home *** CD-ROM | disk | FTP | other *** search
-
- UTLIL, Introduction
-
- Utility commands are used to manipulate the drawing entities as
- a whole, as a group or as individuals. Entities can be
- transformed and the view of the current drawing can be
- manipulated as desired. A part can be dynamically rotated, the
- user can zoom in or out of the drawing or pan across at any
- time.
-
-
- "UTILI OPT"
-
- When this command is selected, a display of UTILI options
- appears in tertiary menu. The user is prompted to choose one.
- These options are:
-
- Option Nature of Option
-
-
- CHAMFER This command joins two lines with a line
- called a chamfer. The user must specify the
- length of the chamfer line, then locate the
- two lines to be chamfered. The lines must be
- located near the ends furthest from the
- chamfer, ie the ends to remain as they are.
-
-
- FILLET This command joins two lines with an arc of
- user specified radius. The user specifies
- the fillet radius and locates the two lines
- to be filleted. The lines must be located
- near the ends furthest from the chamfer, ie
- the ends to remain as they are.
-
-
- SDUMP This command allows the user to dump the
- contents of the current screen to a file
- which can later be sent to a dot matrix
- printer. Currently this is only available on
- Apollo Domains for the ML84 dot matrix
- printer.
-
- BLK DEL This command allows the user to delete whole
- blocks of entities at once, rather than
- locate them separately. When this command is
- selected a tertiary menu is displayed as
- follows:
-
- Locate Block
- Fence
- Elements
-
- Line
- Circle
- Curve
- Plane
- Sub-part
- Cylinder
- Rev. Arc
-
- The first tertiary menu option acts a toggle
- switch between the three ways of locating
- entities to delete; block is used to locate
- entities using a dynamically generated box;
- fence is to locate using a user defined
-
-
- boundary; elements is to locate entities
- separately using the PUCK.
-
- The next six options act as toggle switches
- for whether or not to delete those entities
- located within the defined area. They refer
- to line, circle, curve, plane, sub-part and
- cylinder respectively.
-
- Once these have all been set as desired,
- press the termination button and locate the
- termination
- entities in the way chosen.
-
-
- COMPILE This option allows the user to run a program
- written outside QD3D in the interfacing
- language Opal. Select the type of program to
- run, user, electrical, mechanical etc.
- depending on the packages purchased or
- written. Then select the actual program from
- tertiary menu and run.
-
- At the present time, Opal is not available
- on MS/PC DOS machines due to inherent memory
- restrictions.
-
-
- "UTILI VIEW"
-
- A view is defined by a reference point, an eye location and a
- vector specifying the upward direction. It really defines the
- exact position of the user relative to the current part.
-
- A view may either be a perspective view, or an orthogonal view.
- In a perspective view, objects which are the same size, but
- further away are displayed smaller on the screen. In an
- orthogonal view, objects which are further away are not
- smaller on the screen.
-
- All VIEW commands are used to manipulate the angle and reference
- point from which to view the current drawing. A tertiary menu of
- options appears and the user is prompted to select one.
-
- Option Nature of Option
-
- Recall A previously stored view can be recalled and
- displayed to the screen. Before the user
- actually stores any views, five views have
- already been defined. These are:
-
-
- TOP - Top view
-
- LEFT - Left view
-
- FRONT - Front view
-
- ISO - All axes are at 60 degrees to the
- user's eye.
-
- OTHER - Side view slightly rotated.
-
- Each of these views can be displayed by
- selecting them from tertiary menu. If the
- user has stored any views of his/her own,
- then these can also be selected from
- tertiary menu in the same way.
-
- Store To store a current view, just select this
- command, select a location in tertiary menu
- to write the view to, and supply the view
- with a name as prompted. Then the user
- should update the model file by "FILE Write
- Part". To overwrite another view, select the
- location that view occupies and confirm the
- wish to overwrite, otherwise just pick an
- empty location. The predefined views listed
- above can be overwritten but it is not
- recommended.
-
-
- Delete This command is used to delete a view from
- the list that appears in tertiary menu. Just
- select the view to delete from this list.
