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- ΓòÉΓòÉΓòÉ 1. Help for File ΓòÉΓòÉΓòÉ
-
- Use File to start a new figure, open an existing figure, open the next figure,
- or save a figure.
-
-
- ΓòÉΓòÉΓòÉ 1.1. Help for New ΓòÉΓòÉΓòÉ
-
- Use New to create a figure.
-
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- ΓòÉΓòÉΓòÉ 1.2. Help for Open ΓòÉΓòÉΓòÉ
-
- Use Open to retrieve a figure.
-
-
- ΓòÉΓòÉΓòÉ 1.3. Help for Save ΓòÉΓòÉΓòÉ
-
- Use Save to store a figure.
-
- If the figure has not been saved previously, Save prompts you for a file name.
-
-
- ΓòÉΓòÉΓòÉ 1.4. Help for Save As ΓòÉΓòÉΓòÉ
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- Use Save As to assign a name to a figure, then store it.
-
-
- ΓòÉΓòÉΓòÉ 1.5. Help for Next ΓòÉΓòÉΓòÉ
-
- Use Next to open the next file in the File list specified from the command
- line.
-
- Note: Next can only be used when the program is initiated from the command
- line prompt and more than one file is specified.
-
-
- ΓòÉΓòÉΓòÉ 2. Help for Edit ΓòÉΓòÉΓòÉ
-
- Use Edit to change all or part of the current figure.
-
-
- ΓòÉΓòÉΓòÉ 2.1. Help for Undo ΓòÉΓòÉΓòÉ
-
- Use Undo to cancel your last editing operation.
-
-
- ΓòÉΓòÉΓòÉ 2.2. Help for Cut ΓòÉΓòÉΓòÉ
-
- Use Cut to erase a selected portion of the figure and store it in the
- clipboard.
-
- To cut a portion of the figure:
-
- 1. Use Edit, then Select to mark the area to be cut out of the figure..
- 2. Select Edit, then Cut. The selected area is removed from your figure, and
- stored in the clipboard.
-
-
- ΓòÉΓòÉΓòÉ 2.3. Help for Copy ΓòÉΓòÉΓòÉ
-
- Use Copy to place a duplicate of part of the figure in the clipboard. You then
- can copy what is in the clipboard to another file. The procedure is:
-
- 1. Select Edit; then Select to mark the area to be copied out of the figure.
- 2. Select Edit; then Copy.
- 3. Open the file that is to receive the copy.
- 4. Select Edit; then Paste.
-
-
- ΓòÉΓòÉΓòÉ 2.4. Help for Paste ΓòÉΓòÉΓòÉ
-
- Use Paste to retrieve a copy of the contents in the clipboard and place it in
- your figure.
-
- If the area occupied by the clipboard contents is smaller than the space in
- which the contents are to be moved, the pointer changes to a rectangle the size
- of the clipboard contents. The rectangle represents the outline of the
- clipboard contents. Drag the rectangle to the position in your figure where
- you want to place the clipboard contents.
-
- If the area occupied by the clipboard contents is the same size as the space in
- which the contents are to be moved, the entire figure is replaced.
-
- If the area occupied by the clipboard contents is larger than the space to
- which the contents are to be moved, the clipboard contents are compressed to
- fit in the current figure.
-
-
- ΓòÉΓòÉΓòÉ 2.5. Help for Clear ΓòÉΓòÉΓòÉ
-
- Use Clear to make the color of the selected area the same as the screen color.
-
-
- ΓòÉΓòÉΓòÉ 2.6. Help for Select ΓòÉΓòÉΓòÉ
-
- Use Select The shape of the pointer changes to a rectangle, and you can use
- the mouse for selecting.
-
- To select part of a figure:
-
- 1. Use Edit; then Select. The mouse shape is now a rectangle.
- 2. Move the mouse pointer to a corner of the area you want to select.
- 3. Press and hold mouse button 1.
- 4. Drag the mouse to the opposite corner of the area to be selected. An
- outline shows the selected area.
- 5. Release mouse button 1. Editing commands will now affect the selected
- area.
-
- A check mark appears next to your selection.
-
- If you select other menu choices, the marked area will become unmarked.
-
- For additional information, select Select All.
-
-
- ΓòÉΓòÉΓòÉ 2.7. Help for Select All ΓòÉΓòÉΓòÉ
-
- Use Select All to mark the entire figure so it can be edited.
-
- For additional information, select Select.
-
-
- ΓòÉΓòÉΓòÉ 2.8. Help for Stretch Paste ΓòÉΓòÉΓòÉ
-
- Use Stretch Paste to attach the clipboard contents to the current figure,
- positioned to fit the selected area.
-
- To use Stretch Paste:
-
- 1. Use Edit, then Select to mark the area of your figure to be stretched.
- 2. Select Cut or Copy.
- 3. Use Edit, then Select to mark the area that the cut portion is to be
- attached to.
- 4. Select Edit, then Stretch Paste.
