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- ; 3D Studio system set-up parameter file: Release 2.01
- ;
- ; This file contains information used by the 3D Studio system (3DS.EXE).
- ; It provides information on where key files are located as well as user
- ; customization parameters.
-
- ; Note that the most-often-used commands in this file are also selectable
- ; from inside the 3DSr2 user interface.
-
- ; For detailed information, consult the 3D Studio Release 2
- ; Installation Guide.
-
- ; Disk path defaults.
- ; All of these paths will default to the 3DS origin subdirectory if they
- ; are not specified.
-
- ; Default path for geometry.
- SHAPE-PATH = "shapes"
- LOFT-PATH = "lofts"
- MESH-PATH = "meshes"
- FONT-PATH = "fonts"
- PROJECT-PATH = "projects"
-
- ; Default path for ADI drivers (with the .exp extension).
- DRIVER-PATH = "drivers"
-
- ; Default path for the View Flic option to look into.
- FLIC-PATH = "flics"
-
- ; Default path for the keyframer to write preview flics to.
- PREVIEW-PATH = "flics"
-
- ; Default path for all images and animations to be output by the system.
- IMAGE-PATH = "images"
-
- ; Default path for storing material libraries in.
- MAT-PATH = "matlibs"
-
- ; Default material library. Must be in your MAT-PATH.
- ; (note, this is NOT a pathname... it is a filename)
- MATERIAL-LIBRARY = "3ds.mli"
-
- ; Default path for all maps and backgrounds to be used by the system.
- ; Note that you can define up to 9 MAP-PATHS anywhere on your
- ; hard-disk.
- MAP-PATH1 = "maps"
- ;MAP-PATH2 = "maps2"
- ;MAP-PATH3 = "maps3"
- ;MAP-PATH4 = "maps4"
- ;MAP-PATH5 = "maps5"
- ;MAP-PATH6 = "maps6"
- ;MAP-PATH7 = "maps7"
- ;MAP-PATH8 = "maps8"
- ;MAP-PATH9 = "maps9"
- ; Note: We recommend that you keep .SXP files in your MAP-PATH1 to avoid
- ; having to change map-paths while selecting them in the materials editor.
-
- ; This variable sets the DOS pathname for the IPAS external
- ; processes. (.IXP, .PXP, .AXP, and .SXP files, although it's "legal"
- ; and more convenient to store .sxp files in your primary map-path)
- ; Note that this is also the directory to store .BAT and .EXE files that
- ; are used by Video Post.
- PROCESS-PATH = "process"
-
- ; Default path for temp files
- TEMP-PATH = "temp"
- ; Note that temp files do not include the Phar Lap virtual memory swap
- ; file. That file always "lives" in your 3DS partition unless you
- ; redirect it with the CFIG3DS -swapdir command (explained in the
- ; CFIG386.EXE section of the Installation Guide).
-
- ; The BACKUP-FILE switch turns on a function which creates a .BAK
- ; file for any file saved within the system. We highly recommend that
- ; you leave this ON always.
- ; This is system selectable in the Info/System Options dialog.
- BACKUP-FILE = ON
-
- ; External programs.
- ; These appear in the "Programs" menu.
- ; You can have up to 14 user programs, and they can be a mix
- ; of .EXE, .BAT, and .PXP files. (note that .PXP files don't
- ; need the specific _W or _I reference because the program
- ; automatically loads the .PXP that matches the version of 3DS.EXE.
- ; 3D Studio must be invoked by 3DSHELL.COM for external programs
- ; to have enough memory to run.
- ; Also note that programs need to have explicit path names
- ; including the .exe, .pxp, or .bat extender for 3dshell.com to be able
- ; to find it. Note that COMMAND.COM must be in your 3DS
- ; directory or you must be using the COMSPEC= environment variable
- ; for .bat files to run.
- ; Finally, note that you can pass arguments to .exe and .bat
- ; files. For example:
- ; USER-PROG9 = "c:\norton\lp.exe d:\froon.txt","LP Froon"
- ; will execute Norton Utility's LP program, causing it
- ; to print the file d:\froon.txt.
