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- on mouseDown
- if the number of cast the castNum of sprite clickOn() <> 26 then
- puppetSound("button")
- updateStage()
- set the castNum of sprite 13 to 27
- set the castNum of sprite 14 to 28
- set the castNum of sprite 15 to 29
- set the castNum of sprite 16 to 26
- updateStage()
- end if
- ffqt(20)
- end
-