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- AUTODESK ANIMATOR PRO 1.0
- README.DOC
-
- AUTODESK ANIMATOR PRO AND AUTODESK ANIMATOR 1.0
-
- CONVERTING .CEL FILES FOR USE IN AUTODESK ANIMATOR 1.0
-
- The .cel file format has been updated in Autodesk Animator
- Pro to support higher resolution. To convert Autodesk
- Animator Pro .cel files for use by Autodesk Animator 1.0
- use Oldcel.poc located in your \ani subdirectory.
-
- To use Oldcel.poc:
-
- 1. Load the cel you wish to convert and select Use from
- the Poco menu.
- 2. Select Oldcel.poc from the file selection window and
- click on Use.
- 3. At the prompts, enter a filename and directory to save
- the .cel file. Then, select Save.
-
- The cel file will be converted and saved in the Animator
- 1.0 format.
-
-
- TGAFLI PROGRAM
-
- The TGAFLI program is a utility which was used with
- Autodesk Animator to convert a sequentially numbered series
- of Targa files into the frames of a flic. You can use the
- Numpic.poc poco program in Autodesk Animator Pro to produce
- the same results. (The description of Numpic is found in
- "Custom Poco Programs" in Chapter 3 of your Autodesk
- Animator Pro Reference Manual.) To convert a sequentially
- numbered series of Targa files to a flic, run Numpic and
- select Load Pics as Flic. Select the first of your
- numbered Targa files. A menu will appear offering load
- options. Select the type of load option you want and all
- the files will be converted and made into flic frames.
-
- Note: Eight-bit Targa files are automatically converted
- without displaying an option menu.
-
- Suggestion: For best results, all Targa files to be
- converted should be the same format.
-
-
- July 24, 1991 AAP1RD-01
- Page 1 of 9
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- AUTODESK ANIMATOR PRO AND AUTODESK 3D STUDIO
-
-
- SHELLING FROM AUTODESK 3D STUDIO TO AUTODESK ANIMATOR PRO
-
- Autodesk 3D Studio uses all available extended memory to
- execute its different modules and does not release the
- memory until you quit the program. As a result, if you
- shell out to Autodesk Animator Pro from 3D Studio, you will
- not have enough extended memory for Animator Pro to run.
-
- CFIG386.EXE is provided with Autodesk Animator Pro and is
- automatically installed when you choose either Full
- Installation or Executables Only. When CFIG386 is executed
- it allows you to allocate the area of memory to be used by
- 3D Studio. This frees up the rest of extended memory for
- use by Autodesk Animator Pro or other programs.
-
- NOTE: The following section assumes an understanding of DOS
- system calls, conventional and extended memory, and
- hardware interrupts.
-
- To set the -extlow or -exthigh switch options for
- CFIG386.EXE, you must specify the physical memory address
- for each. Be sure CFIG386.EXE is in the directory
- containing Autodesk 3D Studio. Here is an example of how
- to use CFIG386.EXE:
-
- If you have 8 megabytes of extended memory, you can type:
-
- CFIG386 3DS.EXE -extlow 400000h -exthigh 800000h
-
- This tells Autodesk 3D Studio that it can only use high
- memory starting at 4 megabytes and up to 8 megabytes,
- leaving 4 megabytes for Autodesk Animator Pro.
-
- Note: If you enter an incorrect value for any of the switch
- options, you must clear the value, then restore Autodesk
- 3D Studio to its original default settings before you
- attempt to execute the correct option switches. To restore
- the default settings, type the following:
-
- CFIG386 3DS.EXE -clear -minreal 4096 -maxreal 40000 -intmap 8
-
- For further information on CFIG386.EXE and shelling from
- Autodesk 3D Studio, please refer to the README.DOC file and
- the Installation Guide included with Autodesk 3D Studio.
