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-
- AutoCAD Command List (' = transparent command)
-
- APERTURE CHANGE DIVIDE EXTEND ISOPLANE
- ARC CHPROP DONUT FILES LAYER
- AREA CIRCLE DOUGHNUT FILL LIMITS
- ARRAY COLOR DRAGMODE FILLET LINE
- ATTDEF COPY DTEXT FILMROLL LINETYPE
- ATTDISP DBLIST DVIEW 'GRAPHSCR LIST
- ATTEDIT DDATTE DXBIN GRID LOAD
- ATTEXT DDEDIT DXFIN HANDLES LTSCALE
- AUDIT 'DDEMODES DXFOUT HATCH MEASURE
- AXIS 'DDLMODES EDGESURF 'HELP / '? MENU
- BASE 'DDRMODES ELEV HIDE MINSERT
- BLIPMODE DDUCS ELLIPSE ID MIRROR
- BLOCK DELAY END IGESIN MOVE
- BREAK DIM/DIM1 ERASE IGESOUT MSLIDE
- CHAMFER DIST EXPLODE INSERT MSPACE
-
- \
- AutoCAD Command List (' = transparent command)
-
- MULTIPLE PSPACE RSCRIPT STYLE VIEWPORTS
- MVIEW PURGE RULESURF TABLET VIEWRES
- OFFSET QTEXT SAVE TABSURF VPLAYER
- OOPS QUIT SCALE TEXT VPOINT
- ORTHO REDEFINE SCRIPT 'TEXTSCR VPORTS
- OSNAP REDO SELECT TIME VSLIDE
- 'PAN 'REDRAW 'SETVAR TRACE WBLOCK
- PEDIT 'REDRAWALL SHADE TRIM XBIND
- PFACE REGEN SHAPE U XREF
- PLAN REGENALL SHELL/SH UCS 'ZOOM
- PLINE REGENAUTO SKETCH UCSICON 3DFACE
- PLOT RENAME SNAP UNDEFINE 3DMESH
- POINT 'RESUME SOLID UNDO 3DPOLY
- POLYGON REVSURF STATUS UNITS
- PRPLOT ROTATE STRETCH 'VIEW
-
- At the "Command:" prompt, you can enter RETURN to repeat the last command.
-
- \
- AutoCAD System Variable List
-
- ACADPREFIX CELTYPE DIMCLRD DIMTAD DWGPREFIX
- ACADVER CHAMFERA DIMCLRE DIMFAC ELEVATION
- AFLAGS CHAMFERB DIMCLRT DIMTIH EXPERT
- ANGBASE CLAYER DIMDLE DIMTIX EXTMAX
- ANGDIR CMDECHO DIMDLI DIMTM EXTMIN
- APERTURE COORDS DIMEXE DIMTP FILEDIA
- AREA CVPORT DIMEXO DIMTOFL FILLETRAD
- ATTDIA DATE DIMGAP DIMTOH FILLMODE
- ATTMODE DIMALT DIMLFAC DIMTOL FONTZ
- ATTREQ DIMALTD DIMLIM DIMTSZ GRIDMODE
- AUNITS DIMALTF DIMPOST DIMTVP GRIDUNIT
- AUPREC DIMAPOST DIMRND DIMTXT HANDLES
- AXISMODE DIMASO DIMSAH DIMZIN HIGHLIGHT
- AXISUNIT DIMASZ DIMSCALE DISTANCE INSBASE
- BACKZ DIMBLK DIMSE1 DRAGMODE LASTANGLE
- BLIPMODE DIMBLK1 DIMSE2 DRAGP1 LASTPOINT
- CDATE DIMBLK2 DIMSHO DRAGP2 LASTPT3D
- CECOLOR DIMCEN DIMSOXD DWGNAME LENSLENGTH
-
- \
- AutoCAD System Variable List
-
- LIMCHECK POPUPS SPLINETYPE TRACEWID USERR5
- LIMMAX QTEXTMODE SURFTAB1 UCSFOLLOW VIEWCTR
- LIMMIN RATVMAX SURFTAB2 UCSICON VIEWDIR
- LTSCALE REGENMODE SURFTYPE UCSNAME VIEWMODE
- LUNITS SCREENSIZE SURFU UCSORG VIEWSIZE
- LUPREC SHADEDGE SURFV UCSXDIR VIEWTWIST
- MAXCTVP SHADEDIF TARGET UCSYDIR VISRETAIN
- MAXSORT SKETCHINC TDCREATE UNITMODE VPOINTX
- MENUECHO SKPOLY TDINDWG USERI1 VPOINTY
- MENUNAME SNAPANG TDUPDATE USERI2 VPOINTZ
- MIRRTEXT SNAPBASE TDUSRTIMER USERI3 VXMAX
- ORTHOMODE SNAPISOPAIR TEMPPREFIX USERI4 VXMIN
- OSMODE SNAPMODE TEXTEVAL USERI5 WORLDUCS
- PDMODE SNAPSTYL TEXTSIZE USERR1 WORLDVIEW
- PDSIZE SNAPUNIT TEXTSTYLE USERR2
- PERIMETER SPLFRAME THICKNESS USERR3
- PICKBOX SPLINESEGS TILEMODE USERR4
-
- At the "Command:" prompt you can enter any of these system variables.
-
- \
- AutoCAD AME Command List
-
- SOLAREA SOLFEAT SOLMAT SOLSECT SOLVAR
- SOLBOX SOLFILL SOLMESH SOLSEP SOLWEDGE
- SOLCHAM SOLIDIFY SOLMOVE SOLSPHERE SOLWIRE
- SOLCHP SOLIN SOLOUT SOLSUB
- SOLCONE SOLINT SOLPROF SOLTORUS
- SOLCYL SOLLIST SOLPURGE SOLUNION
- SOLEXT SOLMASSP SOLREV SOLUCS
-
- AutoCAD AME System Variables
-
- SOLAMEVER SOLDELENT SOLHSIZE SOLPAGELEN SOLSUBDIV
- SOLAREAU SOLDISPLAY SOLLENGTH SOLRENDER SOLVOLUME
- SOLAXCOL SOLHANGLE SOLMASS SOLSERVMSG SOLWDENS
- SOLDECOMP SOLHPAT SOLMATCURR SOLSOLIDIFY
-
- \
- You can enter points, or coordinates, in any of the following ways:
-
- Absolute: x,y
- Relative: @deltax,deltay
- Polar: @dist<angle
-
- For the commands that accept 3D points, you can include a Z coordinate
- in the absolute and relative formats:
-
- Absolute: x,y,z
- Relative: @deltax,deltay,deltaz
- Spherical: @dist<ang1<ang2
- Cylindrical: @dist<ang,z
-
- If you omit the Z coordinate, the current elevation is used.
-
- Polar, spherical, and cylindrical coordinates can now be entered
- with or without a leading "@". The leading "@" is the relative
- format while absence of the "@" indicates absolute format.
-
- A leading "*" (or "*" following "@") denotes a World point.
-
- \
-
- X/Y/Z filters can be used to compose a full point from the X, Y, and
- Z components of intermediate points. For instance, the filter ".X"
- will instruct AutoCAD to use just the X coordinate of the following
- point. The Y (and possibly Z) values will then be requested.
-
- See also: "Entity Selection" in chapter 2 of the AutoCAD Reference Manual.
-
- \
- Object selection: ("Select objects:")
-
- (point) = One object
- Multiple = Multiple objects selected by pointing
- Last = Last object
- Previous = All objects in the Previous selection-set
- Window = Objects within Window
- Crossing = Objects within or Crossing window
- BOX = Automatic Crossing (to the left) or Window (to the right)
- AUto = Automatic BOX (if pick in empty area) or single object pick
- SIngle = One selection (any type)
- Add = Add mode: adds following objects to selection-set
- Remove = Remove mode: removes following objects from selection-set
- Undo = Undoes/removes last
-
- When you are satisfied with the selection-set as it stands, enter RETURN
- (except for Single mode, which does not require an extra RETURN).
-
- See also: "Entity Selection" in chapter 2 of the AutoCAD Reference Manual.
-
- \ACADPREFIX
- ACADPREFIX
- The directory path, if any, specified by the ACAD environment variable
- (read-only).
- \ACADVER
- ACADVER
- This is the AutoCAD version number (read-only).
- \AFLAGS
- AFLAGS
- Attribute flags bit-code for Attdef command (sum of the following):
- 1 = Invisible
- 2 = Constant
- 4 = Verify
- 8 = Preset
- \ANGBASE
- ANGBASE
- Angle 0 direction (with respect to the current UCS).
- \ANGDIR
- ANGDIR
- Angle direction (with respect to the current UCS).
- 1 = clockwise angles
- 0 = counterclockwise
- \APERTURE
- The APERTURE command governs the size of the "target" crosshairs
- for object snap purposes.
-
- Format: APERTURE
- Object snap target height (1-50 pixels) <default>: (number)
-
- The object snap target height can also be changed through the APERTURE
- system variable using the SETVAR command.
-
- See also: "Aperture Command" in chapter 8 of the AutoCAD Reference Manual.
-
- \ARC
- The ARC command draws an arc (circle segment) as specified by any of
- the following methods.
-
- - Three points on the arc
- - Start point, center, endpoint
- - Start point, center, included angle
- - Start point, center, length of chord
- - Start point, endpoint, radius
- - Start point, endpoint, included angle
- - Start point, endpoint, starting direction
- - Continuation of previous line or arc
-
- 3-point format: ARC Center/<Start point>: (point)
- Center/End/<Second point>: (point)
- End point: (point)
-
- Options: A = Included Angle D = Starting Direction L = Length of chord
- C = Center point E = Endpoint R = Radius
- To continue previous line or arc, reply to first prompt with RETURN.
-
- See also: "Arc Command" in chapter 4 of the AutoCAD Reference Manual.
- \ARC,Center/<Start point>
- Enter a point that is the starting point of the arc. Or, enter "c" to
- specify the center (radius point) of the arc first.
- \ARC,Center/End/<Second point>
- The start point of the arc has been selected.
-
- Options:
- - <Default>: Enter a second point on the arc.
- - Enter "c" to specify the arc's center (radius point) next.
- - Enter "e" to specify the arc's endpoint next.
- \ARC,Direction
- Enter the arc's direction from the start point (the arc will be tangent to
- the direction line at the start point).
-
- The direction can be entered as an angle or be specified by pointing to a
- single point. In this case AutoCAD determines the direction as the line
- from the start point to the specified point.
- \AREA
- The AREA command calculates the area and perimeter enclosed by a sequence
- of points you enter, or defined by a specified circle or polyline. A running
- total of measured areas can be kept, and you can ask AutoCAD to add or
- subtract subsequent areas from the total.
-
- Format: AREA <First point>/Entity/Add/Subtract: (point)
- Next point: (point)
- Next point: (point)
- Next point: ...press RETURN to endpoint entry
- Area = nnnn Perimeter = nnnn
-
- If add or subtract mode has been selected, AREA then adds to (or subtracts
- from) the running total, displays the running total, and repeats the options
- prompt. The options are:
-
- Add - Adds the area to the running total.
- Subtract - Subtracts the area from the running total.
- Entity - Computes the area of a selected Circle or Polyline.
- RETURN - A null reply exits the AREA command.
-
- See also: "Area Command" in chapter 5 of the AutoCAD Reference Manual.
- \
- AREA is also a read-only system variable that displays the true area
- computed by AREA, LIST or DBLIST.
-
- \ARRAY
- The ARRAY command makes multiple copies of selected objects, in a
- rectangular or circular pattern.
-
- Format: ARRAY Select objects: (Show what to copy)
- Rectangular or Polar array (R/P):
-
- For a rectangular array, you are asked for the number of columns and
- rows, and the spacing between them. The array is built along a baseline
- defined by the current Snap rotation angle set by the SNAP Rotate
- command.
-
- For a polar, or circular, array, you must first supply a center point.
- Following this, you must supply two of the following three parameters:
-
- - The number of items in the array
- - The number of degrees to fill
- - The angle between items in the array
-
- Optionally, you can rotate the items as the array is drawn.
-
- See also: "Array Command" in chapter 5 of the AutoCAD Reference Manual.
- \ATTDEF
- The ATTDEF command creates an Attribute Definition. First, you specify
- the modes for this Attribute Definition. The modes are:
-
- Invisible - Does not display, but allows extraction.
- Constant - All occurrences of this Attribute have the same value.
- Verify - Issues extra prompts to verify a proper value.
- Preset - Does not prompt for this Attribute during Block insertion.
-
- Format: ATTDEF Attribute modes -- Invisible:N Constant:N Verify:N Preset:N
- Enter (ICVP) to change, RETURN when done:
-
- The tag, prompt, and default value for the Attribute are then requested,
- as are its location, height, and rotation angle.
-
- Attribute tag: (up to 31 chars; letters, digits, $, -, _)
- Attribute prompt:
- Default attribute value:
- Justify/Style/<Start Point>:
- Height <default>:
- Rotation angle <default>:
-
- See also: "Attdef Command" in chapter 9 of the AutoCAD Reference Manual.
- \ATTDEF,Attribute tag
- Enter up to 31 characters for the attribute tag. The tag can contain any
- characters except blanks, and must not be null. It is used to identify each
- occurrence of the attribute in your drawing.
- \ATTDEF,Attribute prompt
- Enter the prompt line that you want to appear later when a Block containing
- this Attribute Definition is inserted. If you specify a null prompt (by
- responding with RETURN), the attribute tag is used as the prompt.
- \ATTDEF,Default Attribute value
- \ATTDEF,Attribute value
- Enter the default Attribute value. If you enter a null response, no default
- value will be displayed later when a Block containing this Attribute
- Definition is inserted.
- \ATTDISP
- The ATTDISP command can be used to override the visibility mode set for
- Attributes on a global basis.
-
- Format: ATTDISP Normal/ON/OFF <current>:
-
- Normal - Visible Attributes are displayed, invisible Attributes are not.
- On - All Attributes are made visible.
- Off - All Attributes are made invisible.
-
- See also: "Attdisp Command - Visibility Control" in chapter 9 of the
- AutoCAD Reference Manual.
- \ATTDIA
- ATTDIA
- A value of 1 causes the INSERT command to use a dialogue box for entry
- of Attribute values; 0 to issue prompts.
- \ATTEDIT
- The ATTEDIT command allows you to modify certain aspects of Attributes
- independent of the Blocks in which they reside. You can perform global or
- individual editing, and you can restrict the operation to certain Blocks,
- Attribute tags, and Attribute values, or to just those Attributes that are
- currently visible on the screen.
-
- Format: ATTEDIT Edit Attributes one by one? <Y> (N = global)
- Block name specification <*>:
- Attribute tag specification <*>:
- Attribute value specification <*>:
-
- Wild-card characters can be included in the responses.
-
- See also: "Attedit Command - Editing Attributes" in chapter 9 of the
- AutoCAD Reference Manual.
- \ATTEXT
- The ATTEXT command is used to extract Attribute information from a drawing
- for analysis by another program or for transfer to a database. You can
- extract the whole drawing or only a selected set of entities.
-
- Format: ATTEXT CDF, SDF, or DXF Attribute extract (or Entities)? <C>:
-
- If you respond with "cdf", "sdf", or "dxf", the entire drawing will
- be extracted. If you respond with "e," the "Select objects:" prompt
- appears, and you can select a set of entities to extract. ATTEXT then
- again prompts:
-
- CDF, SDF, or DXF Attribute extract? <C>:
-
- The extract formats are as follows:
-
- CDF - Comma Delimited Format
- SDF - Standard (Fixed field) Format
- DXF - Drawing Interchange Format
-
- CDF format is the default Attribute extraction format.
-
- See also: "Attext Command -- Attribute Extraction" in chapter 9 of the
- AutoCAD Reference Manual.
- \ATTMODE
- ATTMODE
- Attribute display mode
- 0 = Off
- 1 = Normal
- 2 = On
- \ATTREQ
- ATTREQ
- A value of 0 assumes defaults for the values of all Attributes during the
- insert of Blocks; 1 enables prompts (or dialogue box) for Attribute values,
- as selected by ATTDIA.
- \AUDIT
- The AUDIT command invokes a drawing database audit and optional recovery.
- Auditing range-checks all header variables, verifies that names in symbol
- tables are valid and unique, checks that all floating point values are well
- defined, and verifies the validity of extended entity data. An audit log file
- named <DWGNAME>.ADT is created (or the existing log is replaced), reporting
- errors found and the corrective action taken, if any.
-
- Format: AUDIT Fix any errors detected? <N>:
-
- If you respond with "y", the drawing database is modified, fixing any
- errors found. A null response (or "n") causes only the audit log to be
- written.
-
- See also: "Audit Command -- Examining a Drawing" in chapter 3 of the
- AutoCAD Reference Manual.
- \AUNITS
- AUNITS
- Angular units mode
- 0 = Decimal degrees
- 1 = Degrees/minutes/seconds
- 2 = Grads
- 3 = Radians
- 4 = Surveyor's units
- \AUPREC
- AUPREC
- Angular units decimal places.
- \AXIS
- The AXIS command controls the display of axes, or ruler lines, along the
- edge of the graphics display.
-
- Format: AXIS Tick spacing(X) or ON/OFF/Snap/Aspect <current>:
-
- Spacing(X) - A simple number sets axis tick spacing in drawing
- units. A number followed by "X" (e.g., "2X")
- sets the tick spacing to a multiple of the current
- snap resolution. A value of zero locks the tick
- spacing to the current snap resolution.
- ON - Turns axis on with previous spacing.
- OFF - Turns axis off.
- Snap - Locks the tick spacing to the current snap
- resolution (same as a spacing value of zero).
- Aspect - Permits an axis with different horizontal and
- vertical spacing.
-
- See also: "Axis Command -- Ruler Lines" in chapter 8 of the
- AutoCAD Reference Manual.
- \AXISMODE
- AXISMODE
- Axis display on if 1, off if 0.
- \AXISUNIT
- AXISUNIT
- Axis spacing, X, and Y.
- \BACKZ
- BACKZ
- Back clipping plane offset for the current viewport, in drawing units.
- Meaningful only if the back clipping bit in VIEWMODE is on. The distance
- of the back clipping plane from the camera point can be found by subtracting
- BACKZ from the camera-to-target distance (read-only).
- \BASE
- BASE
- The BASE command defines a reference point for insertion
- and rotation of the current drawing in subsequent drawings.
-
- Format: BASE Base point <default>: (point)
-
- See also: "Base Command" in chapter 9 of the AutoCAD Reference Manual.
- \BLIPMODE
- The BLIPMODE command controls the generation of marker "blips" - the
- small temporary marks drawn whenever you designate a point. When
- BLIPMODE is on, blips are drawn; when off, blips are suppressed.
-
- Format: BLIPMODE ON/OFF <current>:
-
- See also: "Blipmode Command" in chapter 6 of the AutoCAD Reference Manual.
-
- BLIPMODE is also a system variable. Using the SETVAR command, blip
- markers are set on if 1 or off if 0.
- \BLOCK
- The BLOCK command allows you to name a group of objects that can
- then be INSERTed as a unit anywhere in the current drawing, with
- specified X and Y scales and rotation.
-
- format: BLOCK Block name (or ?): (name)
- Insertion base point: (point)
- Select objects: (select)
-
- The objects you select will be erased as they are copied into the
- Block. If you want to restore them, use the OOPS command.
-
- If you respond to the "Block name" prompt with a "?", AutoCAD will
- list the names of all Blocks currently defined in this drawing.
-
- See also: "Block Command -- Block Definition" in chapter 9 of the
- AutoCAD Reference Manual.
- \BLOCK,Insertion base point
- Designate the point to be used as the base (reference) point for subsequent
- insertions of this Block. This will also be the point about which the Block
- can be rotated during insertion. A full 3D point is accepted; if you omit
- the Z coordinate, the current elevation is used.
- \BREAK
- The BREAK command deletes part of a Line, Trace, Circle, Arc, or
- Polyline, or splits the object into two objects of the same type.
-
- Format: BREAK Select object: (select one object)
- Enter first point: (point)
- Enter second point: (point)
-
- If you break a circle, it changes to an arc by deleting the portion from
- the first point to the second, going counterclockwise. Breaking a Polyline
- with nonzero width will cause the ends to be cut square.
-
- If you select the object by pointing to it, the break is assumed
- to begin at the selection point, and the next prompt is:
-
- Enter second point (or F for first point):
-
- If you want to begin the break at a point where some other object
- intersects with the object to be broken, choose an unambiguous point
- to select the object, and then enter "f" in response to this prompt.
- You can then select the beginning and ending points of the break.
-
- See also: "Break Command -- Partial Erase" in chapter 5 of the
- AutoCAD Reference Manual.
- \CDATE
- CDATE
- Calendar date/time (read-only).
- \CECOLOR
- CECOLOR
- Current entity color (read-only).
- \CELTYPE
- CELTYPE
- Current entity linetype (read-only).
- \CHAMFER
- The CHAMFER command trims two intersecting lines (or two adjacent
- segments of a Polyline) at a given distance from their intersection and
- connects the trimmed ends with a new line. Different trim distances can
- be set for the two lines, and are retained with the drawing. If the
- specified lines do not intersect, CHAMFER will extend them until they do,
- and then proceed as above. Chamfers can be applied to an entire Polyline,
- chamfering all the intersections.
-
- Format: CHAMFER Polyline/Distances/<select first line>:
-
- D - Sets chamfer distances
- P - Chamfers entire Polyline
-
- See also: "Chamfer Command" in chapter 5 of the AutoCAD Reference Manual.
- \CHAMFERA
- CHAMFERA
- First chamfer distance.
- \CHAMFERB
- CHAMFERB
- Second chamfer distance.
- \CHANGE
- The CHANGE command allows you to modify or change the properties
- of existing objects in the drawing.
-
- Format: CHANGE Select objects: (select)
- Properties/<Change point>:
-
- In the following descriptions, the selected CHANGE Point is abbreviated
- "cp". Note that the current object being changed is highlighted and can
- be dragged as you change its location.
-
- Line - Endpoint closest to CP changes to CP (ORTHO can affect this).
- Circle - Radius changes so that CP is on circumference.
- Block - Location changes to CP. New angle can be specified.
- Text - Location changes to CP. New text style, height, angle,
- and text string can be specified.
- Attribute Definition - Same as Text, plus Attribute tag can be changed.
-
- \
- The CHANGE command's Properties option permits you to change
- any or all of the following properties of the selected objects:
-
- - Layer
- - Color
- - Linetype
- - Thickness
-
- Format: CHANGE Selects objects: (do so)
- Properties/<Change point>: P
- Change what property (Color/LAyer/LType/Thickness)?
-
- Enter the option keyword for the property you want to change. You
- can abbreviate each option to its capitalized letters.
-
- See also: "Change Command" in chapter 5 of the AutoCAD Reference Manual.
- \CHANGE,Properties/<Change point>:
- If you enter "p" for change property, any of the following properties can
- be changed:
- - Layer
- - Color
- - Linetype
- - Thickness
- \CHPROP
- The CHPROP command is a subset of the CHANGE command which does not
- include CHANGE <point>. The properties which can be changed include
- color, linetype, layer, and thickness.
-
- Format: CHPROP Select objects: (Select)
- Change what property (Color/LAyer/LType/Thickness) ?
-
- Enter the option keyword for the property you want to change. You
- can abbreviate each option to its capitalized letters.
-
- See also: "Chprop Command -- Change Common Entity Properties" in chapter 5
- of the AutoCAD Reference Manual.
- \CIRCLE
- The CIRCLE command is used to draw a circle. You can specify the circle
- in several ways. The simplest method is by center point and radius.
-
- Format: CIRCLE 3P/2P/TTR/<Center point>: (point)
- Diameter/<Radius>: (radius value)
-
- To specify the radius, you can designate a point on the circumference of
- the circle or enter a radius value. If it is more convenient to enter the
- diameter than the radius, reply to the "Diameter/<Radius>" prompt with "d".
-
- The circle can also be specified using three points on the circumference
- (reply "3p" when prompted for the center point), or by designating two
- endpoints of its diameter (reply "2p"). For these methods, you can "drag"
- the last point or specify object snap "Tangent" points.
-
- In addition, you can draw a circle by specifying two lines (and/or other
- circles) to which the circle should be tangent, and a radius. Enter "ttr"
- for this option.
-
- See also: "Circle Command" in chapter 4 of the AutoCAD Reference Manual.
- \CLAYER
- CLAYER
- Current layer (read-only).
- \CMDECHO
- CMDECHO
- When the AutoLISP (command) function is used, prompts and input are
- echoed if this variable is 1, but not if it is 0.
- \COLOR
- \COLORS
- The COLOR command sets the color for new entities. Color numbers
- 1 through 7 have standard meanings as follows:
-
- 1 - Red, 2 - Yellow, 3 - Green, 4 - Cyan, 5 - Blue, 6 - Magenta, 7 - White
-
- You can control the color of each entity individually or by layer. To change
- the color of existing objects, use the CHANGE command. To control layer
- colors, use LAYER.
-
- Format: COLOR New entity color <current>:
-
- You can respond with a color number from 1 to 255, or a standard color name
- such as "Red". All new entities will be drawn in this color, regardless
- of which layer is current, until you again use the COLOR command.
-
- \
- If you respond with "BYLAYER", new objects you draw will inherit the
- color assigned to the layer upon which they are drawn.
-
- If you respond with "BYBLOCK", objects will be drawn in white until they are
- grouped into a Block. Then, whenever that Block is inserted, the objects
- will inherit the color of the Block insertion.
-
- See also: "Color Command -- Set Entity Color" in chapter 7 of the
- AutoCAD Reference Manual.
- \COORDS
- COORDS
- If zero, coordinate display is updated on point picks only. If 1,
- display of absolute coordinates is continuously updated. If 2,
- distance and angle from last point are displayed when a distance or
- angle is requested.
- \COPY
- The COPY command is used to duplicate one or more existing drawing
- entities at another location (or locations) without erasing the original.
-
- Format: COPY Select objects: (select)
- <Base point or displacement>/Multiple:
- Second point of displacement: (if base selected above)
-
- Use any of the entity selection methods to select the objects to COPY.
- Then enter an (x,y,z) displacement vector, or specify two points to indicate
- how far the copied objects are to be moved.
-
- To make multiple copies, respond to the "Base point" prompt with "m".
- The "Base point" prompt then reappears, followed by repeated "Second point"
- prompts. When you have made all the copies you need, give a null response
- to the "Second point" prompt.
-
- See also: "Copy Command" in chapter 5 of the AutoCAD Reference Manual.
- \COPY,<Base point or displacement>
- Enter an (x,y,z) displacement vector, or specify any point to be used as the
- first of two points to "show" AutoCAD how far to move the copied object(s).
- (Object snap modes can be used.)
-
- Or, enter "m" to make multiple copies of the selected object(s). The "Base
- point" prompt reappears, followed by repeated "Second point" prompts.
- To enter an (x,y,z) displacement vector when making multiple copies, enter
- "0,0,0" as the base point, and the desired (x,y,z) offset as the second point
- of displacement.
- \COPY,Second point
- Specify a second point to "show" AutoCAD the displacement from the base point.
-
- If you entered an (x,y,z) displacement vector at the "Base point" prompt,
- enter a null response to this prompt.
-
- If you are in Multiple Copy mode and have made all the copies you need, enter
- a null response to end the command.
- \CVPORT
- CVPORT
- The identification number of the current viewport.
- \DATE
- DATE
- Julian date/time (read-only).
- \DBLIST
- The DBLIST command produces a complete list of the contents
- of the drawing database for the current drawing. This command
- is used mostly for debugging.
-
- Format: DBLIST
-
- You can use CTRL S to pause, and CTRL C to cancel the listing.
- If you want to echo the listing to your printer, use CTRL Q.
-
- See also: "Dblist Command" in chapter 5 of the AutoCAD Reference Manual.
- \DDATTE
- DDATTE
- The DDATTE command lets you examine or change the values of a
- Block's Attributes by means of a dialogue box. Dialogue boxes
- work only with certain display drivers.
-
- See also: "Ddatte Command -- Attribute Editing via Dialogue Box" in
- chapter 9 of the AutoCAD Reference Manual.
- \DDEDIT
- The DDEDIT command allows the editing of both Text and Attribute
- Definitions. DDEDIT uses features of the Advanced User Interface (AUI),
- and works only if the display device supports the AUI. DDEDIT can be
- used in either paper space or model space, whichever is active when the
- command is issued.
-
- Format: DDEDIT
- <Select a TEXT or ATTDEF object>/Undo:
-
- Pick either a line of text or an attribute definition (previously defined
- with the ATTDEF command). Only point or Last selection is permitted.
- DDEDIT continues to prompt for a text or attribute object after each
- edit is completed. You can use the Undo feature immediately after
- completing an edit to return to the previous value.
-
- See also: "Ddedit Command -- Text and Attribute Editing" in chapter 5
- of the AutoCAD Reference Manual.
-
- \DDEMODES
- The DDEMODES command lets you change various entity drawing modes
- (current layer, color, linetype, text style, elevation, and thickness)
- using dialogue boxes. Dialogue boxes work only with certain display
- drivers.
