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- %MOVIE Play recorded movie frames.
- % MOVIE(M) plays the movie in matrix M once. M must be a matrix
- % whose columns are movie frames (usually from GETFRAME).
- % MOVIE(M,N) plays the movie N times. If N is negative, each
- % "play" is once forward and once backward. If N is a vector,
- % elements 2 and above specify the order in which to play the
- % frames. For example, if M has three columns, F = [10 3 2 1]
- % plays the movie ten times backwards.
- % MOVIE(M,N,FPS) plays the movie at FPS frames per second. The
- % default if FPS is omitted is 12 frames per second. Machines
- % that can't achieve the specified FPS play as fast as they can.
- %
- % MOVIE(H,...) plays the movie in object H, where H is a handle
- % to the root, a figure, or an axis.
- % MOVIE(H,M,N,FPS,LOC) specifies the location to play the movie
- % at, relative to the lower-left corner of object H and in
- % the units of its Units property. LOC = [X Y].
- %
- % See also GETFRAME, MOVIEIN.
-
- % Copyright (c) 1984-93 by The MathWorks, Inc.
- % Built-in function.
-