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- on mouseDown
- global gslevel
- button()
- if rollOver(clickOn()) then
- if gslevel < 7 then
- set gslevel to gslevel + 1
- else
- set gslevel to 0
- end if
- set the soundLevel to gslevel
- set the castNum of sprite 45 to the number of member ("VOL" & gslevel)
- updateStage()
- end if
- end
-