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- Circles, Introduction
-
- The CIRCL commands are used to manipulate circles and arcs.
- Circles/arcs can be added in various ways relative to various
- entities.
-
- In a circle is planar and the points defining the start and end
- of the arcs must lie on this plane.
-
- Ellipses are not currently supported in QD3D.
-
-
- "CIRCL ADD"
-
- When CIRCL ADD is selected, the user is prompted to select an
- add option from tertiary menu. These options include:
-
- Option Implementation
-
- CEN+RAD By a centre point plus a specified radius.
- Specify the radius and place the centre point.
- The circle is constructed so it is in the same
- plane as that defined by the current view.
-
- CEN+PNT By a centre point plus a point on the
- circumference. The centre point is located then
- a circumference point. The circle is
- constructed so it is in the same plane as that
- defined by the current view.
-
- 3 PT END By three points on the circumference. The user
- locates each of the three points in turn.
-
- 3 PTS A centre point, a circumference point and a
- point in the desired plane in which the circle
- is drawn. The user locates the centre point, a
- circumference point and the plane defining
- point.
-
- RAD+PLA A plane parallel to the plane the circle is to
- lie in is located. The circle centre is then
- located and a radius specified. The reference
- plane is located, the radius specified and the
- circle centre located.
-
- TAN+CEN By a centre point plus a tangent line. The line
- is located then the circle centre.
-
- 2TAN+RAD By two tangent lines plus a specified radius.
- The circle radius is specified, the two tangent
- line located and an approximate position for
- the circle centre.
-
- 3 TANGT By three tangent lines. The three tangent lines
- are located and an approximate position for the
- circle centre.
-
- NOR+CEN By a line perpendicular to the plane the circle
- is to lie in, the circle centre and a circle
- radius. First, the normal is located, the
- radius specified and the circle centre located.
-
- The user is prompted to locate the appropriate entity and/or
- specify the radius.
-
-
- "CIRCL DEL"
-
- Circle/arcs are deleted in the same way as lines. Refer to 3.3
- LINE DEL for details. They are located the same way as lines; by
- locating the PUCK anywhere on their circumference and pressing
- the selection button.
-
-
- "CIRCL TRANS"
-
- This command is used to transform a circle into an arc, or to
- change the start and end points of an arc. Two points are
- located on the circle circumference and any part of the circle
- that does not lie between those two points in an anti-clockwise
- sense is erased. To transform an arc into a circle, locate the
- same point twice.
-
- Procedure
- . Locate the circle to transform.
- . Locate two points in turn to define the arc.
-
-
- "CIRCL CHANG"
-
- Circle/arc attributes can be changed by the same method as for
- points lines et cetera (see 2.6 POINT CHANG).
-
-
- "CIRCL BREK"
-
- This command allows the user to break a circle/arc into
- segments. The user is prompted to locate the circle/arc and that
- entity is broken into as many arc segments as possible depending
- on how many points exist on it's circumference. (ie. there will
- be one less segment than there are points on the entity
- circumference).
-
-
- "CIRCL ARC"
-
- This command allows the user to add an arc to the sub-drawing by
- locating the centre point and two points on the arc
- circumference. The arc is drawn to join these two points in an
- anti-clockwise manner.
-
- Procedure
- . Locate the centre point.
- . Locate in turn the two circumference points.
-