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- AUTODESK ANIMATOR PRO(TM) 1.3
- README.DOC
-
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- AUTODESK ANIMATOR PRO AND AUTODESK ANIMATOR(R) 1.0
-
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- CONVERTING .CEL FILES FOR USE IN AUTODESK ANIMATOR 1.0
-
- The .cel file format has been updated in Autodesk Animator
- Pro to support higher resolution. To convert Autodesk
- Animator Pro .cel files for use by Autodesk Animator 1.0,
- use oldcel.poc, located in your \ANI subdirectory.
-
- To use oldcel.poc:
-
- 1. Load the cel you want to convert and select Use from
- the Poco menu.
- 2. Select oldcel.poc from the file selection window and
- click on Use.
- 3. At the prompts, enter a filename and directory to save
- the .cel file. Then select Save.
-
- The cel file will be converted and saved in the Autodesk
- Animator 1.0 format.
-
-
- TGAFLI PROGRAM
-
- The Tgafli program is a utility that Autodesk Animator used
- to convert a sequentially numbered series of Targa files into
- the frames of a flic. You can use the numpic.poc Poco
- program in Autodesk Animator Pro to produce the same results.
- (You can find a description of numpic in "Custom Poco Programs"
- in chapter 3 of your Autodesk Animator Pro Reference Manual.)
- To convert a sequentially numbered series of Targa files into
- a flic:
-
- 1. Run numpic and select Load Pics as Flic.
- 2. Select the first of your numbered Targa files.
- A menu appears offering load options.
- 3. Select the type of load option you want and all the files
- will be converted into flic frames.
-
- Note: Eight-bit Targa files are automatically converted
- without displaying an option menu.
-
- Suggestion: For best results, all Targa files to be
- converted should be in the same format.
-
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- October 19, 1992 AAP1_3RD-01
- Page 1 of 9
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- AUTODESK ANIMATOR PRO AND 3D STUDIO(R)
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- SHELLING FROM AUTODESK ANIMATOR PRO TO 3D STUDIO
-
- Generally it is better to exit Autodesk Animator Pro before
- starting 3D Studio. However, if you have a lot of random-access
- memory (RAM) (16 MB recommended) and would like to shell out to
- 3D Studio, you can use the following procedure:
-
- 1. Run cfig386 on ANI.EXE by entering the following
- on the command line:
-
- cfig386 ani.exe -maxreal FFFFh
-
- This restricts the amount of real mode memory
- Autodesk Animator Pro uses.
-
- 2. When you execute ANI.EXE, include a -mem parameter
- on the command line followed by about 1/3 of the
- memory on your machine. For example, for a 16 MB
- machine you might enter:
-
- ani -mem 5333333
-
- This restricts the amount of protected mode
- memory Autodesk Animator Pro uses.
-
-
-
- USING ANIMATOR PRO TIFF FILES WITH 3D STUDIO AND OTHER PROGRAMS
-
- The internal Autodesk Animator Pro TIFF converter
- (tiff.pdr) uses the LZW compression scheme, which creates a
- compressed color TIFF file that may be incompatible with
- some software programs (including 3D Studio).
-
- You can convert a TIFF file to greyscale directly from
- Autodesk Animator Pro by using the Tiffgrey option on the
- Picture File Format menu. This creates a greyscale file
- that can be read into 3D Studio or other software programs.
-
- You can also use the Converter program to convert your TIFF
- files to a greyscale or color file format compatible with
- your software. For example, to create a TIFF file readable
- by 3D Studio, use the Converter Program and select either
- Greyscale, Color Mapped, or Truecolor (RGB) followed by
- either None or Pack-bits as the compression scheme. Better
- yet, use the GIF format, which is entirely compatible with
- 3D Studio.
-
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- October 19, 1992 AAP1_3RD-01
- Page 2 of 9
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- LOADING .FLC FLICS IN 3D STUDIO
-
- Versions of 3D Studio below version 2.0 do not recognize
- the .flc file extension, so you must rename your .flc files
- to .fli(tm) before you can access them.
-
-
- USING FLICS AND CELS AS ANIMATED 3D STUDIO BACKGROUNDS
-
- When you use a .flc or anim cel file as an animated
- background in 3D Studio, the resolution of the flic or cel
- must match that of the image being rendered in 3D Studio.