-
- See also: "Ddemodes Command -- Current Properties Dialogue Box" in chapter 7
- of the AutoCAD Reference Manual.
- \DDLMODES
- The DDLMODES command lets you create new layers, rename existing
- layers, select a different current layer, and control the visibility,
- color, freeze/thaw state, and linetype assigned to existing layers, using
- dialogue boxes. Dialogue boxes work only with certain display drivers.
-
- See also: "Ddlmodes Command -- Layer Control Dialogue Box" in chapter 7
- of the AutoCAD Reference Manual.
- \DDRMODES
- The DDRMODES command lets you control the settings of various
- drawing aids, such as Snap, Grid, and Axis, using dialogue boxes.
- Dialogue boxes work only with certain display drivers.
-
- See also: "Ddrmodes Command -- Drawing Aids Dialogue Box" in chapter 8
- of the AutoCAD Reference Manual.
- \DDUCS
- The DDUCS command displays a dialogue box that provides all of the
- functionality of the UCS command; you can also use it to name or rename
- existing User Coordinate Systems. Dialogue boxes work only with certain
- display drivers.
-
- See also: "Dducs -- The UCS Dialogue Box" in chapter 8 of the
- AutoCAD Reference Manual.
- \DELAY
- The DELAY command is used in command scripts to allow the display
- to be viewed before the next command is automatically issued. DELAY
- times are designed to be approximately 1 millisecond per increment, but
- are ultimately a function of the computer equipment running AutoCAD.
-
- Format DELAY Delay time in milliseconds: (number)
-
- The larger the number, the longer the delay.
-
- See also: "Command Scripts" in chapter 11 of the AutoCAD Reference Manual.
- \DIM
- The DIM command enters Dimensioning mode. The commands allowed
- during Dimensioning mode are listed next. Each can be abbreviated
- to the capital letters shown. A space or RETURN will repeat the
- previous DIM subcommand.
-
- ALigned - Linear dimensioning, aligned with extension line origins
- ANgular - Angular dimensioning
- Baseline - Continues from 1st extension line of previous dimension
- CEnter - Draws center mark or center lines
- COntinue - Continues from 2nd extension line of previous dimension
- Diameter - Diameter dimensioning
- Exit - Returns to normal command mode
- HORizontal - Linear dimensioning, horizontal dimension line
- Leader - Draws a leader to the dimension text
- ORdinate - Ordinate point dimensioning
- RAdius - Radius dimensioning
-
- \
- REDraw - Redraws the display
- REStore - Changes to previously stored dimension style
- ROtated - Linear dimensioning at specified angle
- SAve - Stores the current variable settings as a dimension style
- STAtus - Lists dimensioning variables and their values
- STYle - Switches to a new text style
- Undo - Erases the annotation drawn by the last dimensioning command
- VErtical - Linear dimensioning, vertical dimension line
-
- \
- If the DIMASO dimensioning variable is on, the linear, angular, ordinate,
- diameter, and radius dimensioning commands generate a single Dimension
- entity, as opposed to separate lines, arcs, arrows, and text.
-
- The following dimensioning commands operate on a selection set of existing
- Dimension entities.
-
- HOMetext - Moves the Dimension text back to its home (default) position
- Newtext - Modifies the text of the Dimensions
- OBlique - Sets the obliquing angle of Dimension extension lines
- OVerride - Overrides a subset of the Dimension variable settings
- TEdit - Changes the position of the Dimension text
- TRotate - Rotates the Dimension text
- UPdate - Redraws the Dimensions as directed by the current settings
- of all dimensioning variables
- VAriables - Lists variable settings
-
- See also: "Dim and Dim1 Commands" in chapter 10 of the AutoCAD Reference
- Manual.
- \DIM,Dim:
- The DIM command is currently active.
- To return to normal command mode, use the EXIT command.
- \DIM1
- The DIM1 command allows you to execute one dimensioning command, and
- then returns to normal command mode.
-
- Format: DIM1 Dim: (enter dimensioning command)
-
- See also: "Dim and Dim1 Commands" in chapter 10 of the AutoCAD Reference
- Manual.
-
- \DIMALT
- DIMALT
- If on, enables alternate units dimensioning. See also DIMALTF, DIMAPOST,
- DIMALTD, and the example in the "Alternate Units Dimensioning" section in
- chapter 10 of the AutoCAD Reference Manual.
- \DIMALTD
- DIMALTD
- If the associated DIMALT variable is on, DIMALTD governs the number of decimal
- places used to edit the alternate measurement.
- \DIMALTF
- DIMALTF
- If the associated DIMALT variable is on, all linear dimensions will be
- multiplied by this factor to produce a value in an alternate system of
- measurement.
- \DIMAPOST
- DIMAPOST
- This variable defines a character string to be edited following an alternate
- dimensioning measurement for all types of dimensions except angular dimensions.
- For instance, if the current Units mode is Architectural, DIMALT is on, DIMALTF
- is 25.4, DIMALTD is 2, and DIMAPOST is set to "mm", a distance of 10 units
- would be edited as:
-
- 10"[254.00mm]
-
- To disable an established suffix, set it to a single period (.).
- \DIMASO
- DIMASO
- Controls the creation of associative Dimension entities. When DIMASO is off,
- the lines, arcs, arrows, and text that make up a dimension are drawn as
- separate entities. When it is on, the elements of the dimension are formed
- into a single entity that remains associated with the geometry used to define
- it. The DIMASO value is not stored in a dimension style.
- \DIMASZ
- DIMASZ
- This specifies the size of the arrows drawn at the ends of dimension lines.
- Multiples of the arrow size are used to determine whether dimension lines and
- text will fit between the extension lines. This variable is also used to scale
- arrow Blocks if set by the DIMBLK variable. DIMASZ has no effect when DIMTSZ
- is other than zero.
- \DIMBLK
- DIMBLK
- This is the name of a Block to be drawn instead of the normal arrow at the ends
- of the dimension line. (See section "Arrow Blocks" in chapter 10 of the AutoCAD
- Reference Manual.) To disable an established Block name, set it to a single
- period (.).
- \DIMBLK1
- \DIMBLK2
- DIMBLK1
- DIMBLK2
- If DIMSAH is on, DIMBLK1 and DIMBLK2 specify user-defined arrow Blocks for the
- first and second ends of the dimension line. These variables contain the names
- of previously defined Blocks (just as for DIMBLK). (See the section on "Arrow
- Blocks" in chapter 10 of the AutoCAD Reference Manual.) To disable an
- established Block name, set it to a single period (.).
- \DIMCEN
- DIMCEN
- This variable controls the drawing of Circle/Arc center marks and center lines
- by the Center, Diameter, and Radius commands. If zero, center marks/lines are
- not drawn. If DIMCEN is greater than zero, the value specifies the size of the
- center mark. If DIMCEN is negative, center lines are drawn rather than center
- marks; the absolute value specifies the size of the mark portion of the center
- line. (For Radius and Diameter, the center mark/line is drawn only if the
- dimension line is placed outside the Circle or Arc.).
- \DIMCLRD
- DIMCLRD
- The color assigned to dimension lines, arrowheads, and dimension line leaders.
- It can take on any valid color number, or the special color labels BYBLOCK or
- BYLAYER. From the DIM: prompt, you can set the color values by entering any of
- the standard color names or the special names BYBLOCK and BYLAYER. From the
- SETVAR command, you must supply the integer color number. The integer
- equivalents for BYBLOCK and BYLAYER are 0 and 256 respectively.
- \DIMCLRE
- DIMCLRE
- The color assigned to dimension extension lines. It can take on any valid color
- number, or the special color labels BYBLOCK or BYLAYER. (See the description of
- DIMCLRD.)
- \DIMCLRT
- DIMCLRT
- The color assigned to dimension text. It can take on any valid color number, or
- the special color labels BYBLOCK or BYLAYER. (See the description of DIMCLRD.)
- \DIMDLE
- DIMDLE
- When ticks are drawn instead of arrows (that is, when DIMTSZ is nonzero), the
- dimension line will extend past the extension line by the DIMDLE amount.
- \DIMDLI
- DIMDLI
- This variable controls the dimension line increment for continuation of linear
- dimensioning with the Baseline and Continue commands. Successive continuations
- are offset by this amount, if necessary, to avoid drawing over the previous
- dimension.
- \DIMEXE
- DIMEXE
- This specifies how far the extension line should extend beyond the dimension
- line.
- \DIMEXO
- DIMEXO
- The extension lines are offset this amount from the origin points you specify.
- Thus, you can point directly at the corners of an object to be dimensioned,
- but the extension lines will stop just short of the object.
- \DIMGAP
- DIMGAP
- The distance maintained around the dimension text when you break the dimension
- line to accommodate the dimension text. You can also use DIMGAP as the minimum
- length required for pieces of the dimension line. When AutoCAD calculates the
- default position for the dimension text, it positions the text inside the
- extension lines only if doing so breaks the dimension lines into two segments
- at least as long as DIMGAP. If the text is positioned above or below the
- dimension line, it is placed inside if there is room for two arrows and a
- margin size 2 * (DIMASZ + DIMGAP).
- \DIMLFAC
- DIMLFAC
- This serves as a global scale factor for linear dimensioning measurements. All
- linear distances measured by dimensioning (including radii, diameters, and
- coordinates) are multiplied by the current setting of DIMLFAC before being
- edited into the dimension text. DIMLFAC affects the content of the default
- text. DIMLFAC has no effect on angular dimensions and it is not applied to the
- values held in DIMTM, DIMTP, or DIMRND.
- DIMLFAC has a special meaning when dimensioning in paper space. If DIMLFAC is
- set to a value less than zero and you are creating a dimension in paper space,
- the distance measured is multiplied by the absolute value of DIMLFAC. If you
- are creating a dimension in model space, negative values are ignored and the
- value of 1.0 is used instead. AutoCAD will compute a value for DIMLFAC for
- you if you attempt to change DIMLFAC from the Dim: prompt while in paper space
- and you select the Viewport option:
-
- Dim: dimlfac
- Current value <1.000> New value (Viewport): V
- Select viewport to set scale:
-
- AutoCAD calculates the scaling of model space to paper space, and assigns the
- negative of this value to DIMLFAC.
- \DIMLIM
- DIMLIM
- If on, generates dimension limits as the default text.
- Setting DIMLIM on forces DIMTOL to be off.
- \DIMPOST
- DIMPOST
- This variable defines a character string to be edited following the dimension
- measurement (but preceding any individual suffix specified by the <>
- mechanism). This suffix is applied to all types of dimensions except angular
- dimensions. For instance, if DIMPOST is set to "mm", a distance of 19.2 units
- would be edited like this:
-
- 19.2mm
-
- If tolerances are enabled, the suffix is applied to the tolerances as well as
- to the main dimension, like this:
-
- +0.20mm
- 12.9mm + or - 0.2mm or 19.2mm -0.20mm
-
- To disable an established suffix, set it to a single period (.).
- \DIMRND
- DIMRND
- This variable is used for rounding all dimensioning distances. For instance,
- if DIMRND is set to 0.25, all distances are rounded to the nearest 0.25 unit.
- Similarly, if you set DIMRND to 1.0, AutoCAD rounds all dimension distances
- to the nearest integer. Note that the number of digits edited after the decimal
- point depends on the precision set by the UNITS command. DIMRND does not apply
- to angular dimensions.
- \DIMSAH
- DIMSAH
- If DIMSAH is on, DIMBLK1 and DIMBLK2 specify different user-defined arrow
- Blocks to be drawn at the two ends of the dimension line. (See the section
- "Separate Arrow Blocks" in chapter 10 of the AutoCAD Reference Manual).
- \DIMSCALE
- DIMSCALE
- This is the overall scale factor applied to all dimensioning variables that
- specify sizes, distances, or offsets. It is not applied to tolerances or to
- measured lengths, coordinates, or angles. If DIMSCALE is set to 0.0, AutoCAD
- computes a reasonable default value based on the scaling between the current
- model space viewport and paper space. If you are in paper space, or are not
- using the paper-space feature, AutoCAD uses a scale factor of 1.0. Otherwise,
- AutoCAD computes a scale factor that leads to text sizes, arrow sizes, and
- other scaled distances to plot at their face values.
- \DIMSE1
- DIMSE1
- If on, suppresses drawing the first extension line.
- \DIMSE2
- DIMSE2
- If on, suppresses drawing the second extension line.
- \DIMSHO
- DIMSHO
- Controls redefinition of Dimension entities while dragging. If DIMSHO is on,
- associative dimensions will be recomputed dynamically when they are dragged.
- DIMSHO is ignored and dynamic dragging is used during Radius and Diameter
- leader length input. On some computers, dynamic dragging might be unacceptably
- slow, so you can set DIMSHO off to drag the original image instead. The
- DIMSHO value is not stored in a dimension style.
- \DIMSOXD
- DIMSOXD
- DIMSOXD prevents AutoCAD from drawing dimension lines outside the extension
- lines. If AutoCAD would normally draw the dimension lines outside the extension
- lines and DIMTIX is on, setting DIMSOXD on suppresses the dimension line
- entirely. If DIMTIX is off, DIMSOXD has no effect.
- \DIMTAD
- DIMTAD
- Controls vertical placement of the text relative to the dimension line. It
- takes effect when dimension text is drawn between the extension lines and at
- the same angle as the dimension line, or when the dimension text is placed
- outside the extension lines. If DIMTAD is on, the text is placed above the
- dimension line and a single solid dimension line is drawn beneath it. If DIMTAD
- is off, DIMTVP controls the text vertical placement.
- \DIMTFAC
- DIMTFAC
- The scale factor applied to the text height of tolerance values in dimension
- text. Used for plus and minus tolerance strings when DIMTOL is on and DIMTM is
- not equal to DIMTP, or when DIMLIM is on.
- \DIMTIH
- DIMTIH
- Controls the orientation of dimension text for Linear, Radius, and Diameter
- dimensioning where the text fits between the extension lines. If on, the text
- is always drawn horizontally. If off, the text is aligned with the dimension
- line.
- \DIMTIX
- DIMTIX
- If DIMTIX is on, the dimension text is drawn between the extension lines even
- if AutoCAD would ordinarily place it outside those lines. If it is off, the
- result varies with the type of dimension. For Linear and Angular dimensions,
- AutoCAD will place the text inside the extension lines if there is sufficient
- room. See the discussion of the DIMGAP variable in "Dimensioning Variables,"
- chapter 10, on when AutoCAD decides there is sufficient room. For Radius and
- Diameter dimensions, setting DIMTIX off forces the text outside the circle or
- arc.
- \DIMTM
- \DIMTP
- DIMTM
- DIMTP
- These variables hold the dimension tolerance/limit values (drawn only when
- DIMTOL or DIMLIM is on). DIMTP specifies the upper tolerance and DIMTM
- specifies the lower tolerance. AutoCAD accepts signed values for DIMTP and
- DIMTM. If DIMTOL is on and DIMTP and DIMTM are set to the same value, AutoCAD
- draws a plus-minus symbol followed by the tolerance value. If the DIMTP and
- DIMTM values differ, the upper tolerance is drawn above the lower.
- When the tolerance values differ, a "+" sign is added to the DIMTP value if it
- is positive. For DIMTM, AutoCAD uses the negative of the value you enter
- (adding a "-" sign if you specify a positive number, and substituting a "+"
- sign if you specify a negative number). No sign is added to a value of zero,
- however.
- \DIMTOFL
- DIMTOFL
- If DIMTOFL is on, a dimension line is drawn between the extension lines even
- when the text is placed outside the extension lines. For Radius and Diameter
- dimensions, setting DIMTOFL on while DIMTIX is off causes a dimension line and
- arrowheads to be drawn inside the circle or arc, while the text and leader are
- drawn outside.
- \DIMTOH
- DIMTOH
- Same as DIMTIH, except that it controls text drawn outside the extension lines.
- \DIMTOL
- DIMTOL
- If on, appends dimension tolerances to the default text. Setting DIMTOL on
- forces DIMLIM to be off.
- \DIMTSZ
- DIMTSZ
- This variable specifies the size of the ticks drawn instead of arrows for
- linear, radius, and diameter dimensioning. If the value is zero, arrows are
- drawn. If the value is other than zero, ticks of the size DIMTSZ * DIMSCALE
- are drawn instead of arrows. Also used to determine if dimension lines and
- text will fit between extension lines.
- \DIMTVP
- DIMTVP
- This variable allows you to adjust the vertical position of the dimension text
- above or below the dimension line. DIMTVP is used under the same circumstances
- as DIMTAD to adjust the vertical position of the dimension text. AutoCAD uses
- the DIMTVP value when DIMTAD is off. The magnitude of the vertical offset of
- the text is the product of the text height and DIMTVP. Setting DIMTVP to 1.0 is
- equivalent to setting DIMTAD on. AutoCAD splits the dimension line to
- accommodate the text only if the absolute value of DIMTVP is less than 0.7.
- \DIMTXT
- DIMTXT
- This specifies the height of the dimension text, unless the current text
- style has a fixed height.
- \DIMZIN
- DIMZIN
- This variable lets you suppress the inches portion of a feet-and-inches
- dimension when the distance is an integral number of feet, or the feet portion
- when the distance is less than one foot.
-
- If feet are being included and a fractional inch component exists, the number
- of inches is included even if zero, no matter how DIMZIN is set. Thus, a
- dimension like 4'-3/4" never occurs; it is edited as 4'-0 3/4".
-
- DIMZIN values 0-3 affect feet-and-inch dimensions only, but you can add 4 to
- suppress leading zeroes in all decimal dimensions (e.g., 0.5000 becomes .5000),
- and add 8 to suppress trailing decimal zeroes (e.g., 12.5000 becomes 12.5 and
- 30.0000 becomes 30). Adding 12 (both 4 and 8) suppresses both leading and
- trailing zeroes (e.g., 0.5000 becomes .5 and 0.0000 becomes 0).
-
- Note: DIMZIN also affects real-to-string conversions performed by the
- AutoLISP (RTOS) and (ANGTOS) functions.
-
- \DIST
- The DIST command displays the 3D distance (in drawing units), the angle
- in the X-Y plane, the angle from the X-Y plane, and the delta-X/Y/Z between
- two designated points.
-
- Format: DIST First point: (point)
- Second point: (point)
-
- If a single number is entered in response to the "First point:" prompt,
- DIST displays that number in the current UNITS format.
-
- See also: "Dist Command" in chapter 5 of the AutoCAD Reference Manual.
- \DISTANCE
- DISTANCE
- Distance computed by DIST command (read-only).
- \DIVIDE
- The DIVIDE command allows you to divide an entity into a specified number
- of equal-length parts, placing markers along the objects at the dividing
- points.
-
- Format: DIVIDE Select object to divide: (point)
- <Number of segments>/Block:
-
- You can select a single Line, Arc, Circle, or Polyline. If you enter a
- segment count between 2 and 32,767, Point entities will be placed along
- the object to divide it into that number of equal segments. You can
- request a specific Block to be inserted instead of the Point entities
- by responding to the second prompt with "b". AutoCAD will ask:
-
- Block name to insert:
- Align block with object? <Y>
- Number of segments:
-
- The Block must currently be defined within the drawing. If you answer
- "yes" to the "Align block?" prompt, the Block will be rotated around its
- insertion point so that it is drawn tangent to the object being divided.
-
- \
- After all prompts are answered, AutoCAD will divide the object, drawing
- Point entities, or the specified Block at each junction between the equal
- segments.
-
- See also: "Divide Command" in chapter 5 of the AutoCAD Reference Manual.
- \DIVIDE,Select object to divide
- You can select a single Line, Arc, Circle, or Polyline.
- \DIVIDE,<Number of segments>/Block
- Enter the number of segments (between 2 and 32,767) to DIVIDE the entity into.
- Point entities will be placed along the entity at the dividing points.
-
- Or, enter "b" to specify a Block to insert at the dividing points.
- \DIVIDE,Block name to insert
- Enter the name of the Block to insert at the entity's dividing points. The
- Block must be defined within the current drawing. If the Block has variable
- Attributes, they are not included in these insertions.
- \DIVIDE,Align block with object
- Enter "y" (or simply press RETURN) to rotate the Blocks as they are inserted
- so that their horizontal lines are aligned (drawn tangent to) the object being
- divided.
-
- Or, enter "n" to always insert the Blocks with a zero rotation angle.
- \DIVIDE,Number of segments
- Enter the number of segments (2 to 32,767) to DIVIDE the entity into.
- \DOUGHNUT
- \DONUT
- The DOUGHNUT (or DONUT) command draws a filled circle or ring.
-
- Format: DOUGHNUT Inside diameter <last>: (value or two points)
- Outside diameter <last>: (value or two points)
- Center of doughnut: (enter point)
-
- The "Center of doughnut" prompt is repeated for multiple locations of the
- doughnuts. A null response ends the DOUGHNUT command.
-
- The DOUGHNUT command constructs a closed Polyline (composed of wide
- arc segments) representing the specified object. Consequently, you can
- edit the resulting doughnut with PEDIT or any of the other editing
- commands that operate on Polylines. The solid-filling of doughnuts
- is subject to Fill mode.
-
- See also: "Doughnut Command -- Filled Circles and Rings" in chapter 4 of the
- AutoCAD Reference Manual.
- \DRAG
- \DRAGMODE
- When Drag mode is on, you can draw certain entities (Circles, Arcs, Polylines,
- Blocks, and Shapes) dynamically, "dragging" them into position on the screen.
- Also, many of the editing commands can drag any existing object. Dragging is
- turned on by entering the word "drag" at appropriate points in the command
- prompt sequence.
-
- With some computer configurations, the dragging process might be time
- consuming.
-
- Format: DRAGMODE ON/OFF/Auto <current>:
-
- When Drag mode is off, all Drag requests are ignored, including those
- embedded in menu items. When Drag mode is on, dragging is permitted, and
- Drag requests are honored when appropriate.
-
- If you set Drag mode to Auto, dragging is enabled for every command that
- supports it. Dragging will be performed whenever possible, without the
- need to enter "drag" each time.
-
- See also: "Dragmode Command" in chapter 6 of the AutoCAD Reference Manual.
-
- \
- The following Dragmode options can also be set through the SETVAR command:
-
- 0 = No dragging
- 1 = On if requested
- 2 = Auto
-
- \DRAGP1
- DRAGP1
- Regen-drag input sampling rate.
- \DRAGP2
- DRAGP2
- Fast-drag input sampling rate.
- \DTEXT
- The DTEXT command is similar to the TEXT command and begins by prompting
- for the same information as the TEXT command. However, once you've entered
- the text location, height, and rotation angle, DTEXT draws the text on the
- screen character by character as you enter it. A rectangular text cursor
- is displayed to help you see where you are. You can use the BACKSPACE key
- to back up and correct typing errors.
-
- When you finish a line of text, press the RETURN key. The "Text:" prompt
- reappears, the text cursor advances, and you can draw another line of text
- below the previous line. You can also begin a new line of text by using
- your pointing device to designate a new starting point. This terminates
- the current line of text (if any), moves the text cursor to the point you
- designated, and repeats the "Text:" prompt to let you start a new line.
- When you are satisfied with all the new lines of text, give a null response
- to the "Text:" prompt to end the DTEXT command.
-
- DTEXT works best with left-justified text. When you use other types of
- justification, DTEXT draws the text left-justified, and performs the
- requested justification when you give a null response to end the command.
-
- See also: "Dtext Command" in chapter 4 the AutoCAD Reference Manual.
- \DVIEW
- The DVIEW command lets you define parallel or visual perspective views of
- your drawing dynamically. It allows you to:
-
- - Look at objects with true visual perspective
- - Remove hidden lines in your drawing
- - Position front and back clipping planes
- - Toggle back and forth between perspective and parallel views
- - Specify a camera point, target point, and lens length
-
- \
- Format: DVIEW
- Select objects: (Select entities)
- CAmera/TArget/Distance/POints/PAn/Zoom/TWist/CLip/Hide/Off/Undo/<eXit>:
-
- The various options are described next:
-
- CAmera - Selects the camera angle relative to the target
- CLip - Sets the front and back clipping planes
- Distance - Sets distance between camera and target, turn on perspective
- eXit - Exits the DVIEW command
- Hide - Performs hidden-line removal on the selection set
- Off - Turns perspective off
- PAn - Pans drawing across the screen
- POints - Specifies the camera and target points
- TArget - Selects the target angle relative to the camera
- TWist - Sets the view twist angle
- Undo - Undoes a view subcommand
- Zoom - Zooms in and out on drawing
-
- \
- If you select the CLip option, AutoCAD prompts:
-
- Back/Front/<Off>:
-
- Back - Positions the back clipping plane
- Front - Positions the front clipping plane
- Off - Turns off front and back clipping planes
-
- See also: "Dview Command -- Dynamic 3D and Perspective Views" in chapter 6
- of the AutoCAD Reference Manual.
- \DWGNAME
- DWGNAME
- Drawing name as entered by the user. If the user specified a drive/directory
- prefix, it is included as well (read-only).
- \DWGPREFIX
- DWGPREFIX
- Drive/directory prefix for drawing (read-only).
- \DXBIN
- The DXBIN command loads a ".dxb" (drawing interchange binary) file into an
- AutoCAD drawing. These files have a very compact format and are mainly for
- internal use by programs such as CAD/camera (tm).
-
- Format: DXBIN DXB file: (filename)
-
- Do not enter the ".dxb" file type; it is assumed.
-
- See also: appendix C of the AutoCAD Reference Manual.
- \DXFIN
- The DXFIN command reads a drawing interchange file and creates or
- appends a drawing from it. If you want to DXFIN a whole drawing, create
- a new drawing using Main menu task 1, and issue the DXFIN command before
- drawing anything.
-
- Format: DXFIN File name <default>: (name)
-
- If AutoCAD determines that the current drawing is not empty, it prints
- the message
-
- Not a new drawing -- only ENTITIES section will be input.
-
- and proceeds to ignore all sections of the input file other than the
- ENTITIES section.
-
- See also: appendix C of the AutoCAD Reference Manual.
- \DXFOUT
- The DXFOUT command creates a drawing interchange file from the current
- drawing or from selected entities in the drawing.
-
- Format: DXFOUT File name <default>: (name or RETURN)
- Enter decimal places of accuracy (0 to 16)/Entities/Binary <6>:
-
- If you respond with "e", the normal "Select objects:" prompt appears, and
- you can select the set of entities to be output. You are then again
- prompted with:
-
- Enter decimal places of accuracy (0 to 16) <6>:
-
- If you select the Binary option, the output is written to a binary DXF file.
-
- See also: appendix C of the AutoCAD Reference Manual.
- \EDGESURF
- The EDGESURF command constructs a Coons surface patch from four adjoining
- space curve edges.
-
- Format: EDGESURF
- Select edge 1: (Select an edge)
- Select edge 2: (Select an edge)
- Select edge 3: (Select an edge)
- Select edge 4: (Select an edge)
-
- The four adjoining edges that you select can be lines, arcs, or open 2D or 3D
- Polylines, and must touch at their endpoints to form a topologically
- rectangular closed path. The edges can be selected in any order; however,
- the first edge selected generates the M direction, and the two edges which
- touch the first edge generate the N direction of the mesh.
-
- The system variable SURFTAB1 controls the number of tabulation lines generated
- in the M direction, while SURFTAB2 controls the number of tabulations
- generated in the N direction.
-
- See also: "Edgesurf Command -- Edge-Defined Surface Patches" in chapter 4
- of the AutoCAD Reference Manual.
- \ELEV
- The ELEV command allows you to specify the current elevation and extrusion
- thickness for subsequently drawn objects. The elevation is the Z plane on
- which an object's base is drawn, while its extrusion thickness is its height
- above that base elevation. Negative thickness extrudes downward.
-
- Different elevations can be maintained between model space and paper space.
-
- Format: ELEV
- New current elevation <current>: (RETURN or number)
- New current thickness <current>: (RETURN or number)
-
- The UCS command is the recommended method of changing the current Z value.
-
- See also: "Elev Command -- Set Current Elevation and Thickness" in chapter 7
- of the AutoCAD Reference Manual.
-
- \ELEVATION
- ELEVATION
- Current 3D elevation, relative to the current UCS for the current space.
- \ELLIPSE
- The ELLIPSE command allows you to draw ellipses.
-
- Format: ELLIPSE <Axis endpoint 1>/Center: (point)
- Axis endpoint 2: (point)
- <Other axis distance>/Rotation:
-
- If you enter a distance to the "<Other axis distance>/Rotation" prompt,
- AutoCAD interprets it as half the length of the other axis. If you reply
- with "r", the first axis is assumed major and AutoCAD prompts:
-
- Rotation around major axis:
-
- The major axis is now treated as the diameter line of a circle which will
- be rotated a specified amount around the axis, into the third dimension.
- You can enter a rotation angle between 0 and 89.4 degrees.
-
- If you respond to the "<Axis endpoint 1>/Center" prompt with "c", AutoCAD
- prompts for the center point, and one endpoint of each axis. The
- "<Other axis distance>/Rotation:" prompt appears for this method also,
- so you can specify the ellipse's rotation rather than the second axis.
