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- on mouseDown
- global gspritenum, gvolnum
- puppetSound("click")
- updateStage()
- repeat while stillDown()
- if rollOver(clickOn()) then
- cursor(283)
- set the visible of sprite 40 to 1
- puppetSprite(40, 1)
- if clickOn() = 5 then
- set clicknum to 98
- else
- if clickOn() = 6 then
- set clicknum to 199
- else
- if clickOn() = 7 then
- set clicknum to 300
- else
- if clickOn() = 8 then
- set clicknum to 401
- end if
- end if
- end if
- end if
- set the type of sprite 40 to 1
- set the ink of sprite 40 to 0
- set the foreColor of sprite 40 to 255
- set the backColor of sprite 40 to 0
- set the locH of sprite 40 to 32
- set the locV of sprite 40 to clicknum
- set the castNum of sprite 40 to the number of cast "littlebutton"
- updateStage()
- next repeat
- end if
- cursor(-1)
- set the visible of sprite 40 to 0
- puppetSprite(40, 0)
- updateStage()
- end repeat
- if rollOver(clickOn()) then
- set the visible of sprite 40 to 0
- puppetSprite(40, 0)
- cursor(-1)
- updateStage()
- set gspritenum to clickOn() - 4
- go("fra_" & gvolnum & "_" & gspritenum)
- end if
- end
-