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-
- Points, Introduction
-
- Of the drawing elements provided by QD3D, POINTS are the most
- basic and are used by QD3D to construct and define other
- entities. Points:
-
- - define the start and end of a line.
- - control the shape of a curve.
- - define the nature of a circle/arc.
- - determine the shape of a plane.
- - determine the shape of a cylinder.
- - may define the location of sub-parts.
- - define the channel of a path.
-
- Points may be added, moved and deleted. Points may be added
- freehand by using the puck. When snap mode is set (see 14.3
- SET MODE SNAP for details), freehand manipulations can be
- made to snap to the currently defined reference grid
- points. SNAP mode is ignored by QD3D when points are added
- by explicit co-ordinate values using the keyboard, or when using
- the alternate button to snap to (existing) points.
- alternate
-
- When a point is moved or deleted, any other elements (eg. lines,
- curves etc.) associated with or defined by that point will be
- modified to reflect the change.
-
- Whenever a point is required, the user may either use the puck,
- or type in the co-ordinate of the point to add. There
- are several different keyboard entries which can be used. In
- each case, a 1 to 3 letter prefix is optionally added to
- the three co-ordinates to identify the type of keyboard entry.
- The following table lists the valid keyboard entries.
-
- A Absolute Cartesian
- R Relative Cartesian
- CA Cylindrical Absolute
- CR Cylindrical Relative
- VA View Absolute
- VR View Relative
- VCA View Cylindrical Absolute
- VCR View Cylindrical Relative
- CPA Construction Plane Absolute
- CPR Construction Plane Relative
- ref Used to locate a reference point.
-
- The relative commands are relative to the last point located,
- or added. The ref command is used to add points relative to
- any existing point. To use the ref command, key in "ref"
- followed by return. Then snap to the required reference
- point. If a relative keyboard entry is then used, it will be
- relative to the located point.
-
-
- "POINT OPT"
-
- A tertiary menu of point options is displayed on the screen and
- the user is prompted to select the appropriate option from those
- offered. Those options include:
-
- Option Nature of Option
-
- SEGMENTS A user specified number of points are added
- with equal spacing between two reference
- points. The user specifies how many points
- to add, then locates the two reference
- points the new points are to be added
- between.
-
-
- LIN-LIN A point is added at the intersection of two
- lines. The user must locate the two lines in
- turn.
-
- LIN-PLA A point is added at the intersection of a
- line and a plane (if the two intersect). If
- both entities lie in the same coordinate
- axes plane, then they are not considered to
- intersect. The user must locate the
- reference line, then the plane.
-
- A plane is located in one of two ways:
-
- 1. Snap to any of the plane defining points
- with the alternate button.
- alternate
- 2. Locate the plane defining diamond (see
- 6.1 PLANE INTRODUCTION for details).
-
- CIR-LIN A point is added at the intersection of a
- circle and a line. First the circle is
- located, then the line. A point is added on
- the circle circumference at every line
- intersection point; there may be none, one
- or two.
-
- ARC-SEG A user specified number of points are added
- to a circle/arc at even intervals around its
- circumference. The user also has the option
- of joining those points by lines (an easy
- way to create polyhedra).
-
- CIR-PLA Points are added at the intersection of a
- circle/arc and a plane. The circle is
- located first, then the plane.
-
- CIR-CIR Points are added at the intersection of two
- circles/arcs. The user locates each of the
- circles in turn.
-
- LIN-REL Points are added relative to a selected
- line. These can be prefixed by an A or an R.
- The points are added relative to the nearest
- line end to the screen location used to
- locate the line. R10 will add a point on the
- line at a distance of 10 units from the
- current position on the line. A45 will add a
- point at a distance 45 from the end of the
- line. The user locates the line, then
- enters the appropriate coordinates.
-
- Notice that if two entities do not physically intersect, a point
- is still added at the location where they would intersect if
- they were extended. If they could never intersect, QikDraw
- informs the user in the prompt/dialogue area.
-
-
- "POINT ADD"
-
- When the POINT ADD is selected, the user may add points to the
- screen free-hand style using the selection button. To terminate
- press the termination button.
- Procedure
- . Add points to the screen as desired.
-
-
- "POINT DEL"
-
- This command is used to delete individual points. The user
- locates the point(s) to delete using the alternate puck button.
-
-
- "POINT MOVE"
-
- When this command is selected the user will locate a point on
- the screen to be moved and then locate freehand the position to
- move it too. If the user wishes to move the point to a location
- on the screen already occupied by another point, then use the
- alternate button. This indicates to QD3D that the two points are
- to occupy the same position on the screen.
-
- The point must first be located using the alternate button,
- and then the new co-ordinate entered using either the keyboard
- or the puck. The new co-ordinate can be specified relative
- to the previous position by using any of the relative
- keyboard entries, because the last co-ordinate identified was
- the co-ordinate of the point to be moved.
- Procedure
- . Locate the point to be moved. Locate the position to move it
- to.
- . Repeat or terminate as desired.
-
-
- "POINT CHANG"
- Procedure
-
- When this command is selected a tertiary menu appears which
- allows the current values of colour and layer to be changed.
- This tertiary menu also allows the colour and/or layer of a
- group of points to be changed. The method of locating the group
- is at the top of the tertiary menu and the user can toggle
- between:
-
- Locate Locate Locate
- Element Block Fence
-
-
-
- (using the central puck button). Locate element means snap to
- points one by one, locate block means the user will generate a
- rectangle of enclosure on the screen, and locate fence means the
- user will draw a polygonal fence on the screen.
- Procedure
-
- . Indicate in the tertiary menu the new values of colour and
- layer.
- . Indicate in the tertiary menu if the colour and/or layer of a
- group of points are to be changed.
- . Indicate in the tertiary menu the method which will be used to
- locate the points.
- . Use the right-hand button to exit from the tertiary menu.
- . If a block or fence method was selected then use the central
- button to place this boundary. If locate element was selected
- then use the left button to snap onto each point, then press
- the right-hand button to finish.
-