- ;
- USER-PROG1 = "process\box.pxp","BOX"
- USER-PROG2 = "process\grids.pxp","GRIDS"
- USER-PROG3 = "process\waves.pxp","WAVES"
- USER-PROG4 = "process\ripple.pxp","RIPPLE"
-
- ;USER-PROG5 = "c:\aa\aa.exe","Animator"
- ;USER-PROG6 = "c:\calab\ca.exe","CA Lab"
- ;USER-PROG7 = "c:\asketch\sketch.exe","AutoSketch"
- ;USER-PROG8 = "c:\autocad\acad.exe","AutoCAD"
-
- ; Note, if you want to shell out to another Phar Lap application, such
- ; as Animator Pro, read the CFIG386 section of the Installation and
- ; Performance Guide. It explains how to reserve 2Mb of memory so the
- ; second application can run. (note that this will permanently take memory
- ; away from 3D Studio, so you may have to go out and spend $100 on
- ; RAM just for this purpose. Such is life in DOS-extender-land.
- ; Also note that if you're using QEMM or 386 to-the-max as an extended
- ; memory manager, the above reservation of 2Mb of memory for Animator Pro
- ; may not be necessary. First, try shelling out without reserving the
- ; memory and see if it runs.
-
- ; Axis labeling -- height, width and depth axes for the Lofter and Editor
- ; (change the H and D axes to get the right-hand-rule)
- ; SystemDefault is H-LABEL="Z" and D-LABEL="Y" (right-hand rule), but we
- ; use the left-hand-rule in the documentation, as set below.
- H-LABEL = "Y"
- W-LABEL = "X"
- D-LABEL = "Z"
-
- ; Default construction plane location for the Lofter and Editor
- CONST-H = 0.0
- CONST-W = 0.0
- CONST-D = 0.0
-
- ; Pointing device parameters.
-
- ; This sets the default input device to either the built-in
- ; MS Mouse driver or the external DGPADI driver.
- ; The default is MOUSE. For ADI use DGPADI. For built-in Summagraphics
- ; support (a la 3DSr1) use SUMMA.
- INPUT-DEVICE = MOUSE
-
- ; This command sets the COM port for the MOUSE and SUMMA pointing
- ; devices (not the DGPADI device). You can set it to ports 0 through 3.
- ; This is system selectable in the Info/Configure dialog.
- ;COM-PORT = 0
-
- ; Mouse scaling/speed factor for the entire system (default=4).
- ; This is system selectable in the Info/Configure dialog.
- MOUSE-SPEED = 2
-
- ; Interface control parameters
-
- ; This command sets the size of the cursor "pick box". You can set it
- ; to size 5(pixels) through 16(pixels).
- ; This is system selectable in the Info/Configure dialog.
- ;PICK-BOX = 5
-
- ; The SELECTED-RESET switch will keep the SELECTED button from turning
- ; off until you choose a command that doesn't make sense to use it
- ; with. It's currently set to ON, to make it the same as the default
- ; shipping 3DS R1. Experiment with turning it OFF... you'll probably
- ; like it better that way.
- ; This is system selectable in the Info/System Options dialog.
- SELECTED-RESET = ON
-
- ; This makes the TrackInfo and KeyInfo buttons inside the Keyframer
- ; modal. When set to ON, they don't turn off until you select another
- ; command or right-click. Default is OFF (a la 3DSr1).
- ; This is system selectable in the Info/System Options dialog.
- MODAL-KFBUTTONS = OFF
-
- ; The REGION-TOGGLE switch, when OFF, will cause the Region selection tools
- ; in the Shaper and Editor to be additive, instead of toggling.
- ; This can be a tremendous modeling aid if you need to create
- ; irregular selection sets. This is currently set to toggle only
- ; because that is the same method used by 3DSr1.
- ; It's recommended that you change it to OFF so it doesn't toggle
- ; for general use.
- ; This is system selectable in the Info/System Options dialog.
- REGION-TOGGLE = ON
-
- ; Parameters affecting geometry.
- ; These parameters set up basic modeler functions and memory usage limits.
-
- ; This command determines whether or not closed DXF polyline entities get
- ; filled with 3D faces when imported into 3D Studio.
- ; The default is YES.
- ;FILL-PLINES = YES
-
- ; Maximum number of rubber spline segments in the Shaper.
- ; Range= 1-9999, Default= 10
- SPLINE-MAX = 100
-
- ; Maximum vertices in the Shaper.
- ; (NOTE -- USES A MEMORY BUFFER)
- ; Range= 1-9999, Default= 500
- SHAPE-MAX = 500
-
- ; Maximum vertices in the Lofter's deformation grid splines.
- ; (NOTE -- USES A MEMORY BUFFER)
- ; Range= 1-9999, Default= 20
- DEFORM-MAX = 50
-
- ; Maximum vertices on a path in the Lofter.