-
-
- PIXELPOP(TM)
-
-
- In order to work properly, PixelPop must be the last
- terminate-and-stay-resident (TSR) program loaded into memory.
- This lets you remove it from memory without conflicting with
- other programs.
-
- Note: Be sure to follow the instructions on page 14 of the
- Autodesk Animator Pro Installation and Performance Guide
- to install the VESA TSR using your autoexec.bat file. This
- ensures that the TSR is loaded before you install PixelPop.
-
- If you shell out to DOS and then try to remove PixelPop from
- memory, it also causes a conflict and the results are not
- guaranteed. You must remove Pixelpop from memory at the real
- DOS prompt.
-
-
- AST PREMIUM 486/33 T AND AUTODESK ANIMATOR PRO
-
-
- Autodesk Animator Pro has problems running on an AST(R)
- Premium 486/33 T. This EISA-based computer uses a SCSI hard
- drive controller. Preliminary testing indicates that the
- source of the problem is with the controller (or its
- interaction with DOS), but this is not definite. We are
- testing other configurations in coordination with AST and
- will make our conclusions known to dealers.
-
-
- BERNOULLI BOXES AND AUTODESK ANIMATOR PRO
-
-
- When Autodesk Animator Pro and the driver for IOMEGA's
- Bernoulli Box interact, the program can take a minute or two
- to start up. This happens when you boot up your computer
- with the Bernoulli Box turned on, then turned off the
- Bernoulli without rebooting the computer. If you encounter
- this problem, simply turn the Bernoulli Box back on.
-
-
-
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- October 19, 1992 AAP1_3RD-01
- Page 3 of 9
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- ANIPLAY.EXE
-
-
- ANIPLAY.EXE--FREELY DISTRIBUTABLE
-
- You can freely distribute this program and its support files.
- It is designed to let you deliver your presentations
- independently of Autodesk Animator Pro 1.3.
-
- Please acknowledge Autodesk somewhere in your presentation; we
- have provided an opening credit for this purpose. If you want
- to include aniplay.exe as part of a commercial software product,
- please acknowledge our copyright in the package and/or
- documentation.
-
-
- RUNNING ANIPLAY.EXE FROM A FLOPPY DISK
-
- If you plan to run aniplay.exe from a floppy disk, you must
- have a resource subdirectory containing aa.mu, the .drv
- (driver) file you want to use, aamenu.fnt and aahrmenu.fnt,
- and any .pdr files that you may need.
-
- Note: If you're using a VESA driver, be sure to run
- v7vesa.com before running aniplay.exe.
-
-
-
- ENVIRONMENT SPACE AND ADI DRIVERS
-
-
- Environment space is an area of memory used to store any
- SET statements, the DOS path setting in autoexec.bat, or
- both. If you receive an "out of environment space" message
- when loading your ADI drivers for Flitape or Flipaper, you
- need to specify a SHELL statement in your config.sys file
- that will allocate more environment space. To do this, add
- the following statement to your config.sys file:
-
- shell=c:\command.com /e:750 /p
-
- The statement to the right of the equal sign has three
- parts. The first part selects a command interpreter to use
- on start-up. The /e:750 portion expands the DOS
- environment space beyond its 160-byte default value to 750
- bytes. The /p switch executes the autoexec.bat file
- commands once the command processor is installed.
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- October 19, 1992 AAP1_3RD-01
- Page 4 of 9
-
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- FLITAPE
-
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- USING FLITAPE WITH A VGA OUTPUT DEVICE
-
- Flitape is designed for use with Truecolor frame buffers, but
- can produce good results with a VGA display board capable of
- outputting an image to a video recording device.
-
- When Flitape prepares an image for the display, it converts
- the flic to truecolor, resizes the flic, and if necessary,
- resamples the colors for a paletted display device. However,
- when the colors are resampled, Flitape does not take into
- account the number of pixels of a given color--all are weighed
- equally.
-
- The resulting effect may be a "swimming" of colors if the
- flic has a broad range of colors and the output device is
- paletted. This does not apply to truecolor frame buffers.
-
-
- USING FLITAPE WITH DOS 5.0
-
- An error message appears when both a script file to read
- (-s) and a log file to record (-r) are specified on the
- command line using DOS 5.0.
