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- on mouseDown
- button()
- set the visible of sprite 20 to 0
- set the movieRate of sprite 20 to 0
- set the movieTime of sprite 20 to 0
- repeat with i = 9 to 12
- set ccname to item 1 of the name of cast the castNum of sprite i
- set the castNum of sprite i to the number of cast (ccname & ",off")
- updateStage()
- puppetSprite(i, 0)
- set the visible of sprite i to 0
- end repeat
- updateStage()
- go("SS")
- end
-