- ; (NOTE -- USES A MEMORY BUFFER)
- ; Range= 1-9999, Default= 50
- PATH-MAX = 100
-
- ; Maximum shapes in memory in the Lofter.
- ; (NOTE -- USES A MEMORY BUFFER)
- ; Range= 1-500, Default= 32
- MOD-MAX = 32
-
- ; Number of interpolations between shape vertices in Shaper and Lofter.
- ; Range= 0-10, Default= 5
- SHAPE-STEPS = 5
-
- ; Number of interpolations between path vertices in Lofter.
- ; Range= 0-10, Default= 5
- PATH-STEPS = 5
-
- ; Threshold for defining coincident vertices to be used by
- ; the Modify/Vertex/Weld (Selected) function in the 3D Editor
- ; and the DXF-loading function. (in units) If objects don't
- ; Unify correctly, this setting is probably too low.
- ; Range= 0-9999, Default= 0.0001
- WELD-THRESHOLD = 0.0001
-
- ; Display, rendering and hardcopy parameters.
-
- ; Default rendering driver to use...
- ; Built-in output drivers: VGA320X200, Vision16 (512x486),
- ; NULL (any-resolution), VistaL (512x486), VistaH (756x486)
- ; ADI system rendering display driver: RDPADI or RCPADI
- ; Note: Must have SET RDPADI or SET RCPADI statements
- ; in your AUTOEXEC.BAT for ADI drivers to function.
- ; Defaults to VGA320x200.
- RENDER-DISPLAY = vga320x200
-
- ;For Vista card... converts VistaH to 738x576 and VistaL to 492x576
- ; when set to PAL (requires a PAL-compatible monitor to view).
- VISTA-MODE = NTSC
-
- ; This command sets up the default number of frames in the Keyframer to 25
- ; (for 1 second of PAL video) instead of the default 30 (for NTSC video).
- ; Default is NO.
- PAL-VIDEO = NO
-
- ; Built-in hardcopy devices: None
- ; ADI system rendering hardcopy driver: RHPADI
- ; Note: Must have SET RHPADI statement in your AUTOEXEC.BAT
- ; for this to function.
- ; Defaults to RHPADI.
- ;DEFAULT-HARDCOPY = RHPADI
-
- ; Display to use for the main interface (VGA/RCPADI) if you have
- ; the proper RCPADI (combined rendering/display) protected mode
- ; ADI driver. (the sample RCPVESA.EXP driver is for VESA-compatible
- ; VGA cards.)
- ; If this is not set, it defaults to 640x480 VGA.
- ;MAIN-DISPLAY = RCPADI
-
- ; Display to use for Materials Editor (VGA/RCPADI) if you have
- ; the proper RCPADI (combined rendering/display) protected mode
- ; ADI driver. (the sample RCPVESA.EXP driver is for the VESA-compatible
- ; VGA cards.)
- ; If this is not set, it defaults to 320x200 VGA. Note that using
- ; the RCPADI interface for the Materials Editor is basically pointless,
- ; and will only slow you down without actually using the extra
- ; "real estate."
- ;MATERIAL-DISPLAY = RCPADI
-
- ; Renderer file output parameters.
-
- ; Turn last image viewing on (it defaults to NO)
- ; This is system selectable in the Info/System Options dialog.
- SAVE-LAST-IMAGE = YES
-
- ; Last rendered image hold file. Note that this variable must be the
- ; complete, explicit filename including the entire path.
- ; It's not just the pathname.
- ; Defaults to "lastrend.img" in the 3DS IMAGE-PATH directory.
- LAST-IMAGE-FILE = "lastrend.img"
-
- ; Default output image type in the 3D Editor
- ; (GIF, TARGA, CTIF, MTIF, Default=TARGA)
- IMAGE-TYPE = GIF
-
- ; The TGA-DEPTH switch controls whether or not Targa (.tga) files
- ; are written to disk as dithered 16-bit (15+1) or 24-bit truecolor files.
- ; Default is 24-bit. Valid parameters are either 16 or 24.
- ; This is system selectable in the Info/System Options dialog.
- TGA-DEPTH=24
-
- ; Output image compression settings for TGA and TIF files
- ; (ON/OFF, Default=ON)
- IMAGE-COMPRESSION = ON
-
- ; Default output animation file type in the Keyframer
- ; (FLIC or TARGA, Default=FLIC)
- ANIM-TYPE = FLIC
-
- ; This turns field-rendering on when it's YES and off when it's NO.