-
- July 24, 1991 AAP1RD-01
- Page 2 of 9
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- USING ANIMATOR PRO TIFF FILES WITH 3D STUDIO & OTHER PROGRAMS
-
- The internal Autodesk Animator Pro Tiff converter
- (Tiff.pdr) uses the LZW compression scheme which creates a
- compressed color tiff file that may be incompatible with
- some software programs (including Autodesk 3D Studio).
-
- You can convert a Tiff file to greyscale directly from
- Autodesk Animator Pro by using the Tiffgrey option from the
- Picture File Format Menu. This creates a greyscale file
- that can be read into 3D Studio or other software programs.
-
- You can also use the Converter program to convert your Tiff
- files to a greyscale or color file format compatible with
- your software. For example, to create a Tiff file readable
- by 3D Studio, use the Converter Program and select either
- Greyscale, Color Mapped or Truecolor (RGB) followed by
- either None or Pack-bits as the compression scheme.
- Better yet, use the Gif format which is entirely compatible
- with 3D Studio.
-
-
- LOADING .FLC FLICS IN AUTODESK 3D STUDIO
-
- Versions of Autodesk 3D Studio below version 2.0 do not
- recognize the .flc file extension, so, simply rename your
- .flc files to .fli before accessing them.
-
-
- USING FLICS AND CELS AS ANIMATED 3D STUDIO BACKGROUNDS
-
- When you use a .flc or anim cel file as an animated
- background in Autodesk 3D Studio, the resolution of the
- flic or cel must be the same as that of the image being
- rendered in 3D Studio.
-
-
- AUTODESK ANIMATOR PRO AND MICROSOFT WINDOWS(TM) 3.0
-
-
- You may run Autodesk Animator Pro as a non-Windows
- application while running Windows in Real or Standard mode.
- When running Windows in real mode, Windows will use
- conventional and expanded memory while Autodesk Animator
- Pro uses the available extended memory. To start Windows
- in real mode, go to the Windows directory containing
- WIN.EXE and type:
-
- WIN /R
-
-
-
- July 24, 1991 AAP1RD-01
- Page 3 of 9
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-
-
- To go to DOS from Windows select the DOS Prompt icon. If
- you are using a VESA compatible display board and intend to
- use a screen resolution larger than 320x200, you will need
- to load the required VESA BIOS extension program before
- starting Autodesk Animator Pro. Once you return to
- Windows, the VESA BIOS extension program will not be
- retained in memory. Therefore, you must run this program
- each time you go to DOS to run Autodesk Animator Pro from
- Windows.
-
- It is also possible to run Autodesk Animator Pro while
- Windows is running in Standard mode. Your system will need
- to have at least 12 megabytes of RAM available before
- Windows and Autodesk Animator Pro are started. To start
- Windows in standard mode, go to the Windows directory
- containing WIN.EXE and type:
-
- WIN /S
-
- Autodesk Animator Pro will not run while Windows is running
- in 386 enhanced mode.
-
- PIXELPOP
-
-
- In order to work properly, PixelPop must be the last TSR
- loaded into memory. This allows you to remove it from
- memory without conflicting with other programs.
-
- Note: Be sure to follow the instructions on pg. 14 of the
- "Autodesk Animator Pro Installation and Performance Guide"
- to install the VESA TSR using your autoexec.bat file.
- This will ensure that the TSR is loaded before you install
- Pixelpop.
-
- If you shell out to DOS and then try to remove PixelPop
- from memory, it will also cause a conflict and the results
- are not guaranteed. Pixelpop must be removed from memory
- at the real DOS prompt.
-
- AST PREMIUM 486/33 T AND AUTODESK ANIMATOR PRO
-
- We have discovered a problem in getting Autodesk Animator
- Pro to run on an AST Premium 486/33 T. This EISA-based
- computer utilizes a SCSI hard drive controller.
- Preliminary testing indicates that the source of the
- problem is with the controller (or its interaction with
- DOS), but this is not a definitive conclusion. We are
- continuing to test alternate configurations in coordination
- with AST and will make our conclusions known to dealers
- once a final determination has been made.
