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- /* PLANETS.C--Example from chapters 4 and 7 of Getting Started */
-
- #include <graphics.h> /* For graphics library functions */
- #include <stdlib.h> /* For exit() */
- #include <stdio.h>
- #include <conio.h>
-
- int set_graph(void); /* Initialize graphics */
- void calc_coords(void); /* Scale distances onscreen */
- void draw_planets(void); /* Draw and fill planet circles */
-
- /* Draw one planet circle */
- void draw_planet(float x_pos, float radius,
- int color, int fill_style);
- void get_key(void); /* Display text on graphics screen, */
- /* wait for key */
-
- /* Global variables -- set by calc_coords() */
- int max_x, max_y; /* Maximum x- and y-coordinates */
- int y_org; /* Y-coordinate for all drawings */
- int au1; /* One astronomical unit in pixels
- (inner planets) */
- int au2; /* One astronomical unit in pixels
- (outer planets) */
- int erad; /* One earth radius in pixels */
-
- int main()
- {
- /* Exit if not EGA or VGA */
- /* Find out if they have what it takes */
- if (set_graph() != 1) {
- printf("This program requires EGA or VGA graphics\n");
- exit(0);
- }
- calc_coords(); /* Scale to graphics resolution in use */
- draw_planets(); /* Sun through Uranus (no room for others) */
- get_key(); /* Display message and wait for key press */
- closegraph(); /* Close graphics system */
-
- return 0;
- }
-
- int set_graph(void)
- {
- int graphdriver = DETECT, graphmode, error_code;
-
- /* Initialize graphics system; must be EGA or VGA */
- initgraph(&graphdriver, &graphmode, "..\\bgi");
- error_code = graphresult();
- if (error_code != grOk)
- return(-1); /* No graphics hardware found */
- if ((graphdriver != EGA) && (graphdriver != VGA))
- {
- closegraph();
- return 0;
- }
- return(1); /* Graphics OK, so return "true" */
- }
-
- void calc_coords(void)
- {
- /* Set global variables for drawing */
- max_x = getmaxx(); /* Returns maximum x-coordinate */
- max_y = getmaxy(); /* Returns maximum y-coordinate */
- y_org = max_y / 2; /* Set Y coord for all objects */
- erad = max_x / 200; /* One earth radius in pixels */
- au1 = erad * 20; /* Scale for inner planets */
- au2 = erad * 10; /* scale for outer planets */
- }
-
- void draw_planets()
- {
- /* Each call specifies x-coordinate in au, radius, and color */
- /* arc of Sun */
- draw_planet(-90, 100, EGA_YELLOW, EMPTY_FILL);
- /* Mercury */
- draw_planet(0.4 * au1, 0.4 * erad, EGA_BROWN, LTBKSLASH_FILL);
- /* Venus */
- draw_planet(0.7 * au1, 1.0 * erad, EGA_WHITE, SOLID_FILL);
- /* Earth */
- draw_planet(1.0 * au1, 1.0 * erad, EGA_LIGHTBLUE, SOLID_FILL);
- /* Mars */
- draw_planet(1.5 * au1, 0.4 * erad, EGA_LIGHTRED, CLOSE_DOT_FILL);
- /* Jupiter */
- draw_planet(5.2 * au2, 11.2 * erad, EGA_WHITE, LINE_FILL);
- /* Saturn */
- draw_planet(9.5 * au2, 9.4 * erad, EGA_LIGHTGREEN, LINE_FILL);
- /* Uranus */
- draw_planet(19.2 * au2, 4.2 * erad, EGA_GREEN, LINE_FILL);
- }
-
- void draw_planet(float x_pos, float radius, int color, int fill_style)
- {
- setcolor (color); /* This becomes drawing color */
- circle(x_pos, y_org, radius); /* Draw the circle */
- setfillstyle(fill_style, color); /* Set pattern to fill interior */
- floodfill(x_pos, y_org, color); /* Fill the circle */
- }
-
- void get_key(void)
- {
- outtextxy(50, max_y - 20, "Press any key to exit");
- getch();
- }