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- on switch
- global pause
- puppetSprite(clickOn(), 1)
- set cname to item 1 of the name of cast the castNum of sprite clickOn()
- set pauseState to value(item 2 of the name of cast the castNum of sprite clickOn())
- set the castNum of sprite clickOn() to the number of cast (cname & "," & not pauseState)
- updateStage()
- set pause to value(not pauseState)
- end
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