-
-
- ΓòÉΓòÉΓòÉ 2.9. Help for Fill ΓòÉΓòÉΓòÉ
-
- Use Fill to color the selected area with a color choice from the palette by
- pressing mouse button 1.
-
-
- ΓòÉΓòÉΓòÉ 2.10. Help for Flip Horizontal ΓòÉΓòÉΓòÉ
-
- Use Flip Horizontal to turn the selected area from left to right.
-
-
- ΓòÉΓòÉΓòÉ 2.11. Help for Flip Vertical ΓòÉΓòÉΓòÉ
-
- Use Flip Vertical to turn the selected area from top to bottom.
-
-
- ΓòÉΓòÉΓòÉ 2.12. Help for Circle ΓòÉΓòÉΓòÉ
-
- Use Circle to draw a circle or ellipse within the selected area.
-
- The thickness of the lines that draw the circle is determined by the current
- pen size.
-
-
- ΓòÉΓòÉΓòÉ 2.13. Help for Set Pen Shape ΓòÉΓòÉΓòÉ
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- Use Set Pen Shape to make the pen shape equal to the selected area.
-
-
- ΓòÉΓòÉΓòÉ 2.14. Help for Hot Spot ΓòÉΓòÉΓòÉ
-
- Use Hot Spot to specify where the mouse is active on an Icon or Pointer (bit
- maps do not have hot spots).
-
- The default location for the hot spot is in the middle of the icon or pointer.
-
- To set a new hot spot:
-
- 1. Move the pointer to the desired position.
- 2. Press mouse button one. The hot spot is set, and the coordinates are shown
- in the status area.
- 3. Select Hot Spot again to end this operation.
-
- A check mark appears next to your selection.
-
-
- ΓòÉΓòÉΓòÉ 3. Help for Palette ΓòÉΓòÉΓòÉ
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- Use Palette to change the colors you can use to draw your figure.
-
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- ΓòÉΓòÉΓòÉ 3.1. Help for Load Default Palette ΓòÉΓòÉΓòÉ
-
- Use Load Default Palette to reset the palette to its default colors.
-
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- ΓòÉΓòÉΓòÉ 3.2. Help for Open ΓòÉΓòÉΓòÉ
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- Use Open to retrieve a color palette.
-
- A window appears where you can type the file name of the palette if you know
- it, or you can select the name from a list of files. Palette files have the
- default extension of PAL.
-
- A palette file can contain 2, 16, or 256 colors.
-
-
- ΓòÉΓòÉΓòÉ 3.3. Help for Save ΓòÉΓòÉΓòÉ
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- Use Save to store the current palette.
-
- The palette name is shown in the title bar in parentheses following the file
- name of the figure.
-
-
- ΓòÉΓòÉΓòÉ 3.4. Help for Save As ΓòÉΓòÉΓòÉ
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- Use Save As to assign a name to the current palette, then store it.
-
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- ΓòÉΓòÉΓòÉ 3.5. Help for Edit Color ΓòÉΓòÉΓòÉ
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- Use Edit Color to change a color in the palette by pressing mouse button 1.
-
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- ΓòÉΓòÉΓòÉ 3.6. Help for Swap Colors - Preserve Figure ΓòÉΓòÉΓòÉ
-
- Use Swap Colors--Preserve Figure to swap the left mouse button color with the
- right mouse button color. The colors in your figure are not affected. You
- cannot swap colors, if a color assigned to either mouse button is the same as
- the SCREEN or INVERSE color.
-
- For example, if your left mouse button color is blue and your right mouse
- button color is red, selecting Swap Colors--Preserve Figure will switch the
- colors so that the left mouse button color is red, and your right mouse button
- color is blue.
-
- Every time you choose a color on the palette with the left or right mouse
- button, that becomes that individual mouse button's color, as indicated in the
- mouse drawing in the status area.
-
-
- ΓòÉΓòÉΓòÉ 3.7. Help for Swap Colors - Don't Preserve Figure ΓòÉΓòÉΓòÉ
-
- Use Swap Colors--Don't Preserve Figure to swap the left mouse button color with
- the right mouse button color. The colors in your figure will be affected. You
- cannot swap colors, if a color assigned to either mouse button is the same as
- the SCREEN or INVERSE color.
-
- For example, if your left mouse button color is blue and your right mouse
- button color is red, selecting Swap Colors--Don't Preserve Figure will switch
- the colors so that the left mouse button color is red, and your right mouse
- button color is blue. The colors in the figure will also be swapped.
-
- Every time you choose a color on the palette with the left or right mouse
- button, that becomes that individual mouse button's color, as indicated in the
- mouse drawing in the status area.
-
-
- ΓòÉΓòÉΓòÉ 3.8. Help for Swap Color ΓòÉΓòÉΓòÉ
-
- Use Swap Color to swap the left mouse button color with the right mouse button
- color. You cannot swap colors, if a color assigned to either mouse button is
- the same as the SCREEN or INVERSE color.
