- components
- normal "body"
- strength 40
- collision test vertex margin 1
- shape
- "weapons\janes\standard\hi" < 500
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "laser cannon device"
- group "weapons"
- viewer
- #title "Laser Cannon"
- distance 13
- section 3
- blueprint "lascan.pcx"
- dynamics # note dynamics needed to enable rotation in briefing screen
- mass 150
- linear drag 0
- yaw drag 0
- pitch drag 0
- bank drag 0
- vertical stability 0
- linear thrust 0
- angular thrust 0
- components
- normal "body"
- strength 40
- collision test vertex margin 1
- shape
- "weapons\janes\laser\hi" < 500
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "plasma cannon device"
- group "weapons"
- viewer
- #title "Plasma Cannon"
- distance 13
- section 3
- blueprint "plascan.pcx"
- dynamics # note dynamics needed to enable rotation in briefing screen
- mass 150
- linear drag 0
- yaw drag 0
- pitch drag 0
- bank drag 0
- vertical stability 0
- linear thrust 0
- angular thrust 0
- components
- normal "body"
- strength 40
- collision test vertex margin 1
- shape
- "weapons\plasma\hi" < 500
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "fragment cannon device"
- group "weapons"
- viewer
- #title "Fragment Cannon"
- distance 13
- section 3
- blueprint "fragcan.pcx"
- dynamics # note dynamics needed to enable rotation in briefing screen
- mass 150
- linear drag 0
- yaw drag 0
- pitch drag 0
- bank drag 0
- vertical stability 0
- linear thrust 0
- angular thrust 0
- components
- normal "body"
- strength 40
- collision test vertex margin 1
- shape
- "weapons\janes\fragment\hi" < 500
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "screamer rocket device"
- group "weapons"
- viewer
- #title "Screamer Rocket"
- distance 3
- section 3
- blueprint "scream.pcx"
- dynamics
- mass 100
- linear drag 10
- yaw drag 10
- pitch drag 10
- bank drag 10
- vertical stability 0
- linear thrust 20
- angular thrust 0.8
- components
- normal "body"
- strength 40
- collision test vertex margin 1
- shape
- "weapons\janes\screamer\vh" < 5000
- structure
- "body"
-
- # not in viewer
-
- type "screamer rocket"
- group "weapons"
- # viewer
- # #title "Screamer Rocket"
- # distance 3
- # section 3
- # blueprint "scream.pcx"
- dynamics
- mass 100
- linear drag 10
- yaw drag 10
- pitch drag 10
- bank drag 10
- vertical stability 0
- linear thrust 20
- angular thrust 0.8
- components
- normal "body"
- strength 40
- collision test vertex margin 1
- shape
- "weapons\screamer\hi" < 50
- "weapons\screamer\md" < 100
- "weapons\screamer\lo" < 300
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "drive seeker device"
- group "weapons"
- viewer
- #title "Drive Seeking Missile"
- distance 4
- section 3
- blueprint "drskms.pcx"
- dynamics
- mass 100
- linear drag 10
- yaw drag 10
- pitch drag 10
- bank drag 10
- vertical stability 0
- linear thrust 15
- angular thrust 0.8
- components
- normal "body"
- strength 10
- collision test vertex margin 1
- shape
- "weapons\janes\driveskr\vh" < 4000
- structure
- "body"
-
- # not in viewer
- type "drive seeker"
- group "weapons"
- # viewer
- # #title "Drive Seeking Missile"
- # distance 4
- # section 3
- # blueprint "drskms.pcx"
- dynamics
- mass 100
- linear drag 10
- yaw drag 10
- pitch drag 10
- bank drag 10
- vertical stability 0
- linear thrust 15
- angular thrust 0.8
- components
- normal "body"
- strength 10
- collision test vertex margin 1
- shape
- "weapons\driveskr\hi" < 80
- "weapons\driveskr\md" < 150
- "weapons\driveskr\lo" < 400
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "widow maker device"
- group "weapons"
- viewer
- #title "Widow Maker Missile"
- distance 8
- section 3
- blueprint "widow.pcx"
- dynamics
- mass 100
- linear drag 10
- yaw drag 10
- pitch drag 10
- bank drag 10
- vertical stability 0