-
- \
- If you have selected isometric Snap mode, ELLIPSE allows you to draw a
- circle in the current isometric drawing plane. The dialogue for this is:
-
- ELLIPSE <Axis endpoint 1>/Center/Isocircle: I
- Center of circle: (point)
- <Circle radius>/Diameter: (radius distance or "d")
-
- The "Center of circle" is the center point of the original circle as
- projected into the isometric drawing plane. The radius or diameter is
- the radius or diameter of the original circle as it would appear in a
- face-on projection.
-
- You can enter the radius numerically or by designating a point to "show"
- AutoCAD the radius as a distance from the circle's center point. You
- can "drag" the radius if you like.
-
- See also: "Ellipse Command" in chapter 4 of the AutoCAD Reference Manual.
- \END
- The END command exits the drawing editor (after saving the updated
- version of the current drawing), and returns to the Main menu. If you
- then want to exit AutoCAD entirely, select item 0 from the Main menu.
-
- Format: END
-
- See also: "End Command" in chapter 3 of the AutoCAD Reference Manual.
- \ERASE
- The ERASE command lets you delete selected entities from the drawing.
-
- Format: ERASE Select objects: (select)
-
- You can easily erase just the last object you drew by responding to
- the "Select objects" prompt with "l".
-
- The OOPS command can be used to retrieve the last thing you erased.
-
- See also: "Erase Command" in chapter 5 of the AutoCAD Reference Manual.
- \EXPERT
- EXPERT
- Controls the issuance of certain "Are you sure?" prompts, as indicated
- next.
-
- 0 = Issues all prompts normally.
- 1 = Suppresses "About to regen, proceed?" and "Really want to turn
- the current layer off?".
- 2 = Suppresses the preceding prompts and Block's "Block already
- defined. Redefine it?" and Save/Wblock's "A drawing with
- this name already exists. Overwrite it?".
- 3 = Suppresses the preceding prompts and those issued by LINETYPE
- if you try to load a linetype that's already loaded or create a
- new linetype in a file that already defines it.
- 4 = Suppresses the preceding prompts and those issued by UCS Save
- and VPORTS Save if the name you supply already exists.
- 5 = Suppresses the preceding prompts and those issued by DIM Save
- and DIM OVerride if the dimension style name you supply already
- exists (the entries are redefined).
-
- When a prompt is suppressed by EXPERT, the operation in question is performed
- as though you had responded "y" to the prompt. In the future, values greater
- than 5 might be used to suppress additional safety prompts. The default value
- is 0.
-
- \EXPLODE
- The EXPLODE command replaces a Block reference with copies of the simple
- entities comprising the Block, forms simple lines and arcs from a Polyline,
- forms individual lines, arrows, and text entities from an Associative
- Dimension entity, or replaces a polygon mesh with 3D Face entities.
-
- Format: EXPLODE
- Select block reference, polyline, dimension, or mesh:
-
- When a Block or Dimension is exploded, the resulting image on the screen
- is identical, except that the color and linetype of entities might change
- due to floating layers, colors, or linetypes. Therefore, be careful to
- select the desired object.
-
- When a Polyline is exploded, any associated width or tangent information
- is discarded and the resulting lines and arcs follow the Polyline's
- center line.
-
- See also: "Explode Command" in chapter 5 of the AutoCAD Reference Manual.
- \EXTEND
- The EXTEND command allows you to lengthen existing objects in a drawing so
- that they end precisely at a boundary defined by one or more other objects
- in the drawing.
-
- Format: EXTEND Select boundary edge(s)...
- Select objects:
-
- You can use any form of entity selection to define the boundary objects.
- Lines, Arcs, Circles, and 2D Polylines can serve as boundary objects.
- When using a 2D Polyline as a boundary, its width information is ignored
- so that objects are extended to its center line.
-
- \
- All the selected edges are highlighted and will remain highlighted for
- the rest of the EXTEND command. Next the prompt:
-
- <Select object to extend>/Undo:
-
- appears. Pick objects to extend by pointing to the part of the object to
- be extended. Entering the Undo subcommand undoes the most recent change, back
- to the first change made during the current EXTEND command. Answer with
- RETURN to end the command. Lines, Arcs, and open 2D Polylines can be
- extended.
-
- See also: "Extend Command" in chapter 5 of the AutoCAD Reference Manual.
- \EXTEND,Select objects
- You can use any form of entity selection to define the boundary objects.
- Lines, Arcs, Circles, and 2D Polylines can serve as boundary objects.
- When using a 2D Polyline as a boundary, its width information is ignored
- so that objects are extended to its center line.
-
- All the selected edges are highlighted and will remain highlighted for
- the rest of the EXTEND command.
-
- \EXTMAX
- EXTMAX
- Upper-right drawing uses extents. Expands outward as new objects are drawn,
- shrinks only by ZOOM All or ZOOM Extents. Reported in World coordinates for
- the current space (read-only).
- \EXTMIN
- EXTMIN
- Lower-left drawing uses extents. Expands outward as new objects are drawn,
- shrinks only by ZOOM All or ZOOM Extents. Reported in World coordinates for
- the current space (read-only).
- \FILEDIA
- FILEDIA
- Controls use of File Dialogue Boxes:
-
- 1 = Use file dialogue boxes if possible
- 0 = Don't use file dialogue boxes unless requested via ~ (tilde)
-
- \FILES
- The FILES command is used to access disk file directories.
-
- Format: FILES
-
- This invokes the File Utility menu, which displays a list of subtasks.
- Using this menu, you can list the names of files on disk, delete
- selected files, rename a file, or copy a file to another file.
-
- When listing user-specified files or deleting files, you can use the "*"
- and "?" wild-card characters. "?" matches any character in that position,
- and "*" matches all characters up to a period, or to the end of the name.
- Thus, "*.*" means all files.
-
- See also: "File Command -- Directory Access" in chapter 3 of the AutoCAD
- Reference Manual.
- \FILL
- The FILL command controls whether Solids, Traces, and wide Polylines
- are to be solid-filled or just outlined.
-
- Formats: FILL ON/OFF <ON>:
-
- See also: "Fill Command" in chapter 6 of the AutoCAD Reference Manual.
- \FILLET
- The FILLET command connects two lines, arcs, or circles with a smooth
- arc of specified radius. It adjusts the lengths of the original lines
- or arcs so they end exactly on the fillet arc. If the Polyline option
- is used, you can apply fillets to an entire Polyline, or remove the
- fillets from a Polyline.
-
- Format: FILLET Polyline/Radius/<select two objects>:
-
- P - Fillets an entire Polyline
- R - Sets the fillet radius
-
- See also: "Fillet Command" in chapter 5 of the AutoCAD Reference Manual.
- \FILLET,Polyline/Radius/<select
- Enter "p" to fillet an entire Polyline. Enter "r" to set the fillet radius.
- Or select 2 entities to fillet.
- \FILLET,Select
- The FILLET command is asking you to pick a 2D Polyline to fillet.
- \FILLET,Enter
- The FILLET command is asking you to enter a number (or pick two points)
- to define the fillet radius.
- \FILLETRAD
- FILLETRAD
- Fillet radius.
- \FILLMODE
- FILLMODE
- Fill mode on if 1, off if 0.
- \FILMROLL
- FILMROLL
- The FILMROLL command lets you produce a file for use by the AutoShade
- shaded rendering package.
-
- Format: FILMROLL Enter filmroll file name <default>:
-
- Enter the name of the filmroll file you want to create. The name of the
- current drawing is offered as the default. Do not include a file type in
- your response; file type ".flm" is assumed.
-
- See also: "Filmroll Command -- Produce File for AutoShade" in chapter 11 of
- the AutoCAD Reference Manual and The AutoShade User Guide.
- \FRONTZ
- FRONTZ
- Front clipping plane offset for the current viewport, in drawing units.
- Meaningful only if the front clipping bit in VIEWMODE is on and the front
- clip not at eye bit is also on. The distance of the front clipping plane
- from the camera point can be found by subtracting FRONTZ from the
- camera-to-target distance (read-only).
- \GRID
- The GRID command controls the display of a grid of alignment dots to assist
- in the placement of objects in the drawing.
-
- Format: GRID Grid spacing(X) or ON/OFF/Snap/Aspect <current>:
-
- The various options are described next.
-
- Spacing(X) - A simple number sets grid spacing in drawing
- units. A number followed by "X" (e.g., "2X")
- sets the grid spacing to a multiple of the current
- snap resolution. A value of zero locks the grid
- spacing to the current snap resolution.
- ON - Turns grid on with previous spacing.
- OFF - Turns grid off.
- Snap - Locks the grid spacing to the current snap
- resolution (same as a spacing value of zero).
- Aspect - Permits a grid with different
- horizontal and vertical spacing.
-
- See also: "Grid Command" in chapter 8 of the AutoCAD Reference Manual.
- \GRIDMODE
- GRIDMODE
- 1 = grid on for current viewport; 0 = grid off.
- \GRIDUNIT
- GRIDUNIT
- Grid spacing for current viewport, X and Y.
- \HANDLES
- The HANDLES command controls the assignment of handles. A handle is a
- unique number which has been permanently assigned to an entity. When you
- enter the HANDLES command the current status is displayed, and if handles
- are enabled, the next handle number is displayed.
-
- Format: HANDLES
- Handles are disabled.
- ON/DESTROY:
-
- The various options are described next.
-
- ON - Assigns handles to every entity currently in the database
- and every entity subsequently added to the drawing. It
- also sets the system variable HANDLES to 1.
- DESTROY - Deletes all handles in the database. Warning - this
- invalidates all links into the drawing from external
- databases.
-
- \
- The status of HANDLES can be determined by viewing the handles system
- variable via the SETVAR command. If 0, handles are disabled. If 1, handles
- are on. The handles system variable is read-only and can only be set by the
- HANDLES command.
-
- See also: "Handles Command -- Entity Handle Control" in chapter 7 of the
- AutoCAD Reference Manual.
-
- \HATCH
- The HATCH command is used to crosshatch or pattern-fill an area.
-
- Format: HATCH Pattern (? or name/U,style) <default>:
-
- ? - Lists the standard hatch patterns in "acad.pat".
- name - Name of a hatch pattern. You are prompted for a scale and
- an angle for the pattern.
- U - Allows you to define a simple pattern on the fly. You are
- prompted for an angle, the spacing between the lines, and
- a single or double hatch area.
- style - Defines what areas of the selected items are to be filled
- with the specified pattern.
-
- Style codes Example
-
- N - Normal BRICK,N or U,N
- O - Outermost area only BRICK,O or U,O
- I - Ignore internal structure BRICK,I or U,I
-
- \
- The specified parameters are remembered and are displayed as the defaults
- for subsequent HATCH commands.
-
- See also: "Hatch Command" in chapter 10 of the AutoCAD Reference Manual.
-
- \HELP
- \?
- The HELP (or "?") command displays help information.
-
- Formats: HELP (or "?")
- Command name (RETURN for list):
-
- If you reply with a command name, information about that command is
- displayed. Otherwise, the display consists of a list of valid commands,
- and a brief reminder of the methods of point specification.
-
- If the help information does not fit on one screen, AutoCAD will pause
- and display:
-
- Press RETURN for further help.
-
- To continue the help display, press RETURN. If you want to cancel
- the help display, enter CTRL C.
-
- See also: "Help Command -- User Assistance" in chapter 3 of the AutoCAD
- Reference Manual.
- \HIDE
- The HIDE command eliminates "hidden" lines. When the VPOINT command is
- used to generate a 3D view, it is in "wireframe" form; that is, all
- lines are drawn, even those that would be hidden by other objects. HIDE,
- which has no parameters, regenerates the drawing with the "hidden" lines
- suppressed.
-
- Format: HIDE
-
- See also: "Hide Command -- Hidden Line Suppression" in chapter 6 of the
- AutoCAD Reference Manual.
- \HIGHLIGHT
- HIGHLIGHT
- Object selection highlighting on if 1, off if 0.
- \ID
- The ID command displays the coordinates of a designated point in the drawing.
-
- Format: ID Point: (point)
-
- See also: "Id Command" in chapter 5 of the AutoCAD Reference Manual.
- \IGESIN
- The IGESIN command reads an IGES ASCII format file and creates a
- drawing from it. Create a new drawing using Main menu task 1, and
- issue the IGESIN command before drawing anything.
-
- Format: IGESIN File name: (name)
-
- See also: appendix C of the AutoCAD Reference Manual.
- \IGESOUT
- The IGESOUT command creates an IGES ASCII format file from the
- current drawing.
-
- Format: IGESOUT File name: (name)
-
- See also: appendix C of the AutoCAD Reference Manual.
- \INSBASE
- INSBASE
- Insertion base point (set by BASE command) expressed in UCS.
- \INSERT
- The INSERT command inserts one occurrence of a defined Block into the
- current drawing at a designated point, applying scale factors and
- rotation. If the named Block is not defined in the current drawing, but
- another drawing exists with that name, a Block Definition is first
- created from the other drawing.
-
- Format: INSERT Block name (or ?) <default>:
- Insertion point:
- X scale factor <1> / Corner / XYZ:
- Y scale factor (default = X):
- Rotation angle <0>:
-
- The X/Y scales can be specified simultaneously by using the insertion point
- as the lower-left corner of a box, and a new point as the upper-right corner;
- just enter the new point in response to the "X scale factor" prompt.
-
- You can enter "drag" to dynamically specify the insertion point, X/Y scales,
- and rotation angle. You can preset the scale and rotation for the dragged
- image by using the Scale or Rotate option at the "Insertion point:" prompt.
-
- \
- Normally, the Block is inserted as a single entity. However, if you precede
- the Block name with a "*", its individual components are inserted. In this
- case, only one scale factor is requested.
-
- Entering "xyz" after the "X scale factor" prompt tells AutoCAD that you
- want to specify all three scale factors, X, Y, and Z.
-
- Format: INSERT Block name (or ?) <default>:
- Insertion point:
- X scale factor <1> / Corner / XYZ: XYZ
- X scale factor <1> / Corner:
- Y scale factor (default = X):
- Z scale factor (default = X):
- Rotation angle <0>:
-
- If the Block has Attributes, prompts for the Attribute values will appear
- next. If system variable ATTDIA is set nonzero and the display driver
- has the needed features, a dialogue box will serve this purpose instead.
-
- \
- When dragging a Block into position, the default scale of 1 and default
- rotation of 0 degrees are used for the drag image. If you know the
- scale or rotation beforehand, you can enter one of the following
- options when the "Insertion point:" prompt is issued, to "preset" the
- scale or rotation for the drag image.
-
- Scale - Presets (uniform) scale factor
- XScale - Presets X scale factor
- YScale - Presets Y scale factor
- ZScale - Presets Z scale factor
- Rotate - Presets rotation amount
-
- If you've specified one of these options, the corresponding prompt that
- normally follows entry of the insertion point will be skipped.
- (Variations of these options, with a leading "p", can be used to affect
- only the drag image, issuing the scale and rotation prompts as usual
- after the insertion point has been established.)
-
- See also: "Insert Command -- Block Reference" in chapter 9 of the AutoCAD
- Reference Manual.
-
- \ISOPLANE
- The ISOPLANE command permits selection of the current drawing plane
- (top, left, or right) when the isometric Snap style is in effect.
-
- Format: ISOPLANE Left/Top/Right/(Toggle):
-
- Left - Plane defined by 150 and 90 degree axis pair
- Top - Plane defined by 30 and 150 degree axis pair
- Right - Plane defined by 30 and 90 degree axis pair
- RETURN - Toggles to the next plane in a circular fashion
-
- See also: "Isoplane Command" in chapter 8 of the AutoCAD Reference Manual.
- \KEYS
- \TOGGLES
- KEYS
- TOGGLES
-
- The following control keys are used to toggle various modes on and off.
-
- CTRL B - Snap mode on/off.
- CTRL D - Coordinate display control. Static, dynamic with
- length<angle, dynamic with coordinates only.
- CTRL E - Circular toggle of ISO plane.
- CTRL G - Grid on/off.
- CTRL O - Ortho mode on/off.
- CTRL Q - Printer echo on/off.
- CTRL T - Tablet mode on/off.
-
- See also: chapter 8 of the AutoCAD Reference Manual.
- chapter 2 of the Installation Guide.
- \LASTANGLE
- LASTANGLE
- The end angle of the last arc entered, relative to the XY plane of
- the current UCS for the current space (read-only).
- \LASTPOINT
- LASTPOINT
- The last point entered, expressed in UCS coordinates for the current space.
- Referenced by "@" during keyboard entry.
- \LASTPT3D
- LASTPT3D
- Same as LASTPOINT. This variable will be discontinued in a future release.
- \LAYER
- The LAYER command allows you to control which drawing layer you are
- currently drawing on, and which drawing layers are to be displayed. It
- also controls the color and linetype associated with each drawing layer.
-
- Format: LAYER ?/Make/Set/New/ON/OFF/Color/Ltype/Freeze/Thaw:
-
- ? wildname - Lists layers, with states, colors and linetypes
- Make name - Creates a new layer and makes it current
- Set name - Sets current layer
- New name,name - Creates new layers
- ON wildname - Turns on specified layers
- OFF wildname - Turns off specified layers
- Color c wildname - Assigns color "c" to specified layers
- Ltype x wildname - Assigns linetype "x" to specified layers
- Freeze wildname - Completely ignores layers during regeneration
- Thaw wildname - "Unfreezes" specified layers
- Ltype ? - Lists loaded linetypes
-
- Where "wildname" appears above, the layer name(s) can include "*" and "?"
- wild cards. A single "*" selects all existing layers.
-
- See also: "Layer Command" in chapter 7 of the AutoCAD Reference Manual.
- \LENSLENGTH
- LENSLENGTH
- Length of the lens (in millimeters) used in perspective viewing,
- for the current viewport (read-only).
- \LIMCHECK
- LIMCHECK
- Limits checking for the current space. On if 1, off if 0.
- \LIMITS
- The LIMITS command allows you to change the upper and lower limits
- of the drawing area while working on a drawing, and to turn limits
- checking on or off.
-
- Format: LIMITS
- ON/OFF/<Lower left corner> <current>:
- Upper-right corner <current>:
-
- See also: "Limits Command" in chapter 3 of the AutoCAD Reference Manual.
- \LIMMAX
- LIMMAX
- Upper-right drawing limits for the current space, expressed in
- World coordinates.
- \LIMMIN
- LIMMIN
- Lower-left drawing limits for the current space, expressed in
- World coordinates.
- \LINE
- The LINE command allows you to draw straight lines. You can specify the
- desired endpoints using either 2D or 3D coordinates, or a combination. If
- you enter 2D coordinates, AutoCAD uses the current elevation as the Z
- component of the point.
-
- Format: LINE From point: (point)
- To point: (point)
- To point: (point)
- To point: ...RETURN to end line sequence
-
- To erase the latest line segment without exiting the LINE command,
- enter "u" when prompted for a "To" point.
-
- You can continue the previous line or arc by responding to the
- "From point:" prompt with a space or RETURN. If you are drawing
- a sequence of lines that will become a closed polygon, you can
- reply to the "To point" prompt with "c" to draw the last segment
- (close the polygon).
-
- Lines can be constrained to horizontal or vertical by the ORTHO command.
-
- See also: "Line Command" in chapter 4 of the AutoCAD Reference Manual.
- \LINE,From
- The LINE command is asking you to pick a point (or enter a coordinate) for
- the starting point of the line.
-
- You can continue the previous line or arc by responding to this prompt
- with a space or RETURN.
- \LINE,To
- The LINE command is asking you to pick a point (or enter a coordinate) to
- to complete the line segment.
-
- If you have drawn more than one segment, you can reply to the "To point"
- prompt with "c" to draw the last segment (close the polygon).
-
- To erase the latest line segment without exiting the LINE command,
- enter "u" at this prompt.
-
- Relative, cylindrical, and spherical coordinate point entry is allowed.
- Also, object snap can be used to specify particular points (endpoints of
- lines, centers of circles, etc.) of previously drawn entities.
- \LINETYPE
- You can control the dot-dash linetype of each entity individually,
- or by layer. To change the linetype of existing objects, use the
- CHANGE command. To control layer linetypes, use the LAYER command.
-
- The LINETYPE command sets the linetype for new entities. It
- can also load linetype definitions from a library file, write new
- definitions to a library file, and list the linetype definitions in a
- library file.
-
- Format: LINETYPE ?/Create/Load/Set:
-
- ? - Lists the linetypes defined in a specified library file
- Create - Allows creation of a new linetype and stores it in a specified
- library file
- Load - Loads selected linetypes from a specified library file
- Set - Sets the current linetype used for newly drawn entities
-
- Note: The Set option and the LAYER Ltype command automatically load
- linetypes from the standard linetype library file. The Load option
- is needed only if you are storing linetypes in a different library file.
-
- See also: "Linetype Command" in chapter 7 of the AutoCAD Reference Manual.
- \LINETYPE,New entity linetype
- The LINETYPE command's Set option establishes the current linetype
- for new entities.
-
- Format: LINETYPE ?/Create/Load/Set: S
- New entity linetype (or ?) <current>:
-
- You can reply with a linetype name (not necessarily loaded yet), in which
- case all new objects you draw will be given this linetype, regardless of
- which layer is current, until you again use LINETYPE Set.
-
- If you respond with "BYLAYER", new objects you draw will inherit the
- linetype assigned to the layer upon which they are drawn.
-
- If you respond with "BYBLOCK", new objects will be drawn with the CONTINUOUS
- linetype until they are grouped into a Block. Then, whenever that Block is
- inserted, the objects will inherit the linetype of the Block insertion.
-
- Finally, if you respond with "?", the currently loaded linetypes will
- be listed.
- \LINETYPE,Name of linetype
- The LINETYPE command's Create option allows the definition of a new
- linetype pattern. The new linetype is not associated with a particular
- drawing, but is stored in a library file and can be loaded with the Load
- option.
-
- Format: LINETYPE ?/Create/Load/Set: C
- Name of linetype to create:
- File for storage of linetype <default>:
-
- Respond with the name of the new linetype and the name of the library file
- that you plan to store it in. If the linetype name is found to already exist
- in the specified file, AutoCAD shows the current definition and asks if you
- want to redefine it.
-
- You are then asked to enter descriptive text and the pattern definition
- itself. For more information on defining linetype patterns, see appendix B of
- the AutoCAD Reference Manual.
- \LINETYPE,Linetype(s) to load
- The LINETYPE command's Load option allows you to specify a set of linetypes
- to be loaded into the current drawing for subsequent use.
-
- Format: LINETYPE ?/Create/Load/Set: L
- Linetype(s) to load:
- File to search <default>:
-
- Multiple names can be entered separated by commas, and wild-card characters
- are allowed. There is no default; use "*" to specify all. If any of the
- linetype names specified are found in the file and that name is used by a
- linetype that is already loaded, AutoCAD will prompt you to decide if the
- definition should be reloaded.
- \LIST
- The LIST command displays database information about selected
- objects.
-
- Format: LIST Select objects: (select)
-
- If the listing is lengthy, you can use CTRL S to pause momentarily,
- or CTRL C to abort the listing. To echo the listing to your printer,
- use CTRL Q.
-
- See also: "List Command" in chapter 5 of the AutoCAD Reference Manual.
- \LOAD
- The LOAD command is used to load Shape definitions from a library file.
-
- Format: LOAD Name of shape file to load (or ?): (Shape filename)
-
- No file type should be specified; type ".shx" is assumed.
-
- If you respond to the LOAD command's prompt with "?", AutoCAD will
- display a list of the currently loaded Shape files.
-
- See also: "Load Command" in chapter 4 of the AutoCAD Reference Manual.
- \LTSCALE
- The LTSCALE command governs the global scale factor for linetype dash
- lengths.
-
- Format: LTSCALE New scale factor <current>:
-
- See also: "Ltscale Command" in chapter 7 of the AutoCAD Reference Manual.
-
- This is also a system variable and can be changed using the SETVAR command.
- \LTYPE
- There is no LTYPE command; see LAYER and LINETYPE.
-
- See also: "Layer Ltype -- Set Layer Linetype" in chapter 7 of the AutoCAD
- Reference Manual.
- \LUNITS
- LUNITS
- Linear units mode (1 = scientific, 2 = decimal, 3 = engineering,
- 4 = architectural, 5 = fractional).
- \LUPREC
- LUPREC
- Linear units decimal places or denominator.
- \MAXACTVP
- MAXACTVP
- Maximum number of viewports to regenerate at one time.
- \MAXSORT
- MAXSORT
- Maximum number of symbol/file names to be sorted by listing commands.
- If the total number of items exceeds this number, then none of the items
- are sorted.
- \MEASURE
- The MEASURE command allows you to measure an entity, placing
- markers along the object at intervals of the specified distance.
-
- Format: MEASURE Select object to measure: (select one)
- <Segment length>/Block:
-
- You are then prompted to specify the segment length between markers, and,
- optionally, a Block to use as the marker.
-
- See also: "Measure Command" in chapter 5 of the AutoCAD Reference Manual
- \MEASURE,Select object to measure
- The MEASURE command is prompting you to select a single Line, Arc, Circle,
- or Polyline.
- \MEASURE,<Segment length>/Block
- The MEASURE command is prompting for either a segment length to use between
- the markers, or optionally a Block to use as the marker. If you enter a
- segment length, the object is measured into segments of that length, starting
- at the endpoint closest to the point by which the entity was selected. Point
- entities will be placed where each pair of segments meet.
-
- You can request a specific Block to be inserted instead of the Point entities
- by responding to the second prompt with "b". AutoCAD will ask:
-
- Block name to insert:
- Align block with object? <Y>
- Segment length:
-
- The Block must currently be defined within the drawing. If you answer "y"
- to the "Align block?" prompt, the Block will be rotated around its insertion
- point so that it is drawn tangent to the object being measured. After these
- prompts are answered, AutoCAD will measure the object, drawing the specified
- Block where each pair of segments meet.
- \MEASURE,Block name to insert
- The MEASURE command is asking for the name of a Block, that is defined in the
- current drawing, to use as a marker instead of Points. AutoCAD will then ask:
-
- Align block with object? <Y>
-
- If you answer "y", the Block will be rotated around its insertion point so
- that it is drawn tangent to the object being measured.
-
- AutoCAD then prompts for the segment length to use. After these prompts are
- answered, AutoCAD will measure the object, drawing the specified Block where
- each pair of segments meet.
- \MEASURE,Align Block
- The MEASURE command is asking if the Block specified to be used as a marker
- should be aligned with the selected object. If you respond "y", the Block
- is rotated around its insertion point so that it is drawn tangent to
- the object being measured.
- \MEASURE,Segment length
- The MEASURE command is asking for the segment length to use when measuring
- the selected object and placing the selected marker.
- \MENU
- The MENU command is used to load a new set of commands into the
- screen, tablet, and button menus from a disk file.
-
- Format: MENU
- Menu file name or . for none <current>:
-
- If file dialogue boxes are enabled, one is presented instead of the filename
- prompt and a new menu can be selected from there.
-
- At the prompt, if you give a null response, the current menu file is
- reloaded. If you respond with ".", the current menu will be cleared and no
- menu file will be loaded.
-
- See also: "Menu Command" in chapter 3 of the AutoCAD Reference Manual.
- \MENUECHO
- MENUECHO
- Menu echo/prompt control bits (sum of the following):
-
- 1 = Suppresses echo of menu items (^P in a menu item toggles echoing)
- 2 = Suppresses printing of system prompts during menu
- 4 = Disables ^P toggle of menu item echoing
-
- The default value is 0 (all menu items and system prompts
- are displayed).
- \MENUNAME
- MENUNAME
- The name of the currently loaded menu file. Includes a drive/path
- prefix if you entered it (read-only).
- \MINSERT
- The MINSERT command is very similar to the INSERT command in that it is
- used to insert a Block. However, the MINSERT command creates multiple
- instances of the Block in a rectangular pattern, or array.
-
- During the MINSERT command, AutoCAD asks the same questions as for the
- INSERT command (insert point, X/Y scaling, rotation angle, etc.).
- "MINSERT *" is not permitted, however. Following the standard INSERT
- prompts, the MINSERT command will prompt:
-
- Number of rows (---):
- Number of columns (|||):
- Unit cell or distance between rows (---): (if row count is
- 2 or more)
-
- Distance between columns (|||): (if column count is 2 or more
- and unit cell was not selected)
-
- The Unit cell allows you to designate two opposite corners of a rectangle
- to "show" AutoCAD the row and column spacing in one operation.
-
- \
-
- You cannot EXPLODE a MINSERT. See also INSERT and ARRAY.
-
- See also: "Minsert Command -- Block Arrays" in chapter 9 of the AutoCAD
- Reference Manual.
-
- \MIRROR
- The MIRROR command allows you to mirror selected entities in your
- drawing. The original objects can be deleted (like a MOVE) or retained
- (like a COPY).