- ; Default is NO.
- ; This is system selectable in the Info/System Options dialog.
- RENDER-FIELDS = NO
-
- ; This sets the field-rendering order. It controls which scanlines are
- ; rendered on which field. Different frame-buffers require different
- ; field ordering.
- ; If you get flashing images when rendering in field-mode, then switch
- ; this to 0. (Can be 1 or 0)
- ;FIELD-ORDER = 1
-
- ; This option reconfigures the TIFF file loading code to make it possible
- ; to load Animator Pro 1.x 8-bit .tif files. Note that if this option
- ; is set to YES, any other .tif files will not load, so leave it set to
- ; NO during normal usage.
- ;AAP-TIFFLOAD = NO
-
- ; This option allows you to customize the rendering resolution buttons in the
- ; Render/Setup/Configure dialog for your own sizes. The format is:
- RES1 = 320,200,0.82
- ; Where the first button is width, second is height, and third is
- ; aspect ratio. You can replace any of the four buttons by using
- ; the appropriate number. The buttons default to their settings
- ; in version 1.0.
- ;RES2 = 256,243,1.23
- ; This RES2 statement is a very useful setting for previewing Targa
- ; images because it's an exact 1/4 screen version of the Targa+
- ; 24-bit display. If you have a Targa or Vista card, you should
- ; modify it accordingly so the horizontal and vertical resolution
- ; is 1/2 full size on each axis. Very convenient!
-
- ; This command sets the default resolution and aspect ratio for the
- ; NULL output device. (The default is 320,200.0.82)
- DEFAULT-NULLRES = 320,200,0.82
-
- ; Renderer image parameters.
-
- ; This option determines whether or not the frame buffer is cleared
- ; before each frame is rendered in the keyframer. The default
- ; is set to NO.
- CLEAR-BUFFER = NO
-
- ; Alpha-channel variable will tack on an extra 8 bits of transparency
- ; information to your image files if it is set to YES -- creating
- ; a full 32-bit file.
- ; (It defaults to NO.)
- ; This is system selectable in the Info/System Options dialog.
- USE-ALPHA = NO
-
- ; When USE-ALPHA is set to YES, this command splits the 8-bit alpha
- ; information off into a separate 8-bit .tga file that starts with
- ; A_ to denote that it's alpha information only.
- ALPHA-SPLIT = NO
-
- ; This parameter is specifically for 32-bit decaled texture maps that
- ; need to take their alpha information from the decal map for smooth
- ; blending into the background material. When MAP-LOAD-ALPHA is set
- ; to YES, the renderer will use the texture map's 8-bits of alpha for
- ; blending the edge of the decal into the material. Note that when
- ; this is set to YES, texture maps won't render correctly from Video
- ; Post (they'll be over-exposed), so keep it set to NO under normal
- ; rendering conditions and only set it to YES for specific sequences
- ; in which you've got a 32-bit decal map and you require alpha blending
- ; around its edges.
- MAP-LOAD-ALPHA = NO
-
- ; The shading limit for the renderer: WIRE, FLAT, GOURAUD, PHONG
- ; (system default = FLAT but the shipping program default = PHONG)
- SHADING-MODE = PHONG
-
- ; This command turns TURBO mode on or off. When ON, there is no extra
- ; antialiasing done on texture-mapped surfaces no matter what AA level
- ; has been set. (The texture filtering handles the job on its own and
- ; does very well at it. The major penalty is that reflections and bump
- ; maps don't get filtered, so always use some reflection-blur on your
- ; reflection maps. Bump maps look fine in flics, but may have
- ; to be rendered with Turbo mode OFF for true-color video animation.)
- ; This is system selectable in the Antialiasing Parameters dialog.
- TURBO = ON
-
- ; The level of antialiasing for the renderer: NONE, LOW, MEDIUM, HIGH
- ; (default = NONE)
- ANTIALIASING = LOW
-
- ; This command sets the threshold for adaptive over-sampling.
- ; It defaults to 20. Lower values will slow down the renderer
- ; ONLY if Turbo mode is OFF. Higher values will speed it up if Turbo is
- ; OFF, but the antialiasing won't be as complete.
- ; If you always render with Turbo mode on, you can set this to 0 and
- ; get only a 2-5% performance decrease.
- ; Note that when rendering with FIELD's ON, this ALWAYS ought to be set
- ; at 0 (won't slow you down as long as Turbo mode is ON).
- ; This is system selectable in the Antialiasing Parameters dialog.