- linear thrust 15
- angular thrust 0.8
- components
- normal "body"
- strength 30
- collision test vertex margin 1
- shape
- "weapons\janes\widowmkr\vh" < 5000
- structure
- "body"
-
- # not in viewer
-
- type "widow maker"
- group "weapons"
- # viewer
- # #title "Widow Maker Missile"
- # distance 8
- # section 3
- # blueprint "widow.pcx"
- dynamics
- mass 100
- linear drag 10
- yaw drag 10
- pitch drag 10
- bank drag 10
- vertical stability 0
- linear thrust 15
- angular thrust 0.8
- components
- normal "body"
- strength 30
- collision test vertex margin 1
- shape
- "weapons\widowmkr\hi" < 100
- "weapons\widowmkr\md" < 200
- "weapons\widowmkr\lo" < 500
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "escort missile device"
- group "weapons"
- viewer
- #title "Escort Missile"
- distance 10
- section 3
- blueprint "escort.pcx"
- dynamics
- mass 150
- linear drag 10
- yaw drag 10
- pitch drag 10
- bank drag 10
- vertical stability 0
- linear thrust 12
- angular thrust 0.8
- components
- normal "body"
- strength 40
- collision test vertex margin 1
- shape
- "weapons\janes\escort\vh" < 5000
- structure
- "body"
-
- # not in viewer
- type "escort missile"
- group "weapons"
- # viewer
- # #title "Escort Missile"
- # distance 10
- # section 3
- # blueprint "escort.pcx"
- dynamics
- mass 150
- linear drag 10
- yaw drag 10
- pitch drag 10
- bank drag 10
- vertical stability 0
- linear thrust 12
- angular thrust 0.8
- components
- normal "body"
- strength 40
- collision test vertex margin 1
- shape
- "weapons\escort\hi" < 100
- "weapons\escort\md" < 250
- "weapons\escort\lo" < 500
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "darklight drive device"
- group "weapons"
- viewer
- #title "Darklight Drive"
- distance 10
- section 3
- blueprint "dldrive.pcx"
- dynamics
- mass 100
- linear drag 0.5
- yaw drag 10
- pitch drag 10
- bank drag 10
- vertical stability 0
- linear thrust 1
- angular thrust 0.8
- components
- normal "body"
- strength 40
- collision test vertex margin 1
- shape
- "weapons\janes\dldrive1\vh" < 5000
- structure
- "body"
-
- # not in viewer
- type "darklight drive"
- group "weapons"
- # viewer
- # #title "Darklight Drive"
- # distance 10
- # section 3
- # blueprint "dldrive.pcx"
- dynamics
- mass 100
- linear drag 0.5
- yaw drag 10
- pitch drag 10
- bank drag 10
- vertical stability 0
- linear thrust 1
- angular thrust 0.8
- components
- normal "body"
- strength 40
- collision test vertex margin 1
- shape
- "weapons\dldrive1\hi" < 500
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- # not in viewer
- type "fragment cannon"
- group "weapons"
- # viewer
- # #title "Fragmentation Cannon"
- # distance 1
- # section 3
- # blueprint "fragcan.pcx"
- components
- normal "body"
- strength 40
- collision test vertex margin 1
- shape
- "weapons\fragcn\hi" < 500
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- # not in viewer
- # frag cannon reused
- type "pulse cannon" # projectile
- group "pulse cannon"
- dynamics
- mass 100
- linear drag 0.05
- yaw drag 10
- pitch drag 10
- bank drag 10
- vertical stability 0
- linear thrust 5
- angular thrust 0.1
- components
- normal "body"
- sfx "pulse_loop"
- strength 40
- collision test vertex margin 1
- shape
- "weapons\fragcn\hi" < 500
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "rector bomb device"
- group "weapons"
- viewer
- #title "Rector Bomb"
- distance 3
- section 3
- blueprint "rector.pcx"
- dynamics
- mass 150
- linear drag 0
- yaw drag 0
- pitch drag 0
- bank drag 0
- vertical stability 0
- linear thrust 0
- angular thrust 0
- components
- normal "body"
- strength 40
- collision test vertex margin 1
- shape
- "weapons\janes\rector\vh" < 5000
- structure
- "body"
-
- # not in viewer
- type "rector bomb"
- group "weapons"
- # viewer
- # #title "Rector Bomb"