-
- Format: MIRROR Select objects: (select)
- First point of mirror line: (point)
- Second point: (point)
- Delete old objects? <N> (Yes, No, or RETURN)
-
- The mirror line you designate is the axis about which the selected objects
- are mirrored; it can be at any angle.
-
- Often, you will want to reflect a section of a drawing but keep all its
- annotation readable the usual way. AutoCAD permits this through the
- MIRRTEXT system variable. When MIRRTEXT is set to 1 (the default value),
- text will be reflected normally and will be mirror-inverted. If you set
- MIRRTEXT to zero (using the SETVAR command or AutoLISP), the MIRROR command
- will handle text items (and Attribute entities) specially, preventing them
- from being reversed or turned upside down in the mirrored image.
-
- See also: "Mirror Command" in chapter 5 of the AutoCAD Reference Manual.
- \MIRRTEXT
- MIRRTEXT
- Mirror reflects text if nonzero, retains text direction if zero.
- \MOVE
- The MOVE command is used to move one or more existing drawing
- entities from one location in the drawing to another.
-
- Format: MOVE Select objects: (select)
- Base point or displacement:
- Second point of displacement: (if base selected above)
-
- If you designate a base point, the selected object(s) are dynamically dragged
- to their new location unless DRAGMODE has been turned off (if this is the
- case, enter "drag" at the "Second point ..." prompt).
-
- All forms of point entry are valid at the "Base point or displacement"
- prompt. Entering a distance and angle to the "Base point ..." prompt will
- move the selected object(s) relative to the current UCS origin.
-
- See also: "Move Command" in chapter 5 of the AutoCAD Reference Manual.
-
- \MSLIDE
- The MSLIDE command "takes a picture" of the current display, and saves
- it in a slide file for later viewing with the VSLIDE command.
-
- Format: MSLIDE Slide file <current>: (name)
-
- The current drawing name is supplied as a default.
-
- The display is redrawn as the slide is being made.
-
- See also: "Mslide Command -- Making a Slide" in chapter 11 of the AutoCAD
- Reference Manual.
- \MSPACE
- The MSPACE command switches from paper space to model space. TILEMODE must
- be set to 0 (off) before you can use this command (see the section "TILEMODE
- System Variable" in chapter 6). There must be at least one viewport on and
- active, in order for AutoCAD to switch from paper space to model space.
-
- Format: MSPACE
-
- See also: "Mspace Command -- Switch to Model Space" in chapter 6 of the
- AutoCAD Reference Manual.
- \MULTIPLE
- The MULTIPLE command instructs AutoCAD to repeat the next command you
- enter, until cancelled by a CTRL C. No prompt is issued when you enter
- the MULTIPLE command, so you can think of it as a modifier for the next
- command. For instance:
-
- Command: MULTIPLE CIRCLE
-
- would cause the CIRCLE command to be repeated until you enter CTRL C to
- stop it. Only the command name is repeated (not the options you might
- have entered during the command).
-
- See also: "Multiple Command Modifier" in chapter 3 of the AutoCAD Reference
- Manual.
- \MVIEW
- The MVIEW command creates new Viewports, turns their display on or off,
- and instructs AutoCAD to perform hidden-line removal on a Viewport's
- contents during a paper-space plot. TILEMODE needs to be set to 0 (off),
- in order for the MVIEW command to work. If you invoke the MVIEW command
- in model space, AutoCAD temporarily switches to paper space for the
- duration of the command and then returns to model space.
-
- Format: MVIEW
- ON/OFF/Hideplot/Fit/2/3/4/Restore/<First Point>:
-
- ON/OFF - Turns Viewports on and off. When you turn a Viewport
- off, AutoCAD clears its model space view and doesn't
- regenerate it again until you turn the Viewport back on.
- The number of Viewports turned on cannot exceed the
- maximum allowable number of active Viewports (MAXACTVP).
- Hideplot - Instructs AutoCAD to perform a hidden-line removal on
- the contents of a Viewport when plotting the Viewport
- in paper space. AutoCAD asks if you want to turn
- automatic hidden-line removal on or off.
- Fit - Creates a Viewport sized to fill your graphics screen.
- 2/3/4 - Creates two, three, or four Viewports with a single
- operation. AutoCAD will then ask how these Viewports
- should be created.
- \
- Restore - Use this option to translate Viewport configurations saved
- with the VPORTS command into individual Viewport entities
- in paper space.
-
- <First
- Point> - Selects two points to specify the corners of a single new
- Viewport. When you pick the first point, AutoCAD prompts
- for the opposite corner and displays a box cursor to help
- you visualize the size of the new Viewport. The new
- Viewport becomes the current Viewport.
-
- See also: "Mview Command" in chapter 6 of the AutoCAD Reference Manual.
-
- \OFFSET
- The OFFSET command constructs an entity parallel to another
- entity at either a specified distance or through a specified point.
- You can OFFSET a Line, Arc, Circle, or Polyline.
-
- Format: OFFSET Offset distance or Through <last>:
- Select object to offset: (point to the object)
-
- To offset from a wide Polyline, measure the offset distance from the
- centerline of the Polyline. Once the object is selected, it is
- highlighted on the screen. Depending on whether you specified an
- offset distance or selected "through point" in the original prompt, you
- will receive one of the following prompts:
-
- Side to offset:
- Through point:
-
- The offset is then calculated and drawn. The selected object will be
- dehighlighted and the "Select object to offset" prompt is reissued.
- RETURN exits the command.
-
- See also: "Offset Command -- Parallel Lines and Curves" in chapter 5 of the
- AutoCAD Reference Manual.
- \OFFSET,Select
- Select a Line, Arc, Circle, or Polyline to Offset.
-
- \OOPS
- The OOPS command reinserts the object(s) that were deleted by the most
- recent ERASE or BLOCK command.
-
- Format: OOPS
-
- For a general method of reversing the effect of most commands,
- see the UNDO command.
-
- See also: "Oops Command" in chapter 5 of the AutoCAD Reference Manual.
- "Undo Command" in chapter 5 of the AutoCAD Reference Manual.
- \ORTHO
- The ORTHO command allows you to control "orthogonal" drawing
- mode. All lines and traces drawn while this mode is on are constrained
- to be horizontal or vertical.
-
- Formats: ORTHO ON - Turns orthogonal mode on
- ORTHO OFF - Turns orthogonal mode off
-
- Note: When the Snap grid is rotated, Ortho mode rotates accordingly.
- Also, if the isometric Snap style is in effect, Ortho mode is applied
- to the axis pair associated with the current Iso plane.
-
- See also: "Ortho Command" in chapter 8 of the AutoCAD Reference Manual.
- \ORTHOMODE
- ORTHOMODE
- Ortho mode on if 1, off if 0.
- \OSMODE
- OSMODE
- Object snap modes bit-code (sum of the following):
-
- 1 = Endpoint 64 = Insertion
- 2 = Midpoint 128 = Perpendicular
- 4 = Center 256 = Tangent
- 8 = Node 512 = Nearest
- 16 = Quadrant 1024 = Quick
- 32 = Intersection
-
- \OSNAP
- The OSNAP command is used to set "running" object snap modes. Object
- (geometric) snap allows you to designate points that are related to objects
- already in your drawing.
-
- Format: OSNAP Object snap modes:
-
- CENter - Center of Arc or Circle
- ENDpoint - Closest endpoint of Line/Arc or closest corner
- of Trace/Solid/3D Face
- INSertion - Insertion point of Text/Block/Shape/Attribute
- INTersection - Intersection of Lines/Arcs/Circles or corner of
- Trace/Solid/3D Face
- MIDpoint - Midpoint of Line/Arc or midpoint of an edge of
- Trace/Solid/3D Face
- NEArest - Nearest point on Line/Arc/Circle/Point
- NODe - Nearest Point entity (or Dimension definition point)
- NONe - None (off)
- PERpendicular - Perpendicular to Line/Arc/Circle
- QUAdrant - Quadrant point of Arc or Circle
- QUIck - Quick mode (first find, not closest)
- TANgent - Tangent to Arc or Circle
-
- \
- Use commas to separate multiple modes. These modes can also be entered
- whenever a point is requested, to override the running object snap modes.
-
- Object snap, in its command form (running modes), or as an override of the
- running mode, can be selected from the Screen menu by picking the second line
- "* * * *" and selecting a mode, from the Tablet menu, or from the Assist
- pull-down menu.
-
- See also: "Osnap Command" in chapter 8 of the AutoCAD Reference Manual.
- \PAN
- The PAN command allows you to move the display window in any direction,
- without changing its magnification. This lets you see details that are
- currently off the screen.
-
- You can specify a relative movement, as in:
-
- Format: PAN Displacement: (relative coordinates)
- Second point: (RETURN)
-
- Or you can designate two points to specify the displacement you want.
-
- Format: PAN Displacement: (point)
- Second point: (point)
-
- See also: "Pan Command" in chapter 6 of the AutoCAD Reference Manual.
- \PDMODE
- PDMODE
- Point entity display mode.
- \PDSIZE
- PDSIZE
- Point entity display size.
- \PEDIT
- The PEDIT command supports numerous ways of editing 2D Polylines,
- 3D Polylines, and polygon meshes.
-
- Format: PEDIT Select Polyline: (Select)
-
- If you select a 2D Polyline the following prompt is displayed:
-
- Close/Join/Width/Edit vertex/Fit curve/Spline curve/Decurve/Undo/eXit <X>:
-
- "Close" will be replaced by "Open" if the polyline is currently closed.
-
- These functions are:
-
- Close, Open - Opens or closes Polylines
- Join - Joins pieces into Polylines
- Width - Changes the width and/or tapers the Polyline or segment
- Edit vertex - Breaks Polylines into pieces, moves existing vertices
- or inserts new ones
- Fit curve - Fits curves to the line
- Spline curve - Fits a spline curve to the Polyline's control points
- Decurve - Removes curves and kinks
- Undo - Undoes the last PEDIT command
- eXit - Exits out of the PEDIT command
-
- \
- The PEDIT command's Edit vertex option causes an "X" to appear at the
- Polyline's first vertex and displays the following suboption prompt:
-
- Next/Previous/Break/Insert/Move/Regen/Straighten/Tangent/Width/eXit <N>:
-
- Next - Moves "X" to the next vertex.
- Previous - Moves "X" to the previous vertex.
- Break - Remembers the currently marked vertex and lets you move to
- another vertex. You can then remove the segments between
- these two vertices.
- Insert - Adds a new vertex after the currently marked vertex.
- Move - Lets you move the location of the current vertex.
- Regen - Regenerates the Polyline. Used with "Width", below.
- Straighten - Remembers the currently marked vertex and lets you move to
- another vertex. You can then replace the segments between
- these two vertices with one straight segment.
- Tangent - Lets you attach a tangent direction to the current vertex
- for later use in curve fitting.
- Width - Changes the starting and ending widths for the segment
- following the marked vertex.
- eXit - Exits from vertex editing.
-
- \
- If you select a 3D Polyline the following prompt is displayed:
-
- Close/Edit vertex/Spline curve/Decurve/Undo/eXit <X>:
-
- "Close" will be replaced by "Open" if the polyline is currently closed.
-
- The PEDIT command's Edit vertex option causes an "X" to appear at the
- Polyline's first vertex and displays the following suboption prompt:
-
- Next/Previous/Break/Insert/Move/Regen/Straighten/eXit <N>:
-
- All of these functions perform the same function as for the 2D Polylines,
- except that they accept general, three dimensional points in all cases.
-
- \
- If you select a polygon mesh the following prompt is displayed:
-
- Edit vertex/Smooth surface/Desmooth/Mclose/Nclose/Undo/eXit <X>:
-
- "Mclose" and "Nclose" will be replaced by "Mopen" and "Nopen" if the polygon
- mesh is currently closed.
-
- These functions are:
-
- Mclose, Nclose - Opens or closes a polygon mesh in the N and/or M
- Mopen, Nopen direction
-
- Smooth surface - Smoothes and desmoothes a polygon mesh
- Desmooth
-
- Edit vertex - Moves existing vertices
-
- \
- The PEDIT command's Edit vertex option causes an "X" to appear at the
- first vertex of the mesh and displays the following suboption prompt:
-
- Vertex (m,n): Next/Previous/Left/Right/Up/Down/Move/REgen/eXit <N>:
-
- Next - Moves the "X" to the next vertex.
- Previous - Moves the "X" to the previous vertex.
- Left - Moves the "X" forward to the next vertex in the N direction.
- Right - Moves the "X" backward to the next vertex in the N direction.
- Up - Moves the "X" up to the next vertex in the M direction.
- Down - Moves the "X" down to the next vertex in the M direction.
- Move - Repositions the marked vertex.
- REgen - Redisplays the polygon mesh.
- eXit - Exits to the general mesh editing command.
-
- See also: "Pedit Command -- Polyline/Mesh Editing" in chapter 5 of the
- AutoCAD Reference Manual.
- \PEDIT,Close/Join/Width/Edit vertex/Fit curve/Spline curve/Decurve/Undo/eXit <X>:
- \PEDIT,Open/Join/Width/Edit vertex/Fit curve/Spline curve/Decurve/Undo/eXit <X>:
- The PEDIT command is editing a selected 2D Polyline.
-
- The options are:
-
- Close/Open - Opens or closes the Polyline.
- Join - Joins polylines, line segments, or arcs into one Polyline.
- Width - Changes the width of the Polyline.
- Edit Vertex - Moves existing vertices or inserts new ones.
- Fit curve - Fits a curve to the selected Polyline.
- Spline curve - Fits a spline curve to the selected Polyline's control points.
- Decurve - Removes curve fit information from the selected Polyline.
- Undo - Undoes the most recent operation.
- eXit - Returns to the Command: prompt.
-
- See also: chapter 5 of the AutoCAD Reference Manual.
- \PEDIT,Next/Previous/Break/Insert/Move/Regen/Straighten/Tangent/Width/eXit <N>:
- The PEDIT command is editing individual vertices of a selected 2D Polyline.
- A marker is placed on the current vertex.
-
- The options are:
-
- Next - Proceeds to the next vertex.
- Previous - Moves back to the previous vertex.
- Break - Selects the current vertex as the first point of a break.
- Insert - Inserts a new vertex at the specified location.
- Move - Moves the current vertex to a new specified location.
- Regen - Regenerates the selected Polyline, showing changes.
- Straighten - Removes all vertices between two selected vertices.
- Tangent - Specifies a new tangent direction for an arc segment.
- Width - Specifies the width of the Polyline at the current vertex.
- eXit - Returns to the main PEDIT prompt.
-
- See also: chapter 5 of the AutoCAD Reference Manual.
- \PEDIT,Close/Edit vertex/Spline curve/Decurve/Undo/eXit <X>:
- \PEDIT,Open/Edit vertex/Spline curve/Decurve/Undo/eXit <X>:
- The PEDIT command is editing a selected 3D Polyline.
-
- The options are:
-
- Close/Open - Opens or closes the Polyline.
- Edit Vertex - Moves existing vertices or inserts new ones.
- Spline curve - Fits a spline curve to the selected Polyline's control points.
- Decurve - Removes curve fit information from the selected Polyline.
- Undo - Undoes the most recent operation.
- eXit - Returns to the Command: prompt.
-
- See also: chapter 5 of the AutoCAD Reference Manual.
- \PEDIT,Next/Previous/Break/Insert/Move/Regen/Straighten/eXit <N>:
- The PEDIT command is editing individual vertices of a selected 3D Polyline.
- A marker is placed on the current vertex.
-
- The options are:
-
- Next - Proceeds to the next vertex.
- Previous - Moves back to the previous vertex.
- Break - Selects the current vertex as the first point of a break.
- Insert - Inserts a new vertex at the specified location.
- Move - Moves the current vertex to a new specified location.
- Regen - Regenerates the selected Polyline, showing changes.
- Straighten - Removes all vertices between two selected vertices.
- eXit - Returns to the main PEDIT prompt.
-
- See also: chapter 5 of the AutoCAD Reference Manual.
- \PEDIT,Edit vertex/Smooth surface/Desmooth
- The PEDIT command is editing a selected polygon mesh. A marker is placed at
- the current vertex.
-
- The options are:
-
- Edit vertex - Moves existing vertices.
- Smooth surface - Surface fits to the polygon mesh.
- Desmooth - Removes surface fit vertex information.
- Mclose/Nclose - Closes the polygon mesh in the M/N direction.
- Mopen/Nopen - Opens the polygon mesh in the M/N direction.
- Undo - Undoes the most recent operation.
- eXit - Returns to the main PEDIT prompt.
-
- See also: chapter 5 of the AutoCAD Reference Manual.
- \PEDIT,Vertex (m,n): Next/Previous/Left/Right/Up/Down/Move/REgen/eXit <N>:
- The PEDIT command is editing the individual vertices of a polygon mesh.
- A marker is placed at the current vertex.
-
- The options allow you to move the marker to a selected vertex, specify a new
- location for that vertex (with the Move option), and regenerate the mesh
- showing the latest changes.
-
- See also: chapter 5 of the AutoCAD Reference Manual.
- \PEDIT,Enter new width for all segments
- The PEDIT command allows you to change the width of all segments to a
- uniform width. A real number can be entered, or two points can be picked from
- the screen.
- \PEDIT,Next/Previous/Go/Exit
- The PEDIT command's Edit vertex option is expecting a vertex to be selected
- as the stopping point for a Break or Straighten operation.
- \PEDIT,Enter location
- The PEDIT command's Edit vertex option is expecting a location to place the
- new vertex. Any form of point specification is allowed; the Z component is
- ignored for 2D Polylines.
- \PEDIT,Enter new location
- The PEDIT command's Edit vertex option is expecting a new location for the
- current vertex. Any form of point specification is allowed; the Z component
- is ignored for 2D Polylines.
- \PEDIT,Direction of tangent
- The PEDIT command's Edit vertex option is expecting a new tangent direction
- from the current vertex for curve fitting.
- \PEDIT,Enter starting width
- The PEDIT command is asking for a width to apply to the first, or current,
- vertex. You can enter a real number or pick two points.
- \PEDIT,Enter ending width
- The PEDIT command is asking for a width to apply to the next vertex. You
- can enter a real number or pick two points.
- \PERIMETER
- PERIMETER
- Perimeter computed by AREA, LIST, or DBLIST (read-only).
- \PICKBOX
- PICKBOX
- Object selection target height, in pixels.
- \PFACE
- The PFACE command produces a general, polygon mesh of arbitrary topology.
- Whereas other kinds of meshes represent single, coherent objects, such as
- surface patches, a Pface mesh represents what might appear to be numerous
- unrelated elements. For example, a Pface mesh can represent a solid created
- by Boolean operations, consisting of pieces belonging to many different
- primitives, each with a different layer or color.
-
- Format: PFACE
- Vertex 1:
- Vertex 2: (enter RETURN)
- Face 1, vertex 1:
- Face 1, vertex 2:
- Face 2, vertex 1:
- Face 2, vertex 2:
-
- \
- You enter all the vertices used in the mesh. There is no limit to the
- number of vertices you can enter. You can specify them as 2D or 3D points,
- and place them at any distance from one another. After entering the last
- vertex, enter a blank line (a null response such as RETURN). AutoCAD prompts
- for the vertices that make up the faces. You define each face by entering
- vertex numbers for all the vertices of that face. After entering the last
- vertex, enter a blank line. AutoCAD prompts for the next face. To finish
- defining the faces, enter another blank line. AutoCAD draws the mesh.
- \PICKBOX
- PICKBOX
- Object selection target height, in pixels.
- \PLAN
- The PLAN command puts the display in Plan view (VPOINT 0,0,1) with respect
- to either the current UCS, a previously saved coordinate system, or the
- World Coordinate System.
-
- Format: PLAN
- <Current UCS>/UCS/World:
-
- The various options are described next.
-
- Current UCS - A null response sets the display to plan view with respect
- to the current User Coordinate System
- UCS - Sets the display to plan view with respect to a previously
- saved coordinate system
- World - Sets the display to plan view with respect to the World
- Coordinate System
-
- See also: "Plan Command -- Set Plan View of Specified UCS" in chapter 6 of
- the AutoCAD Reference Manual.
- \PLINE
- The PLINE command draws Polylines. A Polyline is a connected sequence of
- line and arc segments treated as a single entity.
-
- Format: PLINE From point: (select)
- Current line-width is nnn
-
- Line mode: Arc/Close/Halfwidth/Length/Undo/Width/<Endpoint of line>:
-
- Arc mode: Angle/CEnter/CLose/Direction/Halfwidth/Line/Radius/
- Second pt/Undo/Width/<Endpoint of arc>:
-
- To alter an existing Polyline, use the PEDIT command.
-
- See also: "Pline Command -- 2D Polylines" in chapter 4 of the AutoCAD
- Reference Manual.
- \PLINE,Starting half-width
- The PLINE command is requesting a real number or two point picks to use as
- the default distance between the Polyline's center line and its outside edge
- at the current vertex. As the option indicates, this is one-half of the
- total Polyline width. This distance becomes the default for the Ending
- half-width, which you will be prompted for next. Changing the Ending
- half-width causes the Polyline to taper between the vertices.
- \PLINE,Ending half-width
- The PLINE command is requesting a real number or two point picks to use as
- the Ending half-width. The default is the Starting half-width. Using an
- Ending half-width that is different causes the Polyline to taper between the
- vertices.
-
- \PLOT
- The PLOT command sends your drawing to your plotter or to a specified file.
- Chapter 13 of the AutoCAD Reference Manual fully documents plotting and the
- PLOT and PRPLOT commands. Plotting can also be initiated from the Main menu.
-
- Format: PLOT
- What to plot -- Display, Extents, Limits, View, or Window <D>:
-
- In order to plot to a file, you must first configure the target plotter,
- just as if you were going to send plot output directly to the plotter.
- During this configuration, you will be asked if you want to write the
- plot to a file and the plot filename.
-
- See also: Chapter 13 of the AutoCAD Reference Manual.
- \POINT
- The POINT command permits you to place a Point entity in the drawing.
- Points are useful as "nodes" for object snap purposes.
-
- Format: POINT Point: (designate point)
-
- The appearance of Points in your drawing is governed by the PDMODE
- system variable. A "slide" file is provided to illustrate the
- various forms a point can take. To view it, enter "VSLIDE acad(points)".
-
- See also: "Point Command" in chapter 4 of the AutoCAD Reference Manual.
-
- For help on formats for entering points, use "Help Points".
- \POINTS
- \3D
- You can enter points, or coordinates, in any of the following ways:
-
- Absolute: x,y
- Relative: @deltax,deltay
- Polar: @dist<angle
-
- Normally, distances, points, and angles are entered as decimal numbers,
- or in scientific notation. However, you can also use the UNITS command
- to specify linear values in terms of feet and inches, or angles in terms
- of degrees/minutes/seconds, grads, radians, or surveyor's units. For the
- commands that accept 3D points, you can include a Z coordinate in the
- absolute and relative formats:
-
- Absolute: x,y,z
- Relative: @deltax,deltay,deltaz
- Spherical: @dist<ang1<ang2
- Cylindrical: @dist<ang,z
-
- If you omit the Z coordinate, the current elevation is used.
-
- \
- Polar, spherical and cylindrical coordinates can now be entered
- with or without a leading "@". The leading "@" is the relative
- format while absence of the "@" indicates absolute format.
-
- A leading "*" (or "*" following "@") denotes a World point.
-
- X/Y/Z filters can be used to compose a full point from the X, Y, and
- Z components of intermediate points. For instance, the filter ".X"
- will instruct AutoCAD to use just the X coordinate of the following
- point. The Y (and possibly Z) values will then be requested.
-
-
- See also: "Entity Selection" in chapter 2 of the AutoCAD Reference Manual.
- "Units Command -- Format Control" in chapter 3 of the AutoCAD
- Reference Manual.
- \POLYGON
- The POLYGON command allows you to draw regular polygons with anywhere
- from 3 to 1024 sides. The size of the polygon can be specified by the
- radius of a circle in which it is inscribed or about which it is
- circumscribed, or by the length of an edge.
-
- Format: POLYGON Number of sides:
- Edge/<Center of polygon>: (enter a point)
- Inscribed in circle/Circumscribed about circle (I/C):
- Radius of circle:
-
- If you reply with "i", you should then enter the radius of a circle on which
- all the vertices of the polygon will lie. You can enter the radius
- numerically, or pick a point relative to the center of the polygon. If you
- pick a point, a vertex of the polygon will be drawn at that point.
-
- If you reply with "c", you should then enter the radius of a circle on which
- the midpoint of each edge of the polygon will lie. You can enter a number
- or pick a point relative to the center of the polygon. If you pick a point,
- an edge midpoint will be drawn at that point.
-
- \
- For both the Inscribed and Circumscribed options, you can "drag" the
- circle radius. If you specify the radius numerically, the bottom
- edge of the polygon will be drawn at the current Snap rotation angle.
-
- If you reply with "edge", you can specify the polygon by designating
- the endpoints of one of its edges. AutoCAD will then prompt:
-
- First endpoint of edge:
- Second endpoint of edge:
-
- See also: "Polygon Command" in chapter 4 of the AutoCAD Reference Manual.
- \POLYGON,Number of sides
- The POLYGON command is requesting an integer value (a whole number) to use
- as the number of sides for the polygon being created.
- \POPUPS
- POPUPS
- 1 if the currently configured display driver supports dialogue boxes,
- the menu bar, pull-down menus, and icon menus. 0 if these advanced user
- interface features are not available (read-only).
- \PRPLOT
- The PRPLOT command causes a hard copy of the drawing to be produced on a
- printer/plotter -- a printer with graphics capability. It also has the
- option to send the print plot to a file for later printer plotting.
- Chapter 13 of the AutoCAD Reference Manual fully documents plotting and the
- PLOT and PRPLOT commands. Printer plotting can also be initiated from the
- Main menu.
-
- Format: PRPLOT
- What to plot -- Display, Extents, Limits, View, or Window <D>:
-
- In order to printer plot to a file, you must first configure the target
- printer/plotter just as if you were going to send printer-plot output
- directly to the printer plotter. During this configuration, you will be
- asked if you want to write the plot to a file and the plot filename.
-
- See also: Chapter 13 of the AutoCAD Reference Manual.
- \PSPACE
- The PSPACE command switches from model space to paper space. TILEMODE must
- be set to 0 (off) before you can use this command (see the section
- "The TILEMODE System Variable" in chapter 6).
-
- Format: PSPACE
-
- See also: "Pspace Command -- Switch to Paper Space" in chapter 6 of the
- AutoCAD Reference Manual.
- \PURGE
- During the course of editing a drawing, you can define Blocks, dimension
- styles, layers, linetypes, Shape files, and Text styles that subsequently are
- left unused. The PURGE command allows you to discard these unused objects.
-
- Format: PURGE
- Purge unused Blocks/Dimstyles/LAyers/LTypes/SHapes/STyles/All:
-
- Reply with the object type you want to purge. PURGE responds with the name
- of each such object that is unused, and asks whether you want to purge it.
-
- PURGE can be used at any time after starting to edit an existing
- drawing, until you have issued a command which modifies the drawing database.
-
- See also: "Purge Command" in chapter 3 of the AutoCAD Reference Manual.
- \PURGE,Purge
- The PURGE command is asking for confirmation before discarding the
- unused object.
- \QTEXT
- The QTEXT command governs "quick text" mode. If QTEXT mode is off
- (the normal case), text items are fully drawn. If QTEXT mode is on,
- only a rectangle is drawn enclosing the area of each text item.
-
- Format: QTEXT ON/OFF <current>:
-
- See also: "Qtext Command" in chapter 6 of the AutoCAD Reference Manual.
- \QTEXTMODE
- QTEXTMODE
- Quick text mode on if 1, off if 0.
- \QUIT
- The QUIT command exits from the drawing editor, discarding all updates
- to the current drawing, and returns you to the Main menu. If you then
- wish to exit entirely, select item 0 from the Main menu.
-
- Format: QUIT Really want to discard all changes to drawing?
-
- If you reply with anything other than "y" or "yes", the QUIT command
- is ignored, and you can continue editing.
-
- See also: "Quit Command" in chapter 3 of the AutoCAD Reference Manual.
- \RATVMAX
- RATVMAX
- Maximum number of vertices per face (read-only).
- \REDEFINE
- \UNDEFINE
- The UNDEFINE and REDEFINE commands let you override the AutoCAD
- built-in commands with versions implemented in AutoLISP or via
- external programs listed in the ACAD.PGP file. For instance, to
- undefine the AutoCAD QUIT command, you would enter:
-
- Command: UNDEFINE Command name: QUIT
-
- and to redefine it, you would enter:
-
- Command: REDEFINE Command name: QUIT
-
- Even if a command is undefined, you can still use it if you precede the
- command name with a period, as in ".QUIT".
-
- See also: appendix B of the AutoCAD Reference Manual.
- \REDO
- If REDO is entered immediately after a command that undoes something
- (U, UNDO Back, or UNDO nnn), it will undo the UNDO. An UNDO after the
- REDO will redo the original UNDO.
-
- See also: "Redo Command" in chapter 5 of the AutoCAD Reference Manual.