- ANTIALIASING-THRESHOLD = 20
-
- ; The following three commands can be used to customize the oversampling
- ; amount (2x2, 3x3, 4x4, 5x5, 6x6, 7x7, or 8x8) for antialiasing.
- ; This is usually COMPLETELY UNNECESSARY to touch unless you want
- ; ridiculously-high quality antialiasing for still images. It hardly
- ; makes any difference at all for animations. The only time when it
- ; it may be a good idea is if you're rendering wireframes and need to
- ; antialiase them extra-thoroughly.
- ; Note that if you see "ropy edges" when rendering scenes, you need to
- ; use the VBLUR.IXP program with a vblur value of 0.6-0.9 to reduce
- ; the ropiness INSTEAD of turning up the antialiasing level above 4.
- ; LOW defaults to 2 (a la 3DSr1), range is 2-6
- ; MEDIUM defaults to 3 (a la 3DSr1), range is 3-7
- ; HIGH defaults to 4 (a la 3DSr1), range is 4-8
- ;ANTIALIASING-LOW = 2
- ;ANTIALIASING-MEDIUM = 3
- ;ANTIALIASING-HIGH = 4
-
- ; This command turns texture filtering (Moltum-In-Parvum "mip" mapping)
- ; on or off. When on, it uses 30% more memory for texture maps but
- ; doesn't take much extra rendering time.
- ; Note that it should ALWAYS be on... ESPECIALLY when TURBO mode is on!
- ; This is system selectable in the Antialiasing Parameters dialog.
- FILTER-MAPS = ON
-
- ; This command sets the blur factor for texture map filtering.
- ; Increase it if you see scintillating pixels in your texture
- ; maps as you move around them. For true-color Targa or Vista video
- ; animation, you may find it necessary to push it up to between
- ; 1.5 and 2.0.
- ; 0.30 is crisp -- texture pixels will scintillate
- ; 1.00 is slightly blurry -- generally useful for flic animation,
- ; although to keep heavily-detailed textures from scintillating,
- ; you may have to bump it up to 1.5-2.0.
- ; The default is 0.80 -- minimal amount for flic animation.
- ; This is system selectable in the Antialiasing Parameters dialog.
- TEXTURE-BLUR = 0.80
-
- ; Dither 256-color output? (default = ON)
- ; This is system selectable in the Info/System Options dialog.
- ; Note that when it is ON, flic size is greatly increased (and
- ; subsequently, flic playback speed will decrease).
- DITHER-256 = OFF
-
- ; These two dithering commands give the 3DS user a choice about what
- ; method to use for the 8-bit VGA dithering color compression.
- ; Floyd-Steinberg dithering is much more accurate, and perfect for
- ; use with still images (GIF and 8-bit greyscale TIFF formats), but when
- ; you use it in an animation, it has temporal artifacts that may be
- ; objectionable. The default is for the F-S method to be used for stills,
- ; and not to be used for animations.
- FLOYD-DITHER-STILLS = YES
- FLOYD-DITHER-FLICS = NO
-
- ; Set to YES to flip the reflection map left-to-right. (default = NO)
- ; This is system selectable in the Info/System Options dialog.
- REFLECT-FLIP = NO
-
- ; This command controls the number of inter-object reflections in NON-FLAT
- ; automatic reflection maps. It controls the number of times each
- ; auto-reflect-map object is rendered -- watch out because it can
- ; EXPONENTIALLY increase the amount of time it takes to render reflections.
- ; Default is 1. Range is 1-10.
- NONFLAT-AUTOREFLECT-LEVELS = 1
-
- ; This command affects the reflection of objects which intersect or
- ; surround flat-mirror reflection objects. It has no effect on other
- ; automatic reflections. When set to NO (the default), only those faces
- ; in an object that completely fall below the surface of a flat-mirror
- ; surface are clipped (not reflected). When set to YES, any faces in an
- ; object that even partially fall below the surface of the flat-mirror
- ; surface are clipped. (see the readme.doc for more details)
- MIRROR-CLIP-ANY = NO
-
- ; Hither camera clipping plane in units from the camera.
- ; (default = 1.0)
- ; This is system selectable in the System Options dialog.
- Z-CLIP-NEAR = 1.0
-
- ; Shadow parameters.
-
- ; Spotlight/shadow parameter defaults... These can be reset from within the
- ; program from the Renderer/Configure/Shadows branch or individually
- ; for each spotlight.
