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-
- ARTFUL.LIB is a library of applications and functions which is written
- mostly in Clipper. Several of the ARTFUL modules are written in C,
- therefore it is necessary to link these few modules into an engine.
- The remaining ARTFUL system can be run from a dynamic library.
-
-
- How to create a DCLIP Developer's Engine for ARTFUL Version 1.02
- ----------------------------------------------------------------
-
- 1. Compile the file DCLIPART.PRG as follows:
-
- CLIPPER DCLIPART -m -l
-
- 2. Build the DCLIPART.EXE Engine as follows:
-
- PLINK86 @DCLIPART
-
-
- How to create a DCLIPRUN Runtime Engine for ARTFUL Version 1.02
- ----------------------------------------------------------------
-
- 1. Compile the file DCRUNART.PRG as follows:
-
- CLIPPER DCRUNART -m -l
-
- 2. Build the DCRUNART.EXE Engine as follows:
-
- PLINK86 @DCRUNART
-
-
-
- How to create a dynamic library for ARTFUL Version 1.02
- --------------------------------------------------------
-
- 1. Create a directory on your hard disk named \ARTDLB
-
- 2. Copy all the source code .PRG files from the ARTFUL distribution
- disks into the \ARTFUL\SRC directory. This should have been
- accomplished during the ARTFUL installation.
-
- 3. Compile each source file in the \ARTFUL\SRC directory using the
- -m -l option. You may use the ARTFULCL.BAT file to accomplish this.
- Make sure that the resultant object files end up in the \ARTDLB
- directory. If you run the ARTFULCL.BAT file while in the \ARTDLB
- directory, the object files will be created in the \ARTDLB directory.
-
- 4. Build the ARTFUL.DLB dynamic library by running the ARTDLB.BAT
- file. This will use the ARTFUL, ARTFUL.SCA and ARTFUL.APP files supplied
- with this distribution to create an "optimized" version of the
- ARTFUL library.
-
- 5. Use the command LIB \ARTDLB\ARTFUL from the DCLIP dot prompt
- to load the ARTFUL dynamic library.
-
- 6. Use the function LIBLOAD('\ARTDLB\ARTFUL') from your applications
- to load the ARTFUL dynamic library.