-
- For example, if your left mouse button color is blue and your right mouse
- button color is red, selecting Swap Color will switch the colors so that the
- left mouse button color is red, and your right mouse button color is blue as
- well as the blue areas of the figure will change to red and the red areas will
- change to blue.
-
- Every time you choose a color on the palette with the left or right mouse
- button, that becomes that individual mouse button's color, as indicated in the
- mouse drawing in the status area.
-
-
- ΓòÉΓòÉΓòÉ 3.9. Help for Set Default Palette ΓòÉΓòÉΓòÉ
-
- Use Set Default Palette to copy the current palette to the corresponding
- predefined palette. See Edit Predefined for more information.
-
- Related Information:
-
- Edit Predefined
-
-
- ΓòÉΓòÉΓòÉ 4. Help for Options ΓòÉΓòÉΓòÉ
-
- Use Options for special editing features.
-
-
- ΓòÉΓòÉΓòÉ 4.1. Help for Test ΓòÉΓòÉΓòÉ
-
- Use Test to change the pointer to look like the system pointer or the icon that
- you are designing. Select Test again to return the pointer to the default
- style.
-
- A check mark appears next to your selection.
-
-
- ΓòÉΓòÉΓòÉ 4.2. Help for Grid ΓòÉΓòÉΓòÉ
-
- Use Grid to display vertical and horizontal lines in the editing window. The
- lines make it easier to draw symmetrical figures.
-
- The lines of the grid are the same color as the window frame.
-
- A check mark appears next to your selection.
-
-
- ΓòÉΓòÉΓòÉ 4.3. Help for X Background ΓòÉΓòÉΓòÉ
-
- Use X Background to draw Xs in all areas of the figure that are the screen
- color or the inverse screen color.
-
- This choice is available for pointers or icons only.
-
- Select X Background again to remove the Xs from your figure.
-
- A check mark appears next to your selection.
-
-
- ΓòÉΓòÉΓòÉ 4.4. Help for Draw Straight ΓòÉΓòÉΓòÉ
-
- Use Draw Straight to enable the pointer to draw only horizontal or vertical
- lines.
-
- To draw straight lines:
-
- 1. Select Options, then Draw Straight.
- 2. Drag the mouse pointer across your figure to produce a horizontal line.
- 3. Drag the mouse pointer up and down your figure to produce a vertical line.
- 4. Select Draw Straight again to turn off this mode.
-
- A check mark appears next to your selection.
-
-
- ΓòÉΓòÉΓòÉ 4.5. Help for Pen Size ΓòÉΓòÉΓòÉ
-
- Use Pen Size to select the size of the pen you want to draw with. The larger
- the pen size the larger the pen stroke on the figure.
-
-
- ΓòÉΓòÉΓòÉ 4.6. Help for Preferences ΓòÉΓòÉΓòÉ
-
- Use Preferences to specify the settings for the editor. These settings are
- stored for future use.
-
- For a detailed explanation of each field, select from the list below:
-
- o Safe Prompting
- o Suppress Warnings
- o Save State on Exit
- o Display Status Area
- o Reset Options and Modes
-
-
- ΓòÉΓòÉΓòÉ 4.6.1. Help for Safe Prompting ΓòÉΓòÉΓòÉ
-
- Use Safe Prompting to have the editor remind you to save your file after it is
- changed.
-
- A check mark appears next to your selection.
-
-
- ΓòÉΓòÉΓòÉ 4.6.2. Help for Suppress Warning ΓòÉΓòÉΓòÉ
-
- Use Suppress Warning to prevent the editor from displaying warning messages
- about memory, palette operations, availability of help, and file size.
-
- A check mark appears next to your selection.
-
-
- ΓòÉΓòÉΓòÉ 4.6.3. Help for Save State on Exit ΓòÉΓòÉΓòÉ
-
- Use Save State on Exit to store the following conditions when you end this
- program.
-
- o All user preferences.
- o The predefined device list and associated data.
- o The current pen size.
- o The screen and inverse-screen colors.
- o The hot spot setting.
- o The display options such as X Background or Draw Straight.
-
- A check mark appears next to your selection.
-
-
- ΓòÉΓòÉΓòÉ 4.6.4. Help for Display Status Area ΓòÉΓòÉΓòÉ
-
- Use Display Status Area to show the the status area on the primary window.
-
- A check mark appears next to your selection.
-
-
- ΓòÉΓòÉΓòÉ 4.6.5. Help for Reset Options and Modes ΓòÉΓòÉΓòÉ
-
- Use Reset Options and Modes to restore editor settings to their original state.
-
-
- ΓòÉΓòÉΓòÉ 5. Help for Device ΓòÉΓòÉΓòÉ
-
- Use Device to create, select, or delete a monitor display type.
-
-
- ΓòÉΓòÉΓòÉ 6. Help for List ΓòÉΓòÉΓòÉ
-
- Use List to display a list of monitors you can create figures for. You can
- also add, view, or delete monitor display types.