- # distance 3
- # section 3
- # blueprint "rector.pcx"
- dynamics
- mass 150
- linear drag 0
- yaw drag 0
- pitch drag 0
- bank drag 0
- vertical stability 0
- linear thrust 0
- angular thrust 0
- components
- normal "body"
- strength 40
- collision test vertex margin 1
- shape
- "weapons\rector\hi" < 500
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "virus bomb device"
- group "weapons"
- viewer
- #title "Virus Bomb"
- distance 4
- section 3
- blueprint "virus.pcx"
- dynamics
- mass 150
- linear drag 0
- yaw drag 0
- pitch drag 0
- bank drag 0
- vertical stability 0
- linear thrust 0
- angular thrust 0
- components
- normal "body"
- strength 40
- collision test vertex margin 1
- shape
- "weapons\janes\virus\vh" < 5000
- structure
- "body"
-
- # not in viewer
-
- type "virus bomb"
- group "weapons"
- # viewer
- # #title "Virus Bomb"
- # distance 4
- # section 3
- # blueprint "virus.pcx"
- dynamics
- mass 150
- linear drag 0
- yaw drag 0
- pitch drag 0
- bank drag 0
- vertical stability 0
- linear thrust 0
- angular thrust 0
- components
- normal "body"
- strength 40
- collision test vertex margin 1
- shape
- "weapons\virus\hi" < 500
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "judgement cube device"
- group "weapons"
- viewer
- #title "Judgement Cube"
- distance 3
- section 3
- blueprint "cube.pcx"
- dynamics
- mass 100
- linear drag 0.1
- yaw drag 10
- pitch drag 10
- bank drag 10
- vertical stability 0
- linear thrust 1
- angular thrust 0.8
- components
- normal "body"
- strength 40
- collision test vertex margin 1
- shape
- "weapons\janes\judgment\vh" < 5000
- structure
- "body"
-
- # not in viewer
- type "judgement cube"
- group "weapons"
- # viewer
- # #title "Judgement Cube"
- # distance 3
- # section 3
- # blueprint "cube.pcx"
- dynamics
- mass 100
- linear drag 0.1
- yaw drag 10
- pitch drag 10
- bank drag 10
- vertical stability 0
- linear thrust 1
- angular thrust 0.8
- components
- normal "body"
- strength 40
- collision test vertex margin 1
- shape
- "weapons\judgment\hi" < 500
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- # not in viewer
- type "laser cannon"
- group "weapons"
- # viewer
- # #title "Laser Cannon"
- # distance 10
- # section 3
- # blueprint "lascan.pcx"
- components
- normal "body"
- strength 40
- collision test vertex margin 1
- shape
- "weapons\lasercn\hi" < 100
- "weapons\lasercn\md" < 250
- "weapons\lasercn\lo" < 500
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "nano mine device"
- group "weapons"
- viewer
- #title "Nano Mine"
- distance 3
- section 3
- blueprint "nanomine.pcx"
- dynamics
- mass 100
- linear drag 10
- yaw drag 10
- pitch drag 10
- bank drag 10
- vertical stability 0
- linear thrust 10
- angular thrust 0.8
- components
- normal "body"
- strength 10
- collision test cube
- shape
- "weapons\janes\nano\vh" < 5000
- structure
- "body"
-
- # not in viewer
- type "nano mine"
- group "weapons"
- # viewer
- # #title "Nano Mine"
- # distance 3
- # section 3
- # blueprint "nanomine.pcx"
- dynamics
- mass 100
- linear drag 10
- yaw drag 10
- pitch drag 10
- bank drag 10
- vertical stability 0
- linear thrust 10
- angular thrust 0.8
- components
- normal "body"
- strength 10
- collision test cube
- shape
- "weapons\nano\hi" < 300
- "weapons\nano\lo" < 800
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- # not in viewer
- type "mine"
- group "mine"
- points 100
- # viewer
- # #title "Free Floating Mine"
- # distance 3
- # section 3
- dynamics
- mass 1000
- linear drag 100
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 10
- angular thrust 0.8
- components
- normal "body"
- strength 10
- collision test cube margin 50
- shape
- "weapons\nano\hi" < 300
- "weapons\nano\lo" < 800
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "cloaking device device" # oh yes!
