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- on exitFrame
- global gslevel, grolloveritem
- puppetSprite(45, 1)
- set the type of sprite 45 to 1
- set the ink of sprite 45 to 0
- set the foreColor of sprite 45 to 255
- set the backColor of sprite 45 to 0
- if the soundLevel = 0 then
- set the soundLevel to 1
- end if
- set gslevel to the soundLevel
- set grolloveritem to 1
- set the castNum of sprite 45 to the number of member ("VOL" & gslevel)
- set the visible of sprite 45 to 1
- updateStage()
- end
-