-
-
- ΓòÉΓòÉΓòÉ 7. Help for Edit Predefined ΓòÉΓòÉΓòÉ
-
- Use Edit Predefined to set the size of the icon, pointer, bit map, device, and
- resolution. This window also enables you to select how many colors appear on
- the palette. These settings are stored for future use.
-
-
- ΓòÉΓòÉΓòÉ 8. Help for Tools ΓòÉΓòÉΓòÉ
-
- Use Tools to color your figure, or to find a color in your figure on the
- palette.
-
-
- ΓòÉΓòÉΓòÉ 8.1. Help for Color Fill ΓòÉΓòÉΓòÉ
-
- Use Color Fill to fill a portion of your figure with the color specified on the
- mouse button.
-
- When you select Color Fill, the pointer changes to a paint bucket.
-
- The portion of your figure that is filled with the specified color is
- determined by the color of the picture element you select on your figure.
- Adjoining picture elements of the same color are changed to the Color Fill
- color.
-
- A check mark appears next to your selection.
-
-
- ΓòÉΓòÉΓòÉ 8.2. Help for Find Color ΓòÉΓòÉΓòÉ
-
- Use Find Color to locate a color in the palette, that is used in your figure.
-
- When you select Find Color, the pointer changes to a question mark. Select a
- picture element in your figure and the color is highlighted in the palette.
-
- A check mark appears next to your selection.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for New Figure ΓòÉΓòÉΓòÉ
-
- To create a new figure, select the figure type, then select OK.
-
- For a detailed explanation of each field, select from the list below:
-
- o Icon
- o Pointer
- o Bit Map
- o Width
- o Height
- o OK
- o Cancel
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Icon ΓòÉΓòÉΓòÉ
-
- Select Icon if you want to create a new icon.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Pointer ΓòÉΓòÉΓòÉ
-
- Select Pointer if you want to create a new pointer.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Bit Map ΓòÉΓòÉΓòÉ
-
- Select Bit Map if you want to create a new bit map.
-
- Enter the bit map size in the fields that appear after you select bit map.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Bit Map Width ΓòÉΓòÉΓòÉ
-
- Use Bit Map Width to type the picture element width for the bit map.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Bit Map Height ΓòÉΓòÉΓòÉ
-
- Use Bit Map Height to type the picture element height for the bit map.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for OK ΓòÉΓòÉΓòÉ
-
- Select OK to accept all choices in the new figure window.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Cancel ΓòÉΓòÉΓòÉ
-
- Select Cancel to remove the window from the screen without saving any changes.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Open File ΓòÉΓòÉΓòÉ
-
- 1. Select the down arrow to the right of the drive list to see all the drives
- on your system.
- 2. Select a drive from the drive list.
- 3. Select a directory from the directory list.
- 4. Select a file name from the file list, or type a file name.
- 5. Select Open to retrieve the file.
-
- For a detailed explanation of each field, select from the list below:
-
- o Open File Name
- o Type of File
- o Drive
- o File
- o Directory
- o Open
- o Cancel
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Open File Name ΓòÉΓòÉΓòÉ
-
- Type the name of the file to be opened. You can leave this field blank and
- select a file name from the file list.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Type of File ΓòÉΓòÉΓòÉ
-
- Select the down arrow to the right of the Type of File field to display the
- available file types. The editor sets this field for all file types.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Drive ΓòÉΓòÉΓòÉ
-
- Use the down arrow to see the drives on your system. Select the drive that has
- the file you want to open.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for File ΓòÉΓòÉΓòÉ
-
- Use File to display all files matching the file name and file type in the
- selected drive and directory.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Directory ΓòÉΓòÉΓòÉ
-
- Select Directory to view the files within a specific directory of your hard
- disk.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Open ΓòÉΓòÉΓòÉ
-
- Select Open to retrieve the file currently selected in the file list.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Save File ΓòÉΓòÉΓòÉ
-
- 1. Type the name that the file is to be saved as.
- 2. Select the down arrow to the right of the drive list to see all the drives
- on your system.
- 3. Select a drive from the drive list.
- 4. Select a directory from the directory list.
- 5. Select Save.
-
- For a detailed explanation of each field, select from the list below:
-
- o Save As File Name
- o File Type
- o Drive
- o File
- o Directory
- o Save As
- o Cancel
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Save As File Name ΓòÉΓòÉΓòÉ
-
- Type the name of the file you want to save in the space provided. The file
- name extension is assigned by the editor, depending on the type of figure you
- are saving:
-
- Pointer
- PTR
- Icon
- ICO
- Bit Map
- BMP
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Drive ΓòÉΓòÉΓòÉ
-
- Select Drive to specify the drive where you want to save your file. Use the
- down arrow to see the drives on your system.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for File ΓòÉΓòÉΓòÉ
-
- The File shows all file names within the selected drive and directory.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Directory ΓòÉΓòÉΓòÉ
-
- Select Directory to specify the directory where you want to save your file.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Save As ΓòÉΓòÉΓòÉ
-
- Select Save As to store the current file under the name specified in Save as
- filename. field.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Open ΓòÉΓòÉΓòÉ
-
- 1. Select the down arrow to the right of the drive list to see all the drives
- on your system.
