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- on button
- set cname to item 1 of the name of cast the castNum of sprite clickOn()
- set the castNum of sprite clickOn() to the number of member (cname & ",on")
- updateStage()
- repeat while the stillDown
- if rollOver(clickOn()) then
- set the castNum of sprite clickOn() to the number of member (cname & ",on")
- updateStage()
- next repeat
- end if
- set the castNum of sprite clickOn() to the number of member (cname & ",off")
- updateStage()
- end repeat
- set the castNum of sprite clickOn() to the number of member (cname & ",off")
- updateStage()
- end
-
- on startMovie
- global gquittime
- set gquittime to 0
- end
-