-
-
- Eye & UpV This command is used to change the current
- orientation of the drawing on the screen as
- viewed by a observer.
-
- - Locate a new eye point.
- - Locate a new reference point.
- - Locate a new upwards direction vector.
- - Confirm if view to be perspective or not.
-
- The eye point is the observer's eye. The
- reference point is the point the eye is
- looking at. The upward vector is used to
- define the rotation of the axes relative to
- the present. When in perspective view, the
- drawing appears to decrease in size as the
- distance increases. The default for this is
- off.
-
- If the user requires any of these
- points\vectors to be unchanged then a "y"
- character from the keyboard will suffice
- (rather than retyping the co-ordinates).
-
-
- Rot & Pan This command allows the user to specify an
- angle to move or rotate to the left, and a
- distance to move the reference eye point
- upwards. If the user supplies a negative
- angle, then the eye point will be rotated to
- the right. If the user supplies a negative
- distance then the eye point will be moved
- down.
-
- *Plane If this command is selected with the central
- button then the user must locate four
- points. The first pair of points define a
- vector which will be positioned from left to
- right near the bottom of the screen. The
- second pair of points define a vector which
- will be as near to vertical as possible on
- the screen.
-
- If this command is selected with the left
- button then the user must locate an existing
- plane in the model. The user is then
- prompted to decide whether the plane normal,
- points towards or away from the eye.
-
-
- Fit This command adjusts the current view so
- that the part fits exactly into the drawing
- view-port. Only the distance of the eye
- point from the object is altered, not the
- angle of the axes etc.
-
-
- Clip This command allows the user to set the
- front and back clipping planes. These planes
- are such that only those elements in the
- current model that fit between these two
- planes are drawn to the screen. The user
- must specify the distance of the front and
- back clipping planes. These planes are used
- parallel to the screen.
-
- Con Plan The construction plane will be placed flat
- to the viewer. The active depth is 0 with
- respect to the construction plane.
-
- Perspect This allows respecification of the reference
- to eye distance and the option of continuing
- with perspective.
-
- When manipulating the drawing using any of the view commands,
- the actual coordinates of the drawing are not changed, just the
- perspective and orientation relative to the user.
-
-
- "UTILI DYNAM"
-
- This command allows the user to either dynamically translate,
- rotate or ``walk through'' the model. If rotating, then the
- drawing is rotated about a user defined axis by a user defined
- angular increment.
-
- The user locates two points to specify the rotation axis and the
- part rotates using the right-hand rule (i.e. +ve is anti-
- clockwise).
-
- If the model is rotating, the alternate button can be used
- to slow down the rotation. The selection button can be
- used to speed up the rotation. The termination button is used
- to halt any movement; it should be depressed until the user is
- prompted to release it.
-
- Procedure
- . Select translate, rotate or path from the tertiary menu.
-
- If rotate then:
- . Locate the first end of the rotation axis.
- . Locate the end of the rotation axis.
- . Specify the angle to rotate per segment.
- . Press the termination button to finish rotaing.
- . Confirm the wish to finish.
-
- If translate then:
- . Locate start point of move.
- . Locate end point of move.
-
-
- . Specify the number of jumps between the start and end
- points.
- . Specify the distance from the eye to the screen.
-
- If path then:
- . Locate path by snapping to one of its points.
- . Answer Y or N to perspective.
- . If perspective: specify reference point to eye distance.
- . Specify the back clipping plane distance.
- . Specify the number of steps per line in the path.
-
-
- "UTILI ZOOMI"
-
- This allows the user to zoom in on the drawing by a factor of
- two. It enables the user to examine a particular part of the
- model in more detail. The zoom is in on a user defined screen
- location. The position located will be placed at the centre
- of the screen, after the operation is complete.
-
- Procedure
- . Locate point to zoom in on.
-
-
- "UTILI ZOOMO"
-
- This allows the user to zoom out from the drawing by a factor of
- two. It enables the user to examine more of the part, but
- in less detail. The zoom is out from a user defined screen
- location. The position located will be placed at the centre of
- the screen, after the operation is complete.