- 2. Select a drive from the drive list.
- 3. Select a directory from the directory list.
- 4. Select a file name from the file list, or type a file name.
- 5. Select Open to retrieve the file.
-
- For a detailed explanation of each field, select from the list below:
-
- o Open File Name
- o Type of File
- o Drive
- o File
- o Directory
- o Open
- o Cancel
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Save As ΓòÉΓòÉΓòÉ
-
- 1. Type the name that the file is to be saved as.
- 2. Select the down arrow to the right of the drive list to see all the drives
- on your system.
- 3. Select a drive from the drive list.
- 4. Select a directory from the directory list.
- 5. Select Save.
-
- For a detailed explanation of each field, select from the list below:
-
- o Save As File Name
- o File Type
- o Drive
- o File
- o Save As
- o Cancel
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Save As File Name ΓòÉΓòÉΓòÉ
-
- Type the name that the file is to be saved as. The default file name extension
- for a palette is PAL.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Edit Color ΓòÉΓòÉΓòÉ
-
- To edit a color on your palette:
-
- 1. Select a color from the palette to be edited with a mouse button 1.
- 2. Select Palette then Edit Color.
- 3. Select the RGB or HSV radio button. Select Dynamic if you want the colors
- in your figure to change as you edit the color.
- 4. Move the slider arm in the RGB or HSV component, or type a value from 1
- through 255 in the filed provided. You see the edited color in the window.
- 5. Select OK.
-
- For a detailed explanation of each field, select from the list below:
-
- o RGB
- o HSV
- o Dynamic
- o Important
- o RGB and HSV Numeric Values
- o OK
- o Cancel
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for RGB ΓòÉΓòÉΓòÉ
-
- Use RGB to change the red, green, and blue components of a color by using the
- slider arm. Changing these components will change the selected color.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for HSV ΓòÉΓòÉΓòÉ
-
- Use HSV to change the hue, saturation, and value components of a color by using
- the slider arm. Changing these components will change the tint or brightness
- of a color.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Dynamic ΓòÉΓòÉΓòÉ
-
- Select Dynamic to have the associated color in your figure change as you edit
- the color. Processing may be longer in dynamic mode.
-
- Note: X Background and Grid are disabled.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for RGB and HSV Numeric Values ΓòÉΓòÉΓòÉ
-
- Use the slider arm to adjust the value to type a value for RGB or HSV. The
- valid range is from 0 through 255.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Important ΓòÉΓòÉΓòÉ
-
- Select Important to ensure the operating system will display this color without
- substituting a different color on certain monitor devices.
-
- A color that is indicated as Important will be marked with "*" on the palette.
-
-
- ΓòÉΓòÉΓòÉ 9. Help for Pen Size ΓòÉΓòÉΓòÉ
-
- Select a pen size from 1 x 1 to 9 x 9.
-
- A check mark appears next to your selection.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Device List ΓòÉΓòÉΓòÉ
-
- Use Device List to choose a form type for your figure.
-
- Your figure can be stored in various forms to be displayed on devices having
- different bit resolutions. These forms are named for the display formats, such
- as EGA, VGA, CGA, and 8514.
-
- To choose a specific device form for your figure:
-
- 1. Select a device from Device list.
- 2. Select View to refresh the palette and return to the Device Forms window.
- 3. Select OK.
- For a detailed explanation of each field, select from the list below:
-
- o Add
- o Delete
- o View
- o Up
- o Down
- o OK
- o Cancel
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Add ΓòÉΓòÉΓòÉ
-
- Select Add to add another monitor device form.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Delete ΓòÉΓòÉΓòÉ
-
- Select Delete to remove the selected monitor device form from the list.
-
- At least one independent form must be in the list at all times. You can not
- delete the last independent form.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for View ΓòÉΓòÉΓòÉ
-
- Select View to change to the selected form. The color palette will change
- accordingly.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Up ΓòÉΓòÉΓòÉ
-
- Select Up to move the current item up in the list.
-
- Independent forms must remain at the top of the list.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Down ΓòÉΓòÉΓòÉ
-
- Select Down to move the current item down in the list.
-
- Independent forms must remain at the top of the list.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for OK ΓòÉΓòÉΓòÉ
-
- Select OK to process any pending deletions and remove the window.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Cancel ΓòÉΓòÉΓòÉ
-
- Select Cancel to remove the window without processing any pending deletions.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Add ΓòÉΓòÉΓòÉ
-
- Select Add to display the forms that are not in the device list, but that may
- be added to the list.
-
- To add a new device to the device list:
-
- 1. Select a device form, or select Customize.
