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- on exitFrame
- global gslevel
- if gslevel < 7 then
- set gslevel to gslevel + 1
- else
- set gslevel to 0
- end if
- set the soundLevel to gslevel
- set the castNum of sprite 21 to the number of cast ("V-" & gslevel)
- puppetSound("click")
- updateStage()
- go(marker(-1))
- end
-