-
- Procedure
- . Locate point to zoom out from.
-
-
- "UTILI PAN"
-
- This command allows the user to translate the drawing across the
- screen without changing the actual drawing coordinates just
- moving the users eye point across the part. This is the same as
- the equivalent command in QikDraw 2D.
-
- Procedure
- . Locate a screen point.
- . Locate a point to move that screen point to.
-
-
- "UTILI WINDO"
-
- This command allows the user to zoom in on a current drawing by
- defining a window. That window is then adjusted so that it fits
- into the whole screen. It allows the user to examine the
- current part in more detail.
-
-
- Procedure
- . Locate the corner of a dynamically generated box.
- . Locate the opposite corner of the box.
-
-
- "UTILI HLIN"
-
- This command displays a representation of the current model with
- coloured in surfaces, all corrected overlap. Entities included
- are planes, cylinders, revolved arcs and opaque lines. When
- planes are intended to be used for hidden line removal, they
- must be definded so that the points located define the outline
- of the required shape. Plane trace can be used for this.
-
- Procedure
- . Enter overlap quality.
- . Enter contrast.
- . Confirm "Write to file"?
- . Enter width of raster (of hardcopy) }
- . Enter height of raster } (If writing to file)
- . Confirm "Laser printer or TX2 file}"
- . Enter output file name
- . Confirm "Refresh the screen"?
-
-
- If the output is to "Laser Printer" then it can be sent to a
- printer; alternatively a TX2 file can be read in by QD2D if the
- computer has enough memory.
-
-
- "UTILI *HLIN"
-
- This command displays the current part with the hidden edges
- removed. The hidden line removal is based on planes,
- cylinders, revolved arcs and opaque lines. When planes are
- intended to be used for hidden line removal, they must be
- defined so that the points or elements located define the
- outline of the required shape.
-
- Procedure
- . Confirm "writing output to a file?".
- If writing to a file then:
- . Enter output file name.
- . Confirm "display hidden lines as dotted?".
- . Confirm "Refresh the screen"?
-
- The file written to is a 2D text file and can later be read into
- QikDraw 2D and manipulated as desired.
-
-
-
- "UTILI COPY"
-
- When this comand is selected, a tertiary menu is displayed, and
- the user prompted to select an option. In all of the selections,
- a copy of a selected group of entities is made and either
- rotated, scaled or mirrored. In all options, at some stage,
- MENU1 appears:
-
- The first line in MENU1 determines the method to be used in
- locating the entities to be manipulated. Each time the selection
- button is pressed (while located in the first option box) the
- choices block/fence/entity are toggled in turn. Note that each
- is mutually exclusive of the other two.
-
- The rest of the choices toggle between the answers yes/no. If
- INC LIN was set to yes and INC CIR set to no, then any COPY
- manipulation will affect lines but not circles if instances of
- both were located in the area. Set this menu up as desired then
- press the termination button to finish.
- termination
-
- The following options appear in the initial menu when UTILI COPY
- is selected:
-
- Option Nature of Option
-
- Transla Translates a goup of entities to a user
- specified location. Either perpendicular to
- the screen or in a particular direction.
- The command can be used to give depth to a
- 2D drawing. Lines, planes and cylinders can
- be created between points, lines and arcs
- respectively.
- Procedure
-
- . Enter number of copies
- . Set up tertiary menu
- . Locate entities to be moved
- . Confirm "Direction of translation
- perpendicular to view"?
- . Enter projection distance between copies
- . Identify Reference Point
- . Identify Final Position of Reference Point
- . Confirm "Create lines swept between
- points"?
- . Confirm "Create planes swept between
- lines"?
- . Confirm "Create cylinders swept between
- arcs"?
-
-
- Scale Rescales a group of entities and redraws
- them at the new scale.
-
- Procedure
- . Enter number of copies to scale.
- . Set up tertiary menu.
- . Locate entities to be moved.
- . Enter new X scale.
- . Enter new Y scale.
- . Enter new Z scale.