-
- Flitape examines each flic name listed in the specified
- script file and assigns a .fli extension to the filename as
- the program verifies the validity of each flic file. Even
- though the flic listed in the script may have, for example,
- a .flc extension, Flitape looks for a flic with a .fli
- extension and an error message is returned.
-
- You must rename the flics that are being called from the
- script file and change the extension to .fli.
-
- Note: This occurs only when a log file is specified on the
- command line in addition to a script file; this does not occur
- while using DOS versions other than 5.0.
-
-
- INPUT DEVICES
-
-
- SUMMAGRAPHICS TABLET
-
- Correction to the Summagraphics(R) Tablet information on
- page 3-68 of the Autodesk Animator Pro Reference Manual:
-
- The input devices for the Summagraphics tablet are
- irreversible. Be sure to install for the stylus if that is
- your input device, or install for the puck if you are using
- a puck.
-
- If you reverse the input devices, the results are not
- guaranteed. Use the keyboard alternative to reconfigure.
-
-
- October 19, 1992 AAP1_3RD-01
- Page 5 of 9
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- INPUT DEVICE LOCK UP
-
- When you invoke Autodesk Animator Pro, be sure that your
- input device is properly connected. If it is not or if your
- selected COM port is incorrect, your system might lock up.
- You can use the keyboard alternatives to configure the input
- device once it is properly installed. Reboot your machine,
- and from the Home Panel enter the following:
-
- Summagraphics - 'E', 'C', '3', '2'
- Wacom - 'E', 'C', '3', '3', and enter 'wacom.idr',
- and press return.
- Mouse - Automatically installed
-
- Note: You can also delete the aa.cfg file from your \ANI
- directory.
-
-
- TARGA FILE FORMAT
-
- The standard format for Targa files is Truecolor (RGB).
- Autodesk Animator Pro can save Targa files by using the Targa
- PDR converter, but it cannot directly load Targa files.
-
- There are two ways to convert Targa files to 8-bit color
- format and load them in Autodesk Animator Pro. Use either
- the numpic.poc Poco program or the Converter program to
- convert the Targa file to a format loadable by Autodesk
- Animator Pro. (See the Utilities User's Guide for
- instructions on how to use the Converter program.)
-
-
- AUTODESK ANIMATOR PRO DISPLAY BOARDS
-
- This list is an update to the chart on page 14 of the
- Autodesk Animator Pro Installation and Performance Guide,
- describing the boards tested with Autodesk Animator Pro:
-
- ATI WONDER
- EVEREX(R) TC
- ORCHID PRO DESIGNER II
-
- NOTE: The Compaq(R) Advanced VGA is currently shipping in the
- COMPAQ DESKPRO(R) 386 20e and 25e machines. All references
- to the Compaq Advanced VGA in the Autodesk Animator Pro
- documentation apply to the Compaq Advanced VGA.
-
-
- USING A METHEUS PREMIER VGA DISPLAY AND MICROSOFT(R) MOUSE
-
- The Metheus Premier VGA and some versions of the Microsoft
- Mouse driver are incompatible. Microsoft Mouse versions
- 6.24 and 7.04 are known to work, but other versions may not
- function correctly when using Autodesk Animator Pro with a
- Microsoft Mouse and the Metheus Premier VGA board
- installed.
-
- October 19, 1992 AAP1_3RD-01
- Page 6 of 9
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- AUTODESK ANIMATOR PRO DISPLAY DRIVER
-
-
- SUPERVGA.DRV
-
- The supervga.drv is a display driver that works with many
- (but not all) super VGA cards. You do not need to install
- this driver if you are using a VESA driver with your display
- card. To use supervga.drv, follow these steps:
-
- 1. Copy supervga.drv from the \VESA subdirectory to the
- \RESOURCE subdirectory of where Autodesk Animator Pro is
- installed.
- 2. Start up Animator Pro.
- 3. Select Screen Size from the Extra menu.
-
- If the supervga.drv recognizes your card, you see some
- extra resolutions available. Select one of these.
-
- Due to the diversity of video hardware, the supervga.drv might
- not work with your card. Symptoms of this are display problems
- when you first go to the Screen Size menu or after you have
- selected a display mode from the Screen Size menu. If this
- happens, take the following steps:
-
- 1. Reboot your computer.
- 2. Change to the directory where Animator Pro is installed.
- 3. Delete the file aa.cfg.