- group "weapons"
- viewer
- #title "Cloaking Device"
- distance 7
- section 3
- blueprint "cloak.pcx"
- dynamics # note dynamics needed to enable proper hyperjump
- mass 150
- linear drag 0
- yaw drag 0
- pitch drag 0
- bank drag 0
- vertical stability 0
- linear thrust 0
- angular thrust 0
- components
- normal "body"
- strength 40
- collision test vertex margin 1
- shape
- "weapons\janes\cloak\vh" < 5000
- structure
- "body"
-
- # not in viewer
- type "cloaking device"
- group "weapons"
- # viewer
- # #title "Cloaking Device"
- # distance 7
- # section 3
- # blueprint "cloak.pcx"
- dynamics # note dynamics needed to enable proper hyperjump
- mass 150
- linear drag 0
- yaw drag 0
- pitch drag 0
- bank drag 0
- vertical stability 0
- linear thrust 0
- angular thrust 0
- components
- normal "body"
- strength 40
- collision test vertex margin 1
- shape
- "weapons\cloak\hi" < 500
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "tractor beam device"
- group "weapons"
- viewer
- #title "Tractor Beam"
- distance 12
- section 3
- blueprint "tractor.pcx"
- dynamics # note dynamics needed to enable proper hyperjump
- mass 150
- linear drag 0
- yaw drag 0
- pitch drag 0
- bank drag 0
- vertical stability 0
- linear thrust 0
- angular thrust 0
- components
- normal "body"
- strength 40
- collision test vertex margin 1
- shape
- "weapons\janes\tractor\vh" < 5000
- structure
- "body"
-
- # not in viewer
-
- type "tractor beam"
- group "weapons"
- # viewer
- # #title "Tractor Beam"
- # distance 12
- # section 3
- # blueprint "tractor.pcx"
- dynamics # note dynamics needed to enable proper hyperjump
- mass 150
- linear drag 0
- yaw drag 0
- pitch drag 0
- bank drag 0
- vertical stability 0
- linear thrust 0
- angular thrust 0
- components
- normal "body"
- strength 40
- collision test vertex margin 1
- shape
- "weapons\tractor\hi" < 500
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "hyper missile"
- group "weapons"
- viewer
- #title "Hyperspace Missile"
- distance 25
- section 3
- blueprint "hmissile.pcx"
- dynamics
- mass 10000
- linear drag 100
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 100
- angular thrust 0.8
- components
- normal "body"
- strength 100
- collision test vertex margin 5
- shape
- "weapons\hmissile\hi" < 150
- "weapons\hmissile\md" < 200
- "weapons\hmissile\lo" < 500
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- # not in viewer
- type "ovon hyper missile"
- group "hyper missiles"
- points 250
- # viewer
- # #title "Hyperspace Missile"
- # distance 25
- # section 3
- dynamics
- mass 10000
- linear drag 100
- yaw drag 100
- pitch drag 100
- bank drag 100
- vertical stability 0
- linear thrust 100
- angular thrust 0.8
- components
- normal "body"
- strength 100
- collision test vertex margin 5
- shape
- "weapons\hmissile\hi" < 150
- "weapons\hmissile\md" < 200
- "weapons\hmissile\lo" < 500
- structure
- "body"
-
-
-
- #==========================================================================
- # RACE TRACK SEGMENTS
-
- type "straight"
- group "track"
- # viewer
- # #title "Straight Race Section (1)"
- # distance 200
- # section 2
- components
- normal "body"
- strength 65000 # indestructable
- collision test vertex margin 10
- shape
- "track\straight\hi" < 150
- "track\straight\md" < 400
- "track\straight\lo" < 700
- "track\straight\vl" < 8000
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "rhand45"
- group "track"
- # viewer
- # #title "Right 45 Race Section (4)"
- # distance 200
- # section 2
- components
- normal "body"
- strength 65000 # indestructable
- collision test vertex margin 10
- shape
- "track\rhand45\hi" < 250
- "track\rhand45\md" < 600
- "track\rhand45\lo" < 1000
- "track\rhand45\vl" < 8000
- structure
- "body"
-
- #--------------------------------------------------------------------------
-
- type "lhand45"
- group "track"
- # viewer
- # #title "Left 45 Race Section (5)"
- # distance 200
- # section 2
- components
- normal "body"
- strength 65000 # indestructable
- collision test vertex margin 10
- shape
- "track\lhand45\hi" < 250
- "track\lhand45\md" < 600
- "track\lhand45\lo" < 1000
- "track\lhand45\vl" < 8000
- structure
- "body"
-
-
- #--------------------------------------------------------------------------
-
- type "strt-up"
- group "track"
- # viewer
- # #title "Straight Up Race Section (12)"
- # distance 200
- # section 2
- components
- normal "body"
- strength 65000 # indestructable
- collision test vertex margin 10
- shape
- "track\strt-up\hi" < 250
- "track\strt-up\md" < 600
- "track\strt-up\lo" < 1000
- "track\strt-up\vl" < 8000
- structure
- "body"
-
-
- ##--------------------------------------------------------------------------
-
- type "strt-dwn"
- group "track"
- # viewer
- # #title "Straight Down Race Section (13)"
- # distance 200
- # section 2
- components
- normal "body"
- strength 65000 # indestructable
- collision test vertex margin 10
- shape
- "track\strt-dwn\hi" < 250
- "track\strt-dwn\md" < 600
- "track\strt-dwn\lo" < 1000
- "track\strt-dwn\vl" < 8000
- structure
- "body"
-
-
-
- end of objects
-
- #==========================================================================
-
-
-