- \REDRAW
-
- The REDRAW command causes the current viewport to be redrawn, eliminating
- any point entry "blips" from the display and causing the current viewport to
- appear opaque over any viewports behind it. Setting BLIPMODE (q.v.) to off
- can suppress the drawing of "blips."
-
- Format: REDRAW
-
- The REDRAWALL command can be used to redraw all active viewports. Both
- commands can be used transparently as 'REDRAW and 'REDRAWALL.
-
- See also: "Redraw Command" in chapter 6 of the AutoCAD Reference Manual.
- \REDRAWALL
- The REDRAWALL command performs a REDRAW in all viewports, eliminating
- all point entry "blips" from each viewport. Note: Setting BLIPMODE to
- off suppresses the drawing of "blips."
-
- Format: REDRAWALL
-
- The REDRAW command can be used to redraw the current viewport only, causing
- it to appear opaque over any viewports behind it. Both commands can be used
- transparently as 'REDRAW and 'REDRAWALL.
-
- See also: "Redrawall and Regenall Commands" in chapter 6 of the AutoCAD
- Reference Manual.
- \REGEN
- The REGEN command regenerates the entire drawing and redraws it on the
- screen.
-
- Format: REGEN
-
- See also: "Regen Command" in chapter 6 of the AutoCAD Reference Manual.
- \REGENALL
- The REGENALL command performs a REGEN in all viewports, regenerating and
- redrawing the drawing in each viewport.
-
- Format: REGENALL
-
- See also: "Redrawall and Regenall Commands" in chapter 6 of the AutoCAD
- Reference Manual.
- \REGENAUTO
- Some commands can change many entities at once. The drawing must be
- regenerated to reflect such a change, so some commands perform this
- regeneration automatically. The REGENAUTO command lets you control
- whether such automatic regens are performed.
-
- Format: REGENAUTO ON/OFF <current>:
-
- If REGENAUTO is off and a ZOOM or PAN needs to regenerate the drawing,
- AutoCAD displays this prompt:
-
- About to regen, proceed? <Y>
-
- A "no" response aborts the PAN or ZOOM.
-
- This message does not appear if input is coming from a menu item or a script.
-
- See also: "Regenauto Command" in chapter 6 of the AutoCAD Reference Manual.
- \REGENMODE
- REGENMODE
- Regenauto on if 1, off if 0.
- \RENAME
- The RENAME command lets you change the names of Blocks, layers, linetypes,
- text styles, named views, User Coordinate Systems, and viewport configurations
- in your drawing.
-
- Format: RENAME Block/Dimstyle/LAyer/LType/Style/Ucs/VIew/VPort:
- Old (object) name: (old name)
- New (object) name: (new name)
-
- See also: "Rename Command" in chapter 3 of the AutoCAD Reference Manual.
- \RESUME
- The RESUME command can be used to return to a command script
- that has been interrupted due to an error or keyboard input.
-
- Format: RESUME
-
- See also: "Resume Command" in chapter 11 of the AutoCAD Reference Manual.
- \REVSURF
- The REVSURF command creates a surface of revolution by rotating a curve
- path around a selected rotation axis.
-
- Format: REVSURF
- Select path curve: (Select an entity)
- Select axis of rotation: (Select an entity)
- Start angle <0>: (Enter an angle value)
- Included angle (+=ccw, -=cw) <Full circle>: (Enter an angle value)
-
- The path curve can be a Line, Arc, Circle, 2D or 3D Polyline. It will
- be rotated around the selected axis to define the surface. The path
- curve defines the N direction of the mesh while the axis of revolution
- determines the M direction of the mesh. The start angle specification
- allows you to start drawing the surface of revolution at an offset from
- the generating path; its default is 0. The included angle specifies the
- extent of the surface of revolution.
-
- \
- The system variable SURFTAB1 controls the number of tabulation lines
- generated in the M direction, while SURFTAB2 controls the number of
- tabulations generated in the N direction.
-
- See also: "Revsurf Command -- Surfaces of Revolution" in chapter 4 of the
- AutoCAD Reference Manual.
-
- \ROTATE
- The ROTATE command can be used to rotate existing entities.
-
- Format: ROTATE Select objects: (Do so)
- Base point: (point)
- <Rotation angle>/Reference:
-
- If you respond to the last prompt with a numeric angle, this is taken as
- a relative angle (number of degrees) by which the selected objects will be
- rotated from their current orientation, around the specified base point.
- A positive angle causes counterclockwise rotation, and a negative angle
- produces clockwise rotation.
-
- If you respond to the last prompt with "r", you can specify the current
- rotation and the new rotation you want. AutoCAD prompts:
-
- Rotation angle <0>:
- New angle:
-
- \
- You can even "show" AutoCAD the reference angle (by pointing to the two
- endpoints of a line to be rotated), and then specify the new angle. You
- can specify the new angle by pointing or by dragging the object.
-
- See also: "Rotate Command" in chapter 5 of the AutoCAD Reference Manual.
-
- \RSCRIPT
- If a script file has been invoked using the SCRIPT command from the
- drawing editor, an RSCRIPT command encountered in the script file causes
- the script to be restarted from the beginning.
-
- Format: RSCRIPT
-
- See also: "Rscript Command -- Continuous Scripts" in chapter 11 of the
- AutoCAD Reference Manual.
- \RULESURF
- The RULESURF command creates a polygon mesh representing the ruled
- surface between two curves.
-
- Format: RULESURF
- Select first defining curve: (Pick an entity)
- Select second defining curve: (Pick an entity)
-
- The curves can be Lines, Points, Arcs, Circles, 2D Polylines, or 3D
- Polylines. If one boundary is closed, then the other must also be
- closed. You can use a Point as the other boundary for either an open
- or a closed curve, but both boundary curves cannot be Points.
-
- The ruled surface is constructed as a 2 x X polygon mesh, where X is
- the number of tabulations to be generated in the M direction (specified
- by the system variable SURFTAB1), while 2 tabulations are generated in
- the N direction.
-
- See also: "Rulesurf Command -- Ruled Surfaces" in chapter 4 of the AutoCAD
- Reference Manual.
-
- \SAVE
- The SAVE command allows you to update your drawing on disk periodically
- without exiting the drawing editor.
-
- Format: SAVE File name: (name or RETURN)
-
- The current drawing file is the default output file, but you can specify
- another filename explicitly. Do not include a file type; ".dwg" is assumed.
-
- See also: "Save Command -- Updating Without Exit" in chapter 3 of the
- AutoCAD Reference Manual.
-
- \SCALE
- The SCALE command lets you change the size of existing entities.
- The same scale factor is applied to X and Y dimensions.
-
- Format: SCALE Select objects: (Do so)
- Base point: (point)
- <Scale factor>/Reference:
-
- If you respond to the last prompt with a number, this is taken as a
- relative scale factor by which all dimensions of the selected objects
- will be multiplied. To enlarge an object, enter a scale factor greater
- than 1. To shrink an object, use a scale factor between 0 and 1.
-
- If you respond to the last prompt with "r", you can specify the current length
- and the new length you want. AutoCAD prompts:
-
- Reference length <1>:
- New length:
-
- You can "show" AutoCAD the reference length (by pointing to the two endpoints
- of a line to be scaled), and then specify the new length. You can specify
- the new length by pointing, or by dragging the object.
-
- See also: "Scale Command" in chapter 5 of the AutoCAD Reference Manual.
- \SCREENSIZE
- SCREENSIZE
- Current viewport size in pixels, X and Y (read-only).
- \SCRIPT
- The SCRIPT command causes commands to be read from the specified
- script file.
-
- Format: SCRIPT Script file <default>: (name)
-
- Commands are read from the script file until the end of the file
- is reached, a character (preferably BACKSPACE) is entered from the
- keyboard, or a command error occurs. If the script is terminated
- early due to a command error or by keyboard entry, it can be resumed
- using the RESUME command.
-
- The RSCRIPT command can be inserted in the script file to restart the
- script from the beginning.
-
- See also: "Script Command" in chapter 11 of the AutoCAD Reference Manual.
- \SELECT
- The SELECT command lets you designate a group of objects
- as the current selection-set. This group can be referenced
- as the Previous selection-set in subsequent commands.
-
- Format: SELECT Select objects: (do so)
-
- See also: "Entity Selection" in chapter 5 of the AutoCAD Reference Manual.
- \EDIT
- \INQUIRY
- EDIT
- INQUIRY
- Most of the AutoCAD edit and inquiry commands issue a "Select objects: "
- prompt. You can point to objects on the screen to form a "selection-set"
- of objects upon which the command should operate. The following options
- are available:
-
- (point) = One object
- Multiple = Multiple objects selected by pointing
- Last = Last object
- Previous = All objects in the Previous selection-set
- Window = Objects within Window
- Crossing = Objects within or Crossing window
- BOX = Automatic Crossing (to the left) or Window (to the right)
- AUto = Automatic BOX (if pick in empty area) or single object pick
- SIngle = One selection (any type)
- Add = Add mode: adds following objects to selection-set
- Remove = Remove mode: removes following objects from selection-set
- Undo = Undoes/removes last
-
- When you are satisfied with the selection-set as it stands, enter RETURN
- (except for Single mode, which does not require an extra RETURN).
-
- See also: chapter 2 of the AutoCAD Reference Manual.
- \SETVAR
- Many AutoCAD commands set various modes, sizes, and limits that then remain
- in effect until you change them. AutoCAD remembers these values by storing
- them in a collection of "system variables". The SETVAR command allows you
- to examine and change these variables directly.
-
- Format: SETVAR Variable name or ?:
- Variable(s) to list <*>:
-
- If you answer with "?" and a RETURN for the second prompt, AutoCAD flips
- to the text screen and displays the names and current values of all system
- variables. Some system variables cannot be changed; these will be flagged
- in the output by the legend "(read only)" following the value. If you enter
- the name of a variable that is not read-only, you will receive the prompt:
-
- New value for varname <current>:
-
- where "varname" is replaced by the variable name, and "current" is the
- current value of the variable. If you respond to this prompt by
- pressing RETURN or CTRL C, the variable will be left unchanged.
-
- See also: "Setvar Command -- Access to AutoCAD System Variables" in chapter
- 3 of the AutoCAD Reference Manual.
- \SHADE
- The SHADE command initiates the shading process. The SHADEDGE and SHADEDIF
- commands control the shade style and lighting. The shading is performed in
- two phases; in the first, a normal REGEN is performed. The shaded image is
- constructed in the second phase. In the second phase of shading, AutoCAD
- displays the percentage completed as it builds the image:
-
- Shading xx% done.
- Shading complete.
-
- See also: "Shade Command -- Shading and Hidden Line Display" in chapter 6
- of the AutoCAD Reference Manual.
- \SHADEDGE
- SHADEDGE
- 0 = Faces shaded, edges not highlighted
- 1 = Faces shaded, edges drawn in background color
- 2 = Faces not filled, edges in entity color
- 3 = Faces in entity color, edges in background color
- \SHADEDIF
- SHADEDIF
- Ratio of ambient to diffuse light (in percent of ambient light).
- \SHAPE
- The SHAPE command inserts a defined Shape into the drawing, provided that
- the Shape definitions have been loaded using the LOAD command.
-
- Format: SHAPE Shape name (or ?) <default>: (shape name)
- Starting point: (point)
- Height <1.0>: (value)
- Rotation angle <0>: (angle)
-
- If you reply to the first prompt with "?", the following prompt is displayed:
-
- Shape(s) to list <*>:
-
- Entering a RETURN at this prompt will list the names of all Shapes currently
- loaded in the drawing. Wild-card specifications are also allowed at this
- prompt.
-
- See also: "Shape Command" in chapter 4 of the AutoCAD Reference Manual.
-
- \SH
- \SHELL
- The SHELL command allows you to execute utility programs or
- user-supplied programs while still running AutoCAD. The SH command
- is similar, but allows only internal DOS commands to be executed.
-
- Format: SHELL
- DOS command: (enter desired program name, or RETURN)
-
- When the utility program is done, you can enter another AutoCAD command.
-
- If you reply to the "DOS command:" prompt with RETURN, a prompt such
- as "C>>" (a normal DOS prompt with an extra ">" appended) appears. You
- can now enter multiple DOS commands, just as you would at the normal
- DOS prompt. To return to AutoCAD from this mode, enter "exit".
-
- NOTE: There are some restrictions on the programs you can run from AutoCAD.
-
- See also: "Shell and Sh Commands -- Access to Operating System" in chapter
- 3 of the AutoCAD Reference Manual.
- \SKETCH
- The SKETCH command allows you to do freehand drawings. It requires
- a pointing device such as a digitizing tablet or mouse.
-
- Format: SKETCH Record increment <current>: (value)
- Sketch. Pen eXit Quit Record Erase Connect .
-
- Subcommands:
-
- P - Raises/lowers sketching pen
- X - Records temporary lines, and exit Sketch
- Q - Discards temporary lines, and exit Sketch
- R - Records temporary lines, but remain in Sketch
- E - Erases temporary lines from a specified point to the end
- C - Connect: restarts sketch at last endpoint
- . - Draws line from end to current point (pen up)
-
- See also: "Sketch Command -- Freehand Drawing" in chapter 12 of the AutoCAD
- Reference Manual.
- \SKETCHINC
- SKETCHINC
- Sketch record increment.
- \SKPOLY
- SKPOLY
- Sketch generates lines if 0, Polylines if 1.
- \SNAP
- The "snap resolution" is the spacing of an imaginary grid of dots with which
- newly designated points must align. The SNAP command allows you to change
- the snap resolution or to turn it off entirely for freestyle drawing.
-
- Format: SNAP Snap spacing or ON/OFF/Aspect/Rotate/Style <current>:
-
- The meaning of each option is described next.
-
- NUMBER - Sets alignment spacing
- ON - Aligns designated points
- OFF - Does not align designated points
- ROTATE - Rotates snap grid by specified angle, and
- sets a specified base point for the grid
- ASPECT - Sets different X/Y snap resolution
- STYLE ISO - Sets isometric Snap style
- STYLE STANDARD - Sets normal Snap style
-
- See also: "Snap Command" in chapter 8 of the AutoCAD Reference Manual.
- \SNAPANG
- SNAPANG
- Snap/grid rotation angle (UCS-relative) for the current viewport.
- \SNAPBASE
- SNAPBASE
- Snap/grid origin point for the current viewport (in UCS XY coordinates).
- \SNAPISOPAIR
- SNAPISOPAIR
- Current isometric plane (0 = left, 1 = top, 2 = right)
- for the current viewport.
- \SNAPMODE
- SNAPMODE
- 1 = snap on for current viewport; 0 = snap off.
- \SNAPSTYL
- SNAPSTYL
- Snap style for current viewport (0 = standard, 1 = isometric).
- \SNAPUNIT
- SNAPUNIT
- Snap spacing for current viewport, X and Y.
- \SOLID
- The SOLID command allows you to draw solid-filled regions by
- entering them as quadrilateral or triangular sections.
-
- Format: SOLID First point: (point)
- Second point: (point)
- Third point: (point)
- Fourth point: (point, or RETURN for triangular section)
- Third point: (point, or RETURN to end solid)
-
- See also: "Solid Command" in chapter 4 of the AutoCAD Reference Manual.
- \SPLFRAME
- SPLFRAME
- If = 1:
-
- - the control polygon for spline fit Polylines
- is to be displayed
-
- - only the defining mesh of a surface fit polygon mesh is
- displayed (the fit surface is not displayed)
-
- - invisible edges of 3D Faces are displayed.
-
- If = 0:
-
- - does not display the control polygon for spline
- fit Polylines
-
- - displays the fit surface of a polygon mesh, not the
- defining mesh
-
- - does not display the invisible edges of 3D Faces
-
- \SPLINESEGS
- SPLINESEGS
- The number of line segments to be generated for each spline patch.
- \SPLINETYPE
- SPLINETYPE
- Type of spline curve to be generated by PEDIT Spline.
- The valid values are:
-
- 5 = quadratic B-spline
- 6 = cubic B-spline.
-
- \STATUS
- The STATUS command produces a report describing the current drawing
- extents and the current settings of various drawing modes and parameters.
-
- Format: STATUS
-
- NOTE: In dimensioning mode, the STATUS command lists the dimensioning
- variables and their current values.
-
- See also: "Status Command" in chapter 3 of the AutoCAD Reference Manual.
- \STRETCH
- The STRETCH command allows you to move a selected portion of a
- drawing, preserving connections to parts of the drawing left in place.
- Connections made with Lines, Arcs, Traces, Solids, Polylines, and
- 3D Faces can be STRETCHed.
-
- Format: STRETCH Select objects to stretch by window...
- Select objects:
-
- While you may use any of AutoCAD's forms of object selection in the
- STRETCH command, you must use a window-style selection (either Crossing
- or Window) at least once. The last window specified will be the window
- moved by STRETCH. Objects can be freely added and removed from the
- selection set.
-
- \
- Once the selection set is specified, STRETCH asks you:
-
- Base point:
- New point:
-
- and displays a rubber-band line attached to the base point you enter. After
- you pick the "New point", all the chosen objects will be moved or stretched
- as appropriate.
-
- STRETCH behaves differently depending on the entity type it is examining.
- Endpoints of Lines which fall within the box are moved and endpoints
- outside the box are left unchanged. Arcs are handled like Lines, except
- that the center and start and end angles are adjusted so that the sagitta
- of the Arc (distance from the midpoint of the chord to the Arc) is held
- constant. For Traces and Solids, vertices within the box are moved and
- vertices outside are left unchanged. Polylines are handled segment by
- segment as if they were primitive Lines or Arcs. Closed Polylines are
- handled properly, and width, tangent, and curve-fitting information is
- not modified by STRETCH.
-
- See also: "Stretch Command" in chapter 5 of the AutoCAD Reference Manual.
- \STRETCH,Select objects
- While you can use any of AutoCAD's forms of object selection in the
- STRETCH command, you must use a window-style selection (either Crossing
- or Window) at least once. The last window specified will be the window
- moved by STRETCH. Objects can be freely added and removed from the
- selection set.
-
- \STYLE
- The STYLE command lets you create new text styles and modify existing
- ones. Each text style uses a particular font, to which you can apply
- a fixed height, an expansion/compression width factor, and an obliquing
- (slant) angle. You can also select backward (mirrored right to left)
- or upside-down (mirrored top to bottom) text generation.
-
- Format: STYLE Text style name (or ?) <current>: (name)
- Font file <default>: (filename)
- Height <default>: (value)
- Width factor <default>: (scale factor)
- Obliquing angle <default>: (angle)
- Backwards? <N>
- Upside-down? <N>
- Vertical? <N>
- (name) is now the current text style.
-
- The style you create or modify becomes the current text style used
- for newly drawn Text entities.
-
- See also: "Style Command" in chapter 4 of the AutoCAD Reference Manual.
- \SURFTAB1
- SURFTAB1
- Number of tabulations to be generated for RULESURF and TABSURF. Also
- mesh density in the M direction for REVSURF and EDGESURF.
- \SURFTAB2
- SURFTAB2
- Mesh density in the N direction for REVSURF and EDGESURF.
- \SURFTYPE
- SURFTYPE
- Type of surface fitting to be performed by PEDIT Smooth.
- The valid values are:
-
- 5 = Quadratic B-spline surface
- 6 = Cubic B-spline surface
- 8 = Bezier surface.
- \SURFU
- SURFU
- Surface density in the M direction.
- \SURFV
- SURFV
- Surface density in the N direction.
- \TABLET
- The TABLET command is used when an existing hardcopy drawing is to be
- "copied" with a digitizing tablet. You can also use the TABLET command to
- designate Tablet menu areas and the portion of the tablet to be used as the
- screen pointing area.
-
- Formats: TABLET ON - Turns tablet mode on
- TABLET OFF - Turns tablet mode off
- TABLET CAL - Calibrates tablet to existing drawing
- TABLET CFG - Configures tablet menus and screen pointing area
-
- See also: "Tablet Command" in chapter 12 of the AutoCAD Reference Manual.
- \TABSURF
- The TABSURF command creates a polygon mesh representing a general tabulated
- cylinder defined by a path and a direction vector.
-
- Format: TABSURF
- Select path curve: (Pick an entity)
- Select direction vector: (Pick an entity)
-
- The path can be a Line, Arc, Circle, 2D Polyline, or 3D Polyline. The
- surface will be drawn starting at the point of the path curve closest to
- your pick point. The direction vector can be a Line, 2D Polyline, or 3D
- Polyline. It is determined by subtracting the endpoint of the entity
- closest to your pick point from the entity's other endpoint.
-
- The tabulated cylinder is constructed as a 2 x X polygon mesh, where X is
- the number of tabulations to be generated in the M direction (specified
- by the system variable SURFTAB1), while 2 tabulations are generated in
- the N direction.
-
- See also: "Tabsurf Command -- Tabulated Surfaces" in chapter 4 of the
- AutoCAD Reference Manual.
- \TARGET
- TARGET
- Location (in UCS coordinates) of the target (look-at) point for
- the current viewport (read-only).
- \TDCREATE
- TDCREATE
- Time and date of drawing creation (read-only) (special format; see later).
- \TDINDWG
- TDINDWG
- Total editing time (read-only) (special format; see later).
- \TDUPDATE
- TDUPDATE
- Time and date of last update/save (read-only) (special format; see later).
- \TDUSRTIMER
- TDUSRTIMER
- User elapsed timer (read-only) (special format; see later).
- \TEMPPREFIX
- TEMPPREFIX
- This variable contains the directory name (if any) configured for
- placement of temporary files, with a path separator appended if
- necessary (read-only).
- \TEXT
- The TEXT command draws text of any desired size and angle.
-
- Format: TEXT Justify/Style/<Start Point>: (point)
- Height <default>: (value or two points)
- Rotation angle <default>: (angle or point)
- Text: (text string to be drawn)
-
- If you enter a point for the "Starting point", the text is drawn
- left-justified at that point. Alternatively, you can reply:
-
- A - Aligns the text between two designated endpoints
- Height and Angle are not requested in this case
- C - Centers the text around a specified point
- F - Aligns the text between two designated endpoints with
- a specified height that varies only in its X scale factor
- M - Centers text both horizontally and vertically around a
- specified point
- R - Right-justifies the text at a designated endpoint
- S - Selects a different text style
-
- TL - Starts the top-left portion of text at a given start point
- TC - Centers the top of text at a given point
- TR - Ends the top of text at a given point
-
- \
- ML - Starts the top-left portion of text at a given start point
- MC - Centers the middle of text at a given point
- MR - Ends the middle of text at a given point
- BL - Starts the bottom-left portion of text at a given start point
- BC - Centers the bottom of text at a given point
- BR - Ends the bottom of text at a given point
-
- AutoCAD remembers the location and style of the most recent text item
- drawn. You can respond to the "Start point" prompt with RETURN to place
- more text below the most recent text.
-
- See also: "Text Command" in chapter 4 of the AutoCAD Reference Manual.
-
- \TEXT,Justify/Style/<Start
- Enter a start point for text.
- Enter an "s" for the particular style you want to use or
- Enter "j" for the justification start point or any of the following:
-
- A - Aligns the text between two designated endpoints
- Height and Angle are not requested in this case
- C - Centers the text around a specified point
- F - Aligns the text between two designated endpoints with
- a specified height that varies only in its X scale factor
- M - Centers text both horizontally and vertically around a
- specified point
- R - Right-justifies the text at a designated endpoint
- S - Selects a different text style
- TL - Starts the top-left portion of text at a given start point
- TC - Centers the top of text at a given point
- TR - Ends the top of text at a given point
- ML - Starts the top-left portion of text at a given start point
- MC - Centers the middle of text at a given point
- MR - Ends the middle of text at a given point
- BL - Starts the bottom-left portion of text at a given start point
- BC - Centers the bottom of text at a given point
- BR - Ends the bottom of text at a given point
-
- \ATTDEF,Height
- \DTEXT,Height
- \TEXT,Height
- Enter a number for height or pick another point (height is the distance
- between the two points).
- \ATTDEF,Text
- \DTEXT,Text
- \TEXT,Text
- Enter text string at this prompt.
- \TEXTEVAL
- TEXTEVAL
- If = 0, all responses to prompts for text strings and Attribute
- values are taken literally. If = 1, text starting with "(" or "!" is
- evaluated as an AutoLISP expression, as for nontextual input.
- NOTE: The DTEXT command takes all input literally, regardless of
- the setting of TEXTEVAL.
- \TEXTSCR
- \GRAPHSCR
- The GRAPHSCR and TEXTSCR commands are provided as a convenient means
- of selecting either the graphics or text screens from within menus and
- scripts.
-
- Format: 'GRAPHSCR or 'TEXTSCR
-
- See also: "Graphscr and Textscr Commands" in chapter 11 of the AutoCAD
- Reference Manual.
- \TEXTSIZE
- TEXTSIZE
- The default height for new Text entities drawn with the current text
- style (meaningless if the style has a fixed height).
- \TEXTSTYLE
- TEXTSTYLE
- This variable contains the name of the current text style (read-only).
- \THICKNESS
- THICKNESS
- Current 3D thickness.
- \TILEMODE
- TILEMODE
- 1 = Release 10 compatibility mode (uses Vports)
- 0 = Enables paper space and Viewport entities
- \TIME
- TIME
- When you enter the TIME command, the current status of the AutoCAD time
- variables is displayed, as shown next.
-
- Command: TIME
-
- Current time: 08 NOV 1985 at 09:10:44.005
- Drawing created: 23 JUL 1985 at 07:21:30.648
- Drawing last updated: 18 SEP 1985 at 15:33:59.771
- Time in drawing editor: 0 days 00:02:54.520
- Elapsed timer: 0 days 00:00:30.772
- Timer on.
-
- All times are displayed to the nearest millisecond using 24-hour "military"
- format, where 15:31:00 means 3:31 in the afternoon. The TIME command
- next prompts:
-
- \
- Display/ON/OFF/Reset:
-
- where:
-
- Display - Repeats the display shown above, with updated times
- On - Starts the user elapsed timer if it was off (default on)
- Off - Stops the user elapsed timer
- Reset - Clears the user elapsed timer to zero
-
- See also: "Time Command" in chapter 3 of the AutoCAD Reference Manual.
- \TRACE
- The TRACE command allows you to draw Traces (solid-filled lines of
- specified width).
-
- Format: TRACE Trace width <current>:
- From point: (point)
- To point: (point)
- To point: (point)
- To point: (RETURN to end trace entry)
-
- Traces may be constrained to horizontal or vertical by the ORTHO command.
-
- See also: "Trace Command" in chapter 4 of the AutoCAD Reference Manual.
- \TRACEWID
- TRACEWID
- Default trace width.
- \TRIM
- The TRIM command allows you to trim objects in a drawing so they
- end precisely at a "cutting edge" defined by one or more other objects
- in the drawing.
-
- Format: TRIM Select cutting edge(s)...
- Select objects:
-
- Lines, Arcs, Circles, and 2D Polylines (center line of Polyline) can serve
- as boundary objects. All the selected edges are highlighted and will
- remain highlighted for the rest of the TRIM command. Next the prompt:
-
- <Select object to trim>/Undo:
-
- appears. Pick objects to trim by pointing to the part of the object to be
- trimmed. Entering the Undo subcommand undoes the most recent change, back
- to the first change made during the current TRIM command. Answer with
- RETURN to end the command. Lines, Arcs, Circles and open 2D Polylines
- can be trimmed.
-
- \
- If the selected point is between two intersections, the entity will be deleted
- between the two intersection points. 2D Polylines are trimmed at their center
- line.
-
- See also: "Trim Command" in chapter 5 of the AutoCAD Reference Manual.
- \TRIM,Select objects
- Lines, Arcs, Circles, and 2D Polylines (center line of Polyline) can serve
- as boundary objects. All the selected edges are highlighted and will
- remain highlighted for the rest of the TRIM command.
-
- \U
- The U command causes the most recent operation to be undone. The name
- of the command being undone will be displayed. You can enter the U
- command as many times as you wish, backing up one step at a time, until
- the drawing is in its original state.
-
- See also: "U Command" in chapter 5 of the AutoCAD Reference Manual.
- \UCS
- The UCS command is used to define or modify the current User Coordinate
- System.
-
- Format: UCS
- Origin/ZAxis/3point/Entity/View/X/Y/Z/Prev/Restore/Save/Del/?/<World>:
-
- The options are described next:
-
- Del - Deletes one or more saved coordinate systems
- Entity - Defines a new UCS with the same extrusion direction
- as that of the selected entity
- Origin - Changes the origin of the current coordinate system
- Prev - Makes the previous coordinate system current
- Restore - Restores a saved coordinate system as the current
- system
- Save - Saves and names the current coordinate system
- View - Establishes a new coordinate system whose Z axis is
- parallel to the current view direction
-
- \
- World - Sets the current UCS to equal the World Coordinate
- System
- X - Rotates the current UCS around the X axis
- Y - Rotates the current UCS around the Y axis
- Z - Rotates the current UCS around the Z axis
- ZAxis - Defines a UCS using two points, an origin point and
- a point on the positive portion of the Z axis
- 3point - Defines a UCS using three points, an origin point, a
- point on the positive portion of the X axis, and a
- point on the positive Y-portion of the XY plane
- ? - Lists the name of the current UCS, and the name, origin,
- and XYZ axes for each saved coordinate system
-
- See also: "Ucs Command" in chapter 8 of the AutoCAD Reference Manual.
