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- coming straight out towards the observer,
- y in the plane of the screen or paper pointing to the right and z upwards.
-
- However, if orthographic viewing is ON and if a positive number (i.e. 1, 2 or
- 3 for x, y or z) is entered to choose the axis of rotation, the rotation will
- be about the orthographic axes - that is, a set of axes which were originally
- parallel to the observer axes, but were rotated -18.4 degrees on z and 9.5 on
- y. In a way, this type of rotation can be thought of as the structure
- rotating in its own coordinate system, while the observer is watching it from
- an off-center position.
-
- To avoid this type of rotation when orthographic viewing is on, and to rotate
- about the cartesian axes of the observer (or screen or plotter), use a
- NEGATIVE number to specify the axis.
-
- [E.2] ROTATE ON STRUCTURE VECTOR.
-
- This will rotate about a rational structure direction [uvw], regardless of the
- current display mode or orientation of the structure. The indices or
- coefficients refer to a coordinate system fixed with respect to the structure
- (always rotating with it). The indices must be integers, but this is not a
- bar in practice to rotation about irrational vectors, since the indices may
- take all values between plus and minus 32K.
-
- [E.3] REMOVE PREVIOUS ROTATIONS
-
- This will counteract all rotations made by suboptions [E.1] and [E.2], as well
- as any made on-screen (see section IV-2) and take you back to one of two
- settings. You are asked if you want to go back to the "original" orientation;
- this means the orientation before any rotations, including the alignment of a
- slice, the initial rotations of section [B.3.7.3] and the orthographic
- rotation, have been made. If you answer "N" to this query, you will be
- returned to the "first" orientation, i.e. the one which was in effect after
- the three types of rotation just listed have been made, if any of them were
- actually used.
-
- [E.4] TURN ORTHOGRAPHIC VIEWING ON/OFF
-
- This will switch on and off the rotations of -18.4 degrees on z and 9.5
- degrees on y, applied in orthographic display mode. Previous rotations done
- with suboptions [E.1] and [E.2] remain in force. This in effect changes the
- viewpoint of the observer between the orthographic position, down the vector
- [621] referred to the observer cartesian axial system, and a straight-on
- position, down the x axis.
-
- [E.5] ALIGN FACE/VECTOR IN SCREEN/PAPER.
-
- This will rotate a specified face (hkl) to lie flat in the screen or paper
- (face-normal parallel to x observer), or a vector to be perpendicular to the
- screen or paper. To align a face, it is also necessary to specify a vector
- lying in the face which will be vertical (z direction). Conversely, to align a
- vector, it is necessary to specify a face, containing the vector, whose normal
- will be vertical. If a vector [uvw] lies in a face (hkl), the indices satisfy
- the condition hu + kv + lw = 0. If orthographic viewing is in effect, it is
- turned off when the face is aligned, t 90.00000 120.00000
- X,Y,Z;
- -Y,X-Y,Z; Y-X,-X,Z; Y,X,Z; -X,Y-X,Z; X-Y,-Y,Z;
- P P31M