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- MW2D Menu: MWALS
- ==============================================================================
- Cancels the 3-dimensional model of all multi-layer wall entities leaving
- 2-dimensional multi-layer wall entities.
-
- if 3D multi-layer wall arcs exist:
- 1. (Y/N) keep 3D display of arcs ? <y>
- if 3D "irregular" multi-layer walls exist:
- 2. (Y/N) keep irregular 3D display ? <y>
-
- Description
- This command cancels the 3-dimensional projection of multi-layer wall
- entities, i.e., walls, arcs, and openings.
-
- The 3D model may be recreated by executing \mw3d (all walls) or \wal3d (single
- wall) again.
-
- After using this command, all 3D multi-layer wall arcs that have been changed
- (by sectioning, projection, etc.) from their original attributes will be
- restored with their original attributes when the \mw3d command is executed.
- Similarly, 3D irregular walls will also be restored with their original
- attributes. You are therefore asked if you wish to keep 3D wall arcs and 3D
- irregular walls (if such exist in the model).
-
- Initially, every 3D wall element possesses six faces. If you execute any
- operation on the wall, such as sectioning, which causes it to have more than
- six faces, the wall becomes an "irregular" solid.
-
- If you reply `y' to these two prompts, all 3D walls except "irregular" or arc
- walls will be cancelled.