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- RenderWare(tm) v1.4 FCS MS Windows Demonstration Program
- =============================================================
-
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- This demonstration program is copyright Criterion Software Limited 1994.
- Criterion Software grants you a license to use it only in the form as
- supplied. You may not disassemble, decompile or reverse engineer this
- demonstration program.
-
- This demonstration programs is provided as is with no warranties of any
- kind. Criterion Software will not, under any circumstances, be liable for
- any lost revenue or other damages arising from the use of this
- demonstration programs.
-
- RenderWare is a registered trademark of Canon Inc.
- Other trademarks acknowledged.
-
-
- RWVIS.EXE
- =========
-
- RWVIS.EXE is a demonstration of RenderWare's applicability to scientific
- visualization and graphing applications. The demonstration allows the
- user to plot several graphs and control their appearance by applying
- textures etc.
-
- The Application Controls
- ------------------------
-
- The demonstration is mainly controlled by menus. However
- it is possible to rotate the graph itself and the light
- illuminating the graph using the mouse.
-
- 1) Rotating the object.
- Hold the left mouse button down and move the mouse.
- The graph will continue to rotate after the mouse
- button is release as if the graph has momentum.
-
- 1) Moving the light.
- Hold the right mouse button down and move the mouse.
-
- The Menus
- ---------
-
- The Plot Menu
- This menu is used to select the actual functions used to
- plot the graph. From the menu you should select a function
- in x (f(x)) and function in y (f(y)) and a means to combine
- those functions. A dynamically changing graph may also be
- selected.
- f(x) items - Select a function in x.
- f(y) items - Select a function in y.
- f(x), f(y) items - Select a means of combining f(x) and f(y).
- Membrane - Select a dynamically changing "membrane"
- like graph.
-
- The Resolution Menu
- Select the number of polygons used to approximate the surface
- of the graph. The actual number of polygons used is the square
- of the resolution.
- 4 - Use 16 polygons to approximate the graph.
- 8 - Use 64 polygons to approximate the graph.
- 16 - Use 256 polygons to approximate the graph.
-
- The Shading Menu
- Flat - Flat shade the graph.
- Smooth - Smooth shade the graph.
-
- The Texture Menu
- None - Don't apply a texture map to the graph.
- Wood - Apply a wood texture map to the graph.
- Brick - Apply a brick texture map to the graph.
- Marble - Apply a marble texture map to the graph.
- Mandelbrot - Apply a mandelbrot texture map to the graph.
- Mandrill - Apply a mandrill texture map to the graph.
-
- The Help Menu
- About - Displays information about this demonstration.
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