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- on startMovie
- global gslevel
- puppetSprite(21, 1)
- set the type of sprite 21 to 1
- set the ink of sprite 21 to 0
- set the foreColor of sprite 21 to 255
- set the backColor of sprite 21 to 0
- set the visible of sprite 21 to 0
- if the soundLevel = 0 then
- set the soundLevel to 1
- end if
- set gslevel to the soundLevel
- set the castNum of sprite 21 to the number of cast ("V-" & gslevel)
- updateStage()
- end
-