-
-
- Mirror Mirrors a group of entities across a defined
- plane.
-
- Procedure
- . Enter number of copies
- . Set up tertiary menu
- . Locate entities to mirror
- . Confirm "View plane perpendicular to
- mirror plane"?
- If Yes {. {Identify first end of mirror line.
- If Yes { {Identify second end of mirror line.
- If No {. {Identify plane to be mirrored by.
-
-
- Rotate Rotates a group of entities about a rotation
- axis. Arcs and cylinders can be added
- between swept points and lines respectively.
-
- Procedure
- . Enter number of copies
- . Set up tertiary menu
- . Locate entities to rotate
- . Identify beginning point of rotation axis
- . Identify end point of rotation axis
- . Enter angle to rotate (+ve for anti-
- clockwise)
- . Confirm "Add arcs swept between points"?
- . Confirm "Add cylinders swept between
- lines"?
- . Confirm "Add revolved arcs between swept
- arcs"?
-
- Screw Rotates a group of entities about a rotation
- axis and translates them along the axis.
-
- Procedure
- . Enter number of copies to screw
- . Set up tertiary menu
- . Locate entities to screw
- . Identify beginning point of rotation axis
- . Identify end point of rotation axis
- . Enter the anti-clockwise rotation axis
- . Identify Reference Point
- . Identify final position of Reference point
- . Confirm "Is translation per rot. (y) or
- per cycle (n)"?
-
-
-
- Project Projects a group of entities onto an
- existing plane through a given direction.
- The direction is defined by locating two
- points and it must not be parallel with the
- projection plane. Lines can be added
- between swept points and planes can be added
- between swept lines. If a cylindrical
- surface is required then the arc must be
- unpacked into chords (using POINT Opt
- ArcSeg) before projection. Using this
- command a plan can be created from a 3D
- model. Cylinders and revolved arcs should
- be unpacked before projection. A FILE Tidy
-
- Procedure
- . Set up tertiary menu
- . Locate entities to project
- . Identify plane to receive projection
- . Locate reference point
- . Locate final position of reference point
-
-
- "UTILI FOLD"
-
- This command is used to unfold parts. Each surface of the part
- must have been defined as a plane. In addition there must be a
- line at which the two planes meet at an edge. The command takes
- a plane and rotates it onto the same plane as a reference plane.
- The rotation is about the line specified. A crease, or folding
- allowance may be specified. The unfolding process may be saved,
- to be replayed later.
-
- This command is generally used to unfold a box made of planes.
- Before executing this command, it is best to execute the command
- DRAW PLANE so that all planes are drawn with a small diamond
- shape at their centroid. The planes can then be located using
- these diamonds rather than their defining points, which may
- belong to more than one plane.
-
- Also this command is best done in ISO view, so select the
- command UTILI VIEW RECALL ISO.
-
- The unfolding can be saved then replayed as desired also.
-
- Procedure
- . Confirm "normal/save/replay the unfolding?".
-
- If save then:
- . Enter filename to save unfolding to.
-
- If replay then:
- . Enter the file name to reply from.
-
- If normal or save then:
- . Locate plane to unfold.
- . Locate reference plane.
- . Locate line representing rotation axis.
- . Enter crease allowance. This allows for the rotation to
- take place in the centre of any gap there may be between the two
- planes).
-
-
- "UTILI PEEL"
-
- This command is used to unfold cones, defined by two arcs.
- The two arcs must be centred on the same axis, and must be
- perpendicular to this axis. The two arcs must be parallel.
- The cone is unfolded out onto a plane, along a given folding
- axis.
-
- Procedure
- . Confirm "normal/save/replay the unfolding?".
-
- If save then
- . Enter filename to save unfolding to.
-
- If replay then
- . Enter the file name to reply from.
-
- If normal or save then:
- . Locate the first arc of the cone.
- . Locate the second arc of the cone.
- . Locate reference plane.
- . Locate line representing rotation axis.
- . Enter crease allowance. This allows for the rotation to
- take place in the centre of any gap there may be between
- the two planes).
-
-