-
- July 24, 1991 AAP1RD-01
- Page 4 of 9
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- RUNNING ANIPLAY.EXE FROM A FLOPPY DISK
-
-
- If you plan to run ANIPLAY.EXE from a floppy disk, you must
- have a resource subdirectory containing AA.MU, the .DRV
- (driver) file you want to use, AAMENU.FNT and AAHRMENU.FNT,
- and any .PDR files that you may need.
-
- Note: If you're using a Vesa driver, be sure to run
- V7VESA.COM before running ANIPLAY.EXE.
-
-
- ENVIRONMENT SPACE AND ADI DRIVERS
-
-
- Environment space is an area of memory used to store any
- set statements, the DOS path setting in autoexec.bat or
- both. If you receive an "out of environment space" message
- when loading your ADI drivers for Flitape or Flipaper, you
- need to specify a "shell" statement in your config.sys file
- that will allocate more environment space. To do this add
- the following statement to your config.sys file:
-
- shell=c:\command.com /e:750 /p
-
- The statement to the right of the equal sign has three
- parts. The first part selects a command interpreter to use
- on start-up. The /e:750 portion expands the DOS
- environment space beyond its 160-byte default value to 750
- bytes. The /p switch executes the autoexec.bat file
- commands once the command processor is installed.
-
-
- USING FLITAPE WITH A VGA OUTPUT DEVICE
-
-
- Flitape is designed for use with truecolor frame buffers
- but can produce good results with a VGA display board
- capable of outputting an image to a video recording
- device.
-
- When Flitape prepares an image for the display it converts
- the flic to truecolor, resizes and, if necessary,
- resamples the colors for a paletted display device.
- However, when the colors are resampled, Flitape does not
- take into account the number of pixels of a given color;
- all are weighed equally.
-
- The resulting effect may be a "swimming" of colors if the
- flic has a broad range of colors and the output device is
- paletted. This does not apply to truecolor frame buffers.
-
- July 24, 1991 AAP1RD-01
- Page 5 of 9
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- FLITAPE
-
-
- USING FLITAPE WITH A VGA OUTPUT DEVICE
-
-
- Flitape is designed for use with truecolor frame buffers but can
- produce good results with a VGA display board capable of outputting
- an image to a video recording device.
-
- When Flitape prepares an image for the display it converts the flic
- to truecolor, resizes and, if necessary, resamples the colors for
- a paletted display device. However, when the colors are resampled,
- Flitape does not take into account the number of pixels of a given
- color; all are weighed equally.
-
- The resulting effect may be a "swimming" of colors if the flic has
- a broad range of colors and the output device is paletted. This
- does not apply to truecolor frame buffers.
-
- USING FLITAPE WITH DOS 5.0
-
- An error message will appear when both a script file to read (-s)
- and a log file to record (-r) are specified on the command line
- using DOS 5.0.
-
- Flitape looks at each flic name listed in the specified script file
- and assigns a .FLI extension to the filename as the program
- verifies the validity of each flic file. Even though the flic
- listed in the script may have, for example, a .FLC extension,
- Flitape looks for a flic with a .FLI extension and an error message
- is returned.
-
- You must rename the flics that are being called from the script
- file, changing the extension to FLI.
-
- Note: This only occurs when a log file is specified on the command
- line in addition to a script file and does not occur while using
- DOS versions other than 5.0.
-
-
- INPUT DEVICES
-
-
- SUMMAGRAPHICS TABLET
-
- Correction to the Summagraphics Tablet information on page
- 3-68 of the "Autodesk Animator Pro Reference Manual":
-
- The input devices for the summagraphics tablet are not
- reversible. Be sure to install for the stylus if that is
- your input device or install for the puck if you are using
- a puck.
-
- If you reverse the input devices, the results are not
- guaranteed. Use the keyboard alternative to reconfigure.
