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- on yubicursor
- set yubino to the number of member "YUBI"
- cursor([yubino, yubino + 1])
- end
-
- on button
- set cname to item 1 of the name of cast the castNum of sprite clickOn()
- set the castNum of sprite clickOn() to the number of member (cname & ",on")
- repeat while the stillDown
- if rollOver(clickOn()) then
- set the castNum of sprite clickOn() to the number of member (cname & ",on")
- updateStage()
- next repeat
- end if
- set the castNum of sprite clickOn() to the number of member (cname & ",off")
- updateStage()
- end repeat
- set the castNum of sprite clickOn() to the number of member (cname & ",off")
- updateStage()
- end
-
- on wait t
- set etime to ticks() + t
- repeat while etime > ticks()
- nothing()
- end repeat
- end
-