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- on exitFrame
- global qtnum
- set qtnum to 10
- repeat with i = 9 to 12
- puppetSprite(i, 1)
- set the type of sprite i to 1
- set the ink of sprite i to 36
- set the visible of sprite i to 1
- updateStage()
- end repeat
- set startname to item 1 of the name of cast the castNum of sprite 10
- set the castNum of sprite 10 to the number of cast (startname & ",on")
- updateStage()
- end
-