-
- July 24, 1991 AAP1RD-01
- Page 6 of 9
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- INPUT DEVICE LOCK UP
-
- Be sure that when you invoke Autodesk Animator Pro that
- your input device is properly connected. If it is not or
- if your selected COM port is incorrect your system may
- appear to lock up. You can use the keyboard alternatives
- to configure the input device once it is properly
- installed. Reboot your machine, and from the Home Panel
- type the following:
-
- Summagraphics - 'E', 'C', '3', '2'
- Wacom - 'E', 'C', '3', '3' and type in 'wacom.idr'
- and press return.
- Mouse - Automatically installed
-
- Note: You may also delete the aa.cfg file from your \ANI
- directory.
-
-
- TARGA FILE FORMAT
-
-
- The standard format for Targa files is Truecolor (RGB).
- Autodesk Animator Pro can save Targa files through use of
- the Targa PDR converter, but it cannot directly load Targa
- files.
-
- There are two ways to convert Targa files to 8-bit color
- format and load them in Autodesk Animator Pro. Either use
- the Numpic.Poc Poco program (described below), or use the
- Converter program to convert the Targa file to a format
- loadable by Autodesk Animator Pro. (See the Utilities
- User's Guide for instructions on how to use the Converter
- program.)
-
- AUTODESK ANIMATOR PRO DISPLAY BOARDS
-
-
- This list is an update to the chart on page 14 of the
- Autodesk Animator Pro Installation and Performance Guide
- describing the boards tested with Autodesk Animator Pro:
-
- ATI WONDER
- EVEREX TC
- ORCHID PRO DESIGNER II
-
- NOTE: The product formerly known as the Compaq Sunburst is
- now shipping as the Compaq Advanced VGA and is currently
- shipping in the DeskPro 386 20e and 25e machines. All
- references to the Compaq Sunburst in the Autodesk
- Animator Pro documentation apply to the Compaq Advanced
- VGA.
-
- July 24, 1991 AAP1RD-01
- Page 7 of 9
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- USING A METHEUS PREMIER VGA DISPLAY & MICROSOFT MOUSE
-
- The Metheus Premier VGA and some versions of the Microsoft
- Mouse driver are incompatible. Microsoft Mouse versions
- 6.24 and 7.04 are known to work, but other versions may not
- function correctly when using Autodesk Animator Pro with a
- Microsoft Mouse and the Metheus Premier VGA board
- installed.
-
-
- AUTODESK ANIMATOR PRO .PIC FORMAT
-
-
- This is Autodesk Animator Pro's own .pic format. It is not
- a standard file format that is readable by other programs.
-
-
- TIPS & HINTS
-
-
- LOADING TRUECOLOR FILES IN AUTODESK ANIMATOR PRO
-
- You can use the Numpic.poc Poco program to load single,
- truecolor files of Targa or Tiff format. After running
- Numpic, select Load Single RGB. The loaded image is
- converted to 8-bit color format.
-
-
- SAVING .CEL FILES IN .GIF FORMAT
-
- If you need to save a cel file in .gif format maintaining
- the cel actual size, do the following:
-
- 1. Save the cel to disk.
-
- 2. In the Files menu, select Flic and Load. In the file
- selector, click on the *.cel button and load your
- cel.
-
- Result: Your cel is loaded as a flic and the screen
- size is changed to the size of the cel.
-
- 3. In the Files menu, click on the Picture button and save
- the current frame as a gif.
-
- July 24, 1991 AAP1RD-01
- Page 8 of 9
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- CHANGING THE SIZE OF YOUR FLIC
-
- You can use the Match Size function in the Join panel to
- reduce or enlarge the size of a flic. Do the following:
-
- 1. Reset the system and set the active screen to the size
- you want your flic to be.
-
- 2. Select Join from the Flic menu, make sure the Match
- Size button is active, and perform a Cut join.
-
- Result: The incoming flic is resized to match the
- resolution of the first blank frame in memory.
-
- 3. Delete the first blank frame, then save your resized
- flic.
-
- Note: Enlarged flics will result in chunky pixels.
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- July 24, 1991 AAP1RD-01
- Page 9 of 9
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