- \UCSFOLLOW
- UCSFOLLOW
- If = 1, any UCS change causes an automatic change to plan view of the
- new UCS (in the current viewport). If = 0, a UCS change doesn't affect
- the view.
- The setting of UCSFOLLOW is maintained separately for both spaces and can be
- accessed in either space, but the setting is ignored while in paper space (it
- is always treated as if set to 0).
- \UCSICON
- UCSICON
- The UCSICON command is used to indicate the origin and orientation of the
- current User Coordinate System.
-
- Format: UCSICON
- ON/OFF/All/Noorigin/ORigin <ON>:
-
- The various options are described next.
-
- All - Allows you to apply changes to all active viewports.
- ON - Turns the coordinate system icon on.
- OFF - Turns the coordinate system icon off.
- ORigin - Forces the icon to be displayed at the origin of the current
- coordinate system. If the origin is off screen, the icon is
- displayed at the lower-left corner of the screen.
- Noorigin - Forces the icon to be displayed at the lower-left corner of
- the screen at all times.
-
- See also: "Ucsicon Command" in chapter 8 of the AutoCAD Reference Manual.
-
- \
- UCSICON is also a system variable and can be changed through the SETVAR
- command:
-
- The coordinate system icon bit-code for the current viewport (sum of
- the following):
- 1 = On - icon display enabled
- 2 = Origin - if icon display is enabled, the icon floats to the
- UCS origin if possible
- \UCSNAME
- UCSNAME
- Name of the current coordinate system for the current space. Returns a
- null string if the current UCS is unnamed (read-only).
- \UCSORG
- UCSORG
- The origin point of the current coordinate system for the current space.
- This value is always returned in World coordinates (read-only).
- \UCSXDIR
- UCSXDIR
- The X-direction of the current UCS for the current space (read-only).
- \UCSYDIR
- UCSYDIR
- The Y-direction of the current UCS for the current space (read-only).
- \UNDO
- The UNDO command allows you to undo several commands at once and to perform
- several special operations, such as marking a point to which you want to
- return if things go wrong. When you enter UNDO, you get the prompt:
-
- Format: UNDO Auto/Back/Control/End/Group/Mark/<Number>:
-
- The default response is just to enter a number; this number of preceding
- operations will be undone.
-
- Mark - The Mark subcommand makes a special mark in the undo information,
- to which you can later back up with the Back subcommand.
-
- Group - The Group and End subcommands cause a group of commands to be
- End treated as a single command for the purposes of U and UNDO.
- A Group, once Ended, is always treated as a single, indivisible
- operation.
-
- Auto - The Auto subcommand requires an additional specification of on or
- off. When UNDO Auto is on, any operation taken from the menu, no
- matter how complicated, will be treated as a single command,
- reversible by a single U command.
-
- \
- Back - The Back subcommand will take the drawing back to the state it was
- in when the most recent Mark subcommand was entered.
-
- Control - The Control subcommand allows you to limit the UNDO operation or
- disable it completely. It gives a further prompt:
-
- All/None/One <All>:
-
- All enables the full UNDO feature. None disables the U and UNDO
- commands entirely. Entering "1" limits U and UNDO to a single
- operation. This will make very modest demands on disk space.
-
- When UNDO is entered with One mode on, the prompt is reduced to:
-
- Control/ <1>:
-
- When UNDO is entered with None mode on, the prompt is:
-
- All/None/One <All>:
-
- See also: "Undo Command" in chapter 5 of the AutoCAD Reference Manual.
- \UNITMODE
- UNITMODE
- 0 = Displays feet and inches as previously
- 1 = Displays feet and inches in input format
- \UNITS
- The UNITS command governs the display and input formats for coordinates,
- distances, and angles.
-
- Format: UNITS
-
- You can then select one of the following display/input formats for
- coordinates and distances:
-
- Scientific 1.55E+01 (15.5 drawing units)
- Decimal 15.50 "
- Engineering 1'-3.50" "
- Architectural 1'-3 1/2" "
- Fractional 15 1/2 "
-
- You can also specify the precision (the number of digits after the decimal
- point, or the smallest fraction of an inch to display).
-
- \
- You can select one of the following display/input formats for angles:
-
- Decimal degrees 42.5
- Deg/min/sec 42d30'0.0"
- Grads 47.2222g
- Radians 0.7418r
- Surveyor's units N 47d30'0" E
-
- See also: "Units Command -- Format Control" in chapter 3 of the AutoCAD
- Reference Manual.
- \VIEW
- The VIEW command can be used to associate a name with the current view
- of the drawing, and to retrieve such named views.
-
- Format: VIEW ?/Delete/Restore/Save/Window: (select one)
- View name: (name)
-
- ? - Lists the named views for this drawing
- Delete - Deletes the named view
- Restore - Displays the specified view
- Save - Attaches "name" to current view of drawing
- Window - Attaches "name" to specified window
-
- See also: "View Command -- Named Views" in chapter 6 of the AutoCAD
- Reference Manual.
- \USER1
- \USER2
- \USER3
- \USER4
- \USER5
- USER1
- USER2
- USER3
- USER4
- USER5
-
- Five variables for storage and retrieval of integer values. Intended
- for use by third-party developers.
- \USERR1
- \USERR2
- \USERR3
- \USERR4
- \USERR5
- USERR1
- USERR2
- USERR3
- USERR4
- USERR5
-
- Five variables for storage and retrieval of real numbers. Intended
- for use by third-party developers.
- \VIEWCTR
- VIEWCTR
- Center of view in current viewport, expressed in UCS
- coordinates (read-only).
- \VIEWDIR
- VIEWDIR
- The current viewport's viewing direction expressed in World coordinates. This
- describes the camera point as a 3D offset from the TARGET point (read-only).
- \VIEWMODE
- VIEWMODE
- Viewing mode bit-code for the current viewport (read-only).
- The value is the sum of the following:
- 1 = Perspective view active.
- 2 = Front clipping on.
- 4 = Back clipping on.
- 8 = UCS follow mode on.
- 16 = Front clip not at eye. If on, the front clip distance (FRONTZ)
- determines the front clipping plane. If off, FRONTZ is ignored
- and the front clipping plane is set to pass through the camera
- point (i.e., vectors behind the camera are not displayed). This
- flag is ignored if the front clipping bit (2) is off.
- \VIEWRES
- The VIEWRES command controls "fast zoom" mode and sets the resolution
- for circle and arc generation.
-
- Format: VIEWRES Do you want fast zooms? <Y>
- Enter circle zoom percent (1-20000) <100>:
-
- If you respond to the first prompt with "n", all ZOOMs, PANs, and "VIEW
- Restores" will perform regenerations, and thus run at the same speed as in
- previous versions of AutoCAD. If you respond "y", AutoCAD will maintain a
- large virtual screen for your drawing, and will perform ZOOMs, PANs, and
- "VIEW Restores" at REDRAW speed whenever possible.
-
- \
- The "circle zoom percent" gives you control over the accuracy with which
- circles and arcs are drawn. Circles and arcs are drawn using many short
- line segments; the more lines, the smoother the circle or arc looks. It
- takes time to compute and display these lines, however.
-
- A "circle zoom percent" of 100 tells AutoCAD to us its internal method
- of determining how many lines without alteration. If you set it to higher
- than 100, more lines than normal will be drawn for each circle and arc
- whenever a REGEN occurs. If you want circles and arcs to be composed of
- fewer lines than normal (for faster drawing), you can enter a number less
- than 100.
-
- See also: "Viewres Command" in chapter 6 of the AutoCAD Reference Manual.
- \VIEWSIZE
- VIEWSIZE
- Height of view in current viewport, expressed in drawing units (read-only).
- \VIEWTWIST
- VIEWTWIST
- View twist angle for the current viewport (read-only).
- \VISRETAIN
- When VISRETAIN is set to 0 (the default), On/Off and Freeze/Thaw
- settings for Xref-dependent layers are determined by their settings in
- the source drawing. This means that changes you make to these settings
- in the target drawing are discarded each time the Xref is reloaded.
- (AutoCAD reloads Xrefs when you load the target drawing into the
- Drawing Editor, plot it from the Main Menu, or use the Reload or Path
- options of the XREF command.)
-
- When VISRETAIN is set to 1, On/Off and Freeze/Thaw settings for
- Xref-dependent layers are determined by their settings in the target
- drawing. This means that any changes you make to these settings in the
- target drawing are preserved during reload operations.
-
- Color and linetype settings are not affected by VISRETAIN, but are
- always reset.
- \VPLAYER
- The VPLAYER command lets you control the visibility of layers on a
- per-viewport basis; that is, you can make a layer visible in one viewport
- (or a specific set of viewports) but invisible in all other viewports.
- This can be useful, for example, when you want to create an "annotation
- layer" that is visible only in a given viewport; AutoCAD plots entities on
- this layer only when plotting a viewport in which the layer is visible.
- In order to use the VPLAYER command, the system variable TILEMODE must be
- set to 0 (off).
-
- Format: VPLAYER
- ?/Freeze/Thaw/Reset/Newfrz/Vpvisdflt:
-
- ? - Use this option to obtain a list of layers that are frozen
- in a selected viewport.
- Freeze - This option allows you to freeze layers in a selected
- viewport.
- Thaw - This option thaws layers that were frozen in specific viewports
- using Vplayer Freeze or the DDLMODES command.
- Reset - Restores the default visibility setting for a layer in a given
- viewport.
-
- \
- Newfrz - Creates new layers that are frozen in all viewports. This
- option provides a handy shortcut when you want to create a new
- layer that is visible only in a single viewport.
- Vpvisdflt - This option allows you to set a default visibility-per-viewport
- for any layer. This default setting determines the
- frozen/thawed state of the layer in new viewports.
-
- See also: "Vplayer Command" in chapter 7 of the AutoCAD Reference Manual.
-
- \VPOINT
- The VPOINT command asks you to select a 3D viewpoint, and regenerates
- the drawing as if you were viewing it from that point. All entities are
- drawn with the correct elevation and thickness, and projected as you would
- see them from the specified viewpoint.
-
- Format: VPOINT
- Rotate/<View point> <current X, Y, Z>:
-
- If you enter RETURN in response to the "Enter view point" prompt, a compass
- and axes tripod will be displayed to assist you in selecting a viewpoint.
- A viewpoint of 0,0,1 will return you to the normal 2D "top" or "plan" view.
- You can also use either VIEW Restore or ZOOM Previous to restore a prior
- view to the screen.
-
- The Rotate option lets you specify the new viewpoint in terms of two
- angles; one with respect to the X axis (in the XY plane) and another
- with respect to the Z axis.
-
- See also: "Vpoint Command -- Select 3D Viewpoint" in chapter 6 of the
- AutoCAD Reference Manual.
- \VPOINTX
- \VPOINTY
- \VPOINTZ
- X, Y, and Z components of the current viewport's viewing direction,
- expressed in World coordinates. This describes the camera point as a
- 3D offset from the TARGET point. These variables will be
- discontinued in a future release, since the same values are now
- returned by the single variable VIEWDIR (read-only).
- \VIEWPORTS
- \VPORTS
- The VIEWPORTS (or VPORTS) command lets you divide the AutoCAD graphics
- display into multiple viewports, each of which can contain a different
- view of the current drawing.
-
- Format: VIEWPORTS
- Save/Restore/Delete/Join/SIngle/?/2/<3>/4:
-
- Save - Names the current viewport configuration and saves it for
- later retrieval.
- Restore - Replaces current viewport with named viewport configuration.
- Delete - Removes a viewport configuration from the list of saved ones.
- Join - Merges two viewports.
- SIngle - Turns off multiple views and returns to a single view. The
- single view is taken from the current active viewport.
- ? - Lists the named and current viewport configurations.
- 2 - Divides the current viewport in half.
- 3 - Divides the current viewport into 3 viewports.
- 4 - Divides the current viewport into 4 equal viewports.
-
- \
- Note that you can move the cursor around the screen from viewport to
- viewport, but only when it is in the current viewport will it appear as a
- "drawing" cursor (crosshairs, window selection box, etc.); in any other
- viewport it will appear as a small arrow. Pressing the "select" button
- on your digitizer, while the cursor is in the arrow form, causes the
- viewport it is in to become the new current viewport.
-
- See also: "Vports Command -- Using Tiled Viewports" in chapter 6 of the
- AutoCAD Reference Manual.
- \VSLIDE
- The VSLIDE command permits viewing of a slide made by the MSLIDE command,
- or of a slide from a library constructed by the SLIDELIB utility program.
-
- Formats: VSLIDE Slide file: name
- VSLIDE Slide file: library(slide-name)
-
- The current display is replaced by the named slide. To retrieve the
- display of the current drawing, use the REDRAW command.
-
- If you are using a command script to display a series of slides in
- succession, you can overlap the time necessary to load the next slide
- from disk with the viewing time of the current slide. This is done by
- preceding the filename with an asterisk.
-
- Format: VSLIDE Slide file: *name
-
- The named slide is read from disk into memory, but is not displayed
- until the next VSLIDE command is executed.
-
- See also: "Vslide Command -- Viewing a Slide" in chapter 11 of the AutoCAD
- Reference Manual.
- \VSMAX
- VSMAX
- The upper-right corner of the current viewport's virtual screen,
- expressed in UCS coordinates (read only).
- \VSMIN
- VSMIN
- The lower-left corner of the current viewport's virtual screen,
- expressed in UCS coordinates (read only).
- \WBLOCK
- The WBLOCK command writes all or part of a drawing out to a disk file.
-
- Format: WBLOCK Filename: (output file name)
- Block name: (see below)
-
- No file type should be specified; type ".dwg" is assumed.
- The different responses to the "Block name" prompt are:
-
- name - The named Block is written to the disk file.
- = - Same as above, but the Block name is the same
- as the filename. Places the entities of the
- Block definition in model space of the output
- drawing.
- * - The entire drawing is written to disk, except for
- unreferenced Block Definitions. Places all entities
- in the space that they are currently in, like END and
- SAVE.
-
- \
- (blank) - Permits selection of individual objects to be written
- to disk. Also requests an insertion base point. Places
- the selected entities in the new drawing's model space,
- regardless of which space is current.
-
- See also: "Wblock Command -- Write Block to Disk" in chapter 9 of the
- AutoCAD Reference Manual.
- \WORLDUCS
- WORLDUCS
- If = 1, the current UCS is the same as the World Coordinate System
- If = 0, it is not (read-only)
- \WORLDVIEW
- WORLDVIEW
- DVIEW and VPOINT command input is relative to the current UCS. If
- this variable is set to 1, the current UCS is changed to the WCS for
- the duration of a DVIEW or VPOINT command. Default value = 0.
- \XBIND
- The XBIND command allows you to "bind" one or more dependent symbols of
- an external reference. (You should use XBIND when you want to bind only a
- subset of an external reference's dependent symbols. If you want to bind
- an entire external reference you should use the Bind option of the XREF
- command.) Normally, dependent symbols of an external reference--a layer
- or Block, for example--are discarded at the end of the drawing session.
-
- Format: XBIND
- Block/Dimstyle/LAyer/LType/Style:
-
- Reply with the object type you want to XBIND.
-
- See also: "Xbind Command -- Add Dependent Symbols to Your Drawing" in
- chapter 9 of the AutoCAD Reference Manual.
- \XREF
- The XREF command attaches external references to your drawing.
-
- Format: XREF
- ?/Bind/Detach/Path/Reload/<Attach>:
-
- Attach - Allows you to attach a new Xref to your drawing or insert a
- copy of an Xref that you've already attached.
- ? - Lists the Xrefs in your drawing and the drawing file
- associated with each one.
- Bind - Converts an external reference to an ordinary block. Bind
- also converts dependent symbols (blocks, dimstyles, layers,
- linetypes, styles, and nested Xrefs) of the former Xref into
- permanent symbols.
- Detach - Erases all insertions of an external reference and marks its
- definition for deletion.
- Path - Allows the editing of the path field.
- Reload - Updates one or more external references without leaving the
- drawing editor.
-
- \
- The Xref command options ?, bind, detach, path and reload prompt for an
- Xref name. You can respond to the prompt with the name of a single Xref,
- a list of Xrefs delimited by commas, or a valid wild-card specification.
- You can enter a null response to exit the command without taking any
- action.
-
- See also: "Xref Command -- Create and Manage External References" in
- chapter 9 of the AutoCAD Reference Manual.
- \ATTDEF,Rotation angle
- \DTEXT,Rotation angle
- \INSERT,Rotation angle
- \MINSERT,Rotation angle
- \SNAP,Rotation angle
- \TEXT,Rotation angle
- \XREF,Rotation angle
- Enter a number for the rotation angle or pick a point.
-
- Enter RETURN to accept the default rotation angle.
-
- \INSERT,Block name (or ?)
- \MINSERT,Block name (or ?)
- \XREF,Block name (or ?)
- Enter the name of a Block or a drawing file.
-
- Normally, the Block is inserted as a single entity. However, if you precede
- the Block name with a "*", its individual components are inserted. In this
- case, only one scale factor will be requested later.
-
- If the named Block is not defined in the current drawing, but
- another drawing exists with that name, a Block Definition is first
- created from the other drawing.
- \INSERT,Insertion point
- \MINSERT,Insertion point
- \XREF,Insertion point
- Pick a point (or enter a coordinate) to position the Block.
-
- If you know the scale or rotation, you can enter one of the following
- options at this prompt to "preset" the scale or rotation for the drag
- image.
-
- Scale - Presets (uniform) scale factor
- XScale - Presets X scale factor
- YScale - Presets Y scale factor
- ZScale - Presets Z scale factor
- Rotate - Presets rotation amount
-
- If you've specified one of these options, the corresponding prompt that
- normally follows entry of the insertion point will be skipped.
- (Variations of these options, with a leading "p", can be used to affect
- only the drag image, issuing the scale and rotation prompts as usual
- after the insertion point has been established.)
-
- \INSERT,X scale factor <1> / Corner / XYZ
- \MINSERT,X scale factor <1> / Corner / XYZ
- \XREF,X scale factor <1> / Corner / XYZ
- Enter a number for the X scaling factor or hit RETURN to accept the
- default scaling factor of 1.
-
- Alternatively, a point can be picked and the distance between this point
- and the insertion point will be used as the scaling factor.
-
- Entering "c" at this prompt allows you to define the X and Y scales at the
- same time, using the insertion point and another point as the corners of
- a box. The X and Y dimensions of the box become the X and Y scale factors.
-
- Enter "xyz" to let AutoCAD know that you wish to specify all three scale
- factors.
-
- \INSERT, Y scale factor (default=X)
- \MINSERT, Y scale factor (default=X)
- \XREF, Y scale factor (default=X)
-
- Enter a number to define the Y scaling factor or hit RETURN to accept
- a scaling factor equal to the X scaling factor.
-
- \INSERT, Z scale factor (default=X)
- \MINSERT, Z scale factor (default=X)
- \XREF, Z scale factor (default=X)
-
- Enter a number to define the Z scaling factor or hit RETURN to accept
- a scaling factor equal to the X scaling factor.
- \ZOOM
- The ZOOM command magnifies the drawing on the display screen (to see more
- detail) or shrinks it (to view more of the drawing with less detail).
-
- ZOOM number - Magnification relative to ZOOM All display
- (ZOOM All = ZOOM 1). Higher numbers (like 2.5)
- magnify, lower numbers (like 0.5) shrink.
- ZOOM numberX - Magnification relative to current display (1X).
- ZOOM All - Places entire drawing (all visible layers) on
- display at once.
- ZOOM Center - Specifies center point and new display height.
- ZOOM Dynamic - Permits you to pan a box representing the viewing screen
- around the entire generated portion of the drawing and
- enlarge or shrink it in a dynamic, graphic manner.
- ZOOM Extents - Displays current drawing content as large as possible.
- ZOOM Left - Specifies lower-left corner and new display height.
- ZOOM Previous - Restores previous view.
- ZOOM Window - Designates rectangular area to be drawn as large
- as possible.
- ZOOM Vmax - Zooms out as far as possible in the 32K space without
- forcing an "f" REGEN.
-
- See also: "Zoom Command" in chapter 6 of the AutoCAD Reference Manual.
-
- \3DFACE
- The 3DFACE command is similar to the SOLID command, but it accepts
- Z coordinates for the corner points and can generate a section of a
- plane or a nonplanar figure.
-
- Format: 3DFACE First point: (3D point)
- Second point: (3D point)
- Third point: (3D point)
- Fourth point: (3D point, or RETURN for triangular section)
- Third point: (3D point, or RETURN to end 3D face)
-
- To draw a face with four points, enter the points in a clockwise
- or counterclockwise fashion to avoid a "bowtie" figure. Note that
- this is different from the order expected by the SOLID command.
-
- To make an edge of the 3D Face invisible, enter "i" preceding the first point
- of that edge. The "Invisible" specification must precede any object snap
- modes, XYZ filters, or coordinate input for that edge.
-
- 3D Faces are not solid-filled. The HIDE command considers them to be
- opaque if they are planar. If nonplanar, HIDE draws a "wireframe"
- representation.
-
- See also: "3Dface Command" in chapter 4 of the AutoCAD Reference Manual.
- \3DMESH
- The 3DMESH command allows you to define a three-dimensional polygon
- mesh by specifying its size (in terms of M and N) and the location of
- each vertex in the mesh. Vertices can be specified as 2D or 3D points.
- The total number of vertices to be specified will equal N times N.
-
- Format: 3DMESH
- Mesh M size: (Enter a value)
- Mesh N size: (Enter a value)
- Vertex (m,n): (Select a point)
-
- Vertices can be located at any distance relative to one another.
- After all vertices have been specified, AutoCAD draws the mesh.
-
- Polygon meshes created by the 3DMESH command are always open in both
- the M and N directions. You can close the mesh in either or both
- directions by editing it with the PEDIT command.
-
- See also: "3Dmesh Command -- Topologically Rectangular Polygon Meshes" in
- chapter 4 of the AutoCAD Reference Manual.
-
- \3DPOLY
- The 3DPOLY command creates a general, three dimensional Polyline. A
- 3D Polyline consists entirely of straight-line segments connecting the
- vertices of the Polyline. You can supply 3D (x,y,z) coordinates for any
- or all of these vertex locations. Arc segments, width, taper, and other
- attributes of 2D Polylines are not supported.
-
- Format: 3DPOLY First point: (Select a point)
- Close/Undo/<Endpoint of line>:
-
- Close - Closes the polyline back to the first point
- Undo - Deletes the last segment entered
- Endpoint of line - Specifies a point
-
- Pressing RETURN or the space bar ends the 3D Polyline at the last endpoint.
- If you wish to edit the 3D Polyline, use the PEDIT command.
-
- See also: "3Dpoly Command -- #D Polylines" in chapter 4 of the AutoCAD
- Reference Manual.
- \*,Select objects:
- Select one or more objects for the current command:
-
- (point) = One object
- Multiple = Multiple objects selected by pointing
- Last = Last object
- Previous = All objects in the Previous selection-set
- Window = Objects within Window
- Crossing = Objects within or Crossing window
- BOX = Automatic Crossing (to the left) or Window (to the right)
- AUto = Automatic BOX (if pick in empty area) or single object pick
- SIngle = One selection (any type)
- Add = Add mode: adds following objects to selection-set
- Remove = Remove mode: removes following objects from selection-set
- Undo = Undoes/removes last
-
- When you are satisfied with the selection-set as it stands, enter RETURN
- (except for Single mode, which does not require an extra RETURN).
-
- See also: chapter 2 of the AutoCAD Reference Manual.
-
- \SOLAMEVER
-
- SOLAMever (or AMever)
-
- This variable displays the version and release number of the AutoCAD
- AME software. This is a read-only variable, you cannot change its
- value. Entering the SOLAMEVAR command returns a value like:
-
- SOLAMEVER = AME version 1.00 (read only)
-
- \SOLAREA
- The SOLAREA command calculates and displays the surface area of solid
- objects.
-
- Select objects:
-
- Pick the solid objects whose surface areas you want to calculate. The
- value displayed is the sum of the surface areas of the selected objects.
- This example shows the results of such a calculation:
-
- Surface area of solids is 56.71 sq cm
-
- The area is calculated by meshing the surfaces of the solids and then
- adding the area of the faces of the mesh. Because the solid is being
- represented as a mesh, the surface area is only an approximation,
- especially in the case of curved surfaces. Increasing the wire density
- of the solid improves the accuracy of this approximation. You can do
- this by using the SOLVAR command to set the SOLWDENS variable.
-
- The calculated area is displayed in the units set by the SOLAREAU
- variable.
-
- \SOLAREAU
-
- SOLAReau (or AReau)
-
- This variable sets the unit of measure for area calculations.
-
- Area units <current unit>:
-
- Enter a unit of area. You can find the available units of area in the
- acad.unt file.
-
- For more information, see the SOLAREA command.
-
- \SOLAXCOL
-
- SOLAXcol (or AXcol)
-
- This variable sets the color of the coordinate system icon used in
- SOLMOVE and SOLCHP commands.
-
- Solid axis color (1 to 8) <current color>:
-
- Enter an integer from 1 through 8.
-
- \SOLBOX
- The SOLBOX command creates a three-dimensional box. You create a box
- by locating its diagonally opposite corners or by locating the
- opposite corners of its base rectangle and then assigning a height to
- it. You can also create the base rectangle by defining its length and
- width separately. The base of the box is always defined parallel to
- the current construction plane (the XY plane of the current UCS).
-
- Corner of box:
-
- Locate a corner for the origin (starting point) of the box. If your
- viewing plane is parallel to the current construction plane, a
- rectangle rubber bands from this point to help you visualize the size
- of the base rectangle.
-
- Cube/Length/<Other corner>:
-
- \
- Cube Option
-
- The Cube option creates a box with sides of equal length. You create it
- just like a box, except that you need to define only one length.
-
- Length:
-
- You define the length by entering a nonzero value or by locating two points.
-
- \
- Length Option
-
- The Length option lets you create a box by defining its length, width,
- and height. The length corresponds to the X axis, the width to the Y
- axis, and height to the Z axis of the current UCS.
-
- Length:
-
- Width:
-
- Height:
-
- You define the length, width, and height by entering a nonzero value
- or by locating two points.
-
- \
- <Other corner> Option
-
- The <Other corner> option lets you create a box by either locating its
- diagonally opposite corners or the opposite corners of its base
- rectangle and then its height. After locating a point for the opposite
- corner, you are prompted to enter the box's height. If the <Other
- corner> point has the same Z value in the current UCS as the first
- corner point, you see this prompt:
-
- Height:
-
- Otherwise, you see this prompt:
-
- Height <height>:
-
- In either case, you define the height by entering a nonzero value or
- locating two points. In the later example, you can accept the default
- height by pressing RETURN.
-
- \SOLCONE
- The SOLCONE command creates a three-dimensional cone. You must define
- the size of the cone's circular or elliptical base as well as the height
- of the cone.
-
- Elliptical/<Center point>:
-
- \
- Elliptical Option
-
- This option is only available in the optional Advanced Modeling
- Extension software. Selecting this option indicates that the base of
- the cone is an ellipse. The prompts are the same as those for creating
- an ellipse in AutoCAD.
-
- <Axis endpoint 1>/Center:
-
- \
- <Axis endpoint 1>
-
- You automatically select this option by locating a point. With this
- option you can create the elliptical base of the cone by locating
- points to define the diameter of one axis and the radius of the other.
-
- Axis endpoint 2:
-
- Other axis distance:
-
- Define the radius of the other axis by entering a positive nonzero value
- or locating a point.
-
- Height of cone:
-
- Define the height of the cone by entering a nonzero value or by locating
- two points. Negative heights are allowed.
-
- \
- Center
-
- Selecting this option lets you define the elliptical base of the cone
- by locating its center point followed by the radius of each axis.
-
- Center of ellipse:
-
- Axis endpoint:
-
- Other axis distance:
-
- Define the radius of the other axis by entering a positive nonzero
- value or by locating a point.
-
- Height of cone:
-
- Define the height of the cone by entering a nonzero value or by locating
- two points.
-
- \
- <Center point> Option
-
- You select this option by locating a point for the center of the base
- of the cone. Selecting this option means the base of the cone is to be
- a circle.
-
- Diameter/<Radius>:
-
- Diameter
-
- You create the circular base of the cone by defining its diameter.
-
- Diameter:
-
- Define the diameter of the base circle by entering a positive nonzero
- value or by locating a point.
-
- Height of cone:
-
- Define the height of the cone by entering a nonzero value or by locating
- two points.
-
- \
- <Radius>
-
- You select this option by locating a point or by entering a positive
- nonzero value for the circle's radius. After you define the base,
- enter the height.
-
- Height of cone:
-
- Define the height of the cone by entering a nonzero value or by locating
- two points.