- ; Note that these parameters get saved with the geometry in the .3DS
- ; mesh file.
-
- ; The size of the spotlight shadow bitmap in pixels-squared.
- ; Range= 10-4096, Default= 300
- SHADOW-MAP-SIZE = 300
-
- ; Width of the area (NxN) in which the shadow-map is averaged (smoothed).
- ; Range= 1-10, Default= 5
- SHADOW-SAMPLE-RANGE = 5
-
- ; Shadow bias (offset) from the base of the shadow to the base
- ; of the object being shadowed. (in units)
- ; Range= any positive floating point number. Default is 3.0 units
- ; but it's currently set to 1.0 for general use.
- SHADOW-BIAS = 1.0
-
- ; This command is for switching between the INTERNAL Diaquest
- ; VTR control code and the new VTPADI control code. Contact the
- ; manufacturer of your VTR controller for the appropriate VTPADI
- ; driver.
- ; The default is DIAQUEST. For ADI use VTPADI.
- VTR-DEVICE = DIAQUEST
-
- ; This command is for turning off requests for user input from the renderer
- ; while rendering from the command line in batch mode. If it is set
- ; to YES, the renderer will proceed with rendering the scene even if
- ; it can't find files it needs to correctly render the scene.
- ; The default is YES.
- ;BATCH-RENDER-PAUSE = YES
- ; Note that if you set this to NO, you ought to redirect the screen
- ; output to a file by adding a DOS redirection command to your
- ; 3DS RENDER command sequence, like this:
- ; 3DS RENDER TEST /SP >>RENDER.LOG
-
-
- ;COLOR REGISTER SET COMMANDS
- ;---------------------------
-
- ;Palette-1 is the entire background. Include area between
- ; viewports, lower right icon borders and some dialogue text.
- ;Default is black
- ;PALETTE-1 = 0,0,0
-
- ;Palette-2 is the background of the command column and
- ; the cameras.
- ;New color is blue with some teal mixed in.
- PALETTE-2 = 0,114,162
- ;Old default was pure blue
- ;PALETTE-2 = 0,0,168
-
- ;Palette-3 is the tape measure.
- ;Default is green
- ;PALETTE-3 = 0,168,0
-
- ;Palette-4 is the command column text and the background color
- ; under the command line along the bottom.
- ;New color is desaturated cyan
- PALETTE-4 = 129,187,202
- ;Old default was pure cyan
- ;PALETTE-4 = 0,168,168
-
- ;Palette-5 is the "selected" color, also appears in
- ; selector buttons in dialogues.
- ;Default is red
- ;PALETTE-5 = 168,0,0
-
- ;Palette-6 is the highlight on upper left side of icons
- ; and dialogue boxes.
- ;Default is light gray
- ;PALETTE-6 = 232,232,232
-
- ;Palette-7 is the dialogue box background color.
- ;New color is slightly-lighter dark gray
- PALETTE-7 = 115,115,115
- ;Old default was dark gray
- ;PALETTE-7 = 100,100,100
-
- ;Palette-8 is shared by the viewports background color and Materials
- ; Editor background color.
- ;New color is slightly lighter gray
- PALETTE-8 = 141,141,141
- ;Old default was gray
- ;PALETTE-8 = 128,128,128
-
- ;Palette-9 is the viewport outline color, dragging color
- ; and cursor color.
- ;Default is medium/light gray
- ;PALETTE-9 = 192,192,192
-
- ;Palette-10 is the "blue" single face highliting color
- ; in the 3D Editor.
- ;Default is light blue
- ;PALETTE-10 = 84,84,255
-
- ;Palette-11 is undefined.
- ;Default is light green
- ;PALETTE-11 = 84,255,84
-
- ;Palette-12 is the highlighted command which moves with
- ; the mouse.
- ;Default is light cyan
- ;PALETTE-12 = 84,255,255
-
- ;Palette-13 is the red highlighted text in dialogue boxes.
- ;Default is light red
- ;PALETTE-13 = 255,84,84
-
- ;Palette-14 is the color of the interpolated ticks in
- ; the deformation grids in the Lofter.
- ;Default is orange
- ;PALETTE-14 = 192,148,0
-
- ;Palette-15 is the third (active) column highlighted color.
- ;Default is yellow
- ;PALETTE-15 = 255,255,0
-
- ;Palette-16 is objects color, viewport outline, viewport name,
- ; icons, dialogue text, mouse.
- ;Default is white
- ;PALETTE-16 = 255,255,255
-
- END
-
-