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- on mouseDown
- puppetSound("button")
- updateStage()
- set h to the locH of sprite clickOn()
- set the locH of sprite clickOn() to h - 2
- updateStage()
- repeat while stillDown()
- nothing()
- end repeat
- set the locH of sprite clickOn() to h
- updateStage()
- go(the frame - 1)
- end
-