-
- \SOLCHAM
- The SOLCHAM command creates a solid primitive called a chamfer and
- automatically unions or subtracts it from the selected solid. SOLCHAM
- lets you bevel the concave and convex edges of an existing solid.
-
- The SOLCHAM command requires that you first select a base surface, then
- the edges, and then enter the dimensions of the chamfer.
-
- Select base surface:
-
- Picking an edge on the solid object highlights one of the two surfaces
- sharing that edge and displays this prompt:
-
- <OK>/Next:
-
- If this is the surface you want, press RETURN to accept it. If this is
- not the surface you want, enter "next" to highlight the adjoining
- surface and then press RETURN.
-
- Select edges to be chamfered (Press ENTER when done):
-
- Pick the edges of the highlighted surface you want to chamfer. After
- you have selected the edges you want, press RETURN. If you select an
- edge that is not adjacent to the highlighted surface it will not be
- chamfered.
- \
- Enter distance along first surface <size>:
-
- Define the distance of the chamfer on the base surface by entering a
- positive nonzero value or by locating two points. The distance is
- measured perpendicular from the edge of the surface to the point where
- the chamfer intersects the surface.
-
- Enter distance along second surface <size>:
-
- Define the size of the chamfer along the second surface by entering a
- positive nonzero value or by locating two points.
-
- \SOLCHP
- The SOLCHP command lets you view and change a solid primitive, even if
- it is part of a composite solid. You can make changes in a solid
- primitive's physical dimensions and color. You can also replace and
- delete solid primitives with this command.
-
- You are first prompted to select a solid object.
-
- Select solid:
-
- If the selected object is a composite solid (not a solid primitive),
- you are prompted:
-
- Select primitive:
-
- Pick the primitive you want to change. It must be part of the solid
- you selected previously.
-
- Color/Delete/Evaluate/Instance/Move/Next/Pick/Replace/Size/eXit <N>:
-
- Enter the option indicating the change to make to the primitive.
-
- \
- Color Option
-
- This option changes the color assigned to the primitive.
-
- New color <current color number>:
-
- Enter a number from 1 through 255 to indicate the new color of the
- primitive. You can use the standard seven color names in place of the
- numbers 1 through 7.
-
- \
- Delete Option
-
- The Delete option erases the primitive. If it is a stand-alone
- primitive, the command deletes it in its entirety. If the solid
- primitive is part of a composite solid, the command deletes it from
- the CSG tree of the solid and issues the prompt:
-
- Retain detached primitive? <N>:
-
- Answering "yes" creates a stand-alone (top-level) primitive of the
- deleted item.
-
- Evaluate Option
-
- The Evaluate option forces a reevaluation of the solid's CSG tree.
- This is useful when you have made many changes that affect the
- structure of a composite solid.
-
- Instance Option
-
- This option creates a copy of the primitive as a separate solid object.
- The copy might not be readily evident, because it appears at the same
- location in the drawing as the original primitive. This option is most
- useful when used in conjunction with the Replace option.
- \
- Move Option
-
- This option lets you move the primitive by locating two points to
- define a displacement.
-
- Base point of displacement:
-
- Locate the first point of displacement.
-
- Second point of displacement:
-
- Locate the second point of displacement. The distance between the
- first point and the second point is calculated with respect to the
- current UCS.
-
- Next Option
-
- The Next option selects another primitive in a composite solid.
-
- \
- Pick Option
-
- This option lets you graphically pick another primitive to change.
-
- Select primitive:
-
- Pick the primitive you want to change. It must be part of the solid
- you originally selected.
-
- \
- Replace Option
-
- This option replaces the selected primitive with another solid.
-
- Select solid to replace primitive ...
-
- Pick the solid object that you want to replace the currently selected
- primitive. Only top-level solids (composite solids or primitives) can
- be used as the replacement. If you want to replace the primitive with
- a member of the selected solid or a member of a different composite
- solid, you must first use the Instance option on that member. If the
- original primitive is part of a composite solid, it is replaced in the
- CSG tree by the selected solid and issues this prompt:
-
- Retain detached primitive? <N>:
-
- Answering "yes" creates a stand-alone (top-level) primitive of the
- replaced item.
-
- The physical location of the replacement solid is not altered during
- the replacement (i.e.: it does not move it to the location of the
- primitive being replaced); the replacement is made only in the structure
- of the CSG tree of the composite solid.
-
- \
- Size Option
-
- This option lets you change the physical dimensions of the selected
- primitive. The current dimensional values are displayed and you are
- prompted to enter a new value for each dimension. The prompts for
- changing the dimensions of each of the primitives types are as follows:
-
- Box or Wedge
-
- Specify x <current>:
-
- Specify y <current>:
-
- Specify z <current>:
-
- \
- Cone or Cylinder
-
- Specify x radius <current>:
-
- Specify y radius <current>:
-
- Specify height <current>:
-
- Changing the X radius of a cylindrical cone or cylinder automatically
- changes the Y radius to the same value. This does not apply to
- elliptical cones or cylinders. You can change a cylindrical cone or
- cylinder into an elliptical one (or vice versa) by entering both the X
- and Y radius values.
-
- Sphere
-
- Specify radius <current>:
-
- Torus
-
- Specify major <current>:
-
- Specify minor <current>:
-
- \
- Extrusion
-
- Change shape? <N>:
-
- If you answer "no" to this prompt, you see the following prompts which
- let you change the height of the extrusion, or the taper angle, or both.
-
- Specify height of extrusion <current>:
-
- Specify taper angle of extrusion <current>:
-
- Answering "yes" to the Change Shape? prompt displays the following
- message.
-
- A 2D Pline will be displayed upon exiting from SOLCHP.
- Height of extrusion = current value
- Taper angle of extrusion = current value
-
- To change the shape of the extrusion, exit the SOLCHP command. A
- Polyline is displayed that is the 2D profile of the extrusion. You can
- use AutoCAD commands, like PEDIT, to modify the Polyline. Then use the
- SOLEXT command to extrude the Polyline. Finally, use the Replace option
- of the SOLCHP command to exchange the original extrusion for the
- new one.
-
- \
- Revolution
-
- <Angle>/AXis/Shape:
-
- Entering the default option of Angle displays the following prompt
- which lets you change the included angle of the revolution.
-
- Specify angle <current>:
-
- Specify taper angle of extrusion <current>:
-
- Entering the Axis or Shape options displays the following message.
-
- A 2d Pline and axis will be displayed upon exiting from SOLCHP.
- Angle of revolution = current value
-
- To change the axis of revolution, exit the SOLCHP command. A Polyline
- is displayed that is the 2D profile of the extrusion and a line is
- displayed for the axis or revolution. You can use AutoCAD commands,
- like PEDIT, to modify the Polyline and line. Then use the SOLREV
- command to revolve the Polyline about the axis. Finally, use the
- Replace option of the SOLCHP command to exchange the original
- revolution for the new one.
-
- \
- <eXit> Option
-
- This option terminates the command. The entire CSG tree is reevaluated
- to determine the effects on the solid of the changes to the primitive.
-
- \SOLCYL
- The SOLCYL command lets you create a solid column the size and height
- you want. This is similar to an extruded circle or ellipse (without a
- taper). You must define the size of the cylinder's circular or elliptical
- base as well as the height of the cylinder.
-
- Elliptical/<Center point>:
-
- \
- Elliptical Option
-
- This option is only available in the optional Advanced Modeling Extension
- software. Selecting this option indicates that the base of the cylinder
- is to be an ellipse. The prompts are the same as those for creating an
- ellipse in AutoCAD.
-
- <Axis endpoint 1>/Center:
-
- \
- <Axis endpoint 1>
-
- You automatically select this option by locating a point. With this
- option you can create the elliptical base of the cylinder by locating
- points to define the diameter of one axis and the radius of the other.
-
- Axis endpoint 2:
-
- Other axis distance:
-
- Define the radius of the other axis by entering a positive nonzero
- value or by locating a point.
-
- Height of cylinder:
-
- Define the height of the cylinder by entering a nonzero value or by
- locating two points. Negative heights are allowed.
-
- \
- Center
-
- Selecting this option lets you define the elliptical base of the
- cylinder by locating its center point followed by the radius of each
- axis.
-
- Center of ellipse:
-
- Axis endpoint:
-
- Other axis distance:
-
- Define the radius of the other axis by entering a positive nonzero
- value or by locating a point.
-
- Height of cylinder:
-
- Define the height of the cylinder by entering a nonzero value or by
- locating two points.
-
- \
- <Center point> Option
-
- You select this option by locating a point for the center of the base
- of the cylinder. Selecting this option means the base of the cylinder
- is to be a circle.
-
- Diameter/<Radius>:
-
- Diameter
-
- You create the circular base of the cylinder by defining its diameter.
-
- Diameter:
-
- Define the diameter of the base circle by entering a positive nonzero
- value or by locating a point.
-
- Height of cylinder:
-
- Define the height of the cylinder by entering a nonzero value or by
- locating two points.
-
- \
- <Radius>
-
- You select this option by locating a point or by entering a positive
- nonzero value for the circle's radius. After you define the base,
- enter the height.
-
- Height of cylinder:
-
- Define the height of the cylinder by entering a nonzero value or by
- locating two points.
-
- \SOLDECOMP
-
- SOLDecomp (or Decomp)
-
- This variable sets the mass properties decomposition direction.
-
- Mass properties decomposition axis (X, Y, or Z) <X>:
-
- Enter X, Y, or Z for the axis you want.
-
- For more information, see the SOLMASSP command.
-
- \SOLDELENT
-
- SOLDELent (or DELent)
-
- This variable governs whether a 2D entity that has been extruded,
- revolved, or solidified is automatically deleted.
-
- Delete the entity (1 - never, 2 - ask, 3 - always) <3>:
-
- Enter "1", "2", or "3". Enter "1" if you don't want to delete the entity
- and don't want to be asked about deletion. Enter "2" to be asked about
- deletion; the default answer to this question is no. Enter "3" to delete
- the entity with no question asked.
-
- For more information, see the SOLEXT, SOLREV, or SOLIDIFY commands.
-
- \SOLDISPLAY
-
- SOLDIsplay (or DIsplay)
-
- This variable determines whether the default display of solids is a
- wireframe or mesh representation.
-
- Mesh/<Wire>:
-
- Enter "mesh" to display the solids as a mesh or "wire" to display them as
- a wireframe.
-
- For more information, see the SOLWIRE or SOLMESH commands.
-
- \SOLEXT
- The SOLEXT command lets you create unique solid primitives by
- extruding existing Polylines and circles. If you are using the optional
- Advanced Modeling Extension software, you can taper the sides of the
- extrusion.
-
- You can extrude only Polyline, Polygon, Circle, Ellipse, and 3D Poly
- entities. If the selected polyline has width, the command ignores the
- width and makes the extrusion from the center of the Polyline path. A
- two-dimensional Polyline (Polyline or Polygon) is extruded
- perpendicular to its 2D plane. A three-dimensional Polyline (3D Poly)
- is extruded perpendicular to the XY plane of the Polyline's ECS
- starting at the absolute zero Z axis coordinate (in other words, Z
- axis coordinates are ignored).
-
- The Polyline must contain at least two line segments (three vertices).
- If the selected Polyline is not closed, the command creates the
- extruded solid as if the Polyline were closed by a line. Polylines
- with crossing or intersecting segments cannot be extruded.
-
- \
- You are first prompted to select the objects to be extruded.
-
- Select polyline & circles to be extruded:
-
- Pick the objects that you want to extrude. Multiple objects can be
- extruded in a single use of the command. If objects are included in
- the selection set that cannot be extruded, they are ignored.
-
- Height of extrusion:
-
- Define the height of the extrusion by entering a nonzero value or by
- locating two points.
-
- Extrusion taper angle from Z <0>:
-
- Enter the number of degrees you want the sides tapered. The taper
- value must be zero or greater, but less than 90 degrees. You can only
- taper in from the base Polyline, not out. In other words, the extruded
- end cannot be larger than the original path Polyline. The default angle,
- zero, will extrude the Polyline perpendicular to the path Polyline.
-
- \
- The SOLDELENT variable controls whether the selected objects are deleted
- or retained in your drawing after they are extruded. You can set this
- variable so that the objects are always retained, automatically deleted, or
- so that you are asked which. The startup setting is to delete the objects.
- See the SOLVAR command for more information.
-
- Important: Tapered extrusions are available only with the optional
- Advanced Modeling Extension software. Extrusions created or loaded
- into AMElite are limited to an extrusion angle of zero.
-
- \SOLFEAT
- The SOLFEAT command lets you copy an edge or face of a solid object.
- You can use this command to help create 2D drawings from 3D solid models.
-
- The SOLFEAT command creates a new entity in your AutoCAD drawing from
- the face or edge of a selected solid. The new entity is an anonymous
- block that the command inserts at the same location in your drawing as
- the face or edge it was created from. The block can contain lines,
- arcs, polylines, and circles.
-
- Edge/<Face>:
-
- \
- Edge Option
-
- This option creates a block by copying the geometry of an edge of a
- solid object.
-
- Select an edge ...
-
- Select the edge of an existing solid in your drawing. You can select
- only one edge at a time.
-
- \
- <Face> Option
-
- This option creates a block by copying the geometry of a face of a
- solid object. You can select this option by pressing RETURN or entering
- the word face. You cannot automatically select this option by picking
- an object.
-
- Select a face ...
-
- Select the face of a solid object. If you pick an object on an edge
- bounding two faces, you see the prompt:
-
- <OK>/Next:
-
- When you pick a face by one of its visible edges, you sometimes need
- to clarify which of the two faces sharing an edge is to be used. If the
- face you want is highlighted, press RETURN to accept it; otherwise,
- enter next and then RETURN.
-
- \
- Note: The new entity is positioned directly on top of the selected
- face or edge and remains highlighted while in the SOLFEAT command.
- After exiting SOLFEAT, it is easiest to select the new entity using
- the Last option available in most AutoCAD commands.
-
- \SOLFILL
- The SOLFILL command creates a solid primitive called a fillet and
- automatically unions or subtracts it from the selected solid. SOLFILL
- lets you round the concave and convex edges of an existing solid.
-
- The fillet primitive that this command creates is automatically added
- to or subtracted from the selected existing solid by the SOLUNION or
- SOLSUB Boolean operations.
-
- The SOLFILL command lets you select multiple edges across several solid
- objects. Then you define the size of the fillet by entering its diameter
- or radius. Entering the command produces this prompt:
-
- Select edges to be filleted (Press ENTER when done):
-
- Pick the edges of the highlighted surface you want to fillet. After you
- have selected the edges you want, press RETURN.
-
- Diameter/<Radius> of fillet <size>:
-
- \
- Diameter Option
-
- This option defines the diameter of the fillet by entering a positive
- nonzero value or by locating two points.
-
- <Radius> Option
-
- You automatically select this option by entering a positive nonzero
- value or by locating two points to define the radius of the fillet.
- You can use the default value shown by pressing RETURN.
-
- \SOLHANGLE
-
- SOLHAngle (or HAngle)
-
- This variable sets the angle of the hatch pattern used to crosshatch
- sections created with the SOLSECT command. The angle is relative to
- the current UCS. The value of this variable has the same effect as the
- Scale option of the AutoCAD HATCH command.
-
- Hatch angle <0.000000>:
-
- Enter a valid hatch angle. See the AutoCAD Reference Manual for
- information on the HATCH command.
-
- \SOLHPAT
-
- SOLHpat (or Hpat)
-
- This variable defines the hatch pattern used to crosshatch sections
- created with the SOLSECT command.
-
- Hatch pattern <NONE>:
-
- Enter a valid AutoCAD hatch pattern name. See the AutoCAD Reference
- Manual for information on the HATCH command.
-
- \SOLHSIZE
-
- SOLHSize (or HSize)
-
- This variable sets the scale of the hatch pattern used to crosshatch
- sections created with the SOLSECT command. The value of this variable
- has the same effect as the Scale option of the AutoCAD HATCH command.
-
- Hatch size <1.000000>:
-
- Enter a valid hatch scale. See the AutoCAD Reference Manual for
- information on the HATCH command.
-
- \SOLIDIFY
- The SOLIDIFY command converts certain AutoCAD objects into solid
- objects by extruding them to the value of their thickness.
-
- You can solidify only Polyline, Polygon, Circle, Ellipse, Trace, Donut,
- and Solid entities with a nonzero thickness. You cannot solidify
- Lines, 3D Lines, 3D Faces, or 3D Polys. A negative thickness value
- creates a solid in the negative extrusion direction. If the selected
- Polyline also has width, the command ignores the width and makes the
- extrusion from the center of the Polyline path.
-
- The Polyline must contain at least two line segments (three vertices).
- If the selected Polyline is not closed, the command creates the
- extruded solid as if the Polyline were closed by a line. Polylines
- with crossing or intersecting segments cannot be extruded.
-
- Select objects:
-
- Pick the objects you want to solidify. After you select the objects you
- want, the evaluation process begins.
-
- \
- The SOLDELENT variable controls whether the selected objects are deleted
- or retained in your drawing after they are solidified. You can set this
- variable so that the objects are always retained, automatically deleted, or
- so that you are asked which. The startup setting is to delete the objects.
- See the SOLVAR command for more information.
-
- By setting the SOLSOLIDIFY variable, you can have solid commands
- automatically solidify two-dimensional objects when they are
- encountered. See the SOLVAR command for more information.
-
- \SOLIN
- The SOLIN command imports external assembly files into your current
- drawing. You create an assembly file with the SOLOUT command that
- contains the solid objects of the drawing it was created from.
- Assembly files can also be used from the AutoSolid program (version
- 3.1).
-
- File name <name>:
-
- Enter the name of the assembly file you want to import. The command
- places the imported solids in your drawing relative to the drawing
- origin.
-
- Important: The main purpose of the SOLIN and SOLOUT commands is to
- provide compatibility with the AutoSolid program (the predecessor to
- AutoCAD AME). We recommend that you use the AutoCAD BLOCK and INSERT
- commands to store and retrieve common symbols. Use the AutoCAD SAVE
- and END commands to save drawings containing solid models.
-
- \
- Warning: The SOLOUT command creates an assembly file whose format is
- compatible with AutoSolid (version 3.1); it does not support all of
- the solid-modeling features of AutoCAD AME. Tapered extrusions,
- elliptical cones and cylinders, and some types of fillets and chamfers
- are not supported in this file format.
-
- \SOLINT
- This Boolean operation creates a new composite solid comprised of the
- common volume of two or more existing solid objects.
-
- Select objects:
-
- Pick the solid objects you want to intersect. A single new composite
- solid is created that is the intersection of the selected objects.
-
- Null solid (i.e. a solid with no volume ) gets created when the
- intersection of selected solids have no common volume. A message is
- displayed in case of null solid creation.
-
- \SOLLENGTH
-
- SOLLength (or Length)
-
- This variable sets the unit of measure for the length of solid objects.
-
- Length units <current unit>:
-
- Enter a unit of length. You can find the available units of length in
- the acad.unt file.
-
- Change area and volume units also <N> ?
-
- Answer "yes" if you want the SOLAREAU and SOLVOLUME variables set to the
- same units.
-
- For more information, see the SOLLIST or SOLMASSP commands.
-
- \SOLLIST
- The SOLLIST command displays the definition information of a solid
- object, its CSG tree, or a selected edge or surface.
-
- Edge/Face/Tree/<Solid>:
-
- Enter the option that displays the information you want.
-
- Note:
- The SOLPAGELEN variable controls the number of lines displayed on a
- page before a pause occurs in the scrolling. The AMElite software
- does not let you list the edge or face of a solid.
-
- \
- Edge Option
-
- This option displays information about the edge of a solid object.
-
- Select an edge:
-
- Pick the edge of a solid object. Be sure to pick the proper member of
- the solid model to get the results you want. This is the information
- displayed for each edge type:
-
- Edge type Information displayed
-
- Linear (straight) Endpoint coordinates and length
- Circular Center point, radius, and length
- Elliptical Center point, major axis, minor axis, and length
- Parabolic Length
- Other Length
-
- \
- Face Option
-
- This option displays information about the face of a solid object.
-
- Select a face:
-
- Select the face of a solid object by selecting one of its visible
- edges. Except for the tessellation lines of toroidal, spherical, and
- conical surfaces, edges are always shared by two faces. Selecting such
- an edge displays this prompt:
-
- <OK>/Next:
-
- You need to clarify which of two faces sharing the edge is to be used.
- If the face you want is highlighted, press RETURN to accept it;
- otherwise, enter "next" and then RETURN.
-
- \
- This is the information displayed for each edge type:
-
- Surface type Information displayed
-
- Planar Direction of outward normal vector
- Cylindrical Radius and axis direction
- Cylindrical (elliptical) Major and minor radius, and axis direction
- Conical Radius/height ratio and axis direction
- Conical (elliptical) Major and minor radius/height ratio, and
- axis direction
- Spherical Center point and radius of sphere
- Toroidal Center point and radius of torus and tube
-
- \
- Tree Option
-
- This option displays the definition of a solid model's CSG tree.
-
- Select objects:
-
- Pick the solid objects whose CSG tree information you want to display.
-
- \
- Example of a single composite solid of a cone subtracted from a box.
- See the printout explanation provided with the Solid option.
-
- Solid type = SUBTRACTION Handle = 2CB
- Component handles: 287 and 2A3
- Area not computed Material = MILD_STEEL
- Representation = WIREFRAME Shade type = CSG
-
- .... Solid type = BOX (3.000000, 4.000000, 2.000000) Handle = 287
- .... Area not computed Material = MILD_STEEL
- .... Representation = WIREFRAME Shade type = CSG
- .... Node level = 1
-
- .... Solid type = CONE (0.500000, 0.500000, 4.000000) Handle = 2A3
- .... Area not computed Material = MILD_STEEL
- .... Representation = WIREFRAME Shade type = CSG
- .... Node level = 1
-
- \
- <Solid> Option
-
- This option displays information about only the top level of an
- object's CSG tree.
-
- Select solid:
-
- Pick the solid objects you want to know about. You can select multiple
- objects in a single use of the command. The information for each solid
- is printed out in the order you pick the objects. Only information for
- the top level of each object's CSG tree is displayed.
-
- \
- This example shows the printout of a single composite solid that is
- the subtraction of a cylinder from a box (the same object as in the
- previous example).
-
- Solid type = SUBTRACTION Handle = 2CB
- Component handles: 287 and 2A3
- Area not computed Material = MILD_STEEL
- Representation = WIREFRAME Shade type = CSG
-
- Rigid motion: +1.000000 +0.000000 +0.000000 +0.000000
- +0.000000 +1.000000 +0.000000 +0.000000
- +0.000000 +0.000000 +1.000000 +0.000000
- +0.000000 +0.000000 +0.000000 +1.000000
-
- Line one shows the solid type. A solid type SUBTRACTION means that the
- SOLSUB command created the highest level of this model's CSG tree. The
- handle of the composite solid is also displayed on this line.
-
- The component handles keep track of the objects on which a Boolean
- operation was performed to create the composite solid.
-
- \
- The area is remembered with the solid as a side effect of the SOLMESH
- and SOLAREA commands; matl shows the material assignment of the solid.
-
- The representation indicates the type of wireframe mesh in which the
- solid is currently displayed. The value is either PMESH for SOLMESH or
- WIREFRAME for SOLWIRE. The shade type is the type of shading to be
- performed. The value can be UNIFORM or CSG.
-
- Lastly, the rigid motion values are displayed. Rigid motion keeps
- track of the translation, rotation, and scaling that has been applied
- to the object. The first three numbers of column one define the X axis
- direction for rotation. The second and third columns define the Y and
- Z axes similarly. The first three numbers of the fourth column are the
- X, Y, and Z components of the transformation vector. The last number
- in column four is the scale factor. The last number of columns 1, 2,
- and 3 are unused.
-
- \SOLMASS
-
- SOLMASs (or MASs)
-
- This variable sets the unit of measure for the mass of the solid
- object.
-
- Mass units <current unit>:
-
- Enter a unit of mass. You can find the available units of mass in the
- acad.unt file.
-
- For more information, see the SOLMASSP command.
-
- \SOLMASSP
- The SOLMASSP command calculates and displays the mass properties of a
- set of selected solids. The mass properties include the mass, center
- of gravity, extents of the enclosing box, moments of inertia, radii of
- gyration, principal moments, and corresponding principal directions.
- Calculations are based on the current UCS. Error estimates are shown
- enclosed in parentheses.
-
- The centroid of the solid is displayed on your drawing as a point
- entity on the current layer. You can make this point more visible by
- changing the PDMODE and PDSIZE variable. The SOLSUBDIV and SOLDECOMP
- variables affect the accuracy of mass property calculations.
-
- Select objects:
-
- Select the objects whose mass properties you want to display.
-
- A prompt at the end of the printout asks if you want to write the mass
- properties to a text file. Answering "yes" displays this prompt:
-
- \
-
- File name <current drawing name>:
-
- Enter the name of the file. Choosing the default value saves the
- information in a file with the same name as your AutoCAD drawing
- (except that the text file has the extension .mpr).
-
- \SOLMAT
- The SOLMAT command sets the default material of a solid object and
- maintains a list of materials. The command can add new materials to the
- list and change the definition of existing materials. AutoCAD AME uses
- material definitions to calculate properties of a solid object that are
- affected by the object's material.
-
- Change/Edit/<eXit>/LIst/LOad/New/Remove/SAve/SEt/?:
-
- Enter one of the above options.
-
- \
- Change Option
-
- This option lets you change the material assigned to a set of existing
- solid objects in your drawing.
-
- Select objects:
-
- Pick the solid objects whose material you want changed. The command
- can change several objects at once.
-
- New material <current material>/?:
-
- Enter the name of the new material you want assigned to the selected
- objects. For a list of the available materials, enter "?". The string
- <current material> contains the name of the default material.
-
- \
- Edit Option
-
- This option lets you change the definition of a material. Only
- materials defined in the drawing can be edited.
-
- Material name:
-
- Enter the name of a material defined in your drawing. After you enter a
- valid material name, its definition appears in the AutoCAD Text Window.
-
- Material (name)
- 1. Density, kg/cu_m.................... ####
- 2. Young's Modulus, GN/sq_m............ ###.#
- 3. Poisson's ratio..................... .###
- 4. Yield strength, MN/sq_m............. ###
- 5. Ultimate strength, MN/sq_m.......... ###
- 6. Thermal conductivity................ ###
- 7. Linear expansion coeff., alpha/1e6.. ##.#
- 8. Specific heat, kJ/(kg deg_C)........ .###
-
- To edit any of the values, enter its number;
- To confirm and exit, enter 0.
- Item to change or 0 to enter:
-
- \
- When you enter the number of the property you want to change, you see
- a prompt like this:
-
- 1. Density, kg/cu_m
-
- Enter the new value for the property. When you are satisfied with all
- the changes to the properties, enter the number zero (0) to
- permanently store them.
-
- Updating COPPER definition in drawing.
- Save the material to a file <N> ?
-
- The definition of the material in your drawing is updated and you are
- given an opportunity to save the definition to an external file. If
- the material is already defined in the external file, you are asked if
- you want to overwrite it.
-
- \
- <eXit> Option
-
- This option quits the SOLMAT command.
-
- LIst Option of SOLMAT
-
- This option displays the definition of a material.
-
- Material to list <name>/?:
-
- Enter the name of the material whose properties you want to display.
- The name must be the name of a material that has been previously
- defined in your drawing or the acad.mat file. If the material name is
- not found in your drawing or the acad.mat file, you are prompted to
- enter the name of the external file in which the material can be found.
-
- You can also enter "?" to see a list of available materials. The string
- <name> contains the name of the current default material. The default
- makes no change to the material. After you enter a valid material
- name, its definition appears in the AutoCAD text window.
-
- \
-
- Material: (name)
- Density: #### kg/cu_m
- Young's Modulus: ###.# GN/sq_m
- Poisson's ratio: .###
- Yield strength: ### MN/sq_m
- Ultimate strength: ### MN/sq_m
- Thermal conductivity: ###
- Linear expansion coefficient: ##.# alpha/1e6
- Specific heat: ### kJ/(kg deg_C)
-
- \
- LOad Option
-
- This option loads a material definition into your drawing from an
- external file.
-
- Material name:
-
- Enter the name of the material you want to load. If the material cannot
- be found in the acad.mat file, you will be prompted:
-
- Load material from file <acad>:
-
- Enter the name of the external file that contains the material
- definition you want to load.
-
- \
- New Option of SOLMAT
-
- This option defines a new material.
-
- Material name:
-
- Enter the name of the new material. If the material name you enter
- already exists, you see this prompt:
-
- That material is already defined. If you want to modify its
- definition, use SOLMAT Change.
-
- Otherwise the following prompt appears:
-
- Material Description:
-
- You can enter an optional material description to help you remember
- why this material was created, what it is used for, or anything else.
-
- \
- After you enter the material description the following lines appear
- one at a time prompting you to enter a value for each.
-
- 1. Density, kg/cu_m....................
- 2. Young's Modulus, GN/sq_m............