- 2. Select Create to add your choice to the device list.
- 3. Select OK. You are returned to the Device List window.
- 4. Select OK.
-
- For a detailed explanation of each field, select from the list below:
-
- o Device Size
- o Device Resolution
- o Image Size
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for OK ΓòÉΓòÉΓòÉ
-
- Select OK to add the selected form to the device list.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Customize ΓòÉΓòÉΓòÉ
-
- Select Customize to set a specific device size, a resolution, an image size,
- and color options.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Cancel ΓòÉΓòÉΓòÉ
-
- Select Cancel to return to the Device List window.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Customize Device ΓòÉΓòÉΓòÉ
-
- Use Customize Device to create a specially-designed device form.
-
- To set a customized device form:
-
- 1. Type the size of the device.
- 2. Type the resolution.
- 3. Type the size of the image to be edited.
- 4. Select the available colors on the palette.
- 5. Select OK.
-
- The customized form is identified in the device list by the dimensions of the
- form.
-
- For a detailed explanation of each field, select from the list below:
-
- o Device Size
- o Device Resolution
- o Image Size
- o Colors Supported
- o OK
- o Cancel
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Device Size ΓòÉΓòÉΓòÉ
-
- Select Device Size to specify the horizontal and vertical dimensions for the
- form.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Device Resolution ΓòÉΓòÉΓòÉ
-
- Select Device Resolution to specify the horizontal and vertical resolution for
- the form.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Image Size ΓòÉΓòÉΓòÉ
-
- Select Image Size to specify the horizontal and vertical size for the form.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Colors Supported ΓòÉΓòÉΓòÉ
-
- Select Colors Supported to specify how many colors you want on the palette:
-
- 2
- Set the palette with 2 colors: black and white.
- 16
- Set the palette with 16 colors.
- 256
- Set the palette with 256 colors.
- RGB
- Set the palette with a limitless number of colors.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Inherited and Predefined ΓòÉΓòÉΓòÉ
-
- Select Inherited to specify that the selected device does not have a predefined
- palette of colors. Use this choice if the predefined device can accurately
- display any palette of colors.
-
- You can not select Inherited for the independent device form.
-
- Select Predefined to specify that the selected device has a specific palette of
- colors. You specify these colors by selecting Set Default Palette while
- editing an existing device form.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Icon ΓòÉΓòÉΓòÉ
-
- Use Icon to specify the vertical and horizontal size of the icon.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Pointer ΓòÉΓòÉΓòÉ
-
- Use Pointer to specify the vertical and horizontal size of the pointer.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Bit Map ΓòÉΓòÉΓòÉ
-
- Use Bit Map to specify the relative vertical and horizontal size of the bit map
- as it relates to the size of the independent device form. For example, if the
- independent, predefined, device bit map width was 32 picture elements, and this
- predefined device width is 64 picture elements, this device form is created
- twice as wide as the current independent bit map form.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Device Size ΓòÉΓòÉΓòÉ
-
- Use Device Size to specify the vertical and horizontal size of the device.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Resolution ΓòÉΓòÉΓòÉ
-
- Use Resolution to specify the vertical and horizontal resolution of your
- display.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Default Forms List ΓòÉΓòÉΓòÉ
-
- Use Default Forms List to display the names of predefined devices. The
- selected name is highlighted.
-
- Editing a name in this list changes the name for the selected predefined
- device.
-
- To see all of the devices in the list, select the down arrow to the right of
- the device name. Selecting the down arrow again removes the list.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for New ΓòÉΓòÉΓòÉ
-
- Select New to add a device to the predefined device list.
-
- New devices have a default name of "NEW" when created. You must change this
- name before leaving the window, or the form will not be added to the predefined
- device list.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Delete ΓòÉΓòÉΓòÉ
-
- Select Delete to remove the selected device from the predefined device list.
-
- You can not remove the Color Independent or Monochrome Independent forms from
- the list.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Edit Predefined Device Forms ΓòÉΓòÉΓòÉ
-
- Use Edit Predefined Device Forms to change a predefined device, or to create a
- new device form. You can edit the default size, palette, or colors associated
- with the selected form.
-
- To edit a predefined device form:
-
- 1. Select the down arrow to the right of the device list to see all predefined
- device forms.
- 2. Select the device to be edited.
- 3. Select the down arrow to the right of the device list to remove the
- expanded list, displaying only the device name to be edited.
- 4. Edit the device.
- For a detailed explanation of each field, select from the list below:
-
- o Device List
- o Palette
- o Colors
- o Icon
- o Pointer
- o Bit Map
- o Device Size
- o Resolution
- o OK
- o Cancel
- o New
- o Delete
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Save Options ΓòÉΓòÉΓòÉ
-
- Use Save Options to select the OS/2* version in which to save your figure, and
- to select the device format.
-
- To complete saving your figure:
-
- 1. Select the OS/2 version.
- 2. Select the device format.
- 3. Select Save.
