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-
- Using dCLIP with dGE Graphics library
- --------------------------------------
-
- dGE is a graphics library written in ASM and C for Clipper.
-
- The DGE.LIB library must be listed in the LIB list AFTER the EXTEND.LIB
- library.
-
- See the DCLIPDGE.LNK and DCRUNDGE.LNK files for examples of how to use
- dGE with dCLIP.
-
-
- How to create a DCLIP Developer's Engine for dGE Graphics
- ----------------------------------------------------------
-
- 1. Declare the EXTERNALS for the desired functions from the DGE.LIB
- in the DCLIPDGE.PRG file.
-
- 2. Compile the file DCLIPDGE.PRG as follows:
-
- CLIPPER DCLIPDGE -m -l
-
- 3. Build the DCLIPDGE.EXE Engine as follows:
-
- PLINK86 @DCLIPDGE
-
-
- How to create a DCLIPRUN Runtime Engine for dGE Graphics
- ---------------------------------------------------------
-
- 1. Declare the EXTERNALS for the desired functions from the DGE.LIB
- in the DCRUNDGE.PRG file.
-
- 2. Compile the file DCRUNDGE.PRG as follows:
-
- CLIPPER DCRUNDGE -m -l
-
- 2. Build the DCRUNDGE.EXE Engine as follows:
-
- PLINK86 @DCRUNDGE
-
-
- How to create a dynamic library for running the dGE demo programs
- ------------------------------------------------------------------
-
- 1. Compile the following demo programs which are supplied with dGE using
- the -m -l option.
-
- DEMOOVL.PRG SAILPLAN.PRG DGEFUNS.PRG DGEDEFS.PRG TECH.PRG
- POLARS.PRG SIMPLEXY.PRG FONTS.PRG ICONSHDE.PRG BARS.PRG
- XYS.PRG CLIPMENU.PRG STAT.PRG SKELETON.PRG INTERACT.PRG
- HARDCOPY.PRG POLYS.PRG PICTURE.PRG DGEBANN.PRG SXYTEXT.PRG
- PIES.PRG TIMEHIST.PRG AXES.PRG LOADMPX.PRG
-
- * Rename the LOADMP.PRG to LOADMPX.PRG to correct the compiler error
-
-
- 2. Create the DGE.DLB dynamic library using the DGE response file included
- here as follows:
-
- DLIB DGE
-
-
- How to run the dGE demo programs from the DCLIPDGE.EXE program
- ------------------------------------------------------------------
-
- At the dot prompt, enter the following command:
-
- . DO CLIPMENU
-
-
- NOTES:
- ------
-
- At the time of this distribution, we have not completely tested dGE with
- dCLIP. The automatic loading and linking of object modules affects the
- graphics display due to the calls through the Clipper error-handler. To
- eliminate this problem, you must be sure that any modules called have been
- previously loaded with the OBJLOAD() function or OBJLINK() function,
- otherwise, make sure that each module called always has a call to the
- function SETHIRES() to insure that you have set the high resolution graphics
- mode. The main menu (CLIPMENU.PRG) of the dGE demo program has been modified
- and included here to work properly with dCLIP. We hope to have a fix for
- this problem real soon.
-