- 3. Poisson's ratio.....................
- 4. Yield strength, MN/sq_m.............
- 5. Ultimate strength, MN/sq_m..........
- 6. Thermal conductivity................
- 7. Linear expansion coeff., alpha/1e6..
- 8. Specific heat, kJ/(kg deg_C)........
-
- To change any of the values, enter its number;
- to update the changed material, enter 0.
- Item to change or 0 to enter:
-
- Once you have entered the initial values, the command proceeds like
- the Edit option described earlier.
-
- \
- Remove Option
-
- Deletes a material definition from your drawing.
-
- Material to remove <MILD_STEEL>/?:
-
- Enter the name of the material definition you want to delete or enter
- "?" to see a list of current material definitions.
-
- \
- Save Option
-
- Saves a material definition into an external file from your drawing.
-
- Material to save <MILD_STEEL>/?:
-
- Enter the name of the material definition you want to save or enter
- "?" to see a list of current material definitions.
-
- File name <acad>:
-
- Enter the name of the file you want the material definition saved in.
- If the material is already defined in the external file, you are asked
- if you want to overwrite it.
-
- \
- Set Option
-
- This option sets the material assigned to new solid objects created in
- your drawing.
-
- New default material <name>/?:
-
- Enter the name of the new default material. The name must be the name
- of a previously defined material. You can also enter "?" to see a list
- of the available materials. The string <name> will contain the name of
- the current default material. The default is to make no change to the
- material.
-
- \
- ? Option
-
- This option displays a list of the materials currently defined in your
- drawing and an external file.
-
- List materials from file <acad>:
-
- Enter the name of the external file you want to list.
-
- Here is a sample listing:
-
- Defined in drawing:
- GLASS
- MILD_STEEL
-
- Defined in library:
- ALUMINUM
- BRASS
- COPPER
- GLASS
- LEAD
- MILD_STEEL
-
- \SOLMATCURR
-
- SOLMatcurr (or Matcurr)
-
- This variable displays the name of the default material. The default
- material is the material automatically assigned to newly created solid
- primitives. This is a read-only variable; its value cannot be changed
- with the SOLVAR command. Use the SOLMAT command's Set option to set
- the default material. To see the current default material, use the ?
- option of the SOLVAR command. Entering this option displays a message
- like this:
-
- Current material is MILD_STEEL (read only)
- Use the SOLMAT Set command to change SOLMATCURR.
-
- \SOLMESH
- The SOLMESH command displays a solid object as a Pface entity (a
- mesh). A mesh approximates the surface of solids by creating multi-
- edged faces.
-
- The SOLWDENS variable controls the mesh density.
-
- The SOLWIRE and SOLMESH commands are mutually exclusive. This means
- that a solid is represented either as a wireframe or a mesh, but never
- both at the same time. AutoCAD AME remembers the wireframe and mesh
- images of a solid as Block definitions. Even though both the wireframe
- and mesh Blocks can exist for a given solid, only one is displayed at a
- time. The SOLMESH command displays the mesh Block and hides the
- wireframe Block; the SOLWIRE command performs the opposite operation.
-
- Select objects:
-
- Pick the solid objects you want to mesh.
-
- \
-
- Note: Solid objects must be in a mesh representation before you can
- perform hidden-line removal or shading using the AutoCAD HIDE and SHADE
- commands. Because a mesh converts curved surfaces into a series of
- straight edges, you can no longer use object snap. You must use the
- SOLWIRE command to return to a wireframe representation before
- performing arc and circle object snaps.
-
- \SOLMOVE
- The SOLMOVE command moves and rotates solid objects based on a motion
- description code.
-
- Select objects:
-
- Select the solid objects you want to move or rotate. After selecting
- the objects, an icon appears showing the coordinate system used for
- motion descriptions.
-
- For explanatory purposes, we will call this temporary coordinate
- system the Motion Coordinate System (MCS). The icon shows the
- orientation of the X axis of the MCS with a single-tipped arrow, the Y
- axis with a double-tipped arrow, and the Z axis with a triple-tipped
- arrow. The origin of the MCS is the point where these arrows converge.
-
- After creating a selection-set, you are prompted to enter the motion
- description.
-
- <Motion description>/?:
-
- Enter a motion description code or enter ? to display a list of the
- codes. The motion description is a code allowing you to rotate the
- selected objects, translate (move) them, or redefine the MCS.
-
- \
-
- You can enter several motion description codes at a single prompt by
- separating them with commas. See the examples.
-
- These are the descriptions of the motion description codes:
-
- ae Moves the selected objects and the MCS so that the MCS
- aligns with the edge of a solid object.
-
- Select edge to define coordinate system ...
-
- Select the edge of a solid object. You are allowed to
- select the edge of one of the currently selected
- objects.
-
- When using this motion description, the MCS is linked to
- the selected objects so that when the objects are moved
- or rotated, the MCS is also moved or rotated.
-
- \
-
- af Moves the selected objects and the MCS so that the MCS
- aligns with the face of a solid object.
-
- Select surface to define coordinate system ...
-
- Select the face of a solid object by selecting one of
- its visible edges. Except for the tessellation lines of
- toroidal, spherical, and conical surfaces, edges are
- always shared by two faces. Selecting such an edge
- displays this prompt:
-
- <OK>/Next:
-
- You need to clarify which of the two faces sharing the
- edge is to be used. If the face you want is highlighted,
- press RETURN to accept it; otherwise, enter next and
- then RETURN.
-
- When using this motion description, the MCS is linked to
- the selected objects so that when the objects are
- moved or rotated, the MCS is also moved or rotated.
-
- \
-
- au Moves the selected objects and the MCS so that the MCS
- aligns with the UCS.
-
- aw Moves the selected objects and the MCS so that the MCS
- aligns with the WCS.
-
- rx(degrees) Rotates the selected objects a specified number of degrees
- about the X axis of the MCS. The MCS is not rotated.
-
- ry(degrees) Rotates the selected objects a specified number of degrees
- about the Y axis of the MCS. The MCS is not rotated.
-
- rz(degrees) Rotates the selected objects a specified number of degrees
- about the Z axis of the MCS. The MCS is not rotated.
-
- tx(distance) Translates (moves) the selected objects a specified
- distance along the X axis of the MCS. The MCS is not moved.
-
- \
-
- ty(distance) Translates (moves) the selected objects a specified
- distance along the Y axis of the MCS. The MCS is not moved.
-
- tz(distance) Translates (moves) the selected objects a specified
- distance along the Z axis of the MCS. The MCS is not moved.
-
- e Orients the MCS so that it aligns with the edge of a solid
- object. The selected objects are not moved or rotated.
-
- Select edge to define coordinate system...
-
- Select the edge of a solid object. The edge can be on
- one of the selected objects.
-
- \
-
- f Orients the MCS so that it aligns with the face of a solid
- object. The selected objects are not moved or rotated.
-
- Select surface to define coordinate system ...
-
- Selects the face of a solid object by selecting one of
- its visible edges. Except for the tessellation lines of
- toroidal, spherical, and conical surfaces, edges are
- always shared by two faces. Selecting such an edge
- displays this prompt:
-
- <OK>/Next:
-
- You need to clarify which of the two faces sharing the
- edge is to be used. If the face you want is highlighted,
- press RETURN to accept it; otherwise, enter next and
- then RETURN.
-
- \
-
- u Orients the MCS so that it aligns with the UCS. The selected
- objects are not moved or rotated.
-
- w Orients the MCS so that it aligns with the WCS. The selected
- objects are not moved or rotated.
-
- o Returns the selected objects to their original location
- and orientation at the start of this use of the SOLMOVE
- command.
-
- Examples
-
- Motion Meaning
- description
-
- rx45 Rotates a positive 45? about the X axis of the MCS
- tz-4,rx30 Moves a negative 4 units along the Z axis and rotates
- 30 degrees about the X axis of the MCS
- Rz-3.5 Rotates a negative 3.5? about the Z axis of the MCS
- TY12.25 Moves 12.25 units along the positive Y axis of the MCS
- tZ-1 Moves 1 unit along the negative Z axis of the MCS
-
- \SOLOUT
- The SOLOUT command stores your drawing's solid objects in an external
- assembly file whose format is compatible with the AutoSolid program,
- Version 3.1.
-
- File name <name>:
-
- Enter the name of the file. The command stores assembly files on disk
- and gives them the extension .asm.
-
- Note: The main purpose of the SOLIN and SOLOUT commands is to provide
- compatibility with the AutoSolid program (the predecessor to AutoCAD
- AME). We recommend that you use the AutoCAD BLOCK and INSERT commands
- to store and retrieve common symbols. Use the AutoCAD SAVE and END
- commands to save drawings containing solid models.
-
- Warning: The SOLOUT command creates an assembly file whose format is
- compatible with AutoSolid (version 3.1); it does not support all of
- the solid-modeling features of AutoCAD AME. Tapered extrusions,
- elliptical cones and cylinders, and some types of fillets and chamfers
- are not supported in this file format.
-
- \SOLPAGELEN
-
- SOLPagelen (or Pagelen)
-
- This variable sets the page length for messages displayed by the
- SOLLIST, SOLMASSP, and SOLMAT commands.
-
- Length of Text Page (0 - Continuous Scroll) <25>:
-
- Enter the number of lines displayed on each page. The prompt "Hit
- <Enter> to continue" appears at the end of each page. A value of zero
- scrolls continuously (without paging).
-
- \SOLPROF
- The SOLPROF command creates a profile image of solid objects. A
- profile image displays only the edges and silhouettes of curved
- surfaces of the solid for the current view.
-
- You cannot run this command while in TILEMODE. To use this command
- you must first set TILEMODE to zero (off) and switch to model space by
- entering the MSPACE command. If your drawing does not yet contain
- Viewport entities, you will not be able to switch to model space
- before creating a Viewport entity using the MVIEW command.
-
- The command creates the profile image in two parts: the visible-profile
- lines and the hidden-profile lines. Generation of the hidden lines is
- optional. The command creates the two parts of the profile image as
- anonymous Blocks and inserts them at the location of the original solid.
- The new Blocks contain lines, arcs, Polylines, and circles. The visible-
- profile Block is drawn in the same linetype as the original solid and
- the hidden-profile Block in the linetype hidden (if available).
- The command places each Block on its own uniquely named layer. The
- following naming convention is used for these layers:
-
- \
-
- (solid layer name)-PV-(viewport number) Visible profile lines
- (solid layer name)-PH-(viewport number) Hidden profile lines
-
- If the layers exist, the blocks are added to the information already
- on the layers.
-
- The SOLPROF command does not change the display of layers. If you
- want to view only the profile lines you have created you must use the
- LAYER command to turn off the layer containing the original solid. In
- the example earlier, that would be the layer named SOLIDS.
-
- Select objects:
-
- Pick the solid objects you want to profile. The command can profile
- several solid objects at once.
-
- Display hidden profile lines on separate layer? <N>:
-
- Enter "yes" or "no" to indicate whether you want to calculate the
- hidden-profile lines. The command creates the hidden profile layer
- regardless of whether you calculate the hidden lines. When more than
- one solid is selected the hidden-line removal is done one solid at
- a time.
-
- \SOLPURGE
- The SOLPURGE command lets you conserve memory and reduce your drawing
- size. By freeing memory and erasing entities associated with AME solids, the
- user can manage system resources.
-
- Memory/Bfile/Pmesh/<Erased>:
-
- Each of these options is described next.
-
- Memory Option of Solpurge
-
- This option releases memory within the AME application that is associated
- with AME solids. It does not affect entities (solid or otherwise) in your Auto-
- CAD drawing. Solid entities remain in your AutoCAD drawing as a record of
- how to rebuild a particular solid.
-
- If an entity representing a solid is selected to participate in an AME command
- after being removed from memory, the solid is reconstructed within the AME
- application's memory from the information stored within the AutoCAD enti-
- ties associated with the solid. AME solids only use memory when they are
- selected to participate in an AME command, not when a drawing containing
- solids is loaded. Solids will then remain in memory until one of the following
- operations occur: the main entity is erased (and the Solpurge Erased command
- is entered), the drawing is unloaded, AME is xunloaded, or this option is used.
-
- \
-
- All/<Select>:
-
- This option releases all memory for all solids currently within AME.
-
- <Select>
-
- This is the default option; it lets you remove solids from AME memory on a
- selective basis.
-
- This option is useful when the user has finished working on a particular solid
- in a drawing and wishes to move to another solid in the same drawing. By
- releasing the memory associated with the first solid, system performance is
- improved for work on other solids.
-
- \
-
- Bfile Option of Solpurge
-
- This option lets you purge Bfile entities from your drawing on a selective
- basis. The main purpose of this option is to reduce the size of your AutoCAD
- drawing.
-
- When these entities (and the Pmesh entities described next) are removed, a
- 50% reduction in drawing size can easily be realized (for a drawing containing
- only AME solids.) However, a time penalty will be imposed later if the erased
- entities are needed. It is not required that the solid be in AME memory to per-
- form these options, although it can be. The solid containing the bfile entity
- is not removed from memory when the bfile entity is removed from the drawing.
-
- Select objects:
-
- Select the solid objects whose Bfile entities you want deleted.
-
- The next time you select the solid to participate in an AME command, the Bfile
- will be reevaluated and new secondary bfile entities will be inserted into the
- drawing. This option has little effect on the main entity in the drawing or on
- the corresponding solid in AME memory (if it is there). The only effect is that
- the main entity's extended entity data is modified to break the link between
- the erased Bfile and the solid.
-
- \
-
- Pmesh Option of Solpurge
-
- This option lets you purge Pmesh entities from your drawing on a selective
- basis. Other than the type of entities purged from your drawing, the descrip-
- tion provided for the Bfile option also applies here.
-
- If you select a solid that is currently in a mesh representation, it is
- returned to wire representation before removing the mesh.
-
- Select objects:
-
- Select the solid objects whose Pmesh entities you want deleted.
-
- \
-
- <Erased> Option of Solpurge
-
- This option is useful for erasing secondary entities associated with an erased
- AME solid.
-
- When you erase an AME solid, only the main Block insertion entity is actually
- erased. The secondary entities used to store the solid's bfile, background rep-
- resentation, and component entities are not automatically erased from your
- AutoCAD drawing. Entering this option after erasing an AME solid finds these
- secondary entities and erases them.
-
- A garbage collection routine is also automatically executed to free memory
- associated with AME solids that have been erased in a previous AutoCAD edit
- session.
-
- This option can be time consuming, depending on the number of entities
- within the drawing.
-
- \SOLRENDER
-
- SOLRender (or Render)
-
- This variable determines the color of shading performed by the AutoCAD
- SHADE command, meshes displayed by the SOLMESH command, and wireframes
- displayed by the SOLWIRE command.
-
- CSG/<Uniform>:
-
- Enter "csg" or "uniform". CSG displays a composite solid in many colors
- based on the color assigned to each primitive that is a member of the
- solid. Uniform displays the solid in a single color, the color of the
- composite solid (the top level of the solid's CSG tree).
-
- \SOLREV
- The SOLREV command creates unique solid primitives by sweeping
- (revolving) a Polyline about an axis.
-
- You can revolve only Polyline, Polygon, Circle, Ellipse, and 3D Poly
- objects. If the selected Polyline has width, the command ignores the
- width and makes the revolution from the center of the Polyline path.
-
- The Polyline must contain at least two line segments (three vertices).
- If the selected Polyline is not closed, the command creates the
- extruded solid as if the Polyline were closed by a line. Polylines
- with crossing or intersecting segments cannot be extruded.
-
- Select path polyline or circle for revolution...
- Select objects:
-
- Pick the object that you want to revolve. The command can revolve only
- one object at a time.
-
- \
- The SOLDELENT variable controls whether the selected objects are deleted
- or retained in your drawing after they are revolved. You can set this
- variable so that the objects are always retained, automatically deleted, or
- so that you are asked which. The startup setting is to delete the objects.
- See the SOLVAR command for more information.
-
- Axis of revolution - Entity/X/Y/<Start point of axis>:
-
- The axis of revolution can be defined one of several ways as the
- following options describe.
-
- \
- Entity Option
-
- A prompt asks you to pick an existing line or single-segment Polyline
- to define the axis that the path Polyline will be revolved about.
-
- Entity to revolve about:
-
- The closest endpoint of this line becomes the origin of the axis that
- determines the positive direction of rotation based on the right-hand
- rule.
-
- Included angle <full circle>:
-
- Enter a positive value for the number of degrees you want to revolve
- the selected Polyline.
-
- \
- X Option
-
- This option uses the positive X axis of the current UCS as the axis of
- revolution.
-
- Included angle <full circle>:
-
- Enter a positive value for the number of degrees you want to revolve
- the selected Polyline.
-
- \
- Y Option
-
- This option uses the positive Y axis of the current UCS as the axis of
- revolution.
-
- Included angle <full circle>:
-
- Enter a positive value for the number of degrees you want to revolve
- the selected Polyline.
-
- \
- <Start point of axis> Option
-
- You automatically select this option if you locate a point on your
- drawing. The start point, the origin of the axis, determines the
- positive direction of rotation based on the right-hand rule.
-
- End point of axis:
-
- Locate a point to define the endpoint of the axis of revolution.
-
- Included angle <full circle>:
-
- Enter a positive value for the number of degrees you want to revolve
- the selected Polyline.
-
- Important: A revolution cannot be performed if the path Polyline and
- the axis of revolution are crossing. However, they are allowed to touch.
-
- \SOLSECT
- The SOLSECT command lets you create a new entity that is the cross section
- of a solid object. You can use this command to help create 2D drawings from
- 3D solid models.
-
- The SOLSECT command calculates the cross section as the intersection
- of the construction plane (the XY plane of the current UCS) and the
- solid objects you select. Therefore to get the cross section you want,
- you must position the UCS before running this command. The new entity
- is an anonymous Block that the command inserts at the location of the
- cross section. The Block can contain lines, arcs, Polylines, and
- circles. If several solids are selected for sectioning, a separate
- Block is created for each solid.
-
- \
-
- You can have the cross section automatically crosshatched by setting
- the SOLHPAT variable to a valid hatch pattern name. The SOLHANGLE and
- SOLHSIZE variables control the angle and size of the hatch pattern. If
- several solids are selected for sectioning, each resulting section is
- hatched separately. See the SOLVAR command for more information on
- these variables.
-
- Select objects:
-
- Select the solid objects whose cross section you want. The command
- creates a separate Block for each solid object you select.
-
- \SOLSERVMSG
-
- SOLSErvmsg (or SERVmsg)
-
- This variable sets the level of message reporting displayed on the
- command line. The messages display errors and the status of
- computations in progress in the Advanced Modeling Extension software.
-
- 0 = None, 1 = Errors only, 2 = Errors and start/end of computation
- messages, 3 = All Solid Server message display level (0 to 3) <3>:
-
- Enter a number from 0 through 3. Zero (0) means that no AME messages
- or errors are reported; 1, that only errors are reported; 2, that errors
- and the start and end of computation messages are reported; and 3, that
- all errors and messages are reported.
-
- \SOLSEP
- The SOLSEP command separates (takes apart) composite solids created by
- the Boolean operations SOLINT, SOLSUB, and SOLUNION.
-
- Each use of this command undoes (in reverse order) the Boolean
- commands that created a composite solid. In other words, it breaks
- down the CSG tree of a composite solid.
-
- In some cases the CSG tree is broken down more than one level. For
- example, a single SOLUNION operation on four solid objects creates a
- composite solid whose CSG tree contains two additional levels above
- that of the objects themselves. Separating this solid eliminates both
- of the additional levels of the CSG tree because a single use of the
- SOLUNION command created them. Objects made up of multiple Boolean
- operations require multiple uses of the SOLSEP command to break them
- down (there is no SOLSEP All command).
-
- Select objects:
-
- Pick the composite solids you want to separate. The command can separate
- several composite solids at once.
-
- \SOLSOLIDIFY
-
- SOLSOLidify (or SOlidify)
-
- This variable determines whether 2D objects encountered by solid-modeling
- commands should be converted into solid objects. Only specific 2D objects
- that have thickness can be solidified. See the SOLIDIFY command for more
- information.
-
- Solidify entity (1 - never, 2 - ask, 3 - always) <2>:
-
- Enter an integer from 1 through 3. Enter "1" if you don't want 2D
- objects solidified and don't want to be asked. Enter "2" to be asked
- about solidifying 2D objects; the default answer to this question is
- no. Enter "3" if you want objects to be solidified automatically (if
- possible) and don't want to be asked.
-
- \SOLSPHERE
- The SOLSPHERE command lets you create a three-dimensional body in
- which all surface points are equidistant from the center. You supply
- only one dimension, the radius or diameter, to define a sphere. The
- wireframe representation of the sphere is positioned so that its
- central axis is coincident with the Z axis of the current UCS.
-
- The SOLSPHERE prompts let you define a two-dimensional circle that is
- revolved 180 degrees about its diameter to form a sphere.
-
- Center point:
-
- Locate the center point of the sphere.
-
- Diameter/<Radius>:
-
- The Diameter and <Radius> options are described next.
-
- \
- Diameter Option
-
- You create the sphere by defining its diameter.
-
- Diameter:
-
- Define the diameter of the sphere by entering a positive nonzero value
- or by locating a point.
-
- \
- <Radius> Option
-
- You select this option by locating a point or by entering a positive
- nonzero value for the sphere's radius.
-
- \SOLSUB
- This Boolean operation creates a new composite solid by subtracting
- the volume of one set of solid objects from another set.
-
- Source objects ...
- Select objects:
-
- Select the source objects from which other solids will be subtracted.
- The selected objects are automatically unioned to prepare them for
- having other objects subtracted from them.
-
- Objects to subtract from them ...
- Select objects:
-
- Select the objects you want to subtract from the source set. The Boolean
- operation SOLUNION is performed on the selected objects and then the
- operation SOLSUB subtracts them from the source set. A single new
- composite solid is created as a result of the subtraction.
-
- If you accidentally include the source objects in the set of objects
- that are being subtracted from them, the source objects are ignored
- and the command proceeds normally.
-
- \SOLSUBDIV
-
- SOLSUbdiv (or SUbdiv)
-
- This variable sets the subdivision level for mass properties
- calculation.
-
- Mass properties subdivision level (1 to 8) <3>:
-
- Enter a number from 1 through 8. A higher number increases the
- accuracy of the calculation but also increases the computation time.
-
- For more information, see the SOLMASSP command.
-
- \SOLTORUS
- The SOLTORUS command lets you create a solid with a donut-like shape.
- You must enter two radius values to define a torus; one for the tube
- and one from the center of the torus to the center of the tube. The
- torus is created lying parallel to and bisected by the XY plane of the
- current UCS.
-
- Self-intersecting tori are allowed. A self-intersecting torus is one
- with no center hole, as a result of the radius of the tube being
- greater than the radius of the torus. A negative torus radius would
- create a football-shaped solid.
-
- Center of torus:
-
- Locate the center of the torus.
-
- Diameter/<Radius> of torus:
-
- The Diameter and <Radius> options are described next.
-
- \
- Diameter Option
-
- This option creates the torus by defining its diameter.
-
- Diameter:
-
- Define the torus diameter by locating a point or by entering a value. You
- can enter a negative or positive value, but not zero.
-
- Diameter/<Radius> of tube:
-
- Diameter
-
- You create the tube of the torus by defining its diameter.
-
- Diameter:
-
- Locate a point or enter a positive nonzero value to define the
- diameter of the tube.
-
- <Radius>
-
- You automatically select this option by locating a point or by entering a
- positive nonzero value to define the tube's radius.
-
- \
- <Radius> Option
-
- You automatically select this option by locating a point or by entering a
- value for the radius of the torus. The torus radius is the distance
- from the center of the torus to the center of the tube. You can enter
- a negative or positive value, but not zero.
-
- Diameter/<Radius> of tube:
-
- Diameter
-
- You create the tube of the torus by defining its diameter.
-
- Diameter:
-
- Locate a point or enter a positive nonzero value to define the
- diameter of the tube.
-
- <Radius>
-
- You automatically select this option by locating a point or by entering a
- positive nonzero value to define the tube's radius.
-
- \
- Note:
-
- The torus radius can be a negative number as long as the tube
- radius is a positive number of greater magnitude (i.e., if the torus
- radius is -2.0, the tube radius must be greater than +2.0). This is to
- eliminate the possibility of creating a null solid (a solid object of
- no volume).
-
- \SOLUCS
- The SOLUCS command aligns the UCS with the face or edge of an existing
- solid object.
-
- Edge/<Face>:
-
- Edge Option
-
- This option aligns the UCS with the edge of a solid.
-
- Select an edge ...
-
- Selects the edge of an existing solid in your drawing.
-
- \
- <Face> Option
-
- This option aligns the UCS to the face of a solid object. You select
- <Face> by pressing RETURN or entering any portion of the word face. You
- cannot select this option by picking an object.
-
- Select a face...
-
- Select the face of a solid object by selecting one of its visible
- edges. Except for the tessellation lines of toroidal, spherical, and
- conical surfaces, edges are always shared by two faces. Selecting such
- an edge displays this prompt:
-
- <OK>/Next:
-
- You need to clarify which of the two faces sharing the edge is to be
- used. If the face you want is highlighted, press RETURN to accept it;
- otherwise, enter next and then RETURN.
-
-
- \SOLUNION
- This Boolean operation joins two or more solid objects together to
- form a new composite solid. The resulting solid encloses the volume
- enclosed by each of the solids participating in the Boolean operation.
- It is possible to join solids that do not share any common volume.
-
- Select objects:
-
- Pick the solid objects you want joined together. The resulting
- composite solid is the composite of the selected objects.
-
- \SOLVAR
- The SOLVAR command lets you set variables that control the solid-modeling
- environment. These variables affect the operation of many solid-modeling
- commands. This command is similar to the AutoCAD SETVAR command.
-
- Variable name or ?:
-
- Enter the name of the solid variable whose value you want to change,
- or enter ? to see the list of variables. You can abbreviate variable
- names when entering them; the capitalized portion is the minimum that
- you must enter.
-
- You can also set variables by entering their name at the AutoCAD
- Command: prompt.
-
- ? Option
-
- This option displays a list of the solid variables like the example
- shown here.
-
- \SOLVOLUME
-
- SOLVolume (or Volume)
-
- This variable sets the unit of measure for volume calculations.
-
- Volume units <current unit>:
-
- Enter a unit of volume. You can find the available units of volume in
- the acad.unt file.
-
- For more information, see the SOLMASSP command.
-
- \SOLWDENS
-
- SOLWdens (or Wdens)
-
- This variable sets the density of wireframe and mesh representations
- for newly created solid objects.
-
- Wireframe mesh density (1 to 8) <4>:
-
- Enter an integer from 1 through 8. A higher value increases the
- accuracy of the mesh and the time to calculate it.
-
- \SOLWEDGE
- The SOLWEDGE command creates a wedge, which is like a box that has been
- cut in half diagonally along one face. The base of the wedge is always
- drawn parallel to the current UCS with the sloped face tapering along
- the X axis. You must supply the same dimensions as when defining a box.
- With the exception of the Cube option, the prompts are the same as those
- of the Solbox command.
-
- First corner:
-
- Locate the corner point of the wedge. If your viewing plane is
- parallel to the current UCS, a rectangle rubber bands (stretches
- and contracts) from this point to help you visualize the size of
- the wedge's base rectangle.
-
- Length/<Opposite corner>:
-
- \
- Length Option
-
- The Length option creates a wedge by defining its length, width, and
- height. The length, width, and height are coincident with the X, Y,
- and Z axes of the current UCS, respectively.
-
- Length:
-
- Width:
-
- Height:
-
- You can define the length, width, or height by entering a nonzero
- value or by locating two points.
-
- \
- <Other corner> Option
-
- The <Other corner> option lets you create a wedge by either locating
- its diagonally opposite corners or the opposite corners of its base
- rectangle and then its height. After locating a point for the opposite
- corner, you are prompted to enter the wedge's height. If the <Other
- corner> point has the same Z value in the current UCS as the first
- corner point, you see this prompt:
-
- Height:
-
- Otherwise, you see this prompt:
-
- Height <height>:
-
- In either case, you define the height by entering a nonzero value or by
- locating two points. In the later example, you can accept the default
- height by pressing RETURN.
-
- \SOLWIRE
- The SOLWIRE command displays a solid object as a wireframe. A
- wireframe approximates solids by displaying the edges of faces and the
- tessellation lines of curved surfaces.
-
- The SOLWDENS variable controls the number of tessellation lines
- displayed on curved surfaces.
-
- The SOLWIRE and SOLMESH commands are mutually exclusive. This means
- that a solid is represented either as a wireframe or a mesh, but never
- both at the same time. The SOLMESH command displays the mesh Block and
- hides the wireframe Block; the SOLWIRE command performs the opposite
- operation.
-
- Select objects:
-
- Pick the solid objects you want to represent as wireframes.
-
- Note: Solid objects must be in a mesh representation before you can
- perform hidden-line removal or shading using the AutoCAD HIDE and
- SHADE commands. See the SOLMESH command.
-
-