- For a detailed explanation of each field, select from the list below:
-
- o Format
- o Recommended Form
- o Save As
- o Cancel
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Format ΓòÉΓòÉΓòÉ
-
- Select the OS/2* version that your figure should be saved as. Your choices are:
-
- o OS/2 1.1
- o OS/2 1.2
- o OS/2 2.0
- o OS/2 Packed 2.0
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Form ΓòÉΓòÉΓòÉ
-
- Use Form to select the device format in which to save your figure. An asterisk
- will appear before the device name that is recommended.
-
-
- ΓòÉΓòÉΓòÉ 10. Changing Colors ΓòÉΓòÉΓòÉ
-
- Icon Editor allows you to create and customize a color palette to use when
- creating icons, pointers, and bit maps. You can add colors, delete colors, and
- create new colors on your palette.
-
- To create a new palette:
-
- 1. Select Palette.
- 2. Select Load Default Pallette, this creates a new palette using the system
- default colors.
-
- To change colors in the palette:
-
- 1. Select Palette.
- 2. Select a color from the palette.
- 3. Select Edit color.
- 4. A window appears enabling you to change the selected color.
-
- For additional help, select Help when the window appears.
-
- To save the palette:
-
- 1. Select Palette.
- 2. Select Save as.
- 3. Type the name of the palette.
-
- For additional help, select Help when the window appears.
-
-
- ΓòÉΓòÉΓòÉ 11. Help for the Icon Editor ΓòÉΓòÉΓòÉ
-
- Use Icon Edit to create, edit, and save pointers, icons, and bit maps.
-
- To begin:
-
- 1. Select File.
- 2. Select New.
- 3. When the window appears, select one of the following radio buttons:
-
- o Icon
- o Pointer
- o Bitmap
-
- 4. Select OK.
-
- To draw in the figure:
-
- 1. Select a color from the palette by moving the mouse pointer over the color
- you want and pressing mouse button 1 or 2.
- 2. Move the mouse pointer to the figure and press mouse button 1 or 2 and drag
- the pointer to fill picture elements. The number of picture elements that
- are colored by the mouse pointer depends on the pen size.
-
- Note: When you select a color from the palette with mouse button 1 or 2, the
- mouse figure in the status area shows the selected colors.
-
- Related Information:
-
- o Status area
- o Changing pen size
-
-
- ΓòÉΓòÉΓòÉ 12. Status Area ΓòÉΓòÉΓòÉ
-
- The area below the menu bar is known as the status area. This area contains 4
- sections. They are:
-
- Mouse figure
- Shows the colors assigned to each of the mouse buttons.
- Icon and pointer display area
- Shows how an icon or a pointer appears on the monitor.
- Figure statistics
- Shows the Form size, Pen location, Pen size, and Hotspot. Hotspot
- does not appear when Bitmap is selected.
- Figure characteristics
- Shows the Figure type, Form name, and Status line.
-
-
- ΓòÉΓòÉΓòÉ 13. Changing Pen Size ΓòÉΓòÉΓòÉ
-
- To change the pen size:
-
- 1. Select Options.
- 2. Select Pen size.
-
- If you need help, highlight the Pen size choice on the Options menu and press
- F1.
-
-
- ΓòÉΓòÉΓòÉ 14. Keys for the Icon Editor ΓòÉΓòÉΓòÉ
-
- Select the key group you want help for:
-
- o Icon Edit Keys to perform operations in the main editor window.
-
- o Palette Keys to perform actions when the palette window is the active window.
-
- o Status Window Keys to perform actions when the pointer focus is on one of the
- status fields. The status fields include Pen location, Pen size, Hot spot,
- and Form name.
-
- For more information on keys, select Key Assignments below.
-
- Related Information:
-
- Key Assignments
-
-
- ΓòÉΓòÉΓòÉ 15. Icon Edit Keys ΓòÉΓòÉΓòÉ
-
- Alt+Backspace
- Return the figure to its state before the last Circle, Flip, Paste,
- Fill, Clear, Color Fill, or Open operation.
- Alt+A
- Select the entire figure to be edited.
- Alt+C
- Edit a color in the palette.
- Alt+G
- Set the current palette to be the default palette.
- Alt+I
- Stretch Paste the clipboard contents to the figure.
- Alt+J
- Set pen shape to be equal to the selected area.
- Alt+K
- Specify the Hot Spot on an Icon or Pointer.
- Alt+M
- Open a color palette.
- Alt+N
- Reset the palette to its default colors.
- Alt+Q
- Switch the Find Color option on and off.
- Alt+R
- Restore editor settings to their original state.
- Alt+S
- Save the current palette.
- Alt+U
- Swap colors preserving the figure.
- Alt+V
- Swap colors without preserving the figure.
- Alt+W
- Switch the Suppress Warnings option on and off.
- Alt+X
- Switch the Safe Prompting option on and off.
- Alt+Y
- Switch the Save State on Exit option on and off.