- 4. Change to the \RESOURCE subdirectory.
- 5. Delete the file supervga.drv.
- 6. Change to the directory where Animator Pro is installed.
- 7. Start up Animator Pro as usual.
-
-
- AUTODESK ANIMATOR PRO .PIC FORMAT
-
-
- This is the Autodesk Animator Pro .pic format. It is not
- a standard file format that is readable by other programs.
-
-
- TIPS AND HINTS
-
-
- LOADING TRUECOLOR FILES IN AUTODESK ANIMATOR PRO
-
- You can use the numpic.poc Poco program to load single,
- truecolor files of Targa or TIFF format. After running
- numpic, select Load Single RGB. The loaded image is
- converted to an 8-bit color format.
-
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- October 19, 1992 AAP1_3RD-01
- Page 7 of 9
-
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- SAVING .CEL FILES IN .GIF FORMAT
-
- If you need to save a cel file in .gif format while
- maintaining the cel's actual size, do the following:
-
- 1. Save the cel to disk.
-
- 2. In the Files menu, select Flic and Load. In the file
- selector, click on the *.cel button and load your cel.
-
- Result: Your cel is loaded as a flic, and the screen
- size is changed to the size of the cel.
-
- 3. In the Files menu, click on the Picture button and save
- the current frame as a GIF.
-
-
-
- CHANGING THE SIZE OF YOUR FLIC
-
- You can use the Match Size function in the Join panel to
- reduce or enlarge the size of a flic. Do the following:
-
- 1. Reset the system and set the active screen to the size
- you want your flic to be.
-
- 2. Select Join from the Flic menu, make sure the Match
- Size button is active, and perform a Cut join.
-
- Result: The incoming flic is resized to match the
- resolution of the first blank frame in memory.
-
- 3. Delete the first blank frame, then save your resized
- flic.
-
- Note: Enlarged flics result in chunky pixels.
-
-
-
- VIEWING THE NATURE IMAGES ON THE CD-ROM
-
- You can view the images in the \NATURE subdirectory of the
- CD-ROM. You can do this by viewing the individual files
- using Autodesk Animator Pro, or by creating a script and
- using ANIPLAY.EXE. See chapter 9 in the Autodesk Animator
- Pro Reference manual for details on how to view the files
- individually; see the Player User's Guide for details on
- how to create a script.
-
- To locate the nature images:
-
- 1. Change to the drive where your CD-ROM is located.
- 2. Change to the \IMAGES\NATURE subdirectory.
- 3. Enter "dir" to list the contents of the directory.
-
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- October 19, 1992 AAP1_3RD-01
- Page 8 of 9
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- Autodesk Trademarks
-
- The following are registered trademarks for Autodesk, Inc.:
- ADI, Advanced Modeling Extension, AME, ATC, Autodesk, Autodesk
- Animator, the Autodesk logo, AutoCAD, AutoCAD Training Center,
- AutoLISP, AutoShade, AutoSketch, AutoSolid, James Gleick's
- CHAOS: The Software, and 3D Studio.
-
- The following are trademarks for Autodesk, Inc.: ACAD, Advanced
- User Interface, AME link, Animator Pro, Animator Pro Player,
- Animation Player, ATLAST, AUI, AutoCAD Development System, AutoCAD
- Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface, Autodesk
- Animator Clips, Autodesk Animator Theatre, Autodesk Device Interface,
- Autodesk Multimedia Training Center, Autodesk Software Developer's
- Kit, Autodesk Training Center, AutoFlix, ContourView, Cyberized,
- cyberParts, DXF, FLI, HyperChem, MTC, Multimedia Explorer,
- SketchTools, Smart Cursor, Syntage, and World-Creating Toolkit.
-
- The following are service marks of Autodesk, Inc: Autodesk
- Strategic Developer, Autodesk Strategic Developer logo, Autodesk
- Registered Developer, Autodesk Registered Developer logo, and
- TinkerTech.
-
-
- Third Party Trademarks
-
- RenderMan is a registered trademark of Pixar used by Autodesk
- under license from Pixar.
-
- Fonts in VecArts subdirectory Copyright 1992 Vector Arts, Inc.
-
- All other brand and product names are trademarks or registered
- trademarks of their respective companies.
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- October 19, 1992 AAP1_3RD-01
- Page 9 of 9
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