- Alt+Z
- Display the status area on the primary window.
- Ctrl+-
- Switch the Draw Straight option on and off.
- Ctrl+/
- Enter Select mode and select entire figure.
- Ctrl+Ins
- Copy the selected portion of the figure to the clipboard.
- Ctrl+Del
- Fill the selected portion of the figure with mouse-button one color.
- Ctrl+A
- Select an area of the figure to be edited.
- Ctrl+C
- Draw a circle or ellipse within the selected area.
- Ctrl+D
- Delete the current device.
- Ctrl+E
- Open the next file.
- Ctrl+F
- Fill a portion of your figure with the specified color.
- Ctrl+G
- Switch the Grid option on and off.
- Ctrl+H
- Turns the selected area of the figure horizontally.
- Ctrl+L
- Display the List Existing Devices Window.
- Ctrl+N
- Create a new figure.
- Ctrl+O
- Open a file to edit.
- Ctrl+S
- Save a figure.
- Ctrl+T
- Switch the Test Pointer Mode on and off.
- Ctrl+U
- Cancels changes since the last Circle, Flip, Paste, Fill, Clear,
- Color Fill, or Open operation.
- Ctrl+V
- Turns the selected area vertically.
- Ctrl+W
- Edit and store predefined settings.
- Ctrl+X
- Switch the X-Background Mode on and off.
- Ctrl+1 - Ctrl-9
- Change the brush size to a 1x1 to 9x9 square.
- Del
- Clear the selected portion of the figure.
- Shift+Ins
- Paste the figure from the clipboard.
- Shift+Del
- Cut the selected portion from the figure and move it to the
- clipboard.
-
-
- ΓòÉΓòÉΓòÉ 16. Palette Keys ΓòÉΓòÉΓòÉ
-
- Home
- Set mouse-button 1 color to the upper-left palette color.
- Shift+Home
- Set mouse-button 2 color to the upper-left palette color.
- End
- Set mouse-button 1 color to the lower-right palette color.
- Shift+End
- Set mouse-button 2 color to the lower-right palette color.
- Arrow Keys
- Move mouse-button 1 color selection in the direction of the arrow.
- Shift+Arrow Keys
- Move mouse-button 2 color selection in the direction of the arrow.
- Ctrl+Arrow Keys
- Set mouse-button 1 color to the palette color on the edge of the
- palette in the direction of the arrow.
- Ctrl+Shift+Arrow Keys
- Set mouse-button 2 color to the palette color on the edge of the
- palette in the direction of the arrow.
- Spacebar
- Edit mouse-button 1 color.
- Shift+Spacebar
- Edit mouse-button 2 color.
-
-
- ΓòÉΓòÉΓòÉ 17. Status Window Keys ΓòÉΓòÉΓòÉ
-
- The following describes the key actions when the pointer focus is on the
- indicated status field.
-
- Field Key Action
-
- Pen Location (Not selected)
- The arrow keys move the pointer in the desired direction.
-
- Pen Location (Selected)
- The spacebar and arrow keys move the pointer in the desired
- direction.
-
- Pen Size
- The Up and Right arrow keys increase size; the Down and Left arrow
- keys decrease size.
-
- Hot Spot
- The arrow keys move the pointer in the desired direction; the
- spacebar sets the hot spot.
-
- Form name
- The Up and Down arrow keys enable you to move through the device
- list.
-
- The spacebar is always used for a coloring action except in Select or Hot spot
- mode.
-
-
- ΓòÉΓòÉΓòÉ 18. Help for Product Information ΓòÉΓòÉΓòÉ
-
- Use Product information to display the copyright and version number for Icon
- Editor.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Resolution ΓòÉΓòÉΓòÉ
-
- Density or sharpness of an image. For bit-mapped material, resolution is
- expressed in dots per inch, with higher quality output having more dots per
- inch. Resolution can be adjusted for some printers. Low resolution images
- print faster, but appear coarser than high resolution images. A printer's
- memory size may limit the resolution you can choose.
-
-
- ΓòÉΓòÉΓòÉ <hidden> IBM Trademarks ΓòÉΓòÉΓòÉ
-
- Trademark of the IBM Corporation.
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- In computer graphics, the smallest element of a display surface that can be
- independently assigned color and intensity.
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- A table of identifiers and references to the corresponding items of data. For
- example, a listing of the files stored on a diskette.
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- An area of computer memory, or storage, that temporarily holds data. Data in
- the clipboard is available to other programs.
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- To use a pointing device to move an object. For example, clicking on a window
- boarder and dragging it to make the window larger. Dragging ends when the
- mouse button is released.
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- A symbol that shows a choice is currently active.
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- A representation of an image by an array of bits. The OS/2 logo displayed in
- this operating system is an example of a bit map.
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- A graphical representation of an object, consisting of an image, image
- background, and a label. A unique icon also represents a program when it is
- minimized.
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- The symbol displayed on the screen that you move with a pointing device, such
- as a mouse.